PUBG: BLINDSPOT - Project ARC


"Heads up, gas bombs dropping!"

Dropdown is an assault trooper from the "8.1 Squad." Skilled in handling the M4A1 assault rifle, she uses a gas grenade launcher to leave enemies gasping for breath. (Surprisingly, rumors say that her gas mask doesn't have any filters...)
ASTRA: Knights of Veda - es-mhyang


Masters of the Book,

Following the Season 2 update, we have been overwhelmed by the passionate love and interest from our valued Masters of the Book. As a token of appreciation, we’re excited to share the ASTRA: Knight of the Veda Director's Gratitude COUPON!

This coupon, containing Starstone x5,000 comes with a message of gratitude from the Director. The coupon can be used once per account and will be available until December 31, 2024 02:59 PM UTC / 06:59 AM PST.



Our journey of growth with ASTRA: Knights of Veda will continue with you, our Masters of the Book.

Thank you.
Vasilisa and Baba Yaga - Baba Yaga Games
The soundtrack to the game “Vasilisa and Baba Yaga” is now available on Steam! Enjoy :)









Spirit X Strike - Hydra'sGranny
Hi everyone, MAICHA here! Although the Steam Next Fest has wrapped up, many new players are still trying out the demo and sharing feedback. In addition to continuing development, I’ve gone through all your survey responses. A huge thank you to everyone for participating—every single suggestion has been read with care.

The purpose of the demo was to let players experience the combat firsthand and to gauge reactions. I have noted all your feedback, especially the ones on camera control and difficulty, and I totally understand why these areas are a focus. Both are essential to the game experience, and I’m actively working on the solutions. I’ll go over here along with some of my plans moving forward.

It’s motivating to see players having fun in the combat, which gives me even more drive to keep improving. Thank you all again for your patience!

Camera Adjustments
Since different fights require different focal points, I’ll be adjusting the camera accordingly.
  • For crowd battles, where players need to track multiple enemies and monitor positioning, the camera will no longer remain centered on the player. Instead, it will adapt dynamically to keep both the main enemies and the player within view—think of a Devil May Cry or Ninja Gaiden dynamic camera. This aims to reduce the issue players encountered in the demo with off-screen attacks.
  • For boss battles, the camera will focus on the midpoint between the player and the boss, similar to Naruto Ultimate Ninja Storm or Dragon Ball Z Kakarot, allowing for smoother 1-on-1 combat. In a future chapter, this style will be applied to the duel between the main character, Carter, and his master, Aileen, creator of the Spirit Strike martial art. Here’s a sneak peek of this in action (still in testing!).


To address reports of motion sickness from certain animations, I’ll be adding more appropriate framing during Break effects and Super Strikes, avoiding forced camera angles, and minimizing drastic shifts. Sensitivity adjustments, motion blur toggles, and other camera settings will be available in the full release.

Game Difficulty
Spirit X Strike was designed from the start to be a hardcore action game, but the high difficulty reported by many players seems rooted in certain details that need fine-tuning. As discussed in the previous dev blog, adjustments are underway to refine enemy AI and expand the parry window.

More details here: https://store.steampowered.com/news/app/2538880/view/4508758024141295366

The bigger change will involve the defensive moves. Currently, blocking, dodging, and jumping are set up as specific counters. Moving forward, they’ll all have invincibility frames, allowing players to avoid all attacks when timed correctly. Red and yellow indicators will simply serve as warnings for dangerous moves, making defense more flexible.

Boss Mechanics
Bosses will no longer have constant hyper-armor. Perfect parry, cross-counter follow-ups, and well-timed attacks during boss recovery will allow for longer combos. Boss stun meters will also be reduced, allowing players to trigger Super Strikes multiple times in a single fight. I’m also revising enemy defense mechanics to offer more options for guard breaks to increase positive feedback during combat. Feel free to share your ideas and suggestions on our official Discord!

Since everyone experiences difficulty differently, I’ll be adding a dynamic difficulty prompt. After repeatedly failing an encounter, players will be prompted to temporarily lower the difficulty. Additionally, a system similar to FF16’s assist mode is being considered, with a short slow-motion effect before taking hits, giving players more time to react. This feature will be optional.

