New stuff! We've introduced functionality to add some flair & personality to your scrapyard house. You can now expand it with new rooms, decorate it and paint however you'd like! We've also expanded the beach, adding another big area to run & drive around, prepared for some very big ships... Whenever they arrive. We've also implemented changes to the crate weight limit, so now the highest upgrade level can fit even more stuff!
📌 IMPORTANT
First game launch after patch might take a minute or two along with ~5fps showing, but do not worry - it's the engine generating metafiles for better optimization. After the first launch, every consecutive launch will be much, much much faster. Same with game saves.
DirectX Version
If you are experiencing crashes on the loading screen, please change the DirectX version in Steam's game settings.
CHANGELOG FOR SINGLEPLAYER
- Optimizations, performance boost by up to ~40%- Much faster game launching time- Optimized save system & loading system- Electric hazard not turning off properly has been fixed- Steam hazard not turning off properly has been fixed- Hulls not falling down after loading a save & using winch fixed- Better UI optimization- Game losing focus fixed- Crate auto-snap not working after save load fixed- Scanner not showing info about props fixed- Gamepad UI navigation improvements & fixes- Hammer upgrade animation showing when buying bombs fixed- Keybind changes not saving sometimes fixed- Grappling hook crosshair not showing fixed- Sorting place fixes & optimization- Furniture not applying physics & falling down fixed- Ohio & Kursk flaps coming back onto the ship after save loading- Autosave system rework- XESS & DLSS optimizations- Crate sometimes disappearing when picking up with LMB fixed- Truck collisions improvements- Physics & collapse system improvements & fixes- Bomb detonation system rework- Added options to lower/turn off VFX effects for better FPS on lower end PCs- English translations & typos fixes- Textures small changes & improvements- Click if you're stuck not working in some situations fixed- Ingame music not playing fixed- Hammering sound not always playing when quickly destroying connectors fixed- Added draw distance system for better FPS count & optimization on big ships- Better ships collapse system- Tools optimization- Tutorial waypoints not showing up fixes- Main Menu changes & improvements- Graphical improvements & fixes- Lighting improvements - NEW FEATURE - player house upgrades & decorations- NEW BEACH AREA- Truck speed & weight tweaks- SKIP TUTORIAL button added in tutorial- Moving while tutorial pop-up shows on the screen fixed- Connectors tweaks & changes- Hammer strike zone was made a little bit bigger- Added option in settings to set game's memory usage for physics simulation amount- Elements falling under the landscape fixes- Tweaks to heavy element obstacles detection- Grappling hook improvements, players should be getting stuck way less- Crate weight limit changes with upgrades, weight limit has been increased
CHANGELOG FOR MULTIPLAYER
- Ships not spawning properly with all elements fixed- Spawning submarines kicking guests from server fixed- Client's truck load gets reset after using "Sort excess" fixed- Scrapping ship causing clients to get kicked fixed- Limbo after leaving the server for clients fixed- Back to main menu not working for clients & host sometimes fixed- Crate in client's hands having wrong texture & animation fixed- Buying mobile cargo causes hammer upgrade animation to play fixed- Mobile cargo not registering crates thrown into it fixed- Mobile cargo displaying as empty for the client fixed- Launching many bombs causes client to get disconnected fixed- Weight from host to client updating fixed- Added option to block guests from using shops (and spending host's money without permission, anti-troll tool)- Nicknames over player's heads will be now visible through walls to let players know about their positions- PIN functionality fixed- Connectors visibility for server guests improved & tweaked- Broken connectors floating for clients fixed- Sorting place widget tweaks and fixes
New DLC - Floating Cities - Coming Soon! Add it to your Wishlist 👇
I'm excited to announce that the official version of Bright Lord is now available and ready for you to play! We put a lot of hard work into getting it to this point, and we truly hope you’ll enjoy it and that it meets your expectations.
The game is still in Early Access, but we’ll be releasing updates every 1-2 months, with the full version planned for release in the second half of next year.
For now, I’ll keep it brief and just invite you to check out the game! After you play, please leave your feedback here and write a review—even if there are things you didn’t like. This will help us improve and refine the game.
Chronicles of Taldun: The Remainder - squareweaselstudio
We're aware that some players are experiencing an issue where steam doesn't actually download the game but says it has, and obviously won't run the game either. (Steam, why you gotta be like this)
We are working on the issue. Please bear with us. (Image credit: National Park & Preserve Alaska)
Hey there lovely Anglers, Welcome to the Topwater Kayak Cup tournament! Get ready to take on the challenge of catching a range of fish with topwater lures under special rules. Show off your skills by landing big fish and reaching the Finish Point before time runs out!
