Nov 25, 2024
Void Crew - [HUTLIHUT] Daniel
1.0 IS FINALLY HERE!
Did we mention Void Crew 1.0 is finally here? Well it is! You are not dreaming! After months (years) of work, polish, optimization, designs, feedback and more we finally have 1.0 hit the shelves ... so to speak!

Though we have covered a lot of the topics of the new stuff of 1.0 in previous articles, this article covers it ALL ... I can't even tell you how long we spent writing the changelist (even if most of it is automated).

Gameplay video - Walkthrough main Void Crew features
Let's get started with gameplay video - Narrated and Devs playing co-op:



--- 1.0 Changelist ---
We've covered some of the cool stuff we've added in two previous articles, Part 1 and Part 2, but here's the FULL list.

New content
TWO NEW OBJECTIVES
This update sees TWO new objectives added to the already large pool of objectives: INFESTATION and DESECRATION. Where one tests your team's coordination and speed, the latter leaves you exposed while you decide what upgrade to grab for your ship!

ENHANCED FABRICATOR
The Fabricator has received a major overhaul, introducing two new functionalities: Fabricator Upgrading (leading to faster operation, automation and access to more stuff!), and Blueprints created by recycling items.

NEW ENEMIES
The fiery Vigilance system sees a new HOLLOW Firemorph, spewing homing missiles which erupt into heat fields. The electromagnetic Bravery system gets the HOLLOW Electromorph, draining ship power from Ectype ships who get too close.

NEW ITEMS
Ship Loadouts now come with a Blessed Homunculus, which carries with it new abilities suited for each Loadout. This fortunately makes more room for Relics, some of which have been turned into Scaling Relics, boosting their effect based on some condition (F.x. weapon fire-rate boost based on amount of active defects on ship). And as icing on the cake, collectors and bosses can now drop the mysterious Nano Copy Matrix.

PERKS
The Perk Tree has been revamped, new perks introduced, and changes made to incorporate all the great feedback ... and yes, includes the completion of the Perk Selection Loadouts. In addition, we've added the Superior version of all the class abilities, along with a perk to improve it even further!

NEW CHALLENGES
Achievements which not only unlocks achievements on Steam, but also grants unique one-time cosmetic rewards in-game, allowing you to show off your achievements in style.
Daily and weekly challenges offer Ectypes a recurring chance at some high rarity rewards.
The galaxy map now features Loadout Challenges with promise of additional rewards.

COSMETICS
A new Kensei samurai-inspired Cosmetic set can now be found in various cosmetic loot crates. In addition we wanted to show our deepest appreciation to our community, so BETA testers are gaining a Unique BETA-tester projection, and Early Access players getting Crashguard Visor Helmet, Color-override Pattern Crashtype and two exclusive Projections. <3

Edit: The article erroneously referred to a centurion set being made available to EA players. We apologize deeply - This was wrong: All players can get the "Decimation" armor pieces from the Gift of Victory for defeating bosses. Early Access players get the Crashguard Visor Helmet, Color-override Pattern Crashtype and two exclusive Projections. The above text has been adjusted.



Community Requests
  • Item swapping - picking up an item while already carrying an item will swap them
  • B.R.A.I.N. Auto Mechanic, to help maintain a part of the ship (especially for those Solo Ectypes!)
  • "Founder's Pack" supporter DLC now available!
  • Lootbox Exchange added to Personal Loadout Terminal - merge Gifts of METEM for a better Gift
  • Added "Lone Sentry" loadout to the Destroyer
  • Rewards (XP & Lootboxes) are now given to players during the mission, so even quitting/crashing will still make you keep your rewards
  • Added player role indicator in player hud
  • Skip to loot box opening
  • Turned off headbobbing now also disables camera zooming in and out when walking around
  • Last used loadout gets saved between session
  • Roles of players in the room are now visible in matchmaking terminal
  • All objectives now reward a common lootbox
  • Prism Matriarch summoned enemies scales with number of players

