Nov 18, 2024
Assembly League - GroenBoer | Leobot.net
A new version has been released, with updates helping new players getting started!
Tormented Soul - chainsoulstudio
This update adds support for backfilling in progress matches that were successfully matchmade between 2 parties, where new matchmaking tickets will be directed to your game until it is full. In the next update, we hope to add a workaround for solo games to take advantage of similar logic.

Our previous logic relied on keeping guardrails on to try to get a match as full as possible, now our systems are completely reversed. Two parties or individual players searching for a match can find a match within 20-30 seconds, and we backfill additional players in as they play. Which should hopefully lead to players bunching into cycles of searching around the same time—which will help dramatically while we are in the early days of early access.

Most of our systems work great under this new design of join-in-progress, but we are looking to change Dimension Equipment in a future update—potentially transitioning it into a rare equipment drop system. We want bigger moments of "wow, I can't believe I got that", so regardless of how we get there, expect that to be a priority.

We have reduced the time to enter a solo match from 4 minutes in Queue to 2 minutes and 30 seconds.

We are not done improving this area of eliminating time spent staring at our menu, and we hope to make it even better in the next update. Thank you all for your patience and hope to see you all in game!

This update also adds a permanent fix for a root cause of failed connections mentioned in the previous patch & has other various bug fixes primarily with matchmaking UI feedback.
Nov 18, 2024
Requiem For a Lost World - Nishi
Hi everyone!

I’ve got some great news to share—an update for Requiem For a Lost World is now live and ready for you to explore!
Tonight, I’ll be your host, walking you through all the exciting changes, big and small (≧∇≦)ノ.
(This is going to be a long one, so buckle up!)

Development went pretty smoothly this time, so without further ado, let’s dive into the ✨changelog✨!

New characters

Version 1.7.3 introduces three new playable characters! You might already know one of them from a previous announcement. If not, no worries—I’ll reintroduce them here. Let’s meet the new additions:

Rederith

An enigmatic warrior with deep ties to The Abyss of the North. Not much is known about him aside from sightings of other Abyss delvers and a few wanted posters around the Capital. One is certain, only the most dangerous beings are able to survive in the harsh environment - and he - is no exception.

Rederith wields a life draining katana called Blood Dept



  • Each hit with Blood Debt sacrifices a portion of Rederith’s max health to boost its damage. But don’t worry—it can’t kill him! Instead, it synergizes perfectly with his passive ability.
  • Rederith cannot gain Crit Rate or Crit Damage through normal means. Instead, his missing health converts into strength, scaling both Crit Rate and Crit Damage based on how low his health is.
  • He excels against enemies with different resistances thanks to his rank-up abilities granting a lot of extra RES PEN.

And now you shall Witness! his ultimate



While channeling his ultimate, Rederith freezes time, stopping all enemy movement, stage timers, and weapon attacks before unleashing a devastating series of slashes.

For a deeper dive into Rederith’s design, check out his dedicated post!

Madra

A dignified priestess and administrator of the Capital’s archives, Madra rose from humble beginnings as an orphan to a life of luxury. Known for her adept handling of demons and spirits, she has one persistent annoyance: her foster sister, Mucha.

Madra provides support with her signature weapon, Madra's Blessing:



  • Madra’s Blessing generates a field that boosts RES PEN for allies within its radius, making her a great support in co-op play.
  • As a support-oriented character, Madra can choose a damage-dealing weapon at the start of the game.

Experience as the Stars Align with her ultimate



  • Stars Align heals Madra and her allies while granting EXP equal to 50% of the amount needed for the next level, shared among the entire team.
  • When paired with Mucha, her passive allows her to redirect a portion of incoming damage to Mucha through their Unison state.




I’d like to talk a bit about her design. I wanted to create a character tailored for co-op play—a character focused on providing support rather than dealing massive damage herself. That doesn’t mean she can’t deal damage; she still needs to perform well when playing solo. However, the main focus this time was on her co-op performance.

It turned out to be challenging to implement without making her either underpowered or overpowered. In the end, I decided that RES PEN is one of the stats that’s always useful as a bonus but won’t push damage output too far. She also enables characters without built-in RES PEN to cleave through resistant enemies!

To further enhance her supportive role, she scales off the EXP increase stat, allowing her to accumulate more EXP for her team while also boosting her own damage.

