There are a lot of things happening in terms of discussions and informations at the moment. For that reason, we would like to keep you updated on all of that in one swift read
DLC Closed Beta
Regarding the Closed Beta inscription that was launched last week, with almost a thousand answers, we had to select only a few, but be sure you'll have other occasions to get in a Closed Beta!
If you have been selected, you should have received a mail from us by the time you read this news!
Servers and bugfixes
Following the issues with Russian servers, a solution have been found and should be applied with a patch coming tomorrow, more details soon We have also received numerous report regarding crashes/freezes coming in around 802. Thanks to all of your reports, we have a lead on the issue and should be able to fix it in tomorrow's patch as well!
Trade and Prestige
If you follow the public beta, you might know it hasn't been updated for a while. That time was reserved for refining the content for a release soon enough! When? Well..We already talked about an update tomorrow right? 👀
Be sure to keep an eye out for Trade and Prestige!
Hello, Friends! We’re excited to share the latest improvements for the Friends' Kitchen playtest on Steam. With this update, we've fixed numerous bugs and enhanced gameplay for a smoother experience. Here are the changes included in this update:
Settings Menu Adjustments: We’ve made improvements to the settings menu to make your game experience more flexible.
Waiter Pause Menu: The bug affecting the waiter in the pause menu has been resolved, ensuring a smoother experience when the game is paused.
Waiter AI Order Position Improved: The waiter now stands in the correct position when taking orders.
Female Customer Voice Issue : The issue where female customers would occasionally have a male voice has been fixed.
Waiter AI Bug Fixes: Various bugs in the waiter’s AI have been addressed to improve service consistency.
Dirt Object Visibility: The issue with the dirt object not appearing on Table 4 has been resolved, and it will now display correctly.
Chef AI Bug Fixes: We've improved the chef’s AI, providing a smoother kitchen experience.
Table Removal Bar Fixed: The bug where the table removal bar appeared full for the second customer has been fixed.
Order-Taking Issue: The issue with taking orders from groups of two customers has been resolved, allowing for seamless order-taking.
With this update, we've taken important steps to make your game experience more stable. Thank you for joining the playtest and supporting us with your valuable feedback. Happy cooking!
If you played Temtem: Swarm's Playtest, or Demo, your progress for the Early Access release is maintained. However, all the Skill Trees upgrades have been refunded to you, and all the spent Pansuns are back in your inventory and not tied to any particular Temtem, so you are free to spend them again in whichever Temtem you like.
NEW STUFF
Added 3 new maps: Arbury, Tucma, and Saipark.
As a homage to the original Temtem game, the Saipark stage will feature a number of different Swarm waves that will rotate daily. We'll be adding more wave configurations in the future so there's more variety!
Saipark will also hold some more special things in the future, but that will have to wait a bit
Added 3 new playable Tems: Smazee, Houchic and Crystle.
Smazee has been added as a starter Temtem, and will be available from the initial selection along Platypet. This way players can choose one or another to start their adventures into Swarm!
You can unlock Houchic and Crystle from eggs, like you've been doing so far!
Added 12 new Techniques and 20 new Synergies.
Added +250 in-game Kudos.
We've added lots of new enemy Tems, accompanied by some new enemy behaviors that will surely challenge your survival chances!
Frontal-facing techniques can now be aimed using the mouse or the second joystick.
When aiming, a small arrow will appear around the Temtem to indicate the path they are going to follow.
When not aimed, these techniques will automatically target the nearest enemy instead.
We didn't want to lose being able to move using the mouse, so you will now be able to select the mouse behaviour in the settings between Click & Aim (it will only work for aiming now) and Click & Follow (it will only work for moving).
Not being able to aim has been, without any doubt, the biggest issue we got during our Playtesting and Demo periods. We're so happy we've been able to fulfill this massive task in the short time between the Demo and the Early Access release, and we quite like the result. The current implementation should work for all kind of players since everyone's still able to just ignore aiming and keep playing as before, but better, because now those techniques will auto-aim to the closest target.
Each stage will now have a Pansun multiplier that will affect all Pansun gains in that stage. As difficulty progresses with each new stage, so will the Pansuns you earn!
