BattleJuice Alchemist - Mr. Horrible Gelatinous Blob
Step into the dark alchemical world of BattleJuice Alchemist! Our action RPG invites you to explore a mysterious realm where magic and strategy collide. BattleJuice Alchemist is featured in the Southern Europe Game Fest on Steam from November 12th to 20th, so it’s the perfect time to dive in!
"Join EA Play to make your games more rewarding with access to great player benefits and a library of top titles. Members get more from your game including monthly member-only rewards like Weapon Charms in Apex Legends. And when it’s time to find your next favorite game, we’ve got you covered with an ever-expanding library of our fan-favorite series and premium games. You can even try out select new release games for up to 10 hours of playtime with no commitment. If you decide to buy, your saved progress will carry over, so you can continue where you left off. Our members also save on purchases of EA digital content, with a 10% member discount. Letting you save on full games, points packs, and DLC. Find out more about upcoming EA Play benefits at https://store.steampowered.com/subscriptions/ea or follow us on X (Twitter) and Instagram @eaplay."
Hello, guys! Today is our “Run, Kitty!” game's three-year anniversary! Hooray, hooray, hooray! To celebrate, we've released a congratulatory art with Richard and Simon. Look how cute they are!⭐
I think you're eager to hear news related to the long awaited update 1.1! It will include a new short story between Simon and Richard, which will be unlocked after reaching Happy End "Saved Happiness". Of course, there will be a couple of juicy, hot scenes waiting for you~ 👀
At first we planned to release this update by the end of this year to coincide with the 3rd anniversary of the game, but it turned out that the work on the artwork was very hard and we are still working on it (when you see these scenes, I think you'll understand why).🎁 So the update will come out next year. Also, the game will finally have an updated, reworked English translation! 🇱🇷🇦🇺
Thanks for still following and supporting us! 💖 See you at the end of the year when we'll be summarizing 2023 and 2024 at once! Woof woof woof. Happy celebrations~🥝
After three years of dedicated development, Mindbug Online is set to release on November 13th. This marks an incredible journey for us—a small indie team working with boundless passion and commitment to bring this game to life. Supported in part by funding from the German state and the federal state of North Rhine-Westphalia, some of our team members have had the chance to work part-time on the project. But like many indie developers, we’re balancing day jobs and family commitments, often diving into this work during evenings, weekends, and even late nights. From the outset, we had a vision of a feature-rich app, an ideal version that would fully showcase the potential of Mindbug. However, as a small team with limited resources, we also have to be realistic and limit our scope to what is achievable. That said, we’re proud of what we’re delivering on day one. The scope of the release includes a suite of features designed to provide an immersive, competitive, and enjoyable experience for players.
Here’s what you can expect from the launch:
Duel Mode: Engage in competitive, thrilling PvP matches with matchmaking and a carefully designed league system. Our card rotation mechanic will keep the metagame fresh and challenging.
AI Arena: A highly developed AI arena featuring 100 difficulty levels for players to hone their skills and test strategies.
Mindbug Reward Paths: Two distinct paths packed with tutorials, legendary quests, and puzzles, allowing players to explore the game’s depth at their own pace.
Cosmetics: A broad range of visual effects and animations that add flair to every match, including foil and parallax effects, animations, sounds, and arena-specific cosmetics like unique Mindbug models, player avatars, emojis, and card backs.
Achievements: A fully integrated achievement system to help players track progress and celebrate milestones.
These features make for an engaging first experience, but this is only the beginning for Mindbug Online. We’re deeply committed to expanding the game and have a host of exciting updates and features planned for the near future.
What’s Next for Mindbug Online?
We want Mindbug Online to continue evolving alongside our community. Here’s what’s on our roadmap, and we can’t wait to work with you, our players, to bring these additions to life:
Progression Mode: A PvP roguelite game mode with deck-building elements that will give players a continuous sense of challenge and strategy.
Tournament Mode: In-app tournament features that will work in tandem with our organized play program, which includes the World Championship, National Championships, and a Nations Cup.
