As I mentioned last week, I was currently studying and testing the new MagicaCloth2.
So now I know how to use it, and I have a good chance of transitioning from the first generation. We are reassigning each character.
It is necessary to reassign the breasts, hair, and costumes of all female characters, Since there are many setting items, mistakes may occur if you leave a gap, so I'm currently concentrating on my work.
Hello everyone! The latest update brings more personalized pop-ups from the girls, giving each of them their own personality. Special big thanks to SCW who was kind enough to write these comments!
We will continue to update the games and possibly translate these pop-ups into other languages.
Dead Cells: The Rogue-Lite Board Game is now available in stores!
In this novel take on the Dead Cells formula, up to four players can each play as one of the four Beheaded and leap into a co-operative rogue-lite experience.
Players will explore a sprawling island, starting with the Prisoners’ Quarters, and slash their way through the malaise-infected horde of enemies all the way up to the High Peak Castle to defy the infamous Hand of the King... or die trying.
The board game invites players to rediscover iconic biomes, monsters, and weapons like never before, with completely reimagined visuals.
In this unique board game adaptation, each run takes you further as every death makes you stronger. Unlock hundreds of weapons, mutations, and skills in a game as rich and rewarding as the video game.
Explore. Kill. Die. Mutate. Repeat.
For more information and to purchase, head to the official website here
Hello and welcome to the final dev blog before the launch of the open multiplayer beta on November 12th.
This week we would like to present to you the new game mode called “War Goals”, the improvements of the automatic matchmaker, the custom and scenario matches and the evolution of the army builder rules.
WAR GOALS GAME MODE
During the previous beta we proposed a very simple game mode where you had to capture all the zones or hold more zones than the opposing team at the end of a 45min timer.
This game mode had several advantages:
Extremely simple to understand
Rushing the points early is not mandatory, it’s a strategy with risks and rewards.
You had time to come back if you lost the initial engagement.
But it also had one main downside: everything was determined at the last second of the match. So the optimal strategy was generally to play very defensively, hoard money until the end of the match and make a big assault at the end, sacrificing all your units like lemmings to capture one more point than the enemy team just before the timer ran out.
To remedy that problem, without losing the advantages, we’ve come up with a new game mode called War Goals.
War Goals game mode is played in 3 phases of equal duration (3x15min by default).
During each phase there are 6 war goals: 3 conquest goals consisting in capturing more objectives than the enemy and 3 destruction goals consisting in destroying more units than the opposing team.
At the end of each phase we count how many war goals each team has achieved and we grant victory points.
The war goals are worth 1 point during phase 1, 2 points during phase 2 and 3 during phase 3. Which means that even if you had a bad start you still have the opportunity to come back during the next phase.
We have good hopes that this new game mode will please everyone as it has many advantages:
Rewards both conquest and destruction
Still allows a comeback at any stage of the match
More dynamic than the previous mode as you cannot stay on the defensive for 45 minutes
Still gives you time to prepare your counter attacks instead of being forced to send your units immediately to the meat grinder as there is no loss of points every second.
End match rush is not a viable option any more.
MATCHMAKING IMPROVEMENTS
In the previous beta you had to create teams of 5 players using a lobby system and then the matchmaker was putting you against another team of 5.
This system still exists but has been improved in several ways:
Quick search
You can now use the quick search function to find a match rapidly without having to create/join a lobby. This is ideal if you are alone and just want to rapidly play a balanced multiplayer match with random allies and opponents.
Incomplete teams merging
You are no longer forced to wait for all the slots of your lobby to be filled. Just close the slots you don’t need and start the search. The matchmaker will complete your team with another incomplete team or people using quick search.
Rating
Players now have an ELO rating value which is used by the automatic matchmaker to propose balanced matches. The rating works as follow:
The rating of your team is compared with the rating of the opposing team to form a prediction: The team with the higher rating is supposed to win.
If you win against a team with a better rating or you lose against a team with a lower rating it means the prediction was wrong so the ratings are modified to better predict the next matches.
If you win against a weaker team or lose against a stronger team it means the prediction was correct so the ratings will not change much - or even not at all.
You don’t have any rating during the first 3 matches, this is the calibration phase.
Invitations
It is now possible to invite your friends to your lobby. You can do so from your friend list in your profile or by using Steam overlay. This is a simple method to play together without having to find your friend’s lobby name in the list.
CUSTOM MATCHES
It is now possible to create custom matches without an automatic matchmaker. It means that both teams will gather in a single lobby and the player creating the lobby called “the host” takes all the decisions.
This will allow you to train with friends, organize tournaments and test unusual game rules. Custom lobbies can be played by any number of players from 1v1 to 5v5 including unbalanced numbers like 1v5. The host decides which map will be played, which faction each team will play including the possibility to let people choose a mix of USA and Russia within the same team. For the moment the game rules are the same as a standard match but later we will add more options to change the economy, the duration of the match etc…
Custom matches don’t affect your rating as they don’t use the automatic matchmaker and the rules of the match can be modified by the host. This also means that we cannot guarantee the fairness of custom matches as the host is responsible for that.
