Bubble Chicken Farm - gogogamesInteractive
Bubble Chicken Farm - Update 0.4.0



Get ready, pirates! Bubble Chicken Farm's biggest update is coming, bringing new ways to explore, defend and expand your farm. Check out some of the main new features that will be available in version 0.4.0:

šŸ›©ļø New: Glider

- Build your glider and explore the skies! Reach previously inaccessible places and discover hidden treasures.
- Gain momentum by crossing clouds and take advantage of air currents to improve your movement between islands.

🚤 Boat improvements

- Fluid and realistic movement: Now the boat responds more precisely and naturally.
- Capacity for up to 4 players: Get together with your friends and explore the new islands as a group!

šŸŒ New Islands

- Desert Island: A new village with new missions in an arid biome full of challenges.
- New islands added to the map, full of mysteries and adventures.

šŸŒ™ Night Defense

- Hordes of monsters and animals appear at dusk, threatening your farm.
- Set up traps to defend yourself until dawn, when the creatures disappear.

šŸ’Ŗ New transportation system

- Carry items and animals: Move objects like boxes and even animals with your bare hands, placing them anywhere, including on your ship.

🐫 Greater variety of animals

- New animals, such as camels and insects, are now part of the world of Bubble Chicken Farm, increasing the diversity of fauna.

šŸ˜ļø Vila da Concha Renovated

- The village has undergone a complete overhaul, with more details and new stores, as well as new quests for players.

Coming soon!

These are just some of the new features you'll find in the new Bubble Chicken Farm update 0.4.0. Get ready to explore new horizons, defend your farm and experience new adventures with friends!

Translated with DeepL.com (free version)
Rebel Roar - Brukoslav
Hello,

We present you our third devlog entry. The second part of the enemies

  • The clone: becomes more and more powerful, in its final version it is hard to kill so keep it as your first target!
  • The bodyguard: Dog is man's best friend, and that is why we will find dogs on the side of the XSapiens corporation.
  • The loyar costumer is so loyal that he is capable of sacrificing himself in order to defend his beloved corporation.



We continue to work on more enemies, stay tuned.

If you want to be part of the development, join our discord channel.





Ctrl Alt Deal - FoxFyre
If you are looking for other ways to help support us while we work on Ctrl Alt Deal, and want to see more content from us, visit us on Blue Sky Social!

https://bsky.app/profile/onlybymidnight.bsky.social

Farming Simulator 25 - Smorgasbork
Need helping hands on the fields? Or, let's say, assistance. Not only have we reworked the AI helpers to be more precise and reliable, every vehicle can now use a GPS-driven steering assistant to farm smarter, not harder. Unless you want to be old-school. The choice is yours.

https://store.steampowered.com/app/2300320/Farming_Simulator_25/

Farming Simulator 25 is only days away! There's still time to pre-order which gets you the MacDon Pack! The game will be available for PC, PS5, and Xbox Series X/S on November 12th.


Smarter Helpers

Pressing the key to activate an AI worker will instantly let a hired hand take over, as before. Holding the button will offer you some additional settings, however.



The first of two modes, "AI worker", is dedicated to the functionality of your virtual helper. The ideal settings are already preselected and depending on the size and shape of the field, you can preview how exactly he will operate.

  • Working Width is based on the tool of the respective action that should be performed. If multiple tools are attached, you can customize the width to take overlaps into account.
  • Number of Headlands is set based on the machine and action, but can be changed, too.
  • Work the Headlands tells your helping hand if the defined area should be handled like the rest of the field (therefore cultivated, harvested, etc.) or just defined as lanes to turn vehicles, for example.
  • Start with defines if the worker will start with creating the headland first (e.g. when harvesting to not unnecessarily destroy crops, or last when cultivating or plowing).
  • Skip lines orders the helper to leave some more room between the lines, which gives you some room to operate your own machines in between, for example.




When the AI worker starts, he will choose the best direction of operating his machines in addition to the settings. He will always prioritize working within the borders of a field.