New Achievements: To provide even more ways for players to track and showcase their progress.
Events: We’re planning to experiment with exciting new game modes as special events—think ultra-fast matches, draft and semi-constructed formats, and many more.
New Set Releases: Fresh card sets will be introduced every few months to keep the gameplay dynamic and exciting.
We’re grateful for the enthusiasm, support, and feedback we’ve already received from our community. Will the app be bug-free on day one? Probably not. Will it include every feature we’ve dreamed of? Definitely not. But we hope you’ll join us on this journey to make Mindbug Online the best it can be. For us, this isn’t a one-time launch; it’s the beginning of a long-term adventure. With your support, we can continue to grow the game and bring our vision to life.
Patch 19 is finally here! It not only brings important fixes, but also new features that we’re sure you’ll Enjoy. So without further ado, here are the patch notes:
BUGFIXES
Fixed an issue that could prevent Patrice’s quest from continuing
Fixed an issue that could prevent the completion of Long Wished Deliverance quest
Fixed an issue that caused Cat to occasionally not speak with you during the Cat’s Quest
“What about my apprenticeship” quest can now be completed
Multiple UI fixes
FEATURES & IMPROVEMENTS:
As announced in the recent sneak peek, we are introducing quest markers! We would like to state yet again that we are against guiding players by hand and getting rid of the feeling of discovery. As such, we consider the current implementation to be a fair compromise. Of course, you are more than welcome to share your thoughts!
Performance improvements. A new round of these should make the game play smoother. We improved performance and upscaling, Frame Generation will now work with every upscaler. TSR and FSR are recommended over DLSS, if possible. However, please do keep in mind minimum system requirements!
Related to the above: Added a launcher that will let you select DX11 or DX12. The latter is recommended, but using the former could provide better results, depending on your config.
!! IMPORTANT !! If you play on Steam Deck, ALWAYS select DX12!
Controller update. We have made changes and improvements to controls for players who prefer playing on a controller. Any feedback is appreciated!
We hope these changes will improve your experience and make your stay on Fern Island more fun.
Greetings Lords of Rigel! These past two weeks have included a new leader in the game and some community quality of life improvements and bug fixes.
This Update This last update includes a new technology, breaching pods.
Breaching pods fall as a type of strikecraft and deploy raiding crews that deal damage that penetrates shield and armor with breaching charges that do damage equivalent to your best available bomb with ground combat bonuses applied. They are slow and able to be intercepted by point defense. But they provide a new tool for ground combat focused species.
Image 1. Breaching Pods in the Tech Tree
Image 2. Breaching Pods in Action
Other adjustments include gravity penalties applying to High-G species on Low-G planets, including in ground combat.
What's Next? In the immediate future you'll see more leaders and fixes to community reported issues. Over the winter council decrees and a measuring tool when a fleet is not selected are planned features and quality of life improvements.
After months of hard work, improvements, and a complete graphic overhaul, we’re ready to leave Early Access orbit and launch the full version of the game! Full version releases on 21/11/2024! 🎉
Throughout Early Access, we listened to your feedback and made every effort to bring Space Architect up to your expectations. Now, your space station is more impressive than ever—and it’s not just the new look! Check out what’s new in the full release:
🦜 Pirates Incoming – *donate or die* mode, either pay the pirates or... well, let’s just say keep a wrench nearby! 🎛️ New UI – redesigned and easier on the eyes (let’s say it’s "okay’ish" 🧐). 🔫 New Devices – defensive turrets to keep the bad guys at bay. 🎨 Brand-new graphics – all sprites redone by someone with real skill. ⚙️ New Options Menu – general, graphics, and key remapping settings. 📜 Expanded Questline – more missions, more to uncover. 👟 Crewmates walk better (no more tripping over thin air). 💬 New Lines for Crew and Station – we invested in their personalities. 🌐 Localization – now available in 12 languages! 🏆 New Steam Achievements – more ways to flex your cosmic skills. 📸 Photo Mode (F11) – hide the UI and capture your cosmic moments. 📖 Available Blueprints Listed in Knowledgebase – for those who like to keep things organized. 🖥️ Ultrawide Support – panoramic players, enjoy the cosmos in full view! ⚙️ Rebalancing and Fixes – a lot of minor improvements and tweaks.