Balancing and Tweaks
  • Huge performance improvements in all aspects of the game, in particular in longer play sessions
  • Jetpacks and Trails are now customizable cosmetics
  • Sarcograph areas in Destroyer revamped
  • Helm updated with more visual doodads and a new "helming" pose
  • New voice acted dialogue by human professional voice actor, for all non-Homunculus characters (METEM Command, Ectype Pilots, Hub Newscaster).
  • New voice for Homunculus, authentic text-to-speech, created by human professional voice actor, as base for cloning in-game AI voice (we call it ethical AI: Consent/Credit/Compensation. Voice actor paid per word generated)
  • New in-game custom Cursor
  • New fullscreen HUD VFX for fire and electrical damage
  • New UI and SFX for objective completion
  • Improved Awakening UX and flow
  • Airlock panel reworked
  • Multiple Relics reworked/rebalanced
  • New Main Menu visuals
  • Improved Void Jump flow UI
  • New objective UI
  • New UI in Galaxy Map
  • Jetpack rack now only shows current player’s jetpack and only if the player does not have a jetpack equipped
  • Private lobbies are now shown in the matchmaking terminal
  • Improved UX for powering on space base objectives
  • Pilot 1st and 3rd person now have the same HUD
  • Added non-coop Download base for solo play
  • Added condition to make coop base only appear in multiplayer sessions
  • Objective UI is now hidden when interacting with terminals
  • Tweaks to Astral Map UI
  • Tweaks to context info UI
  • Multiple tweaks to text sizes in different parts of UI
  • Longer quick-warnings
  • Spacecraft markers are now hidden unless you’re seated or flying with jetpack
  • Added dynamic text sizing to subtitles and related style change
  • Ship Power can't go below 1, and negative power debuffs are shown in the Power Bar as a red negative
  • Major hull breach icon tweaked
  • Context info for weapon mods will now be shown in Fabricator and in Astral map
  • Urgency Markers for breakers tweaked
  • Added Void Drive charge progress info in Frigate engine room
  • When ship is unpowered, module power button interaction info says “unpowered” instead of “power on”
  • Empowered Weapon ability VFX now appears on the weapon when ability is active
  • Added HUB gate opening SFX
  • Made it more obvious when wayfinder is offline in 3rd person pilot view
  • Added Clear Target Locks keybind to helm
  • Added objective markers to all unscanned containers in Salvage
  • Items can now get pinged even if they are too far away to show a context info
  • If the UI had been hidden by holding H, it is reenabled after you enter and leave the escape menu
  • HOLLOW faction enemies should now have purple death explosion
  • Balanced rarities of some cosmetics
  • Enemies now have a slight emission to help visibility in darkness
  • Emotes animations improved
  • Tweaked projection sizes to fit better on tiny visor helmets
  • Added emissive parts to most armour cosmetics
  • The Raid Objective difficulty scales with number of players
  • Added 2 and 3 Power Cell sockets to Recuser Mark II and III
  • Weapon accuracy revamped
  • Increased Scoop Mark III range to 300
  • Moved Broadside loadouts to Starboard side
  • Rebalanced Reclaimer arrival times for Normal, Hard and Insane objective difficulties
  • HOLLOW Morph hitpoints rebalanced
  • Salvage containers are now less rewarding
  • Updated GDPR
  • Updated game credits
  • Tweaked Gravity Scoops, including pickup range
  • Ambush patrols rebalanced
  • Salvage starting enemies are now two summoners and a medium fighter swarm
  • Increased aggro range of HOLLOW Summoners
  • SETTINGS: Added Room settings to escape menu
  • SETTINGS: Player cloud ID can now be accessed via main menu
  • SETTINGS: "Voice" fader got renamed to "Mission Speech"
  • SETTINGS: Added new fader to control Voice Emotes volume - "Player Emotes"
  • SETTINGS: Turning down "Mission Speech", "Player Emotes" or "Voice Chat Volume" will now properly turn down the corresponding reverb
  • SETTINGS: New popup when changing language in game
  • SETTINGS: Added immersive voice chat intensity setting
  • SETTINGS: Added tooltips to some of the settings
  • SETTINGS: Added setting for extended UI information
  • SETTINGS: Moved microphone muted and master volume
  • SETTINGS: Rearranged order of graphic settings