Mucha

Mucha’s life began in hardship, abandoned by her parents and forced to survive on the streets. After enduring years of abuse, her fate changed when she was adopted into Madra’s family. While she has no love for shrine duties, she remains close to her sister.

Mucha specializes in DoT (Damage over Time) mechanics with her weapon, Orb of Corruption:



  • The orb inflicts cosmic DoT in a massive area, though it affects only a limited number of enemies and can summon only one orb at a time.

The Path of Pain she had walked manifests as her ultimate



  • Surrounding herself in butterflies she transforms all of DoT type attacks into instant damage.
  • When paired with Madra, her passive extends the duration of DoT effects by 50%.




Mucha isn’t strictly a co-op-oriented character, but she can easily benefit from buffs provided by Madra. Until now, we’ve only had one DoT-oriented character—Natalie. So, I had to figure out a way to make a new one that stands out. To be honest, there isn’t much you can do with DoT that Natalie hasn’t already done... BUT! We don’t have a DoT character that scales with crit, and this is where Mucha shines. Think of her as more of a hybrid character. You can still build her as a traditional DoT DPS, but she can perform just as well—or even better—with crit-oriented builds!

Madra and Mucha were created in memory of my beloved dogs, and I hope they’ll become a cherished part of your experience with the game.

New stuff that are not characters

Aura of Affinity

A support weapon that adapts to your build, buffing a single element based on the element most prevalent in your inventory. In co-op, the owner decides which element gets boosted.
Unlock condition: Apply corresponding element to each stone in the Capital Outskirts

Runes
New runes
I've added a couple new runes that are obtainable in game:
  • Rune of Evasion - boosts dodge chance
  • Rune of the Titan - increases size of every attack
  • Rune of Renewal - reduces ultimate cooldown
Quality of life
I must admit, runes haven’t received as much attention from me compared to other aspects of the game. However, I’m steadily working on improving the experience of working with them. This update marks just one milestone toward making this feature much easier and less tedious to use.

Rune recommendations - Each character will now have a set of runes recommended for it (curated by yours truly). Of course, feel free to experiment with your own builds!
The neat feature of rune recommendations is that you can automatically equip them!



The game will try to find the best runes that fit the recommended build. It will not replace your already equipped runes, though.

Automatic rune upgrade - If you have some runes already equipped but later obtain better versions of them, you previously had to manually check which one was better, unequip the old one, and equip the new one—ridiculous. From now on, you can use the option on any rune page to automatically replace equipped runes with their improved versions.

Better modal menu

The Memory Rift modal has gotten a bit of an update, and I honestly love how it turned out!
Take a look!



Fancy *★,°*:.☆( ̄▽ ̄)/$:*.°★* 。

Bug fixes and changes
Changes
  • RES PEN can at most increase damage taken by enemies without resistances by 25% (previously no limit) - I did this so RES PEN is more occasional and not just a replacement for damage increase items
  • All Follow-Up type weapons got a hefty 50% damage increase on every damage increasing level up
  • Further reduced EXP gain, the point is to make EXP upgrade that you can get from shop more useful
  • Reduced base HP of end level bosses by a lot (●'◡'●)

Bug fixes
  • Fixed a bug that caused co-op host and client to de-sync their level up screen when one of players skipped the level
  • When swapping between characters in the character selection screen the calculated stats from runes were lagging behind
  • The main menu would sometimes get stuck in an animation or play it incorrectly
  • Lightning chain's VFX didn't adjust to chain's length properly
  • Boss spawning 7 minutes into Capital Outskirt's gameplay was invisible
  • Geode Resonance granted all players armor buff when only one was hit with the wave
  • Geode Resonance's armor buff would last forever upon being hit instead of the intended 2 seconds
  • Blessing of Light would heal all players when only one was hit with it's burst
  • Particle colors emitted from the ultimate icon wasn't tainted with character's theme color
  • Particle effects around the ultimate button now correctly stop when ultimate is on cooldown

No new Steam achievements for now
Unfortunately, Steam imposes a limit of 100 achievements for games that aren’t widely popular—like Requiem for a Lost World. It turns out we’ve hit that limit with Rederith, which means there’s currently no room for Steam achievements related to Madra, Mucha, or other weapon updates, now or in the future.

Unless we make it big, I suppose... ┗( T﹏T )┛




That's it for the 1.7.3 changes!

I hope this update further enhances your experience with Requiem For a Lost World.
Some of these changes wouldn’t have made it into this version without the feedback form submissions, which helped me draw important conclusions!

