đ ď¸ Full Integration with LIV Creator Kit: We have completed the integration with the LIV Creator Kit. Now you can use the tablet đ located on the table to capture and share your virtual reality experiences more creatively.
đ Improvements and Fixes: We've implemented various optimizations âď¸ and fixed bugs to enhance your user experience.
Weâre still busy reviewing all the feedback from last month's tech test. Again, thanks so much for taking the time to play with us! Early software and all, this was a really encouraging playtest. Lots of great feedback and many of you seem to appreciate the atmosphere of the world we've created and the immersion weâre bringing to the table with ARC Raiders.
There's also a lot we can do to continue optimizing and balancing the experience. As we keep developing the game, we're keen to deliver on a much expanded late-game experience, with deeper progression and extensive quests that take players across new locations â as well as a larger variety of ARC machines and other world-encounters, and some other improvements and surprises (!).
To those of you who didnât get access this time around, stay tuned. Weâre aiming to host more playtests across all platforms before release. We also know many of you are eager to see the game, so we decided to put together a longer gameplay reveal and walkthrough!
In this gameplay reveal, which was captured on the tech test build, we follow a squad of three Raiders as they venture above ground on a quest to extract valuable items within the Buried City of Southern Calabretta; attempting to avoid ARC and cautiously discovering if other Raiders are friends or foes. The footage also provides a glimpse of Speranza, the place Raiders call home and where every Raider's adventure begins â and hopefully ends.
Check it out here:
With that, keep following us for updates. Canât wait to see you in the Rust Belt soon!
/Aleksander Grøndal, Executive Producer on ARC Raiders
Hey everyone, sorry for the lack of recent updates, I have been working longer hours and have had less time to work on development for Valor & Blade.
I have temporarily taken the demo offline because it just not in a state that I feel like will properly represent the quality I hope to achieve with the full game.
I am also working on completely rebuilding the enemy AI as it has a lot of issues with the current structure.
Once the demo is in a state I am satisfied with, I will put it back online.
Thanks to everyone who has played the demo already, and I hope to have it back up soon!
The maps have been opened to be bigger : Both the Nightmare Dimension and the brand new Electro Caves have been expanded to 4x the current size of the Nightmare map!
The update also brings with it secret portals, that take you to secret places: It's a secret so you'll have to find out what they have in store on your own.
- Reverted FSR 3.1.1 to FSR 3.1 as it wasnât working with Frame Generation.
--|Gear / Items|--
-|Weapons & Mods|- - Fixed an issue where Bonesawâs fire rate was incorrect.
-|Misc Fixes|- - Fixed an issue where players were unable to acquire the Meat Shake and other concoctions from Duane if they had the chef medal. DEV NOTE: If you previously made the concoction or have the concoction in your inventory you cannot do the quest for it with Duane. Chef Medal no longer prevents crafting concoctions.
AWAKEN - Astral Blade - Mr. Horrible Gelatinous Blob
AWAKEN - Astral Blade, recently released thrilling action-adventure game, is taking part in Southern Europe Game Fest on Steam, running from November 12th to 20th! Prepare to explore a world filled with epic battles and powerful abilities. Nowâs the perfect time to get and experience the game!
We're thrilled about our game launch this week! Get ready to dive into a fully immersive anime world filled with stunning, sensual women â all in hentai style!
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MAIN FEATURES:
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