During this event, your in-game purchases will become even more enjoyable. The event is limited in time, don't miss your chance to get additional rewards.
*Now we will launch (in the game) an event of 4-5 days, each time before the date specified in the description.
Hey there! You might have noticed the Exophobia page has a DevGAMM banner. That's right, I forgot to make an announcement again and the event ends tomorrow lol
Last week I had the pleasure of participating in DevGAMM Lisbon, a B2B game development event right in my country! And it was a blast!
Saw old and new friends, attended great talks, and even won a "Person of the Year award" at Spotlight Awards by Game Dev Lisbon (a local organisation for game devs here in Lisbon). It's great to see the recognition of my work by my colleagues and how the community is growing strong together!
The highlight of the event for me was meeting the legend John Romero! We had a little chat, he signed a poster and I gave him a physical copy of Exophobia for Switch (he prefered it over the PS5 one). What a cool guy and a dream come true!
And that's it, hope to have more news before the end of the year. Checkout all the other European games at the DevGAMM Steam page.
Blender Foundation and the online developers community are proud to present Blender 4.3!
What’s New
Blender 4.3 builds on the feature-packed 4.2 LTS with improvements to existing tools, performance enhancements, and the foundations that will shape the years to come.
Some highlights:
EEVEE: Light & Shadow Linking
Rendering: Metallic BSDF, and new Gabor Noise texture.
Compositor: Support for EEVEE passes, new White Point Color Balance, and more.
Grease Pencil: Complete rewrite to support Layer Groups, Geometry Nodes, better erase tool, gradients, and much more.
Geometry Nodes: For Each Zone, Gizmos, Bakes can be packed now, new nodes and UI improvements.
Sculpt: Major refactor under the hood to improve performance.
UV: New “Minimum Stretch” (SLIM) unwrapping method.
Modeling: Bevel modifier can now use custom attributes.
Brush Assets: All brushes are now assets, to be shared easily between projects.
USD: Support for exporting Point Clouds.
glTF: Draco mesh compression for importing, better export of UDIM tiles, quaternions and matrix attributes. Plus loads of bug fixes.
And many more features and fixes await you—explore the release notes for an in-depth look at what’s new!
This work is made possible thanks to the outstanding contributions of the Blender community, and the support of the over 4800 individuals and 35 organizations contributing to the Blender Development Fund.
Here's a video from our sound design team, put together for Save and Sound.
Consider this a controlled Pathologic 3 gameplay leak of sorts, with plenty of hints and mini-teasers. We won’t be explaining everything just yet, but stay tuned for more details in December. :)
Today, we want to dive into the atmosphere we’re building. Atmosphere is nothing without sound — Ressa, Vasily, Natalia, and Arthur will walk you through the sound elements that make up the game’s ambiance, how they’ve organized the sound production from a tech perspective, and how the sounds of Buenos Aires somehow snuck into the Town on the Gorkhon.
Thanks for tuning in. Be sure to wishlist Pathologic 3!
Welcome, Mages, to the next major update to Tales of Fablecraft. 🧙
📢 Fablecraft is now available on iPad, with cross-play and cross-platform support. Get it here.
This is v0.20.0, and it delivers a brand new adventure, features requested by our community, and bug fixes galore. As always, you'll find the complete patch notes at the base of this post. Before we get there, we'll share more about Once Upon a Wildwood.
Want a deeper dive into the marquee features packed into this release? You'll find it in last week's edition of Fablecraft Friday, below.
Break the curse. Save the forest. Live happily ever after.
When an evil wizard inflicts a curse upon Grimersen Wildwood, it’s up to the party to break the spell. Venture deep into the woods to discover a fairytale like no other, and expect the unexpected in this whimsical-but-deadly adventure!
This adventure is recommended for Level 7 Mages, but encounters can be rebalanced to suit all levels.
Here's what it includes:
A Game Master Guide that minimizes prep
8 Animated Environments (1 variant)
5 Animated Battlemaps (2 variants)
5 NPCs
5 Monsters with unique abilities and SFX
1 Music Track
1 Soundscape
1 SFX
11 Inventory Items
Now, how about those patch notes?
The Complete Tales of Fablecraft v0.20.0 Patch notes
Features
Tales of Fablecraft is now available on the iPad with cross-play and cross-platform support.
Once Upon a Wildwood, our newest premium five-session adventure, is available in the in-game marketplace and on Steam for $19.99. This adventure includes a complete GMG, new battlemaps, new environments, new NPCs, and new baddies complete with their own combat moves and associated VFX.
We’ve added a suite of safety tools to make adventuring in Mythas more inclusive and accommodating. Players can raise a flag for their GMs whenever they are uncomfortable, block and report other players, and toggle custom content on and off.
GMs will find a link to the TTRPG Safety Toolkit on the campaign creation screen, too, which provides a wealth of open-source resources for setting boundaries and expectations for your group.
Hidden Dice Rolls are now available for players and GMs. A GM can opt to roll secretly, and players won’t see results. Players can also opt to roll privately, but their results will be shared only with the GM (of course, the rolling player will see the results, too).
