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We intend for the Longbow to give the Hunter a unique sniper experience not found in many Fantasy RPGs. However, the last patch made the Longbow a bit too lethal. We did some adjustments in this patch to tone it down. It make take a while until the vision is fully realized through some iteration.[expand type=details expanded=false]
Our vision for the Swiftbow is for it to be good against melee in PvP. It's best against multiple targets, where the Hunter can generate Swiftness using Wild Volley (Press and Hold) faster than other bows. The Tornado Volley (Q) is also intended to get melee off the Hunter, and so we improved its knockback effectiveness.
The Shockbeetle had significant adjustments to give it some counterplay.
The Rogue is intended to be the more technical of the current playable classes, but we do agree some of that extra skill required doesn't always pay off. We've redesigned the Claw suite of abilities to give the Rogue the unique strength of applying one of the many Afflictions in the game (Poison, Disease and Hemorrhage). This will help the Rogues sustained damage and effectiveness, especially in PvE.[expand type=details expanded=false]
The Rogue has a bit too much control, even in this patch, and we will be doing some tweaks in the future to address that (especially with Phantom Dagger).
We received a lot of feedback that the Priest is a bit too strong in multiple areas (healing, ranged damage, navigation etc.). The Priest is the most unique of the four classes in that in most RPGs she is a bit one note, so we're experimenting with taking her in different directions.[expand type=details expanded=false]
In this patch we've toned down her damage a bit and reduced the number of charges of her Spirit Flask (that regenerates Spirit, her healing resource), and over time will move a bit of her baseline power into her builds (gear perks) to allow players to customize which type of Priest they want to be.
Ascend (the "flying" trait) is now back and can be cast while using your Evade after Jumping. Ascend is intended to help the Priest disengage melee, as she becomes the "PvP tank" — especially when she's fulfilling the role as a healer.

 
	
 
	
 
	
	 
	 
	
	 
	