Travel to top fishing spots around the world, from Lake Falcon in Oregon and the Selenge River in Mongolia to California’s San Joaquin Delta. Reach the semifinals at Michigan's Saint-Croix Lake, and compete in the final showdown at Lake Maku-Maku in Peru!
The Topwater Kayak Cup 2024 will be held from November 12th until November 17th, with the Registration starting on November 11th, 24 hours prior to the First Qualifier.
The Tournament’s timetable is as follows:
11th of November - Registration for the Tournament begins.
12th of November - Qualifier 1 in Oregon, FALCON LAKE.
13th of November - Qualifier 2 in Mongolia, SELENGE RIVER.
14th of November - Qualifier 3 in California, SAN JOAQUIN DELTA
16th of November - Semifinal Round in Michigan, SAINT-CROIX LAKE.
17th of November - the Grand Finale in Peru, MAKU-MAKU LAKE.
Important: Be sure to check out all the Tournament details in the Tournament Tab within the game. A key aspect of this tournament is that only Spinning and Casting rods with top water lures are permitted. You cannot use rod stands and stringers, only keepnets are allowed. Please, note that boats are prohibited, players must use only kayaks during the tournament.
Also, don’t forget to review the Competitive activities rules before registering. Remember, only one Fishing Planet account is allowed per device for tournaments. If you're playing with family, each member will need their own device to participate.
Enjoy your chance to get a whole bundle of goods including all the terminal tackle, equipment and licenses you need!
Hydroponics Farm & Store Simulator - Bewolba Studios
Hello, Hydroponics Enthusiasts!
We’re truly grateful to everyone who has joined the Hydroponics Farm & Store Simulator Early Access journey and helped us grow this community.
We have completed optimization in Part 2, which provides another improvement in frame rate (FPS) compared to Part 1. We hope this effort further enhances your experience.
In addition to the optimization efforts, we have also made several improvements and bug fixes as follows:
Added the function to cancel move of growbed and rack with right-click.
Eliminating the collision between the player's character and the customers and employees. The player's movement can now be more agile.
Fixed the white box issue where more than 12 plants could be harvested.
Fixed a bug where commodities appeared not to grow after nutrient was added.
Fixed a bug where racks containing commodities were never visited by customers.
Fixed data loading for daily reports.
Fixed cashier legend appearing outside of cashier mode.
As part of our commitment during Early Access, we’re always open to feedback and suggestions to make this game as polished as possible. If you encounter any issues or have suggestions, don’t hesitate to share your thoughts. 🌿
And, if you’re enjoying the game, we’d love to hear your thoughts in a Steam review. It really helps us grow and improve the experience for everyone.
Thank you for being part of the community, and happy farming! 🌿🐟
🎉 AFTER YEARS IN THE MAKING, TWO FALLS IS FINALLY HERE! 🎉
Immerse yourself in the adventure of Two Falls (Nishu Takuatshina), now playable on Steam. To celebrate this huge milestone, we're offering a 15% discount for the next weeks!
Watch the official trailer :
As you may know, visibility on Steam is all about community engagement, so if you enjoy Two Falls, please consider leaving us a review! Positive reviews have a huge impact on Steam’s visibility algorithm and will help Two Falls reach even more players.
If you have any questions or just want to stay connected, you can find us on social media: Unreliable Narrators on Linktree or email us at stories@unreliablenarrators.games.
From all of us at Unreliable Narrators, thank you for your incredible support and patience. You've helped us make this journey possible, and we hope you enjoy Two Falls as much as we enjoyed creating it.
And remember—this is just the beginning of Two Falls! Stay tuned for more updates and join us as we continue exploring new stories together.
Embrace stealth, teamwork, and that insatiable hunger for the almighty dollar as you pilfer your way through El Rubio’s exotic Cayo Perico compound, break into The Diamond Casino & Resort's highly secure vault, save San Andreas from total annihilation, and pull off a string of intense robberies at some of Los Santos' most closely guarded institutions during The Heist Challenge.
Each week in November will focus on a different GTA Online Heist, with the sun-soaked shores of The Cayo Perico Heist taking center stage this week, kicking off a new monthlong Community Challenge.
NEW COMMUNITY CHALLENGE
After watching the GTA Online community decimate the lurching zombie hordes in last month’s North Yankton Nightmare Community Challenge and surpass last year's Doomsday Scenario Challenge goal more than 5X over, we’re eager to see if you can topple the latest trial — collectively stealing GTA$20 TRILLION between now and December 4 by completing select Heist Finales in The Heist Challenge.
Successfully smash this target by December 4 and we’ll unlock a vault full of rewards worthy of taking down this audacious objective, including the Pacific Standard Varsity Jacket and a pair of brand-new surprises in December’s new GTA Online update including a new vehicle.