Assisted Steering

Want to operate the machines yourself instead of paying an AI worker to do the job for you? You can do that - with every tractor in the game, as it's possible to just retrofit older models with GPS functionality. Convenient, isn't it?



Switching from the AI Worker tab to the Steering Assist, a few other settings become available that allow you to customize how the field is handled by the steering assistant.

  • Working Width is again set in accordance with the tools used.
  • Number of Headlands is also customizable and automatically set to the selected tool.
  • Work Direction can be changed in degrees. In case you want to operate in a direction where you don't look at the sun at noon or something like that.
  • Side Offset can be changed in case you have tools attached with an offset, like certain mowers, for example.
  • Show Lines enables or disables the 3D lines you can see live on the field, whether you operate in third-person view or look onto the soil from within the cabin.





With the live display of the lines, you can always see what's happening when operating the machine. The HUD will display a "ready" indicator as part of the dashboard when you have aligned the machine to a line and can start.




A selected line is displayed in orange and will turn green as soon as you begin to drive. Meanwhile, the working width of your machine is depicted in blue lines. All lines still to do are displayed in white. They're greyed out as soon as they're done.




https://store.steampowered.com/app/2300320/Farming_Simulator_25/
NosTale - Anime MMORPG - [CM] Daveius GF


Between 8th November (11:00 CET) and 11th November (11:00 CET) you have a 50% greater chance of picking up TWO raid boxes instead of one in all raids in NosTale!

Slip into your armour, grab your weapon, call your NosMates and charge into the fray to make sure don’t miss out on any great and rare rewards.

Best of luck!
The NosTale Team
VIDEOVERSE - Kinmoku
VIDEOVERSE has been selected to take part in AdventureX 2024 - A weeklong celebration of narrative-driven games!

From November 4 to November 11, there will be multiple streaming events which will be announced here. Apologies if you see several announcements.

The developer stream—with commentary and subtitles—features Kinmoku playing the limited time demo and talking about how VIDEOVERSE was made, plus the inspirations behind it.

A huge thank you to everyone at AdventureX for organising and hosting the event!

Watch the developer broadcast here:
DeathSprint 66 - SecretModeLiam
Hello Clone Jockeys.


Thank you all for playing DEATHSPRINT 66 and for your continued support.  


Today is a very proud moment for us, as we unveil our roadmap for the rest of 2024, and early 2025. We hope you are as excited about what’s to come as we are!





We will reveal more details on each update when we can – with our Discord being the best place to get sneak peeks, talk to the developers, and even help with the development of Update 4!


We also have a special message from Andy Willans, Game Director of DEATHSPRINT 66.



ā€œOn behalf of the dev team here at Sumo Newcastle, I’d like to start by thanking you, our wonderful community. It’s been fantastic to see how our game has been received since launch, and we’re regularly tuning into the streams and Discord activity. You really ā€œget itā€ and some of those best times are just epic! (and inspirational!)

On a more practical level, your input towards bug squashing, balance tuning and future feature discussion continues to be appreciated. Please keep sharing those videos and comments which help us to build from solid foundations. You’ll notice in the Content Roadmap that we have listed Community Feedback as part of each upcoming update. We are listening and acting on things as soon as we can, so please join those conversations.

As we look towards the next couple of months you’ll see some exciting new content on the horizon. As we get closer to each update we’ll provide more details on the features, and hopefully some sneak peaks into the new tracks and cosmetics… which we’re already buzzing about!

We’ll also be keeping our (now) regular ā€˜Race the Devs’ sessions for the foreseeable and will post the timings for these each week in Discord. So come along and show off your skills!

See you on the racetrack!

Andy.ā€


Once again, we thank you for your continued support and feedback. That’s all for now. See you on the track!  


https://store.steampowered.com/app/1273560/DeathSprint_66/


DEATHSPRINT 66 is now available on Steam! Also find us on Tiktok, Instagram and Twitter alongside our website. Don’t forget to join our Discord for further updates and announcements into the future.
Level Zero: Extraction - George | tinyBuild
UPDATE 0.6.0
SERVER WIPE: The progress, including your stash, trader reputation, and Merc/Alien Monster levels, has been reset. Unique cosmetic skins remain in your inventory.