Feel like flexing the rules a bit for your next adventure? Advanced Campaign Settings are here, and this is only the beginning. With the first wave of Advanced Campaign Settings, GMs can make the following tweaks… - Determine the amount of Charge lost when a Mage is defeated in combat - Determine how much health is gained with Quick Recharge (25%, 50%, or 75%) - Determine if only GMs can wake KO’d Mages - Determine if Mages can automatically wake after combat is over - Determine if Mages must roll with disadvantage when pent - Determine if only miscast spells cost Charge
Consumables can now be stacked in your inventory, so you can carry a bunch of health potions while only occupying a single slot.
We’ve added support for listing Fablecraft adventures and content as DLC on Steam. This enables us to bundle goods for discounts and let players buy adventures for their GMs as gifts.
We also updated the GM Guide selector so that it matches the visual style of the marketplace, making it possible for us to add more adventures and simplify browsing.
While Object of My Affection is still a one-shot, we’ve broken the GM Guide down into three sections for easier navigation during play.
Players can now log into Fablecraft with their Apple accounts on PC, Mac, and iPad.
We’ve updated our terms of service to be more creator-friendly and added an acceptance notification when you fire up the game.
Bug Fixes
You’ll now keep your dice and token skin selections after you log out and back into a campaign in Fablecraft.
Video settings will also persist when you exit and re-enter a campaign instead of vanishing into the void of Mythas.
Music and soundscapes will no longer suddenly stop when you switch to a custom environment, meaning you can maintain the mood.
We fixed a bug that would clear your opening skill (and cause a bunch of other terrible issues) if you moved your token around and then reverted it to your starting position. Now, your opener will play, and you’ll be able to move freely before locking your destination in with an action.
Dragons finally breathe fire (or gems, or whatever) while facing the correct direction instead of upside down, which was really bizarre.
We fixed a bug that caused the Strained status to behave in unexpected ways.
We also renamed “Shield” across the application to “Block,” clearing up confusion about functionality.
Players who exit and re-enter the combat scene will now automatically regain control of their heroes.
The GM Demo will no longer break because you decided to click on the Campaign Notes tool.
We also fixed bugs that would break the Hero Demo when users dismissed roll requests.
We made a slew of general tweaks and fixes that help game and camera resolutions and FPS.
We’ll now auto-enable stereo sound support for players with multichannel setups.
Also, if users try to use unsupported audio devices, we’ll now send them a notification that they’ll need to switch.
Friend chat messages sent an hour or more apart will now show timestamps.
Finally, we made a bunch of visual and text updates across the board for better clarity and readability.
Known Issues
Custom audio is not currently available for iPad; we're looking to add this in a future update!
Character sheet sub-panels may open empty if entered while a hover tooltip is displaying. If this happens to the GM, they will need to restart Fablecraft. If there are three players, the non-GMs can click on each other's avatar to bypass the issue.
Account deletion doesn't fully update for friends of the deleted account. If this happens, friends may need to remove the account from friends lists and campaigns manually.
GMs cannot consume or delete items on behalf of a hero via their character sheet, but they can pass those items to other players.
Some level-up bonuses aren't fully applying at higher levels (Inventor Level 8 doesn't receive their third Spellcraft die, for example). We're looking to address this quickly with a hotfix.
While suffering from poison, you may see a seemingly random MISCAST animation play. This is a bug! You didn't (necessarily) miscast.
Singoru is brimming with new weapons, heroes, and armor sets, and it's easy to get lost in this abundance. We understand this and want to offer you a new way to stay informed!
Our moderators have created short video clips showcasing the stats of weapons available in the "Dave's Treasure" event, including comparisons with regular weapons!
If you enjoy this experiment, we plan to make such videos regularly in the future—not only about weapons but also about new heroes, their skills, and armor sets.
Please leave your comments and share your impressions.
Various fixes while I work on the next cool stuff! Thanks for the reports!
UX
Settings: Added option to configure camera drag sensibility threshold
Bugfixing
Fixed bug with upgrading a Hunter mid-hunting-chicken potentially getting it stuck forever producing meat without consuming creatures
Fixed bug with the Idiot killing another Pip tagging the dead Pip as the killer!
Fixed soft-lock when trying to remove Burning from a Forest tile that is not inside the village, while trying to replant a flower field placed in the bottom-left corner of the map (ugh!)
Fixed trying to exit the game during planting potentially leaving a building in a "wip" status on subsequent loads
Depleted Flower Fields now have a cleaner sprite as it was hard to see it
Fixed removing Burning from a terrain sometimes leaving the "remove burning" fake building below
Fixed bug with dismantling a Water Extractor triggering the Water over cap warning
Text: Fixed Seasonal text still mentioning that the building replenishes each season (now it is only for Plants, or if you have a Boon, so it was wrong)
Fixed season colors not updating on the first turn after a load
Hero of the Kingdom: The Lost Tales 2 - Lonely Troops
A new part of The Lost Tales is coming. You can look forward to the release on November 26th. There is also a free demo version where you can sample the first chapter of the new game.