The much-requested move list will be included in the full version. Since it ties into the upgrade system, it wasn’t included in the demo. I’m also addressing reported bugs one by one, and some critical issues will have safeguards to prevent them from forcing the player to restart the game, minimizing the frustration.

When Punches & Kicks Collide: New Boss, New Combat Style
As for development progress, I’ll be moving forward with designing new bosses, skill upgrades, and the surrounding systems for later chapters, saving the cutscene work for last. Here’s a new look at the gameplay I’ve been working on.

Those who joined earlier playtests may remember Kai, one of the first bosses designed for the game. In the story, Kai is both a friend and rival to Carter, and I wanted their fight to emphasize high-speed, fist-to-fist action—a thrilling back-and-forth exchange that action fans will recognize!



This punch-heavy fighting style gave me an inspiration: what if the main character could fight with hands in his pockets, using only kicks? Enter a new, stylish kicking combat style (still trying to figure out the name for this), where Carter fights enemies with only kicks. Players will be able to unlock special Super Strikes like “Scooter” or “Lightning Rapit Kick.”



Adjusting based on feedback from the Next Fest has proven to be a bigger task than expected, so it may take some extra time. I’ll keep sharing updates on development progress here. Thanks, everyone, for sticking with me on this journey! Remember to join the official discord to share your thoughts with me!
Nov 8, 2024
Tower of Darkness - HIKAWASAYO
- Low speed has been added to the battle speed change option.

- A feature that allows you to pause during battle by pressing Space has been added.
*This is not a fully verified feature, so bugs may occur. If you find any bug, please let us know through the community.

- Changed so that reveal scroll items are not consumed when search fails.
Now you can find secret rooms without penalty, so search actively!

- When you first enter the 3rd tower 19th floor(boss room), you will be given a clue to remove walls in front of the boss.


In addition, minor errors in battle and UI have been patched.
This patch will be update on today.
Gunfire Reborn - Nona
Long time no see! It's been a while since the DLC release.
Season 3 has been live for over a month now, and we're busily beavering away to get the next phase ready. There's still a bit of a wait for Season 4, so why not take a sneak peek at what's fresh in the mid-season update for Season 3? Let's dive in!


New Demon Spirits
Two new battle companions are coming!
  • Minikins


Demon Spirits adept at group combat, capable of multiplying the effects of affixes.

  • Elementalist


Demon Spirits skilled in using elements, enhancing Elemental Effects.


Other Updates
  • Talent Adjustments


A few talents will have their effects, positions, and upgrade costs adjusted. And some talent descriptions will include animated demonstrations. The cherry on top? A feature to reset all your talents, so you can reallocate your talent points.

  • Gallery Optimization


A new Skill Gallery will be added, which includes explanations of some basic game rules.



The Occult Scroll Gallery will be able to display the effect descriptions of the Monster Occult Scrolls from 'Bizarre Dream - Interdependent Fortunes'.

  • Spiritual Puppet

We have made some optimizations to the offensive methods of Spiritual Puppets, and they now have mastered the use of secondary skills!

  • Classic Mode
The Season Replay System will add a 'Classic Mode' option, so you can turn off the current season's gameplay, and enjoy the original flavor of adventure!


Points Shop


Lyn and Momo's animated stickers and avatars have hit the Points Shop! Get them while they're hot~


Development Progress

The mid-season update still take some time to adjust, and is expected to meet everyone in late November. Thank you for your patience and support.
We will gradually release more details, so please stay tuned.
See y'all soon :)



Gunfire Reborn Official Website
Gunfire Reborn Mobile Official Website
Gunfire Reborn Twitter
Gunfire Reborn Discord
Gunfire Reborn Reddit
Gunfire Reborn Facebook
Gunfire Reborn YouTube
GrandChase - leigh2023
Hello, Heroes of Bermesiah!
Bug fixes and improvements have been updated.


<Bug Fixes/Improvements>
- Stabilized the game client.


