Atomic Picnic - andrusaurus
Watch this replay of our Atomic Picnic stream with Edu and Daniel from BitCake, and Mason and Andrew from Mad Mushroom!
Musgro Farm - Metallibus
Hey everyone!

After a few months of playtesting, and multiple rounds of improvements, I'm excited to announce that the official demo for Musgro Farm will be releasing on November 20th! (Next Wednesday!)

I'm extremely grateful to all the feedback I've received and it has led to a much-improved version of the game that I feel is finally ready to be shown more publicly. Thank you to everyone who has contributed their feedback!

That being said, this is still just the beginning - I still have a bunch more feedback I'd like to include, and many more plans for future systems and content to add to the game. I'm excited to continue that journey towards a full release, and some additions will be making their way into the demo as well.

As always, if you would like to chat further, come join us on the Discord server!

Thanks everyone, and see you soon!
Musgro Farm Playtest - Metallibus
Hey playtesters!

After a few months of playtesting, and multiple rounds of improvements, I'm excited to announce that the official demo for Musgro Farm will be releasing on November 20th! (Next Wednesday!)

I'm extremely grateful to all of you for helping me along this journey and for all the feedback this community has provided - it has absolutely led to a much better version of the game, and has helped me get to where I feel confident about pushing this iteration of the game more publicly.

Thank you to all of you for your time and contributions!

That being said, this is still just the beginning - I still have a bunch more feedback I'd like to include, and many more plans for future systems and content to add to the game. I'm excited to continue that journey towards a full release, and some additions will be making their way into the demo as well.

How you can help:
Both downloading and playing the demo will greatly help with Steam visibility and popularity, so it'd help out if you could do so when the demo releases. Playtest saves are compatible with the demo, so you can either pick up where you were or start fresh. As a fair warning, the content of the demo release and the latest playtest builds are almost the same.

If you have the main game wishlisted, you'll get an email when the demo goes live.

Where does that leave the playtest?
As of now, I don't plan to keep continuously updating these builds - you're free to keep playing them, but my development focus will be on maintaining the demo, getting it ready for Next Fest, and working on the full release of the game. The demo builds will therefore be the most up to date, and you should probably move over there when it releases.

Will the playtest be used ever in the future?
There will definitely be points in the future where I'm looking for more testers for features/builds before they go public. I very well may push some builds to this track in the future to get some early testing, but I'm not entirely sure at this point - some tests will likely happen in other places as well.

That being said, I'm happy to have all of you along for those future tests as well!

How to participate in future testing:
For future testing opportunities, I'll be pinging the Playtester role in the Discord server. If you have already joined the server, you should automatically have the role.

If you hadn't joined yet, do so and DM me for the role. I'm Metallibus - marked as Developer in purple the top of the member list.

Thanks again everyone, and see you soon!
My Drug Cartel - Gigicom
0.4.3 Changelog
Added
- Added player skills UI (book icon left to the information menu)

Changed
- Added instruction on how to close starting note at the end of the note.
- Harvesting cannabis/ tobacco has 20% chance of giving between 0.01 and 1.00 agriculture skill
- Jars in shop now only contain 1500 ml of seeds (down from 5000)
- SR-4C is now locked in demo
- Lower range combat skill worsens NPC aim
- Zones now display no. of items & objects
- NPC drying now requires creating production zones (with drying racks in them)
- NPCs can now use multiple drying strings
- Hitting someone has 10% chance of giving between 0.01 and 1.00 range combat skill
- Zones, inputs and outputs can now be deleted in the worklines editor

Fixed
- Fixed crash when cutting tree while pushing
- Fixed items not getting added to newly created zones
- Fixed NPC pausing harvest at crop that isn't finished growing
- Fixed crash when trying to put cannabis into a container
- Fixed crash when trying to export volume items
- Fixed first interaction popup not getting deleted anymore
- Fixed magazines not being drawn when items are on the ground
- Zones with 1 height/width don't cause infinite loop on selection anymore
- NPC drying no longer gets blocked from items on the ground/ unrelated zones
- Optimized the NPC drying script
- Fixed some UI issues at 2560x1440 resolution
- Volumes in jars & ziplock bags are now drawn in store
A Winter Haunting - eccentricstylist
Hi everyone!