MULTIPLAYER/COOP SCENARIOS
A scenario is the layer containing anything that is not the map itself. So a multiplayer game mode is a scenario, a campaign mission with cutscenes and dialogues is a scenario, 3 units placed on the map to make a test is a scenario. The game will contain an integrated scenario editor, accessible from the main menu, which will allow you to create all that. Any scenario created with the editor can be configured to be multiplayer PvP or PvE, uploaded on Steam workshop and played in versus or coop mode. You don’t have access to the editor yet but to test this functionality we will add some cooperative scenarios to the beta.
One of them is a kind of tower defense where you gain money by killing enemy waves. The other resembles Battlefield’s assault mode where you need to capture sectors in a zone to progress to the next zone.
EXPERIENCE, MEDALS AND PROFILE CUSTOMIZATION
When you play a standard or custom match you will be granted experience points at the end of the match.
The amount of XP you gain depends on the type of match (x2 for standard), the level of victory or defeat (+/-10% for minor, +/-25% for major, +/-50% for total), and your individual performance during the match. Destroying enemy units, capturing zones, resupplying your allies and keeping your units alive all increase your score. Additionally you can gain special medals if you achieve certain conditions like having the best kill/death ratio or winning against a team with a higher rating than your team. To access your profile and see which medals you have earned click your portrait on the top right corner of the screen.
You will find statistics about yourself, the possibility to customize your avatar, your friend list to invite people to your lobby and the leaderboard to see how you fare compared to other players.
Gaining experience allows you to increase your rank globally or per specialization which unlocks customization options for your profile.
ARMY BUILDER RULES IMPROVEMENTS
As mentioned in a previous dev blog, infantry will now be able to ride any vehicle or helicopter present in your battlegroup, provided there are enough seats. But vehicles are still associated with infantry during battlegroup creation, so you won’t be able to use the Marines new ACV-30 for instance if you don’t add some USMC infantry to your battlegroup first.
The second improvement is that we have added a 10% tolerance margin to the number of points you can assign to each category. Which means that if you have a limit of 1000pts for planes as an example you will be able to fill the category up to 1100pts. If you are above the base value but within the 10% tolerance margin the number of points in this category will be displayed in orange. If you go beyond the 10% margin the value will be displayed in red and the battlegroup will be invalid. The total limit of 10,000 points for the whole deck remains, meaning that any extra points you put in one category will be missing from another.
This makes battlegroup creation more flexible as you can transfer points from one category to another. And it also removes the frustration of being stuck because one of your units is 5pts too expensive to fit in a category.
SEE YOU ON THE BATTLEFIELD COMMANDERS!
This was our final dev blog before the start of the open beta on November 12th. We hope to see a maximum of players taking part in it, so don’t forget to tell your friends to join you on the battlefield and team up against thousands of other players from around the world.
Hello! This is the first playable build of the game. Mostly testing the playtest set up. Some small updates to add before opening the test up to outside people.
A new combat type has been added to the game, Horde! Hordes have many more enemies than usual, but they are significantly weaker! Defeat them all to win!
Enemies in hordes have:
60% less health
50% less attack, intellect, defense, and spirit
25% less speed
2 less movement range (down to a minimum of 1)
Hordes have a ~10% chance of appearing instead of normal combats, and they give +25% crystals after winning. In Hordes, more than one of the same enemy can spawn (except Battlemages).
Enemies attracted with cards such as Enrage or Taunt now go over spikes instead of avoiding them. Make them bleed!
A button to join the official discord has been added in the bottom right corner of the main menu.
Balance Changes
Combat Types
Pick up combat items to win!
The amount of combat items needed to win has been reduced:
Sector 1: 4 (unchanged)
Sector 2: 8 >>> 6
Sector 3: 12 >>> 8
Now gives +75% crystals after winning instead of +50%
Starting enemy team difficulty (compared to normal combats): -20% >>> -30%
Combat items spawned at the end of each turn: 2 >>> 3
Chance of appearing instead of normal combats: ~10% >>> ~6%
If you like the game, please consider leaving a review, it really helps a lot! Thank you for playing the game and for the support! I'll be closely monitoring all feedback in order to make the game the best it can be. If you notice any kind of bugs, please let me know!
You can now play a much darker version of the map if you turn on Night Mode when opening a server.
Improvements have been made to the interface.
Fall damage has been brought back.
Fixed not showing the remaining time of the game in spectator mode.
Added brightness adjustment.
Added the ability to turn off and on the music in the main menu.
Added dynamic crosshair to weapons.
Anti-Cheat fixes.
Microphone icons on players will now be active above a certain decibel.
Added ACES Tonemap option to the settings menu for more cinematic colors.
Developer Note
Version 1.0.0 is now available, we've started to get the core system of the game in place, so we can slowly add more fun features and fixes. I'm keeping your ideas in mind while developing the game, so don't hesitate to contact me.