For those who played the Early Access version – jump back in, the difference is truly out of this world! And if you’re still on the fence, now’s the best time to join the crew. The station’s ready, space is waiting – only your designs stand between you and galactic fame as an architect!
In this post, we’re excited to introduce you to the different modes in EXOcars!
First up is Asynchronous Multiplayer. In this mode, you'll race against "ghosts" of other players who have already completed the track, following the exact paths from their previous races. Ghosts are pulled from the global leaderboard, matching your rank. If you finish first, tougher opponents await you, providing a constant challenge. This mode is perfect for climbing the leaderboard, winning awards, and even beating the records of friends or favorite VR creators!
Real-Time Multiplayer lets you race against live opponents! Choose between clean, collision-free racing, or, if you’re up for some chaos, try the collision mode as you race through mountains, deserts, and cities.
Another exciting mode is Combat Mode in EXOcars VR multiplayer! In this mode, players can pick up weapons from boxes along the track, each offering unique power-ups. Attack with a homing missile or a volley of rockets, slow down rivals, boost yourself, or protect with mines and shields!
Only 2 days left until launch, and soon you’ll be able to experience all these modes!
Dovetail Games Season of Reveals 2024 A new month-wide celebration across December, with exciting announcements and project updates each weekday, ending on the 20th with a special surprise to close off the year!
Content Up Ahead
MBTA Commuter: Boston-Worcester/Framingham Line – Releasing Today!
TSW5 Gameplay Add-on Bundle – coming soon!
Third Party Partner Updates
Announcing Mittenwaldbahn – A Brand New Route from TSG!
West Coast Main Line: Preston – Carlisle from Just Trains coming November 26th
Manchester Airport Commuter from Alan Thomson Simulation
Fife Circle Line Levenmouth Branch Update - Coming before the end of the year
Introducing Incredible Trains – A New Third Party Solo Developer!
Patches and Updates
WCML South – Major Improvements coming Early December
Train Sim World 5 – Released Updates
State of Play: Performance, Crashes and Textures
Mod Packaging Optimisations
Community Corner
Train Sim World: Tycoon – Play now on Roblox!
The Train Sim World Roadmap
Welcome to the next roadmap for Train Sim World 5, where we share insights into our progress on new content, updates and future announcements for developments from both our teams, and our range of third-party partners.
This Roadmap is your monthly check-in with our development teams and an insight into what to expect as we continue to move forwards from the launch and towards the new year. Read on for news from both us and our partners, including brand new announcements, updates and sneak peeks on our current routes in-development, as well as new ways for you to get involved with our community, and exciting upcoming events!
In this edition, we’ll be celebrating the launch of MBTA Commuter today, and announcing new TSW5 gameplay packs coming to gen9 and PC platforms in December. From our third parties, the TSG team have a brand-new route announcement to reveal today, with some initial screenshots, and then we pass over to Just Trains, Alan Thomson Simulations and Rivet Games for more updates on their upcoming add-ons. Finally, we introduce a new partner into the TSW programme with Incredible Trains!
December is about to get very exciting, because in this roadmap you will also hear about the Dovetail Games Season of Reveals 2024, a new announcement event coming up that spans across the entire month and celebrates the end of the year with a huge range of new announcements and updates across Train Sim World, and our other titles. We'll also have a grand reveal to end the year off in style, so stay tuned and get guessing as to what it could be!
Our development teams will continue the conversation around upcoming improvements coming to TSW5, in particular to WCML Improvements, as well as updating you all around the situation regarding performance and crashes we're seeing in TSW5. We will always continue to take on your valued community feedback, and we discuss more about how this has helped informed our improvements coming in December.
Finally, if you’re new or returning, be sure to join us for our Roadmap Livestream tonight (Tuesday, November 12th at 19:00 UTC), where we discuss all of the points below, and answer your questions! You can find a stream event link at the end of this article.
