Stormgate - FrostGiant_Jex


We will be taking the servers down for emergency maintenance to optimize matchmaking. Servers will be down for up to 2 hours while we deploy these changes. Thank you for your patience.

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Servers are now back up and ready! This maintenance fixed a bug where matches were not searching long enough for an optimal matchup. We hope this makes the matchmaking experience more enjoyable for all.
Nov 14, 2024
Breachway - Matt (Hooded Horse)
Now until November 23, dive into tactical space battles in Breachway at a 30% discount as part of the Hooded Horse Publisher Sale. Breachway combines deck-building strategy with turn-based combat, allowing you to customize your ship, manage resources, and face challenging encounters across the galaxy. Upgrade your ship and adapt your tactics to emerge victorious.

See other Hooded Horse games in our publisher sale.
Hooded Horse November Publisher Sale 2024



https://store.steampowered.com/app/2118810/Breachway/
Nov 14, 2024
CRETE Playtest - Demian
- FIxed an issue where Arena4 access to the gate was impossible.
Bonfire - Chris
Join us for Gobble Jam https://itch.io/jam/gobble-gobble-jam to build something great.

It isn't too late. We've got on-demand videos showcasing how to get started, how to build and how to publish.

Get all the details on itch.io.
BEHEMOTH - The Behemoth 2D
Hello Chickens!

We've enjoyed seeing your very own BEHEMOTHs flapping around, saving babies, and avoiding the dreaded forks! Don't even get us started on the controversial cantaloupe hate...

We're here with some short but sweet good news: BEHEMOTH is now officially Steam Deck Verified! We have secured the Green Circular Checkmark and are certain that this will help us dodge eggshells better.


If you don't own a Steam Deck and are still looking for good news, we're going to be streaming a special dev challenge mode of BEHEMOTH tomorrow, Friday, November 15, at 2PM PST on our official Twitch, YouTube, and right here on Steam! Watch us survive (or die instantly) on a one-hit kill mode of our latest game! Find our channels at the icon links below šŸ‘€

https://store.steampowered.com/app/3027260/BEHEMOTH/

Nov 14, 2024
The Spiral Playtest - Splagoon
  • Hovering over an item in the world now shows the item's details
  • Consumable items in the world can be used without adding them to your inventory
  • Add an item to make returning to the top floor easier
  • Add items that allow you to expand your inventory space
  • Fixed stacking modifiers being incorrectly calculated
  • The "Webbed" debuff now also affects attack speed and can stack up to 2x
  • Perk transfer menu now scrolls correctly on controller
  • Replaced footstep sound effects
  • Enemies now consistently aggro when you enter their field of view or attack them from behind
  • Stackable items now show how many items are in the stack in the item's details
CABALL - Š›ŃŽŠ±ŠøŃŃ‚Š¾Šŗ
CABALL: sunset hour - this is a storyline continuation of the "Shackles of the Soul" route. This is a completely new story, telling the events after the main story.

This is a separate game because I wanted to change a lot of things in the ā€œinsidesā€ of the game. The first experience showed the mistakes made (gallery, for example). Now everything will be more convenient, prettier and most importantly I jumped into the devil romance!

The characters will show other sides of their personalities, but will it be pleasant? Who knows. Veronica has no way back.

CABALL: sunset hour
Bonfire - Chris
Join us for Jolly Jam https://itch.io/jam/jolly-jam to build something great.

Register to get the updates as we prepare to make some amazing creations.

Get all the details on itch.io.
https://itch.io/jam/jolly-jam
No More Room in Hell 2 - playerhayter
Responders - we’re only a few weeks away from our major November patch: the REINFORCEMENT UPDATE (0.2.0), which will include a large number of improvements to the core game, hundreds of bug fixes, and new features to play with. Players can expect this update at the end of November.

Between now and the update, we are not expecting to put out further small hotfixes. This ensures that the November update lands on schedule, so that players continue to receive the benefit of more polish and stability. We hope players can understand that we’ve got our heads down for a few weeks to ensure that this major update can make a big impact on the game’s health and replayability.