  • Improved enemy collision detection - enemies should fly through terrain significantly less
  • Fixed pilot controls sometimes misbehaving
  • Fixed asteroids and ice shards being able to spawn too close to the ship
  • Fixed asteroids and ice shards dealing multiple instances of damage
  • Fixed mission UI breaking for players joining late
  • Fixed Astral Map breaking if interacting with it near the end of the void jump
  • Fixed Astral Map getting stuck on screen
  • Fixed jetpack malfunction label getting stuck on screen even after interference ends
  • Fixed the ship getting stuck on asteroids colliders
  • Fixed the microphone being muted when launching the game with push to talk on
  • Fixed main menu background disappearing after leaving a multiplayer session
  • Fixed getting stuck on some colliders when walking around the ship
  • Fixes to keybind hole fill in
  • Fixes to text and UI overlapping in multiple places
  • Improvements to readability on Steamdeck
  • Fixed door interaction info
  • Respawn keybind info is now shown when dead
  • Added interaction info fill to remaining levers and buttons
  • Fixed the class ability showing on top of the terminal when chosen for the first time
  • Upgrading now fails correctly when module is busy and failing does not consume the upgrader
  • Buildbox construction can no longer be cancelled by pressing the button again
  • Buildbox construction buttons are now animated
  • Fixed lag in perk terminal
  • Fixed Prism Boss SFX
  • Fixed collider on Carronade weapon seat
  • Fixed being able to set the player limit to 0 in a room
  • Fixed the Thruster Booster Station buttons breaking if they are used before the module is powered on
  • Fixed collider on Power Generator
  • Fixed VFX on stationary gatling gun
  • HOLLOW Shielded Bomber Elite now correctly fires 2 volleys instead of 1
  • Fixed not being able to construct modules on the left of Recuser beamcaster Mk III if a power cell is in the left slot
  • Fixed player projections being blurry on Low graphic settings
  • Fixed HOLLOW Bomber projectiles missing trails
  • Fixed Salvage offering no objective if it’s the first mission of the run
  • Fixed some VFX being blurry when using FSR
  • Fixed being unable to launch the game if active monitor does not get detected
  • Fixed being unable to click things if you leave a terminal screen white holding down a mouse button
  • Fixed settings not being applied if joining game via Steam invite while having game closed
  • Fixed not being able to interact with chairs if standing too close to them
  • Fixed lighting on carryables inside the ship
  • Fixed the voice chat still being active in main menu if a player gets kicked immediately after joining
  • Fixed 3rd person pilot camera breaking if you become a host
  • Fixed some parts of weapons not casting shadows
  • Fixed Proctorship Vestment textures
  • Fixed an issue where accepting an invite during loading screen would result in a blackscreen
  • Fixed Power Fuse sometimes spawning in terrain
  • Corrected various codex entries
  • Huge amount of UI tweaks and fixes
  • Huge amount of collision fixes
  • Huge amount of art fixes
  • Huge amount of audio fixes

Now what are you waiting for!? Go play! And don't hesitate to share with us your experience on our Discord!

//Hutlihut Games Crew



Yoshima: Hentai Simulator - GI - NO


Hello, our dear player! Um, do you remember when we recently talked about that our new game Yoshima: Hentai Simulator has its own page? If not, check out the link 😏

https://store.steampowered.com/app/3298250/Yoshima_Hentai_Simulator

Alright, we continue for those of you who remember it. We decided to introduce you a little closer to the new game today, so meet it - the first devlog! Let's tell you some about what we're doing and what's going on 🔥

Just in case, we're playing as a guy with a great fortune. We find the perfect apartment, with the bonus of a cute roommate Yoshima. You can either become someone special to her or stay in the friendzone. On top of that, don't forget to work out, clean, and work! Kinda like in real life, but here we still have H-scenes 😈



The artists are working hard to create content. We've redrawn Yoshima's room and added some cute elements, along with a few changes of perspective compared to the original idea!