Content Up Ahead
MBTA Commuter: Boston - Framingham/Worcester Line – Releasing Today!
Train Sim World 5’s first Add-on is here, with an adventure across the east coast of the USA and the culturally rich city of Boston, MA! Get ready to go purple with the MBTA HSP46 and MBTA F40PH-3C diesel locomotives, including the BTC & CTC bi-level cars.
If you want to catch gameplay for this upcoming route, be sure to check out our First Look Video below, or watch-back our recent MBTA Commuter Preview livestream, hosted by our Executive Producer of Trains Matt Peddlesden, and our Community Manager Harry!
Earlier today we shared our MBTA Commuter launch article, which will give you a rundown of what you can expect from this latest US release, and if you want to dive head first into the full details, service layers, and get an extensive look at the history and operation of the signalling systems found across the line, be sure to check out our MBTA Commuter Deep Dive article
We hope you’re excited to return to Boston, and following the release on all platforms, we will be unlocking our MBTA Commuter feedback thread for you to share your thoughts directly with our development team!
Train Sim World 5 Gameplay Add-ons – Coming Soon!
Coming up in December, we’ll be releasing all-new gameplay add-ons that aim to bring more content for the routes included in Train Sim World 5; West Coast Main Line South, Frankfurt-Fulda and the San Bernardino Line.
As an important note, these gameplay pack will only be available for players on PC platforms (Steam and Epic Games) and Gen-9 consoles (PS5 and Xbox Series S/X).
Our teams have additionally been working on further improvements to support these core routes alongside these gameplay packs, for all platforms, to help improve the experience and address community feedback. In particular, thi includes extensive improvements for the WCML South route, which we share more news about later in this article.
Expect more details about the content with these packs in early December, with a new event coming up that we're exicted to announce to you all today!
Dovetail Games Season of Reveals 2024
As we approach the holiday season, we've got a real treat prepared that will fill the entire month with excitement and speculation!
We'll calling it the "Season of Reveals 2024", an event that will fold together all new TSW add-on reveals, additional news on announced projects and updates from a huge range of our third-party development teams! This will mainly focus on Train Sim World, but will also include our other titles, with a new look at our VR title, TSW VR: New York, future development details on City Transport Simulator: Tram and more!
The celebration starts on December 2nd 2024, and every day at 14:00 UTC we will release a new update video, in a similar style to our "Take a Ticket" reveals in our recent Dovetail Direct. It all concludes on December 20th with a special surprise that we've been waiting to tell you about for quite some time!
Oh, and you can expect weekly giveaways for TSW5 add-on keys throughout the month too! This should be a really exciting period as we round off the year, and get everyone on board for a fantastic new year ahead.
As a note, we won't have a December 2024 roadmap, but we'll catch you at the start of next month with all the fun reveals! There is just one new announcement we wanted to pull forward for you all today...
Third-Party Partner Updates
Announcing Mittenwaldbahn – A Brand New Route from TSG!
Get ready to head back to Austria and discover the Mittenwald Pass in TSG's newest upcoming route: Mittenwaldbahn: Innsbruck – Garmisch-Partenkirchen!
This cross-border mountainous adventure will be sure to leave you breatheless, and the TSG team wanted to further the excitement with a short teaser for the line.
And for a final spoiler, with Mittenwaldbahn you'll be adding the new ÖBB 1020 Krokodil locomotive to your collections, rewinding the clock back to 1989.
That's it, our lips are now sealed! We can guess many of you are extremely keen to find out more, so hold tight as our December Season of Reveals event will be the chance for us to provide more insight into the gameplay you can expect, and reveal all new details!
West Coast Main Line: Preston – Carlisle from Just Trains
If you've not heard about the impending Just Trains route, you may be stuck in the past - then again, this 1980s nostalgic route may just do that to you. West Coast Main Line: Preston - Carlisle will feature the electrified core of the WCML from Preston to Carlisle, riding the new Class 87/0 and offer DMU services with an updated Class 101 across the Morecambe Promenade branch to the seaside!
