In a world ruled by chaos, your defiance is your strength! Embrace the outlaw spirit as you hit the open road with the wind at your back and the promise of adventure ahead.
Rally your clan, conquer challenges, and earn exclusive weaponry that will transform you into a true road warrior. Will you rise as a highway legend, or will the brutal path ahead claim another victim?
The choice is yours—rev your engines and ride on into a thrilling new season!
Various small pathing cleanups so scarabs don't get stuck as often. Silly little critters!
Pathing fix where sometimes the mummies would just stop running and stand in place. Though this was probably appreciated in some tense situations...
Fixed a couple murals that were hard to get with Brick's camera
Made a secret in one room SLIGHTLY more obvious :)
Some chopper statues had missing rubble... but no more!
Region 3 base camp camera area fixed so it doesn't show so much black space.
Turns out if you beat a region, went to the fun house, then progressed to the new region... it would spawn you outside the fun house in the new area instead of in the proper region starting spawn point. Fixed!
If you crashed into the photographers in Itiner-rally, they'd just give up taking pictures! Now they're more resilient.
Minor subtitle and VO alignment fixes in late cutscenes
Minor optimizations to help steam deck performance when low battery
Bosses slightly harder... people were beating them first try too often!
Tour Buddy bandages boost now yields 2 health per bandage instead of an extra bandage pickup.
I’m Clarissa, one of the co-founders and engineers at Tandemi, as well as the architect behind our Map Outline Maker, or MOM. MOM is responsible for generating unique map layouts on each playthrough. She works together with the Dynamic AI Director, or DAD, (more info on DAD in a future post!) to dynamically spawn monsters and obstacles tailored to each experience with your friends - because… they love you of course!
MOM didn’t become awesome overnight. We went through what felt like countless iterations of procedural generation architecture over the course of development- and there will surely be countless more iterations in the future!
When I first started building MOM, I was eager to learn pathfinding algorithms to build our first maps. (this kicked my butt btw… but shaped me into being a better programmer). I worked within a 2D grid and placed big and small squares that represented bespoke segments in a level. These handcrafted rooms would represent different points of interest depending on the environment. For example - The Sewer’s trash compactor and generator room, or The Hotel’s ballroom or bedroom suite. I used both A* and Dijkstra’s pathfinding algorithms to create intricate maps that included alternative routes and dead ends. The configurations of maps were endless!
Above are the early stages of auto generated levels. This early algorithm was limited by the bounds of a preset grid, and could only support a few larger points of interest. But it was already fun to run through!
As MOM evolved, we found ways to increase variety while also giving art and design more flexibility to handcraft points of interest. We currently use what we call a "stitching" method where we "stitch" segments together, and no longer have the bounds of a grid. Artists know to create individual segments that will seamlessly connect to any segment which ultimately forms a cohesive level of any dimension.
Above is an example of our current “stitch method”. Shown is the workings of MOM generating a unique level. MOM also customizes the decor and content inside a segment. Here are some wall variations in the sewer that can be picked randomly in the level.
MOM is designed to be flexible, allowing elements of any size to be stitched together. These pieces are quickly placed, arranged, and rearranged to ensure a fully navigable level. MOM even ensures the monsters have paths to invade the level. She can customize the decor, functionality, and content inside the map as well. MOM is unstoppable! She is a free spirit and capable of making on occasion some “WTF is that?”- looking maps. My job as the engineer is to expand her capabilities of creating engaging and unpredictable levels.
MOM also plays a vital role for the developers of Begone Beast in everyday production — making each playthrough surprising even for the devs, and allowing artists and designers the tools to easily make huge impacts on the level design with small tweaks. We are thrilled to introduce MOM to you soon and hope you will love her as much as we do!
Thanks for reading and, as always *DEEEEEEP BREATH* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!
Issue #3: Worlds Beyond is coming in hot on November 14! Featuring a swashbuckling PvE Expeditions Mode for Squads of up to three players, and all-new game features like the Reputation and Synthesis Systems – you can read all about it in the announcement article.
Watch what’s new and nab some neat Twitch Drops by tuning into Drop-enabled Streams from November 14 until December 2! It’s a golden opportunity to get lots of loot, including the That’s Awesome Emote and Voxel Kitty Hat.
Twitch Drop
Watch Time
Jester Color Scheme
30 Minutes
20,000 Hawks
1 Hour
3-day GRAIL+ Subscription
2 Hours
750 Wonderium
3 Hours
Clown Mask
4 Hours
That’s Awesome Emote
6 Hours
20,000 Hawks
7 Hours
750 Wonderium
8 Hours
Voxel Kitty Hat
10 Hours
How to link your account and claim Twitch Drops
To claim your items, make sure you link your HAWKED account with your Twitch account:
Log in using the correct account where you’d like to receive the items. If you play on MY.GAMES Launcher, Epic Games Launcher, Steam, PlayStation, or Xbox, you’ll connect that way. No need to create a new account, you already have one! Note: HAWKED players on new platforms will have to start fresh.
Select ‘Link with Twitch,’ and make sure you confirm the connection.
When you’ve racked up enough viewing time, claim your loot from your Twitch Drops Inventory to receive it in-game.
Where to Watch
New to X-Isle’s streaming shores? Check out HAWKED on Twitch and maybe even catch some of the creators from the Content Creator Program. Don’t forget to follow or subscribe to the streamers you enjoy!
Dabble in streaming? Check out the MY.GAMES Content Creator Program and become a HAWKED Creator!
You know the drill: tune in, tally up time, and watch the rewards roll in!
Greetings, medievalists! The newest patch (0.20.25) is now live on all platforms. Save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.
Bugs and Fixes
Fixed several crash occurrences.
Fixed the issues where prisoners would be added to the list of incursion attackers.
Fixed the issue where in some cases, buildings marked for deconstruction wouldn’t have deconstruction marks on them.
Fixed the issue where released prisoners would end up stuck in some cases.
Known issues:
If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
Assigned Pets don't sleep with owners.
Some items are missing icons and localization values.
Player-triggered events don't have sound effects
Settlers will not refuel torches if there is no floor/ground beneath them.
Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
DISCLAIMERS: ⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur. ⚠️ Also, at the moment, the experimental and the main branch are a bit different as experimental is helping us test memory leaks within the game. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.
"Members can score EA SPORTS FC™ 25 Football Ultimate Team™ Draft Tokens and seasonal Clubs rewards, this month’s Apex Legends™ Golden Demon Weapon Charm, Madden NFL 25 EA Play November Pack, and more. Want the reward but don't have the game yet? Try EA SPORTS FC™ 25 and Madden NFL 25 with a 10-hour trial today and unlock these great in-game rewards.
And when it’s time to find your next favorite game, dive into all the game-winning, world-creating, and galaxy-defining moments in The Play List. You can even try out select recent releases for up to 10 hours with no commitments. If you decide to buy, your progress carries over to the full game, ready for what’s next. Plus, members score 10% off EA digital purchases, saving on full games, points packs, and DLC. Find out more about upcoming EA Play benefits at https://store.steampowered.com/subscriptions/ea or follow us on X (Twitter) and Instagram @eaplay."