Our sounds guys are writing background music, making voiceovers for scenes and interfaces. In general, we do everything to give you a sense of atmosphere. So that you can imagine that you're sitting on Yoshima's bed right now, and you're having a quiet conversation... And then...



Ugh... By the way, coders are building the game already. Upgraded interfaces, animations, sprites and more. We're accelerating a bit in development because we will release the first demo soon!

So stay tuned, add the game to your wishlists to be the first to take a look at life with a cute neighbor. We'll tell you what and when soon 💞


Motion Soccer PRO - ivanovich
- ⚡ **Improved volleys:** Easier to execute and more accurate than ever! Aim high and surprise your opponents with spectacular shots.

- 🎥 **Enhanced AI animations:** Transitions are now smoother and more realistic, elevating the gameplay immersion.

- 📘 **Updated tutorials:** All reported issues have been fixed, offering a more intuitive and seamless experience.
Cross Blitz - Player 1
Ahoy Blitzers!

As the festive season and our first anniversary approaches, we’d like to express our sincere thanks for the unwavering support you continue to show us!

To show our appreciation, we’re excited to announce another Card Contest! This time, it’s your chance to design a card from scratch! From its artwork to its tooltip!

From today until the 5th of January, submit an original Card Design to our official Discord for a chance to win the following prizes:
    First Prize:
  • win a $100 Steam Card!
  • have your design implemented in-game!
  • have your name in the game’s credits!
  • plus another surprise!

    Runner-up Prize:
  • Two runner-ups will receive a $50 Steam Card each!

Official rules:
    Submission Requirements:
  • Where to Submit: Entries must be submitted to our official discord as a PNG/JPEG.
  • Card Template: The card must be submitted using the provided card template, which can be downloaded HERE.
  • Text Format: Submissions should follow this format: CARD NAME [Minion/Spell/Trap/Blitz Burst] [Rarity] (COST/POWER/HEALTH): CARD ABILITY.
  • Tokens: If your card generates tokens, please submit them in the same format.
  • Art Requirement: Original art must be submitted alongside the card concept in any digital format, and Tako Boy will adapt the winning entry to pixel art. AI generated art is NOT allowed. It must be SFW. While the card will not be judged on its artwork, including art helps convey the card's flavor and theme.
  • Optional Archetype: You may specify an archetype that best fits your card, such as Death, Pirates, Frost, Katana, Golems, Thief, etc.
  • Optional Flavor Text: Feel free to include flavor text and additional description to integrate your card into the Cross Blitz world.
  • Entry Limit: Participants may submit multiple entries, but only one entry per participant will be considered for the final selection.

    Card Design
  • Keywords: Participants are encouraged to use existing keywords rather than creating new ones.
  • Balance: Cards should be well-balanced in cost, effect, power, and health. The winning card may be rebalanced if necessary before implementation.
  • Copyright: Submissions must not include characters, items, or concepts from other media.
  • Flavor and Lore: The card should seamlessly fit within the Cross Blitz universe, with a name, art concept, and flavor text that aligns with the game’s tone. Art concepts can be rough but should convey the intended theme.

    Judging Criteria
  • Creativity and Innovation: The originality and uniqueness of the card.
  • Balance: How well the card’s power level integrates with the existing game meta (based
  • on Tusk Tales).
    Flavor and Lore: How effectively the card fits into the world of Cross Blitz.
  • Winner: The winner will be directly selected by the Tako Boy team.
  • NOTE: The card will not be judged based on artwork.

Winners will be announced in the second week of January. Have fun, Blitzers!

- The Cross Blitz Team



Make sure to follow us to be regularly updated with 100% valuable Cross Blitz content by following us on our socials!

Follow us on X:
https://twitter.com/takoboystudios

https://twitter.com/TheArcadeCrew

Follow us on Instagram:
https://www.instagram.com/thearcadecrew/
https://www.instagram.com/cross_blitz/

We’re also on Reddit, TikTok, Threads, and BlueSky!
Untethered - untetheredgame
Improvements
  • Updated all the construction icons.
  • Added translation for the day counter that appears when you sleep.
  • Added translations for GIF loading and preview information.
  • A bit of code and file tidy-up.