To kick things off with this section - after reviewing where we are with builds, we have made the difficult decision to delay the release of the Add-on until Tuesday 26th November.
This is to allow the Just Trains and our internal QA teams to review some final issues and polish the route.
Thursday's preview stream will still happen, as before, this Thursday (14th), in which we're looking forward to showing you the route in action with Thomas and Benedict from Just Trains - thank you for your patience as we get this highly-anticipated release into the best possible condition for you to enjoy.
We've shared a huge host of information for the line from our recent articles, with more from the Just Trains Development Blog, and today we be sharing details about the services you can expect with the route.
The trains, services and timetabling reflects the scene set in the northwest circa 1986 and features a wide variety of traffic from the era. The total number of playable services available with all layers included from other Add-ons is over 300, with plenty of additional AI traffic to see as part of the experience.
Class 87/2 = 100+ services
Class 101 DMU = 50+ services
Class 47/4 = 50+ services
Class 08 = 25+ services
It is worth noting that timetables are more than just a number, and on a route as complex as this, the totals are not always an accurate depiction of the experience. For example, there are multiple light loco moves, and they are split into parts, but on this route, only the first of these parts is selectable in the main menu, the rest you play by continuing the session after the first service. This will be explained further in the forthcoming preview stream.
Class 87 express services run the full length of the route from Preston to Carlisle. These vary from London Euston - Carlisle trains (arriving from off the map at Preston) to ‘cross country’ services running from the south of England off the map at Carlisle and onward to Scotland. These expresses almost always stop at Lancaster with some variation in services that stop at Oxenholme and Penrith. The Class 87 also works steel and freightliner trains.
The Class 101 operates stopping services alongside the Class 142 Pacer (which substitutes services for owners of Blackpool Branches). These mainly focus around Lancaster and run from Carnforth (originating from off the map at Barrow or Leeds via Skipton) to Morecambe. A few Class 101 services also exist from Preston through to Carnforth from where they head off map towards Barrow or Carlisle via the Cumbrian Coast.
The Class 47 features on a variety of freight and passenger services throughout the route.
The Class 08 is used mostly for the shunting of parcels stock at Preston whereas at Carlisle it is used for coaching stock shunting at both ends of Carlisle station, but also sees service on freight trip workings originating in Kingmoor Yard and running to various places in Carlisle itself.
As mentioned in our Coming Soon article, a total of 6 hours of shunting is available using the Class 08.
When split out by service type, the number of services for each type of train is as follows:
Class 87
21 Intercity West Coast Diagrams
24 Cross Country Diagrams
12 Sleeper Diagrams
11 Mail Diagrams
11 Intermodal Diagrams
8 Steel Trains
6 Speedlink Diagrams
Class 47
2 Passenger
4 Additional Passenger Diagrams
4 Railtour Diagrams
3 Steel Diagrams
3 Mail Diagrams
2 Limestone Diagrams
2 Ballast Diagrams
5 Oil Diagrams
3 Speedlink Diagrams
Class 101
52 Carnforth/Lancaster - Morecambe Diagrams
10 Preston - Barrow Diagrams
A Note for players on 8th generation consoles, after reviewing performance we've amended the timetable to provide a suitable experience for those on Xbox One and PlayStation 4. This will include the provision of a streamlined timetable and an absence of road traffic throughout the environment.
As a reminder, we have our West Coast Main Line: Preston - Carlisle preview livestream this week on Thursday November 14th, joined by Tom and Benedict from the Just Trains team, and giving you a full showcase of the line ahead of it's release.
And to close off this section, the Just Trains team wanted to leave you with a final teaser before we head into our December announcements:
“No need to pant with excitement! In the Top Ten, this DLC will Hit That Perfect Beat especially for those with Suspicious Minds as It’s A Kind Of Magic.”
Manchester Airport Commuter from Alan Thomson Simulation
In our last roadmap, we introduced Alan Thomson Simulation to the community, with the announcement of their first route in TSW: Manchester Airport Commuter!
