The first patch is in response to the feedback from the Mortal Rite launch. Please continue to send in feedback and reviews. We will provide more updates as soon as we can.
BUGS
Fix for slow loading speed for The Underthing level. Greater than 10x faster load time shown in our internal testing.
The Underthing: Fix for destructibles causing performance issues when being destroyed.
Fixed issues with Lost Soul Shaman multiplying enemies when they resurrect them.
Fixed an issue that allowed Lost Soul Shaman to respawn enemies anywhere on a level instead of using appropriate criteria.
Fixed some issues that caused elevators to cause hitches and lower framerates.
FEATURES
Items can now be sold for currency at the Black Smith with a 10% fee.
UI
Enemy health bar size has been reduced.
ENEMIES
Lost Soul Shaman should now be significantly more intelligent when it comes to direct healing, aoe healing, shielding and resurrecting allies.
KNOWN ISSUES
We are still tracking down the issues that prevent players from purchasing items from Alden's Mercy Shop.
We are still tracking down issues with multiplayer searching not working in Alden's Refuge.
We are pleased to announce that our game service has been successfully resumed as of 02:00 (PST)/ 05:00 (EST)
※Please note that some of the rewards distributed during the maintenance, along with restored and replaced items may have an expiration period. Be sure to claim them once you've logged into the game!
Happy Nesting!
Dear Heroes,
There will be scheduled maintenance on 13th November 2024, starting from 22:00 HRS (PST) / 14th November 2024, starting from 01:00 HRS (EST).
During the maintenance, Heroes will not be able to connect to the game including Steam users, and are expected to be resumed by 02:00 HRS (PST) / 05:00 HRS (EST).
[Friendly Reminder]
- The rewards for the STG Bonus event will be distributed. - The Lucky Shot Top-Up Promotion rewards will be distributed
*Please note the rewards for the STG Rankings will be distributed in Scheduled Maintenance next week due to changes in rankings
*Season 10 : STG Rankings can be checked in our official homepage
We strongly recommend that you log out of the game before the stipulated time to avoid any item loss.
Version 0.1.1 Update of "Fall" Based on the new round of feedback from players since the game went online, the following adjustments have been made to "Fall into Enemy Hands":
"Evolution" Mode: 1. The problem of the neutral zombies not being able to refresh properly has been fixed, and their refresh rate has been increased. 2. The neutral zombie models have been optimized. Now, zombies with different attributes will have their own exclusive models that match their abilities, not as random as in the previous version. 3. The problem of the neutral zombies not attacking survivors has been fixed. 4. The abilities of the neutral zombies, which were relatively weak, have been appropriately strengthened and adjusted.
"Judgment" Mode: 1. A new prompt for the arrival of the rescue team has been added.
Next Work Preview: 1. Given the players' enthusiasm for the "Evolution" mode, relevant gameplay suggestions and some problems regarding the content in this mode are currently being actively collected. Follow - up improvements will be expedited, because the gameplay of every original mode cannot do without the support of enthusiastic players. 2. The production related to the first - person mode is currently under development. Please be patient. We hope to present the best results to the players. 3. The Steam achievement system is already under production.
- This is a simple mode that allows for a completely pressure-free experience after the main game. - Walls continue from wall 101, each wall gets more HP. - Endless walls still award skill points. - Endless never ends until you end it.
BUG FIX
- Fixed achievements not being achieved on finishing the game. - Missed achievements should retro-actively apply after updating + running the game. - Fixed finish quest UI being in the wrong place.
BALANCE
- Nerfed Bane Dragons slightly (Dragons still OP).
OTHER / QOL
- The tutorial wont replay when you start a new game. - The final bonesley dialog is now skippable. - Ending endless shows a final screen like finishing the game.
As always, thanks so much for playing! I'm still working on some new content for NG+.
Cheers! -Adam (Travers DePorc) Join the JTI Discord
Lots of new objects and sprites, new scripts commands, weapon tweaks, and bug fixes.
Complete list of changes:
-Updated all chapters with new objects and wheat tiles. -New objects: pallet, crane, craneTop, waterWheel2, waterWheel3, gearBig, gearBig2, holeMassive. -New script command: "findObj" to find map and position of all objects in story of given name. -New script boolean: "if_objCountForces" to test for number of mobiles of given faction name. -New trog character: Cliffdancer (ambassador outside Jawala's Tower in Ch.4). -Fixed cliff section on Drumwave Peak that wasn't blocking movement in Ch.3. -Fixed crossbow hit script so Woodcraft now gives bonus damage (like bows). -Trog and ratfolk AI scripts no longer conceal or burrow while in combat. -Confused and Unconscious status effects now cancel evasion and parry. -Confused status now causes mobiles to change direction constantly. -Improved some dialogue, books, and signs in all chapters. -Bone Dagger must now recharge with blood to leech health. -New magic sword: Parched Throat (also leeches, for Ch.4). -New sprite for leech animation effect. -Lots of Ch.4 progress.
Fixed an issue where the client would return to the main screen with a 100% probability after dying when the inventory had 70 or more slots.