Bug Fixes
  • Fixed game-breaking shader compilation issues on Linux. Apologies to the penguins!
  • Fixed duplicate "Open hatches with [LMB]" objective appearing twice in the list (instead of the "Reach the airlock" objective).
  • Fixed overflowing save/load block text on certain languages.
  • Fixed failing to automatically detect and switch to Chinese when selected in Steam.
  • Fixed HUD "FLASHLIGHT" and "OVERWEIGHT" indicators overflowing on certain languages.

Note that due to build pipeline issues (note the build number difference between these patches), this patch is not available on MacOS. I need to do a significant overhaul of my deployment systems it seems.

See you in the next one!
Unsung Empires: The Cholas II Legacy of Rajendra Chola - tapasya
Hey everyone. We’ve been showered with so much love on our gameplay first look. It’s been such a surreal experience hearing all the positive feedback.  

First, we're grateful for the incredible response to the cultural representation. The care we've taken to create an authentic world has resonated with you, and that means everything to us.  

Our visual design and environmental storytelling have also struck a chord. The rich, immersive world we're building is something we're truly proud of. People are loving native feel the game has.  

But we've also heard your constructive criticism – and we're taking it seriously. 

Our animation team is completely reworking character and NPC movements to make them more fluid and natural. We know the current animations felt stiff, and we're committed to bringing more life and personality to every character. 

We're bringing in new voice talent and investing heavily in the face capture pipeline to address lip-sync so dialogue feels genuine and emotionally authentic.  

Our combat mechanics are getting a complete overhaul. We're focusing on making interactions more dynamic, responsive, and truly satisfying. 

This isn't just about fixing things – it's about creating the game we've all dreamed of. Your feedback isn't just heard; it's our roadmap. 

We can't wait to show you what we're building. 

Wishlist our game here on Steam and be among the first to join the epic journey of Rajendra Chola

 
Void Crew - [HUTLIHUT] BFL


Attention Ectypes!

We are soooo excited for Void Crew 1.0 just launched.
Come watch us today 09:00 PST | 17:00 UTC | 18:00 CET !

We can't show it all (...too much new stuff) but will be playing through exciting 1.0, that includes:
  • New challenges: 2 new Objectives (Infestation and Desecration)
  • Enhanced Fabricator (Fabricator upgrade and Blueprints)
  • New carryables (Scaling relics, Blessed Homunculus and Nano Copy Matrix)
  • New challenges: Loadout challenges
  • Exciting Bosses
  • ...and more...
Session is joined by:
- Laurids Binderup (Partner, Lead Game Designer)
- Javier Casado de Amezúa (Partner, Game Engineer)
- Kristoffer Nissen (Senior 3D Artist)


You can watch it on YouTube as well!





METEM Preserve You!
Hutlihut Games Crew
Fisherman's Island Alpha Test - Dark Macia
We’re thrilled to announce that the release date for the next big update of Fisherman’s Island will be officially revealed on November 29, 2024!


This special date marks the 1st anniversary of our Steam launch, and we couldn’t think of a better way to celebrate this milestone with you. Stay tuned for more surprises as we approach this exciting day!


Thank you for your incredible support and for being part of this journey. Let’s set sail together into the future of Fisherman’s Island!
How We Die - Doublsb
Hello, it has already been two months since the release of How We Die.

We are conducting a survey to gather feedback on the game’s update direction and the game pack feature. Participants will be entered into a draw to win a $10 Steam Gift Card, so we highly encourage you to take part.

The survey will be open until December 13, 2024, and the winners will be announced on December 14, 2024 (KST).

[Survey Link: [url=https://forms.gle/mPskKeWk59Y28mfm7]https://forms.gle/mPskKeWk59Y28mfm7[/url]]

Thank you!
Nov 25, 2024
Death of the Reprobate - Joe Richardson
Someone asked for trading cards, so I made some trading cards. Now there are trading cards. Is that good?
...