Starter Tems (Platypet & Smazee) will now have a small amount of Pansuns in their individual Temtem wallets, so you can get a head start on their Skill Trees.
We've added Steam Achievements:
62 Achievements are available for this release, and we will keep adding more with each bigger patch during the Early Access.
If you got some of these achievements during the Playtesting or the Demo, the achievements will be instantly unlocked when opening the game now!
Each player now has three different save slots to use.
Players can swap their current save slot in a new menu, located in the Settings.
They can now also reset a save to start from scratch.
Using this screen, players can check their progress in their save, indicated by the percentage of Kudo completion and the total playtime.
Added a Quality selector to the settings menu. Using this, players can choose between different graphical quality presets (low, medium, high) which can improve the performance of the game on lower spec devices. Players are also able to customize each individual setting instead of choosing a pre-defined preset.
Added tutorials for the Skill Tree.
IMPROVEMENTS
We've hugely reworked how Spots (in-game events) are spawned and positioned:
Before, spots were pre-determined in both type (Nest, Pansun Fest...) and location, leading to them being predictable and getting boring after a few runs.
Now spots will spawn randomly through the run, so each game will be different. There are a lot of rules in place so as not to swamp players with too many spots (or too few), and we hope it feels much better than before overall. We'll be listening to your reactions to this change!
We're planning a further and deeper rework on Spots, which includes reworking some of the current Spot types, creating new ones and reworking their rewards too. We'll be working on this on future patches during the Early Access period.
The new default gamepad button for using the ultimate is now LB (LT can also be used), and the button for dash is now RB (RT can be used too).
We're working on the controller and key remap feature, and we're hoping to have it relatively soon! With this you'll be able to set your keys and buttons any way you prefer.
We're really sorry about your muscle memory, but this button setting feels much nicer overall now that you need to use your second thumb in the joystick too.
Pansuns will now display with decimals.
This was already happening internally due to Pansun multipliers like the Panloupe, but now the info will be displayed to players.
At the end of the run, Pansun decimals will be rounded down to the closest number.
The Kudos menu now has a pre-selection menu, or lobby, if you will, which improves the navigation and allows players to directly zoom in into any specific Kudo group they want to check out.
We've improved the loading screen. It will now showcase the selected Temtem (or Tems when playing in a co-op party), and it will also show interesting tips or fun facts!
Techniques will now display their targeting on their little info card, so players can better know how they will behave when picked.
Improved the visibility and readability of the status conditions affecting the player.
Only the two closest healing items will be displayed as markers in the map now, in order to avoid too much clutter on screen.
Leaving a run will now go through the same flow as getting knocked-out, so doing this will get players to the end-of-run screen. This will allow you to unlock Kudos and receive the rewards gathered during the run.
Reworked the movement speed icon to make it more obvious.
BALANCE
Due to the nature of the change to aimed techniques, we more or less had to rework and rebalance the whole game, including almost every Technique, so we're not going to reflect all of the changes this time. We will consider this patch as a "clean slate" for balancing to work upon for future patches.
Techniques
Toxic Ink has been reworked. Instead of shooting one frontal beam, it will now shoot a beam that rotates around the Temtem, damaging the enemies around.
Economy / Other
Stage breakables will no longer grant Pansun pickups after the 15 minute mark.
While we love to see the players' creativity in ways to farm infinitely while escaping from the boss, we don't want that to become the main way to farm Pansuns and make players feel forced to do so to improve their farming. With the new stage multipliers for Pansuns, farming during the runs should be much more efficient (and fun!).
FIXES
Fixed a softlock in co-op when all players leveled up at the same time while defeating the final boss.
Fixed Pansuns not being added when opening a chest.
Fixed some placeholder text being displayed in the end-of-run menu if players had severe lag issues.
Fixed players becoming invulnerable after swapping the Lunch Box gear while having low health.
Fixed Gear descriptions in the pause menu showing the incorrect information.
Fixed a layout problem in the end-of-run menu that was displaying the maximized tech icon incorrectly.
Fixed end-of-run menu wrongly counting up the time a technique has been used if the technique had been replaced during the run.
Fixed co-op spots breaking the run if players had severe lag issues.
Fixed being able to early unlock a skill tree node with Platypet.