🚀 Demo Release is Live! Adventurers, the Challenge Awaits! 🎮
Our game demo is officially out! Dive in to experience a slice of the excitement and see just how epic the vending machine kingdom in the dungeon really is! 🎉
In this game, you’ll be the sole supplier in the dungeon, running your own vending machines to support adventurers every step of the way. From health potions to combat gear and mysterious treasures—it’s all waiting for you to stock up!
Demo Highlights: 🛠 Multiple vending machines and products for custom setups 🌌 Unique dungeon environments and immersive adventure challenges 📈 Idle management gameplay—easily collect income and upgrade for added fun!
Download the demo now and share your thoughts or any issues you encounter. We’re excited to hear from you and hope you enjoy building your thriving dungeon business! 💰
Next week, we will have a small update taking place for Battlefield™ 2042 following the recent 8.2.0 Update. This will consist of no downtime, though you may need to restart your game in order to benefit from the changes taking place.
//The Battlefield Team
Community Calendar Discover a wide variety of Community Events, Featured Experiences and Double XP moments taking place on Battlefield 2042 via our frequently updated Community Calendar!
Stay Informed Follow us on Reddit and @Battlefield to stay informed on the latest news, and on @BattlefieldComm for the rollout of updates and other live service changes. Join the official Battlefield Discord server over at http://discord.gg/Battlefield
General:
Fixed an issue where "Return to Sender XP" would be rewarded if you threw back your own grenade from the ground. The Penguins aren’t sure how this would count, are you the sender? Did you send it? How can you return it? Shambles.
Fixed an issue where friends would occasionally show up as being online even after they went offline.
Added a keybinding option on PC to cancel matchmaking in the main menu, just like there already was on controller. PC players are however still able to click to cancel with their mouse.
Fixed an issue where the "This uniform is part of a set" text would display across multiple rows on the Customization Screen.
Weapons:
Weapon Skin and Charm Customization menus will now open at the top of the scroll list when customizing a different weapon than the previous one, instead of remembering the previous scroll position.
Fixed an issue where the muzzle attachment would be unintentionally visible when looking through high-magnification scopes on the RPT-31.
Added the correct customization screen icon for the M1 Garand default magazine attachment.
This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.
As of today, the Steam Playtest has officially begun!
During the Playtest period, all Early Access owners of Aeruta will have the chance to get an early look at the Big Fall Update. We really wanted to do this as an expression of gratitude for all of your amazing support until now, so we’d be very grateful if you took the chance to play!
At this time, we’re still in the process of developing the final version of the update, so we apologize in advance for any inconveniences caused by performance issues or errors during gameplay.
Check below for further details.
========================== ◆ Duration Friday, November 8th 2024 (7:00AM PT) to Sunday, November 10th 2024 (until 7:00PM PT!)
◆ Target Group Users who have purchased the Early Access version of Aeruta
◆ How to Participate ① Right click Aeruta in your Steam library ② From “Properties...” select “Betas” ③ In the “Private Betas” section enter the following code: bakerypreopen202411 ④ Click “Check Code” ⑤ Click “Opt into: ea_playtest – for Playtest 241108” ⑥ Aeruta [ea_playtest] will appear in your Library
◆ Regarding Save Data While you will be able to pick up from your Early Access save data in the Steam Playtest, please be aware that progress made in the Steam Playtest will not be transferred when the finalized Big Fall Update is implemented.
◆ Steam Play Test Contents ・Addition of the second island, the next stage of Chaya’s missions ・Addition of mastery skills for the whip and rolling pin, be even stronger than before! ・Addition of new stages to challenge you during your adventure ・New powerful enemies added to the dungeons ・New friends to meet in Bakersfield ・Addition of a gift giving feature as well as friendship events ・Research even more unique and tasty breads ・Friends can now assist Chaya in running the bakery ・Further development of the bakery and facilities for an even more lively Bakersfield ・Addition of new minigames
◆ Disclaimer ・Those who purchase the Early Access version of Aeruta during the test play period will be eligible. ・The duration of this test may be changed or cancelled without prior notice due to various reasons. ・This is a version of the game currently under development and does not guarantee the most comfortable version of the gaming experience. ・During test play, unexpected behaviors or issues may occur for which we do not provide support. ・If there are any serious issues or adjustments that need to be made, we may update the software during the test play period.
◆ Survey Participation We would like to kindly ask everyone who participates in the test play period to fill out a survey. There are only a few days left until the update, but we would greatly appreciate your cooperation in making Aeruta an even better game! *The user survey will be made available during the test play period.
If you have any suggestions or feedback, we would appreciate it if you shared with us through the survey above or on Aeruta’s official X account below.
To everyone considering live streaming or posting videos on video platforms, here’s a quick note! For Aeruta, there are no specific restrictions on either live streaming or video uploads for both this test version and the full release version. Please feel free to enjoy and share your experience with your viewers and followers!
Just a small request: since this test version may differ from the final release in some aspects, it would be greatly appreciated if you could note this in the video description or somewhere visible. (Example: “This stream is based on the Steam Playtest version.”)
Once again, we would like to express our sincere thanks to all of you who have supported us so far. We are currently adding the final touches to fully implement the update, so please stay tuned!
Thank you for reading until the end, we hope that you’ll continue to support Aeruta.