Firstly, I wanted to thank everyone for their patience through this last rung of testing, along with all my AMAZING beta-testers for helping me expand this to other platforms, such as the Steam Deck! :D

I am excited to announce that the following features will be available for this game before my release this December 3rd:

    ❄ Steam Deck Support (with Official Glyph Mappings + Automatic Virtual Keyboard Display!)❄ Steam Cloud Saves❄ Steam Achievements (30 total)❄ 16:9 and 16:10 Aspect Ratio Support❄ Laptop Builds for Mac and Windows(?) Potentially a Linux build as well before release (if I can get some testing done beforehand as sanity!)



Minus steam achievements, which will only be available for the full game, an updated demo build is now available with these new features!

Have fun and be on the lookout for the full game release in 3 weeks!

STALCRAFT: X - moonshy


We will be performing server maintenance in the EU, NA, and SEA regions:

[Scheduled date and time]

13 November, 2024

08:00 - 12:00 (CET);
AM 02:00 - AM 06:00 (EST);
PM 15:00 - PM 19:00 (GMT +8).

Schedules may change due to unexpected problems.

STALCRAFT: X servers will be unavailable during maintenance. We apologize for any inconvenience this may cause, and we thank you in advance for your understanding and patience.

Respectfully,
EXBO Team
Apex Legends™ - jacket188


Unlock the Premium Battle Pass for 950 Apex coins and formulate your destiny through 60 levels of the Battle Pass to earn Legendary skins for Ash, Caustic, and the Rampage as you work towards the Reactive Mozambique. Upgrade to the Ultimate or Ultimate+ Battle Pass for even more rewards like Instant Rewards, Apex Packs† and Crafting Materials.

Requires Apex Legends (available separately), all game updates and gameplay to unlock battle pass content.

†Not available in all territories.

https://store.steampowered.com/app/1172470/Apex_Legends/
Bug.Splash TD - UglyBudgetPrettyProduct-Cheercat
I got exciting news (atleast for me): The store page for the FULL GAME is now live!

https://store.steampowered.com/app/3277640/BugSplash_TD__Debugged/

Whats the difference to the free version?

The full game is scheduled to include:
- a tutorial
- 24 different towers
- more maps
- challenges (which will probably translate to Steam Achievements later on)
- idle maps to farm for upgrades

and of course support for future user ideas & feature requests

Thats it for today
Have a nice week!


Nov 12, 2024
Disillusion ST - Martin Scorsese tv dinner box

Version 1.2 is here, features an overhaul of enemy behavior.
They should no longer bee line in a straight path for you unless you get too close.

You may even see them wandering about randomly.

Other small fixes included.

by the way, the steam workshop is set to public now for people who own the game only.
in theory you should be able to upload something.
I've no clue though, seems hard to work with steam api and nwjs.
Green Heights - Two-Moons
Hi everyone!

Green Heights DEMO has come out, and it's time to climb this vertical terrarium. I hope you enjoy the experience. If you climb high enough, you might stumble across life forms.

The road map

- Polish the demo, which includes a better soundscape, visual art and UI.

- Debug following the demo being exposed to a larger audience. You can join the discord server to submit your bug reports. https://discord.gg/C7HukDDQ


- Implement creature collector and museum.

- Add heights to the tower, which include news biomes and creatures to collect.

- Release demo update for Steam Next Fest in February.

- Finalize the game for release.


World Record Event

I currently own the WR, which is 3:32.37 in this current build of the demo. For the fun of it, I will give a steam key of Green Heights to the first person that beats this time. Reach out through discord to redeem your prize. Good luck!

Other than that, if your are enjoying Green Heights, come hang out in the discord, send your suggestions, talk about the game or ask for advise. https://discord.gg/C7HukDDQ

Happy climbing!


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