Fixed some incorrect behaviour when pressing the prompts Upgrade and Reset All at the same time in a skill tree.
Fixed incorrect spot signs appearing while having a spot nearby and a player activating other different spot.
Fixed the text for synergies not appearing in some languages.
Some of these fixes, features, and improvements were originally suggested, inspired by, or reported by our community.
Hello there, Companions! Let's make it offical - Glorious Companions is finally leaving early access!
Check out the trailer for the new, completely refreshed Glorious Companions 👇
Upon full release, Glorious Companions will offer:
A completely new map - featuring new adventures and challenges alongside a fresh graphic design.
PvP Mode: Enter the arenas to defeat opponents and pledge allegiance to one of the factions.
Challenging Tactical Adventure: Overcome unique enemies and their hordes awaiting you in the depths of each region.
Rich Mercenary Management System: Assemble your team based on unique unit traits, manage their equipment and progression, train them in city-based facilities, and ensure they are well-rested for the next battles.
An Immersive Story of Terscara: Travel the world, experiencing random events and places tied to the history of Xandar and all of Terscara. Discover the story from the perspective of a chosen faction and become the hero it needs.
Glorious Companions 1.0 will have its official premiere December 19, but you can already try the demo.
As a surprise, we will be streaming on Wednesday, November 20 at 6PM and giving away keys for the game, here! During the livestream, we will discuss changes made during early access, show the preview of the PvP mode, and reveal some of Terscara’s lore.
Thank you everyone for your attention and support! Ancient Forge
The Weekly Sale is here, and this time we brought you two incredible tables to enjoy. You can add an iconic Williams™ table and Crypt of the NecroDancer Pinball to your collection at a discounted price.
Here comes the Bride! Awaken the Machine by activating her vocal circuits and eyes. Or go even further and bring her to life! A legendary table from the PIN-BOT trilogy.
Challenge your skills in this pinball and rhythm fusion table, which captures the wacky atmosphere and killer soundtrack of the acclaimed rogue-like. Stop the NecroDancer once more, as you use your flippers to battle bosses and acquire the Golden Lute.
The long-awaited Fall major update for Old School Rally is finally here! Here's a breakdown of the new features and content included in this update:
1. Split-Screen Mode
Split-screen mode has finally arrived! Access this feature via the “Arcade” option in the main menu. Challenge your buddies and enjoy some serious rallyracing or have fun bumping into each other - either way, it’ll be a different experience than playing solo.
Split-screen is available for local couch-op only, but thanks to Steam Remote Play players from afar can sit together virtually!
2. New Vehicle: Pada B82
Inspired by one of the best-selling cars in the history of automobile, by popular demand, the Pada B82 arrives in Old School Rally!
3. Four New Stages
Yes - we know what you folks wanted, and we have been working on new landscapes, new stage features, and finally would like to present you:
- Arizona SS1;
- United Kindom SS1;
- And two new variants of fan-favorite tracks from Finland and Sweden.
4. New S-Class Rally Events
With these new stages, we’ve also added two new S-Class rally events.
5. New Weather Effect: Foggy Weather
Not only available in the Time Trial mode, it will also retroactively appear in some rally events now.
6. Workshop Livery Contest "Best Original" Winner: Sushi Delivery Van
Introducing the winning design from the Workshop Livery contest, the Sushi RV by "bacon"! You can now easily switch between subscribed car skins without reopening the Workshop.
7. New Soundtracks
We’ve added five new tracks, available during races and in the retro music player.
8. Improved Steering Wheel Support
We’re continually working to improve the gameplay experience for steering wheel users. If you encounter any issues with steering wheel controls, please let us know.
9. Weather Effects in Photo Mode and Replay Mode.
Weather effects are now visible in both photo mode and the replay system.
10. Wipers in Cockpit View for Rainy Weather
The cockpit view now displays windshield wipers in motion on rainy days.
11. New Collectibles to Unlock
12. Additional Bug Fixes and Quality of Life Improvements
This is the second major update since the Early Access launch, and we hope that with split-screen mode, you’ll introduce Old School Rally to even more friends who enjoy racing games. We’re committed to listening to your feedback and bringing even more content to enhance your experience.
Thank you for your continued support; even more updates await you in the future!