If you’ve gotten the hang of the game, I’d love for you to fill out the survey to share your satisfaction with the game. You can access it from the main menu—it’ll only take a couple of minutes!



Or, if you prefer, feel free to share your thoughts via Steam discussions!

The next update likely won’t introduce any new characters. Instead, I’ll focus on bringing character ultimates into CO-OP mode, as they currently don’t sync between players, and this has been on my to-do list for far too long.

As always, thank you for your support—I’d love to hear your thoughts!
DUST II | The Infinite Zero Point - the visitors
Happy Thanksgiving and Merry Christmas!


Gun Playground, The Descent, Race Track & more.

Added falling snow to all of the maps
Fixed the 2 suns bug in main menu
Added Christmas lights and a Christmas tree to some of the maps
Terror of the Seven Seas - Terror of the Seven Seas
1. Waypoints now are correctly removed from compass when it is removed on the map or reached
2. Adjusted some ship model's flag poles and flags so they are now properly attached.
3. Added tutorial popup when new players try to start a new game.
4. Ships no longer miss fire in the main menu
Elsword - GM Raiden KOG


Heya, adventurers! The stage is set. With the cameras on and our stars are back in action, I hope you’re prepared with everything EL☆STAR2 related that’s coming this week! Ready to root for your favorite groups and biases? I myself can’t wait!



Get your feet tappin’ to the beat with the EL☆STAR2 Music Show! Show your charm by achieving Appeal Time at least three times to win Music Show Trophies. You can exchange these trophies for various rewards, including EL☆STAR2 Costumes and Skill-Cut Ins!



My fan girl mode is ON because even in the Item Mall, there’s a lot more things EL☆STAR2 related! Time to dive into the ITEM MALL GOODIES! Experience the luxury of being a star by completing all these EL☆STAR2 must-haves!


Grab these EL☆STAR2 collectibles quick as they won’t be at the Item Mall for a long time! The checklist might be long, so we made a scrapbook guide for ya’ll to see!




There’s more! The show will never be over without a performance. Impress the crowd with your breath-taking star presence through the EL☆STAR2 custom motions!




Create your own meet and greet situation or host a Fan Cafe for your favorite idols! Even these EL☆STAR2 DIY El House Furniture are lookin’ like a must grab!



Hope we didn’t forget anything with this long list of new updates!

That's all for now, folks~
See y'all in-game!


Path of Exile - Natalia_GGG
Core Supporter Packs End Soon
During our upcoming GGG Live broadcast on November 21st PST we will release a new series of Supporter Packs with keys to Early Access in Path of Exile 2. These packs will replace the current Core Packs, so you have a few days left to consider purchasing one of those before they leave the store forever.

Each Core Supporter Pack contains many exclusive cosmetic microtransactions which interact with your gameplay visually, as well as tons of points to spend. The higher-tier ones include physical items, such as a t-shirt, a hoodie and a pack of art prints signed by our developers.

If you're interested in getting one of the Core Supporter Packs but you're not sure you'll be able to do so in time, we'd recommend setting up a payment plan which can reserve a pack for you for up to three months after the commencement of your plan. Just email us in advance at support@grindinggear.com, we'll be happy to help you!

Check out the cosmetic effects from these supporter packs by watching the video below.


Thanks for your support!

An Update About Shipping Physical Items
With the release of new Supporter Packs this Thursday, we’re making changes to our shipping policy. We are now working with a new shipment company to ensure your physical merchandise gets to you without delays. In order to provide a better shipping experience to our players, we will now be charging for the delivery of physical items (the full shipment cost will be calculated at checkout). You will still have the option to opt out from shipping and receive points instead of physical items.

Please note that this doesn’t affect the current set of Core Supporter Packs. All physical items available in these Packs will be shipped for free by the new company for new purchases. Unfortunately we’re still in the process of resolving issues with shipment for those who purchased packs before we changed shipment companies. We’re really sorry about the delay. Thank you for your patience while we work through this.







Fall Balance Ball - AAAAgggr
Updated ability management.
Updated gamepad input.
Transfer to a new version of the engine.
Nov 18, 2024
Broilers - Ajwct
We've added a new EULA.
Suramon - solohack3r
Hello everyone!

I have some exciting news. Cult of the Dragon is now available on Android. It's pretty much a direct port, except for a few graphical and audio changes.

You can check it out here on Google Play!



-Nick
...