We will be taking the servers down for emergency maintenance to optimize matchmaking. Servers will be down for up to 2 hours while we deploy these changes. Thank you for your patience.
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Servers are now back up and ready! This maintenance fixed a bug where matches were not searching long enough for an optimal matchup. We hope this makes the matchmaking experience more enjoyable for all.
Now until November 23, dive into tactical space battles in Breachway at a 30% discount as part of the Hooded Horse Publisher Sale. Breachway combines deck-building strategy with turn-based combat, allowing you to customize your ship, manage resources, and face challenging encounters across the galaxy. Upgrade your ship and adapt your tactics to emerge victorious.
We've enjoyed seeing your very own BEHEMOTHs flapping around, saving babies, and avoiding the dreaded forks! Don't even get us started on the controversial cantaloupe hate...
We're here with some short but sweet good news: BEHEMOTH is now officially Steam Deck Verified! We have secured the Green Circular Checkmark and are certain that this will help us dodge eggshells better.
If you don't own a Steam Deck and are still looking for good news, we're going to be streaming a special dev challenge mode of BEHEMOTH tomorrow, Friday, November 15, at 2PM PST on our official Twitch, YouTube, and right here on Steam! Watch us survive (or die instantly) on a one-hit kill mode of our latest game! Find our channels at the icon links below š
CABALL: sunset hour - this is a storyline continuation of the "Shackles of the Soul" route. This is a completely new story, telling the events after the main story.
This is a separate game because I wanted to change a lot of things in the āinsidesā of the game. The first experience showed the mistakes made (gallery, for example). Now everything will be more convenient, prettier and most importantly I jumped into the devil romance!
The characters will show other sides of their personalities, but will it be pleasant? Who knows. Veronica has no way back.
Responders - weāre only a few weeks away from our major November patch: the REINFORCEMENT UPDATE (0.2.0), which will include a large number of improvements to the core game, hundreds of bug fixes, and new features to play with. Players can expect this update at the end of November.
Between now and the update, we are not expecting to put out further small hotfixes. This ensures that the November update lands on schedule, so that players continue to receive the benefit of more polish and stability. We hope players can understand that weāve got our heads down for a few weeks to ensure that this major update can make a big impact on the gameās health and replayability.
The November update includes a variety of improvements and additions to the game, but today weād just like to touch on a few incoming changesā¦
Difficulty overhaul
Weāve heard your feedback about the gameās difficulty needing further work.
In Novemberās update, players can expect an overhaul to the gameās difficulty. Weāre making ammo more scarce, have spent time re-tuning difficulty for player levels, made balance passes on zombie lethality, and more.
Improved Hit Reactions
Also coming with this patch is improved hit reactions on zombies, so zombie bodies will react more realistically, especially when theyāre on the receiving end of your melee weapons and explosives. Hereās a quick glance at some of those improvements in action:
Alternative Power Plant ending sequence
As discussed in our recent livestream last week, there will be a random chance to encounter a new ending sequence to Power Plant before you jump on the helicopter. We know players want more variety and replayability in the gameās (currently) single map, and this remains a high priority.
In this new variant youāll be completing a series of tasks at different locations within the central Power Plant area, rather than experiencing the ācode bookā objective in the control room. While the original control room objective will remain as a variant too, and is still probably the ābestā way to experience an exciting crescendo at the end of the map, weāre excited for players to get their hands on a different ending experience and want to hear your feedback on how to continue to improve it.
Looking ahead, weāve also got additional varieties of new objective sequences in development, prioritized for early 2025, to further extend the replayability of the Power Plant map, as we continue work on the second map.
Bug fixes
Bug fixes continue to be a major focus for the game. In total, hundreds of bugs have been fixed in this update!
The November update will have a long list of bug fixes, including but not limited toā¦
VOIP improvements
Fixed invincible āno legsā crawler zombies
Various fixes to propane tank issues
Fixed cases of zombies sliding
Fixes to bullet falloff damage
Objective markers and interaction fixes
Fixed Zombies spawning too close to players
Fixed various revive bugs
Fixed bug where non-major limbs could not be removed - now hands, feet, and lower arms are all removable
Fixed various Floating flashlight bugs
⦠and many more!
Additional weapons
As shown in our roadmap, weāre excited to be arming players with two new weapons in the November update: the M1911A1 handgun and M7A1 assault rifle. More tools to loot, more one handed firearms (which, of course, work with a flashlight in your other hand), and our first fully automatic firearm.
And much, more more!
Weāll be back next week to talk more about the REINFORCEMENT update and beyond.
We know players are also excited about franchise features like Infection and self-sacrifice making their return in No More Room in Hell 2. We are excited about the impact that infection will have on the social chaos of the game. But more than that, we feel it is going to greatly add to the sense of dread and desperation that is what makes the franchise so iconic - especially with the introduction of self-sacrifice, the grim āK buttonā.
We want to assure players that Infection remains a high priority, and we plan to deliver it as soon as possible after Novemberās REINFORCEMENT patch. Hopefully, very soon after.
Weāll be back next week to provide clearer timelines for what players can expect, and provide further info on new content and features coming to the November update too!