You'll be able to explore an improved Manchester Piccadilly, multiple modelled depots along the route and two branches of busy commuter traffic to get stuck into.
That's all we'll share for now, as we'll be back in our December reveals with new screenshots and information for the route, and we look forward to showing you the progress for ATS's first TSW add-on.
Fife Circle Line Levenmouth Branch Update
Coming from our partners at Rivet Games, we’re heading back to the Scottish capital with more details about the upcoming release of the Fife Circle & Levenmouth Lines in Train Sim World 5.
If you're only now learning about the Fife Circle line route, be sure to head to our Fife Circle Out Now article, and discover the 52-mile loop around Scotland, starting at Edinburgh Waverly station and splitting into a Main and Loop line at Inverkeithing, following the iconic sight of the Forth bridge from the window of the ScotRail Class 170 Turbostar.
This new update, coming for free to owners of the Fife Circle Line add-on in TSW5, will feature:
5.5 mile route extension for the new 2024 Levenmouth railway link
Over 40 new Timetable services on the new branch
2 brand-new stations to discover and explore
16 additional collectables to find whilst riding the extension
Fully playable Conductor Mode within timetable services
As a note, the ScotRail Class 158 Rail Link livery from Skyhook Games will not be releasing alongside this update, and will come out at a future date. Additionally, the Fife Circle line add-on will have it's route name amended to reflect this new branch being included after the release of this update.
The Leven branch is a re-opening of an old railway line, branching off East from the Thornton North Junction near Glenrothes to the seaside town of Leven, Fife. It goes via the first new Station at Cameron Bridge, then on towards the coastline, terminating at Leven Station.
You'll even be able to encounter the famous ScotRail dog Loki at Leven station, featured in many ads and social posts from the real world!
Introducing Incredible Trains – A New Third Party Solo Developer!
We always love bringing in new third party developers to help us build the best version of Train Sim World possible, and today we have an exciting new solo developer joining the programme: Johannes Hartmann of Incredible Trains
Let’s introduce them and hear some thoughts about their first project.
Q: Can you tell us more about yourself and your background in development?
“Hello! I’m Johannes, founder of Incredible Trains, the latest addition to Train Sim World's third-party developer community. As of now, I’m the sole developer at this brand-new studio, and I'm thrilled to announce that my very first UK route add-on will be joining Train Sim World soon.
With a background in Computer Science, I first got into game development by modding for Transport Fever 2, creating UK rolling stock and asset mods. My proudest achievement as a modder was likely the Transport Fever 2 Timetable Mod, which significantly expanded gameplay options for the community.
I also have some experience in 3D modelling, so when I started experimenting with the TSW PC Editor, it quickly became clear that Unreal Engine would be a fantastic platform to learn new skills while building something I love. What began as a side project during my PhD has since grown into my first game studio, and I’m now gearing up to release my debut UK route add-on!
Dovetail’s fantastic third-party developer program, along with the support of their developers, made it possible for me to turn this vision into reality. I’m so excited to share more about the route in the coming weeks leading up to release.”
Q: What is it that made you want to develop content for Train Sim World? And what's the nature of the project that you're working on?
“I’ve always been a passionate train enthusiast. Though I’m not originally from the UK, I’ve long been fascinated by its railway system. Now living here, I spend a lot of time on the local routes, and this upcoming release will actually feature one of my regular journeys.
I also have a strong love for creating virtual worlds. Over the years, I’ve recreated real-life places in multiple games, but I often felt limited by each game’s constraints, particularly when it came to replicating railway realism. The Unreal Engine provides me with the creative freedom I’ve been looking for, while Train Sim World delivers the realism I want to bring my visions to life.
Originally, this project was intended as a small learning exercise in Unreal and game development. However, I was ambitious from the start, choosing a significant UK region for my first route. I quickly learned what a massive undertaking route creation is, and eventually narrowed my focus to one line that I’m excited to share soon.”
Q: What part of the development process are you really enjoying?