General Changes
  • New wipe skins for Alien (Emptiness) and Merc (Takamodo), obtainable only before the next wipe; ↓




  • Reworked lights on both Research Facility and Caves of Turion. We removed the Lumen setting; all lights are turned on by default and can only be turned off by EMP (both aliens’ and grenade.) Please share your feedback on this change with us in the comments section of this post or on the forums! ↓
  • Optimized lights; this change should improve FPS; ↓


  • Reworked economy for level and REP progression;
  • Rebalanced cost of weapons and consumables;
  • Added Leaderboards in the main menu where players can compete based on various parameters;
  • Set Merc FoV to 100 by default, and max FoV is 110;
  • Added AMD FSR Support; EDIT: We will deliver this for the next patch as this needs more work. Sorry for the inconvenience!
  • Reworked and optimized glass shaders;
  • Reworked volumetric fog on both maps;
  • Optimized electricity particles.
Research Facility Map Changes
  • Moved the Icepick extraction to Sector A, near the cafeteria.
Merc Changes
  • Added four new weapons: SR-32 (Semi-Auto AR), LAR (Assault Rifle), Double-12 (Shotgun), and Budanov (Pistol); ↓
  • Added a variety of optical sights for most of the weapons; ↓
  • Added a new item: Laser Mine, which will be introduced during an event this weekend; ↓


  • The Sixty-9 pistol is back, now redesigned as Sixty-45 and using .45 ammo; ↓

  • Improved weapon sway to make the gun movement more predictable;
  • Added depth to holosights;
  • Weapon Tokens are back and can be found in both Research Facility and Caves of Turion and used to exchange for mid and high-tier weapons;
  • Contract items' location is now shown on the map with a tooltip with additional info on mouseover;
  • Removed contracts tab from holomap;
  • Smoke Grenade now triggers instantly after stopping;
  • Removed Flashlight from the basic kit, and added it back to the shop.
Alien Changes
  • Staying invisible under lights no longer drains energy;
  • Aliens are no longer instantly dropped out of invisibility upon taking gunfire damage. Instead, invisibility will drain energy for each shot, dropping invisibility when out of energy;
  • Removed stagger when alien leaves invisibility;
  • Removed shared cooldown for EMP and Scream Wave;
  • Invisibility now shows an icon when an alien is under the effect of lights while invisible;
  • Redone the alien’s camera and color correction filters to adapt to the new light system;
  • Alien Vision now does not show lights to better help see the eggs and other information available;
  • Egg trap can now be placed while invisible;
  • Scan can now be used while invisible;
  • Heal can now be used while invisible;
  • EMP turns off overhead lights for 30 seconds;
Bug Fixes
  • Fixed an issue where alien XP could get lost at the end of the match. As compensation to those who haven't had enough time to level up their Alien Monster character to the maximum level, we'll be granting the Acid Petal Alien Monster skin to those who reached Level 40 or higher during the previous wipe that ended today. Additionally, the Acid Petal skin will be obtainable before the next wipe.
This patch will significantly change the gameplay for both Mercs and Aliens. We kindly ask for your patience, as one side may initially feel stronger, and we might need to make balance adjustments after the weekend. We'll be able to properly assess the balance only after gathering data over a few days, as everyone gets used to the patch and discovers effective strategies against each other.

We’ve tested these changes internally as well as with playtesters, but we need more feedback from all of you to assess everything fully. Please be patient and share your thoughts with us. Thank you for your attention and for your continued interest in the game!


å¹½éœŠå†™ēœŸ-GhostShot - renkon
Expands the range of presence when the eyes are closed.
The search range is originally expanded according to the size of the map, but the range is now expanded as a whole.
Nov 7, 2024
Unrailed 2: Back on Track - Indoor Astronaut
Changelog v-311-885b050:
- Bug fix: The game used the wrong font for polish
...