Fixed an issue where the client would return to the main screen after dying with 70 or more inventory slots and the world setting death penalty set to 'None'.
Fixed an issue where the client would return to the main screen after dying with 70 or more inventory slots and the world setting death penalty set to Drop Item and Reduce Durability.
Fixed an issue where the boss room entrance was unavailable for some users.
Fixed an issue where the pause menu would not close after the player died while the pause menu was open.
Fixed an issue where stamina from traits and skills were not applied correctly.
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■ Performance
Improved Frame Lag issues when building 2x2 cubes.
Improved issues with frame drops and crashing issues when adding duplicate items to storage.
■ Multiplayer
Fixed an issue where other players attempting the boss fight would get stuck in the boss room if the client or host died unintentionally during the boss fight.
If the client or host dies during the boss fight, the fight gets canceled, and a notification has been added to inform players.
Fixed an issue where the boss fight could be attempted even if only one player was alive.
Fixed an issue where the client or host could not enter the boss room but the boss monster would spawn.
Fixed an issue where firing a crossbow in multiplayer would cause the other player’s screen to shake.
Fixed an issue where only the host would receive all experience rewards for the night wave in multiplayer.
■ Gameplay
Fixed an issue where offering stones at the altar didn’t work as intended.
Fixed an issue where wave monsters would continue attacking the dead player character.
Fixed an issue where night wave monsters would stand still after being summoned.
Fixed an issue where players could respawn after killing a boss and retry the boss fight by suicide.
Weapon skills now won’t be canceled when using a block during the skill.
Fixed an issue where the temperature would rise abnormally and not decrease.
Fixed an issue where item interaction outlines would sometimes not disappear.
Fixed an issue where the Crossbow could interact with both the altar and chest simultaneously.
Fixed an issue where hovering over crafting items on the workbench would not show the crafting requirements for locked items.
Fixed an issue where the Ocean Rock monster's storage wouldn't disappear.
Made it easier to change ship docking and construction confirmation settings.
Fixed an issue where crops built on the ship would disappear.
Fixed an issue where furniture on the ship prevented the ship from moving.
where items would disappear when furniture like wardrobes or cabinets were recovered.
Fixed an issue where the drying rack would intermittently stop working.
Fixed an issue where Logan’s daily quests didn’t function as intended.
Fixed an issue where item tooltips displayed prices differently from what was shown in the shop, which causes some confusion.
Fixed an issue where interactions with objects were possible which were not intended to be interactable while mounted on animals.
Fixed an issue where Fairy skills could be used while mounted on animals.
Corrected the number of enhancements, which were incorrectly listed in tutorial #31.
Fixed an issue where the cooking results appeared differently in single-player mode .
■ World Design
Polished some cliffs and grass areas above the wild boar area at the jungle entrance where players could easily fall through.
Blocked off the hidden cave in the cliff below the castle.
■ Other Bug Fixes
[UI] Fixed an issue where the drying rack would intermittently stop working .
[UI] Fixed an issue where the HUD wouldn’t close when pressing the Tab key after changing a chest’s name.
[UI] Fixed an issue where some items didn’t show the weapon category in their tooltips.
[Audio] Fixed an issue where excessive hit sounds played when using weapon skills.
[Localization] Fixed an issue where some text in the shop was not being translated.
[Localization] Translated untranslated texts in the NPC shop.
[Saving] Changed the save menu so that it can save in all languages, not just in English.
[Map] Different Map optimizations have been done.
■ Balancing
The 'Critical Hit Chance' status on weapons, equipment, and accessories has been slightly adjusted.
The drop rate of 'Magical Anvil' and 'Magical Anvil Fragment' has been reduced by 20%."
■ Preview for Version 0.3.11
Here is a quick preview for some of the changes coming on Friday, November 15th.
An issue where multiple players can enter a 2-player multiplayer room will get a fix.
A feature to automatically save the host's data will be added. Users will be able to set a interval for automatic saves in the menu
We are continuously working on fixing crashes and errors in the game
If you experience any issues after the patch, please tell us in our discord. Your feedback is always welcome. You can write your feedback on Steam or Discord.
※ You can check your Business Registration Number from [ Game Settings - Manage Account]. ※ Getting all the answers correct will automatically participate you in the draw event.
This is a hastily-made patch only on PC for now addressing some of the most common and easy to fix issues. We're still working on other fixes! - Made some tentative changes to some text rendering with the aim of reducing memory use and potentially fixing a slowdown issue that users are reporting when completing research on beasties after playing the game for many hours consecutively. This issue is very hard to reproduce, so we can't be 100% certain it's fixed. - Adjusted how music timing is counted to more consistently align Rhythm SFX to the beat - Fixed like 30 typos - Adjusted layout of several screens to be less janky, better camera, remove areas where player could clip through stuff, etc. - Fixed colors on raremorph Surgus - Fixed weird spawn point for one of Riley's hangouts - Fixed crash when inviting Sunsoo to a hangout when you're already in the expected area - Fixed an obscure softlock in a hidden boss area
Many more to come. Thank you everyone for playing our game and for the kind reviews!