Nov 24, 2024
Rock, Paper, Shotgun

Sundays are for sitting in a chair, I hope. Beyond that I dare not to dream.

Folks continue to sing the praises of Arco, this year's selected overlooked gem of overlooked gems. The latest is Matt Patches over at Polygon:

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Rock, Paper, Shotgun

Here in the UK, the weekend window views are getting progressively more glacial. I'm a bit glad not to have any particular reason to go outside this weekend. It's been a hell of a week wading through anomalies for me, and I'm looking forward to some relaxation. What about you? Give me a rating out of 100 for how relaxed your weekend looks to be. Decimals allowed. Let's really get specific here.

Meanwhile, here's what we'll be clicking on this weekend!

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Rock, Paper, Shotgun

That there are more than 100 entire PC games is a revelation as shocking as it is disturbing, but despite recently spending days translating Horace’s sonorous yawps into the list that eventually became our RPS 100, a chill silence recently befell the treehouse when we realised that some of our personal favourites had somehow been excluded. Determined to right this most heinous of wrongs, and armed with the conviction that no subjectivity be allowed to exist on the internet without at least one supplementary article of caveats, we’ve all put forth a single game that absolutely should have made the list. Consider the matter closed, then, at least until we all realise we’d actually like to do a 102nd pick each.

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Rock, Paper, Shotgun

S.T.A.L.K.E.R. 2: Heart of Chornobyl stays largely faithful to the original series’ bleak yet inquisitive tone and propensity for technical problems, but there’s another, much smaller feature that it also brings back: silly titles for its lesser NPCs. All the major and side characters are, indeed, characters, but rather than leave inconsequential henchmen and roving bandits nameless, S.T.A.L.K.E.R. 2 assigns Zone-merc handles to each and every one of them. Some try to sound badass, some might as well have been chosen by the owner panickedly looking around the room for something to name himself after, and all of them sound like they should be on the actor's wall in Toast of London.

Because your life partly depends on relieving slain foes of their belongings, S.T.A.L.K.E.R. 2 encourages you to get up close and looty with these blokes, meaning you end up spending a lot of time reading goofy nicknames. I thought I’d pay tribute to the best ones I’ve seen so far, even if the majority of these honours will need to be given posthumously.

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Rock, Paper, Shotgun

I’ll stand by my review when I say that S.T.A.L.K.E.R. 2: Heart of Chornobyl is worth playing, in spite of it the many and varied ways in which it’s utterly broken. To be clear, though, it is> utterly broken, in many and varied ways.

That makes my usual new-game performance analysis/settings guide song and dance harder to pull off, with or without the appropriate soundtrack. Is S.T.A.L.K.E.R. 2 in such dire technical straits that we should wait for a few patches before giving it a shake? And how can its best settings be anointed if some, particularly FSR 3 frame generation, simply don’t work as they should?

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Rock, Paper, Shotgun

I have significant reservations about Avowed, Obsidian's first-person Pillars Of Eternity spin-off RPG, but those reservations are significantly offset by the fact that I can be an undersea mushroom woman called Mystic Meg. In Avowed, you are the god-touched envoy of a distant emperor, sent to an island realm known as the Living Lands to investigate a mysterious blight. "God-touched", in this case, means "fungal and a bit mermaidy". It means that you can make rainbow toadstools sprout from your eyesocket in the character creator. It means that you can accessorise your cheekbones with what look like bracket polypores, or deck your ears with staghorn coral.

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Gang Beasts

Gang Beasts is one of the games I think of when I recall the golden days of video game expos, before Covid rolled up and nuked the business model. It casts you as one of several jellybaby pugilists, fighting for dominance over such locations as Ferris wheels and the tops of speeding vans. All of the characters are 1) seemingly drunk, and 2) subject to real-time physics. Your abilities consist of 1) punching, headbutting or kicking people, perhaps knocking them out for a few seconds, and 2) grabbing people and things and either hoisting them skyward like a wrestler, or hoisting yourself skyward like a toddler climbing onto Mummy's head. The only way of defeating people is to hurl them off-map.

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Rock, Paper, Shotgun

In 2015 a flight by Germanwings carrying 144 passengers and six crew crashed into a mountain in the French Alps. Later, the authorities who investigated the crash judged it was intentional - somebody in the cockpit had purposefully crashed the plane in an act of suicide, killing themselves and everyone on board. Mouthwashing begins with the same premise, albeit in a sci-fi setting. You're piloting a spaceship with a crew of five, clicking on its various controls to override the safety and turn the ship towards a nearby heap of space rock. You mean to crash. The words that appear moments before this sequence are chilling in their simplicity: "I hope this hurts."

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Rock, Paper, Shotgun

I've been trying to work out if I'm keen on Soulframe only because I feel guilty about missing the boat with Warframe. I reviewed Digital Extremes' hit free-to-play shooter in 2013, back when people were still calling it a spiritual successor to the developer's boomerang-throwing action game Dark Sector. I didn't like Warframe much at the time. Think I gave it a 6/10. Warp forward a decade, and that 6/10 game has become a thriving live service phenomenon - fifteenth on the Steam Most Played charts at the time of writing, and profitable enough to spawn its own annual TennoCon expo. It's also become an intoxicating, confusing morass of dynastic sci-fantasy politicking and genre-shifting expansions, ranging from capital ship mechanics to questions of time travel, wrapped in layers of cosmetics that make Destiny look about as colourful as Gears Of War.

I definitely didn't see all that coming. I doubt Digital Extremes saw it coming either. Warframe today feels like a lab experiment run amok. I love its appetite for novelty, but there's a lot for a returning player to catch up on and, frankly, it feels like homework. As such, I had a couple of broad motivations for playing Soulframe's pre-alpha "prelude": I'm keen to see what Digital Extremes can do when they aren't encumbered by 10 years of world-building, and I want to get in on the ground floor before they absolutely swamp this thing in updates.

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Rock, Paper, Shotgun

Hello reader who is also a reader, and welcome back to Booked For The Week - our regular Sunday chat with a selection of cool industry folks about books! This week, it’s Game Maker’s Toolkit and Mind Over Magnet mechanics knower, explainer, and designer, Mark Brown! Cheers Mark! Mind if we have a nose at your bookshelf?

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