Valis: The Fantasm Soldier Collection Launcher - prepa_imura
Regarding inoperable controls in certain environments, if you experience issues with controller or keyboard responsiveness, please try the following steps:
1. On the Steam client, check if "Enable Steam Input" is selected in the "Controller" section of "Properties." 2. In the launcher, open "Settings" and go to "Controls," then press "Initialize key configuration" to reset the keys. *Note: Key and graphic settings are saved individually for each title. 3. If the controller does not respond, try closing the game and reopening it. 4. If the above steps do not resolve the issue, please delete the following data and try reinstalling: “C:\Users[Username]\AppData\LocalLow\Edia\ValisCollection” 5. In the game, only the "Start/Pause button" works on the title screen, and only the "Movie Skip button" is responsive during visual scenes. Please note that other buttons will not respond. 6. If controls become unresponsive during gameplay, the game might be paused. Press the "Start/Pause button" to check if control is restored.
For information on buttons and keys, please refer to the "User Guide" or "Controls."
If multiple controllers are connected during gameplay, only the controller used for the first operation will be recognized. To switch controllers, restart the game.
If none of the above resolves the issue, please contact us at the support email address below. Including your PC specifications and if possible with your "DXDiag" file which will greatly help us in effectively analyzing the issue. Thank you for your patience and support. valis_collection_support@preapppartners.jp
Valis: The Fantasm Soldier Collection Launcher - prepa_imura
Update to the game: We have released an update data today.
1. Improved the stability of the launcher. 2. Updated the contents of the "User Guide" within the launcher. 3. Set the "User Guide" to display when launching the game from the launcher.
For information on controller and keyboard operations, please check the "Announcements."
Today, we released an update to the demo version of Virus Hunter.
Here’s what’s new in this update: ・Fixed effects for the electric weapon ・Adjusted enemy spawn rates ・Fixed an issue where title music did not play ・Updated enemy designs ・Adjusted UI design
We plan to continue updating the game, so please consider adding it to your wishlist! If you notice anything, feel free to share your feedback on our community board!
Fixed Flag behind buttons was missing in main menu when video was playing.
Fixed Audio while videos playing in main menu.
Fixed Some frames for Valery in the dungeon is in wrong order.
Fixed Simplified Chinese & Traditional Chinese translations at the beginning.
Fixed The player name shows up as "None" in game.
Fixed Music error in the outposts.
Fixed Image bugs during evening menu.
Fixed Other minor bugs.
We're working hard to fix all the bugs and issues that arise from the community. and we're still fixing and updating the proofreading and translation of the game.
Development is progressing nicely and there are only a few more big features I want to add and then it's full release time! Maybe I can announce the release date at the end of this month. Anyway, here's what I've been working on.
Tank - One person vehicle, has a cannon with infinite ammo and can demolish blocks by colliding with them. Has 2000 health, compared to 200 health humvee and 100 health ATV so it can take a beating before it goes down.
Hardcore mode - When you're dead, you're dead.
Death messages - Only displayed if you died in hardcore mode or ran out of lives in a limited lives game mode.
Night mode fixed - It was broken before but I fixed it and also changed the night skybox. And the humvee has headlights in night mode now.
Can now smack other players with the shovel
Sprint and crouch added - Sprinting has a stamina limit, and crouch is mostly just to stop from falling off the edge of blocks.
More ambient occlusion
Bases now start with walls around them - This helps stop the bot rocket spam on small maps because the bots no longer have a direct line of sight at each other from spawn.
Players now respawn in a random radius around flag
Dig speed increased
Respawn timer nerfed
Added place block sounds
Added a bot difficulty option
Damage indicator is now more accurate
You can now press Z or X to cycle weapons
Next Up
What I'll probably do next is update to Unity 6, as it has some features that may be useful to me. Also, I get to remove the splash screen. Hopefully that goes smoothly.
Small patch fixing a few bugs, including issue of low speed with low framerates. Updated description of Basic Combat ability (which is given for free, since version 1.8.0).
We would like to thank our dedicated gamers for their continued interest and support in High School Crisis.
We were planning to officially release High School Crisis on November 7th, 2024 (Thursday); however, after a long debate about enhancing parts of the game's content and other game quality improvements, we've decided to alter the release date as follows:
> Initial planned release date: November 7th, 2024 (Thursday) > New official release date: November 21st, 2024 (Thursday)
Our deepest apologies for any inconvenience this postponement may have caused, but this only means we'll have an even better game ready for you upon release. We hope you'll be able to wait just a little longer for the release of High School Crisis. Thank you for your understanding.
As always, thank you for your continued support as we at CFK strive to be the very best publisher we can be.