We will strive to create the best experience possible.
Thank you.
Car Service Simulator - Yekta
Welcome! Car Service Simulator DevLog #1: Updates, Interactions, and More Await You... 🔥



Hello Mechanics! 👨‍🔧

Can you smell the motor oil? Here's our DevLog with the latest updates from our game! 🚗💨

We also have some exciting news! You’ll be able to play the demo version in near future.

Planned Features for the Demo
  • Localization (Language Support)
  • Sound Variety
  • Particle and Shader Improvements
  • Animation Improvements
  • Settings Menu
  • Save & Load System
  • Sleep System
  • Garage Sign Customization
  • Day-Night Cycle and Lighting Enhancements
  • Final Version of the Garage Model
New Features ✨

Customer Interaction

When customers arrive at your garage, you’ll wonder, “What do they want this time?” After explaining their vehicle’s problems, they’ll ask you for a price. Haggling? Of course! Who doesn’t love a discount? 💸

Gameplay Interactions 🎮

You’re not just repairing cars in your garage. You can chat with NPCs, grab items from the junkyard, and shop on the computer. And don’t forget to negotiate! Don’t let the vendors trick you! 😏

Equipment Usage 🔧

Got a broken part? Pick the right equipment and start getting your hands dirty! Talking about repair speed? You can grab better tools and finish the job in no time. As the saying goes: “Good equipment, less sweat!”



Vehicle Interaction 🚗

Open the doors and the hood, inspect every part of the car. Once you’ve struck a deal, you can take the car for a test drive before and after the repair. But be careful, don’t speed and get too excited during the test drive! 🚦

Garage Interactions 🛠️

There’s nothing like playing around with the machines in the garage! Change the color of the paint gun, refill the water tanks, or lift the car with the hoist. There’s plenty to do in your garage, don’t miss the chance!



AI (Artificial Intelligence) Employees 🤖

Your employees are the backbone of your garage! Assign them tasks, watch them work, and even give them a little guidance. I can almost hear them saying, “Do I have to do everything?” You handle the management, they handle the work!

Markets and Junkyard 🏪

When the sun rises, the markets open, and when night falls, they close. Grab your truck and go shopping! Discover the differences in quality between the shops. And don’t be surprised if you find a treasure in the junkyard! Who knows what valuable items lie among those worn-out parts? 🚚



Car Repair Process 🔧

Fix deformed parts, meet painting requests, or replace parts. Do customers want modifications? Make them happy, so they can show off their car's new look! 🎨



XP Gaining and Leveling Up 🏆

Every repair gives you XP! As you level up, cooler equipment awaits you. Deliver the car on time, and you’ll get extra XP. If you’re late? Sorry, but your XP will decrease...

Earning and Spending Money 💰

Earn as you repair, spend as you shop! Money is always circulating in the garage. By the end of the day, check your daily report. Did you end the day with a profit, or did you lose money on those repairs? You’ll find out! 💸

Traffic System 🚦

There’s a living traffic system in the game world. Some of these vehicles will stop by your garage for repairs. Who knows, there might even be a classic car among them! 🚗

We’ll share more details with you in the next DevLog.

Add To Your Wishlist! ✔️

Can’t wait to play? Then add the game to your wishlist, and don’t miss any updates! Let’s continue growing together with your support and feedback!

https://store.steampowered.com/app/3062150/Car_Service_Simulator/


Upcoming Our Games

https://store.steampowered.com/app/3062170/The_Enigma_Cases/
https://store.steampowered.com/app/3158620/Grimstone_Survivors/
https://store.steampowered.com/app/3062060/Drive_Thru_Simulator/

See you in the garage! 🔧🚗👨‍🔧






Limbus Company - ProjectMoon
Nov 8, 2024
寿司王 -sushi ou- - mizuhararita
If you have not updated because the version was increased from 0.5.4 to 0.5.5
You may not be able to join the match.


■Additional functions
・Temporary implementation of letter function
- Added souvenirs for friend matches

■Correction
- Some text corrections and additions such as how to play


■About Chinese translation
We are currently making a lot of text corrections and the translation is not up to date.
All translations will be done before the official release.
We apologize for the inconvenience.


Still checking
■CPU battle
・Phenomenon where 4 or more pieces of sushi appear
- Phenomenon where sushi disappears due to CPU speed
...