“Developing a route for Train Sim World is incredibly multifaceted, and I’ve come to enjoy every part of it.
Laying the tracks, adding trackside details, and setting up the signalling system were particularly rewarding. I loved learning about the intricacies of UK railway operations and translating that into the route’s functionality.
Then, of course, there’s the scenery. Recreating real-world locations as accurately as possible is a huge part of my work. Modelling and texturing the local buildings, and then seeing everything come together, is incredibly fulfilling.
Gameplay design has also been a highlight for me. Creating a timetable was a detailed process involving the study of real train movements and ensuring smooth interactions between different services. I also enjoyed designing scenarios with little story elements to help players feel fully immersed in the route.
Lastly, there’s the rolling stock itself. This route will feature a train I’ve dedicated a lot of time to. Getting it into the game was challenging but immensely rewarding. Driving my virtual recreation of this route has been especially nostalgic for me, as I now live farther away from it than I used to. It’s a special feeling to relive those journeys in the game, knowing that each detail was crafted from my own memories and experiences.”
Thank you, Johannes! We’ll be back in a couple of weeks with our December Season of Reveals event to lift the curtains on this first new route from Incredible Trains. Oh, the excitement – but where could it be?
Patches & Updates
WCML South - Major Improvements coming Early December
Following the launch of TSW5, we’ve been listening closely to your feedback for the West Coast Main Line route, and we set in place a commitment to bring you all a range of improvements that will help deliver the best possible experience for the line. Since then, we’ve shipped multiple changes with fixes and minor changes over a series of post-release updates, and today we’re happy to announce that our teams are ready to deliver the large-scale route enhancements we’ve been working hard on, with support and collaboration from key community members.
This overhaul will include 800 new timetable services, with additional rail tours, a rework to freight gameplay with new layers, a range of large scenery improvements including tweaks to nighttime lighting, terrain and water texture updates, 710 stop markers and route-wide fixes and tweaks. Alongside this, we'll be adding the Class 350 suspension physics, and we thank for your patience as we've implemented this.
See below for a full breakdown of what you can expect:
Gameplay Improvements
Added new suspension physics to the Class 350
Timetable Improvements
Over 800 new services added. Bringing the total of services to 2000+ with over 990 being playable
Freight fully reworked with multiple layers, unloading, shunting and correct speeds/pathing.
New freight layers (New TSW5 Gameplay pack, HOA, JNA, MFA and TEA wagons)
Fully reworked London Overground and London Underground services (Credit to Fawx for layers, and additional support, testing and research by Vieon).
Marston Vale full services including playable ECS moves
87 'Friday Charter' rail tour
Flying Scotsman 'The Cheshireman' rail tour
Class 390's timed for 125mph
Brent sidings and other yard statics
Sleeper static
Fix incorrect/missing service numbers and portal destinations linked
Scenery Improvements
Scenery enhancements along the route, including distant and track side scenery
Updated water materials
Added 710 stop markers
Added PIS to Euston ramps with new Euston concourse screen
Added disused Primrose Hill station. Now a starting point for freight.
Added disused Brent Sidings
Added Willesden 'F' sidings as playable area
Added blue glow to Wembley arches
Added rusty rail ends
Fixed light sources not having ToD 4 emissive values
Fixed light baking at Primrose Hill tunnel
Removed foliage overlapping tracks
Removed excessive light sources around original Bakerloo section to help performance
Terrain and foliage colour correcting (Tree LOD's match model colour, grass matches scenery objects grass etc)
To keep you informed of our progress, we are now in the final steps of development after working with our beta teams for their feedback, and we’ll be shortly moving towards QA testing and then assigning it to builds, ready for the release around this time next month.
We are extremely grateful for the community support our teams have received when developing these improvements and wanted to thank you all for sharing your feedback and waiting patiently for an update on our progress. We hope these changes will give the WCML South route the full experience many of you have wanted since our first announcement.
Train Sim World 5 – Released Updates
Since our last roadmap, we've continued with our series of post-release updates to stay onto of key communit-raised issues and address immediate feedback we're seeing across a range of core content.