The November update includes a variety of improvements and additions to the game, but today we’d just like to touch on a few incoming changes…

Difficulty overhaul
We’ve heard your feedback about the game’s difficulty needing further work.

In November’s update, players can expect an overhaul to the game’s difficulty. We’re making ammo more scarce, have spent time re-tuning difficulty for player levels, made balance passes on zombie lethality, and more.

Improved Hit Reactions
Also coming with this patch is improved hit reactions on zombies, so zombie bodies will react more realistically, especially when they’re on the receiving end of your melee weapons and explosives. Here’s a quick glance at some of those improvements in action:


Alternative Power Plant ending sequence
As discussed in our recent livestream last week, there will be a random chance to encounter a new ending sequence to Power Plant before you jump on the helicopter. We know players want more variety and replayability in the game’s (currently) single map, and this remains a high priority.

In this new variant you’ll be completing a series of tasks at different locations within the central Power Plant area, rather than experiencing the ā€œcode bookā€ objective in the control room. While the original control room objective will remain as a variant too, and is still probably the ā€œbestā€ way to experience an exciting crescendo at the end of the map, we’re excited for players to get their hands on a different ending experience and want to hear your feedback on how to continue to improve it.

Looking ahead, we’ve also got additional varieties of new objective sequences in development, prioritized for early 2025, to further extend the replayability of the Power Plant map, as we continue work on the second map.

Bug fixes
Bug fixes continue to be a major focus for the game. In total, hundreds of bugs have been fixed in this update!

The November update will have a long list of bug fixes, including but not limited to…
  • VOIP improvements
  • Fixed invincible ā€œno legsā€ crawler zombies
  • Various fixes to propane tank issues
  • Fixed cases of zombies sliding
  • Fixes to bullet falloff damage
  • Objective markers and interaction fixes
  • Fixed Zombies spawning too close to players
  • Fixed various revive bugs
  • Fixed bug where non-major limbs could not be removed - now hands, feet, and lower arms are all removable
  • Fixed various Floating flashlight bugs
  • … and many more!

Additional weapons
As shown in our roadmap, we’re excited to be arming players with two new weapons in the November update: the M1911A1 handgun and M7A1 assault rifle. More tools to loot, more one handed firearms (which, of course, work with a flashlight in your other hand), and our first fully automatic firearm.

And much, more more!
We’ll be back next week to talk more about the REINFORCEMENT update and beyond.

We know players are also excited about franchise features like Infection and self-sacrifice making their return in No More Room in Hell 2. We are excited about the impact that infection will have on the social chaos of the game. But more than that, we feel it is going to greatly add to the sense of dread and desperation that is what makes the franchise so iconic - especially with the introduction of self-sacrifice, the grim ā€œK buttonā€.

We want to assure players that Infection remains a high priority, and we plan to deliver it as soon as possible after November’s REINFORCEMENT patch. Hopefully, very soon after.

We’ll be back next week to provide clearer timelines for what players can expect, and provide further info on new content and features coming to the November update too!

If you missed it, please give a read of our ā€œThe Road from Hereā€ blogpost if you’d like to understand how we’re approaching early access and listening to your feedback every step of the way.
Nov 14, 2024
Take me, Vitaly - Ducat

Sup!
Here's what got fixed:

  • While difficulty settings are in progress, I made Vitaly less annoying.
  • Fixed a bug with the car collider that made it impossible to pick up the key.
  • Temporarily disabled the door by the boubbleheads stand.
  • Potential fix for the safe issue in Nightmare mode.
  • Possible fix for lag on high-performance PCs (the game now logs less).
  • Music no longer stops if you exit to the menu and restart the game.
  • Various minor tweaks.

Available for Win 64, Win 32, and Mac. Linux coming tomorrow (taking a bit longer to build).

Enjoy! XD
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