To activate it - select the English dub language, "One Guy Dub", and launch the tutorial. Maybe, silde the ingame Speech Volume to the right.
Let's decide, do we really need it? Write down your opinion about it in the comments.
That's all that our budget can handle.
fixed old intro still appearing on low-end machines and Steam Decks after the start of new game
Bewegungsdruiden intro is not lagging anymore (Windows only)
added some missing buttons for Dualshock
we tried to fix the reversed sticks on Dualshock after resetting the controls
fixed some game found messages not disappearing after clicking "Skip all" (e.g. Fallout)
fixed green tree during the winter in Chapter 1-1
fixed pop-up for the Grivas' "fatality" in Chapter 3-1, which was showing the gamepad X button instead of the proper key
added two new costumes: one from S.T.A.L.K.E.R and other from Sailor Moon
Chapters 15-1, 15-2 и 15-3 are not unlocked from the start anymore
fixed some typos in the Vinyl menu
added @polman228 to the credits, his sample is used in the "Dolbit Normal'no" intro
P.S: sadly, no more plans for a 32-bit Windows port! Engine does not have any shaders for this system anymore. UPD: this update is Windows-only at the moment.
Fixed: in nightmare the obfuscate texts is different by player
Fixed: When you make a device switch while in the customization UI it loses its cursor (which allows you to click again on the palette and duplicate it)
Fixed: Any pop-up that came out if you had an interface behind you could lose the cursor (Now check if you already had an interface previously)
Feature: Lobbies, create public, private, password, code and access lobby by code and list of public servers (Also, check the versions for which you test the beta in the future, you will not be able to play with the players of the current version and vice versa)
Working on translations for new public lobbies system
Hi asepriters! This week we’ve released Aseprite v1.3.10.1 and v1.3.11-beta2 with new major features.
New beta versions are going to be available only through Steam as it is easier to release quick fixes for important crashes/regressions. We’re planning to release new features there and after a couple of weeks of beta testing, publishing it as the new stable version.
Enable this from Edit > Preferences > Experimental > Compose groups separately
Group buttons in the toolbar when the window is too small #4708
Duplicate tilemaps correctly when Sprite > Duplicate#4759
Replaced jpeglib with libjpeg-turbo to load/save JPEG files
Better text rendering using Skia (DirectWrite on Windows, Core Text on macOS) #4362
Lua API:
Added GraphicsContext for images: Image.context property #4330
Added ui/flatten/filename parameters to app.command.DuplicateSprite command #4755
Aseprite v1.3.11-beta2:
Fixed crash dropping files on timeline in certain cases #4801
Fixed crash clicking the canvas when multiple layers/frames were selected in the timeline and the Edit > Preferences > Timeline > Keep Selection option was enabled #4809
Fixed some theme related problems with the font popup #3851#4815
Windows: Minimize crashes related to buggy WinTab drivers #3358
Attention Sheriffs! EvilPunk's dark and perilous world is now open to players worldwide! 💀⚡
This is your chance to experience the game’s unique mechanics, immerse yourself in the gritty Wild West setting, and battle sinister forces like never before. Your feedback will be invaluable in shaping the ultimate EvilPunk experience. 🎮
1,174 people clicked the button to take part in the playtest - and I'm very happy about that!
Some people have messaged me to get access, but the truth is that it's not available at the moment, only the button to request access is (in fact, Steam has already approved the build for the test, but it's not ready yet).
The playtest is planned to be released early December, to be more specific, I'll release it anywhere between the first and second week of December.
In addition, I'll be launching the public demo sometime in January and I'm planning to do this with more content than the playtest.
At the moment, the playtest has between 1.5 and 2 hours of content.
I'll be back when it's time to launch, thanks!
For content creators: Videos and posts about the game are totally allowed and I'm preparing a press kit to be released alongside the playtest.
Discover the Women Who Make Forbidden Fantasy Unforgettable
In Forbidden Fantasy, every choice is shaped by powerful encounters with women who embody strength, mystery, and seduction. From formidable foes to surprising allies, they will be both your greatest challenges and your greatest motivations. Prepare to meet the women who will test you at every step of this epic journey.
The Demon Queen.
The imposing villain whose challenges go far beyond the physical. His ability to invade thoughts and manipulate emotions turns every confrontation into a battle of willpower as much as brute strength. Resisting his magnetism is the ultimate test of courage and determination.
Arlian - The Elven Archer.
The wise and powerful elf is one of the most revered figures in the game. More than a guide, Arlian is a skilled warrior whose strength and sensuality inspire awe. His relationship with her transcends mere training, pushing him to new physical and emotional limits.
Zhara - The Half-Demon Assassin.
Half-demon and deadly assassin, Zhara is a captivating blend of combat skill and natural charm. Her fierce personality challenges players to earn her trust, whether as an ally or romantic interest, adding layers of tension and desire to the story.
Verena - The Human Queen.
Mysterious and enchanting, Verena rules the human kingdom with an irresistible blend of grace and power. While many see her as a compassionate leader, those who get closer discover a queen capable of inspiring desire and respect in equal measure.
They're Waiting for You Each of these intense girls brings depth, mystery, and emotion to your journey in Forbidden Fantasy. Who will be your strongest ally? Who will be your greatest challenge?