October 15th – First major patch to TSW5, with range of improvements across core content.
October 28th – Crash fixes and various core route improvements.
November 7th – Small update to UI, localisation and preparation for MBTA Commuter.
State of Play: Performance, Crashes and Textures
In this section, we wanted to share with you an honest update for where we're at with regards to overall performance, crash reports in TSW5, and linked to these is also the discussion around textures appearing at a lower-resolution than expected for console platforms. All of these are tied to available memory budgets being exceeded, and our teams have been investigating ways to save memory and help reduce the impact and frequency of these issues.
We've been able to identify small improvements and optimisations we can make, some of which have already been shipped in patches released so far, and the team are constantly reviewing performance data across core content, looking at FPS averages at key stations across the routes, and tracking the overall volume of crashes for each platform.
These issues remain a clear focus of our teams to improve, work is ongoing and profiling continues, but to stay transparent with everyone across our community, it's unfortunately not something our teams will be able to deliver this side of the holidays. We will continue in the new year on our plan to bring you further optimisations with the aim to further reduce the volume of crashes we're seeing in Train Sim World 5, and allow for the best performance possible.
We are grateful for you all staying patient whilst we keep at it, thank you.
Mod Packaging Optimisations
For those of you who enjoy diving into the community modding scene, we've got more good news coming soon, in the form of improvements to optimise loading times when booting with several mods. This primarily affects any modded content that doesn't contain AssetRegistry files, vastly reducing the amount of time needed to load these when booting the game.
As an example from our testing, we've found that with a sample of 50 mods installed, these improvements reduced the time taken to load from roughly 7 minutes, all the way down to 1 minute. Additionally, alongside this update we have more changes:
Add-on manager will now fully support scenery overlay mods with dependencies.
Added mod support on the Microsoft Store/Gamepass version of the game along with the ability to use the Public Editor with that version of the game.
These changes are not yet implemented, but we look forward to supporting our community everywhere we can, and we hope for those who enjoy using community-made content, this will be a big QoL boost.
Community Corner
Train Sim World: Tycoon – Play now on Roblox!
A couple weeks ago, we released our first game onto the Roblox platform, Train Sim World: Tycoon, which has since seen over 5000 positive ratings, and a staggering 1 million visits! We are so excited to see such a positive welcome for this new title, and we can’t wait to keep developing it further with our friends at the Talewind team.
If you’ve not heard about it, this is a multiplayer experience that allows you and a group of friends to build and run your own train stations, and drive a range of locomotives around a charming, stylised world – with easy driving controls that are perfect for all ages! Be sure to check out our TSW Tycoon website to find out more details!
Our journey has only just begun, we've got many more improvements and new content coming up in the future that we can’t wait to share with you all! If you're interested, why not join our Dovetail Games Roblox group, where we can alos see your initial feedback and thoughts!
Roadmap Livestream
To wrap up this roadmap, join Executive Producer Matt, and Senior Community Manager Alex as we talk about all the things we’ve featured above and answer your submitted questions in our November 2024 Roadmap livestream. The stream will begin from 19:00 UTC on our YouTube and Twitch channels.
We had some technical issues with the DLC release, but we've fixed them now and Aquarist - Aquatic Supermarket DLC is coming out tomorrow (November 13, 3 PM CEST)
IMPORTANT INFO:
If you didn't know, we launched the "Aquatic Store Simulator" game a few days ago. This is quite a similar game to the DLC we are releasing tomorrow. We've wanted to give other players, who don't own Aquarist the chance to play "Fish Store Sim".
The difference between them:
Dlc allows you to use the items, fish and money you have obtained in other locations in the game, and there are over 100 new items and fish in the DLC that are only added in this DLC
If you already bought Aquatic Store Simulator... after the release of Aquarist - Aquatic Supermarket DLC, if you own the Aquarist game you will get all the stuff unlocked in Aquarist. You don't need then to buy DLC or refund Aquatic Store Simulator.
Tomorrow, just before the release of DLC there will be a small update in the Aquarist game.