As you may have noticed since Patch #11, Arcade has been the main focus and has had the most attention with new regular modes, updates and improvements. Therefore the way the menu is laid out and the way that the base game is accessed has been changed.
All modes will now be accessible in one hub when you press Play. Instead of having the base Asteroids game separate, it'll be listed with all the other arcade modes on a game-mode selection screen, named as "Classic", This seems more efficient than prior to the change as classic is finished and will not receive anymore major updates.
Please note that the new gamemode selection screen is a work in progress and not complete. With future updates I'll improve the UI and allow more space for future games and difficulties where needed. Therefore, next update will include these changes as well as Red Light, Green Light: Time Trial series.
Patch Notes
Changes
Removed Arcade
Added new selection screen for game-modes
Removed Master Volume setting
Decreased all in-game music to suit players better
1) Added a QuickMatch button that will allow players to easily find game lobbies without having to use the server browser 2) Cleaned up the UI so it doesn't get so messy during chaotic firefights. 3) Fixed some bugs related to creating a new lobby 4) Added animations for when the player interacts with other objects or actors, so it is more clear when they are healing a teammate or grabbing supplies from a bag 5) Improved the bomb locator icon so its easier to find the currently active bomb
-Fixed Guild Points not updating when upgrading talents -Fixed Progress bar text not updating -Fixed Auto Gem Leveling not disabling when hitting off -Auto Gem Leveling is no longer locked behind 2x Gem Crafting Buff and is now a feature -Fixed Auto Gem Leveling Level Goal will start at 100 then 1k then 5k based on your lowest level gem -All chat is now using the game server instead of a standalone -Changing Class Timer changed to 10 seconds -Changing class will now update the DPS meter correctly -Berzerker Whirling Slash rune now displays info correctly -Fixed the Font Height scaling that was letting it display outside bounds
The update is almost ready for the public branch, but first I want to make sure that I didn't muck anything up in the past few days. I've added new crafting recipe data for all 40 crafts, and finished crafting sprites for 28 of them! If everyone could please craft a bunch of stuff and make sure nothing breaks, that would be great. I'll go over exactly what's been updated below now!
Changes
Each craft has a revised mingame recipe. Aka: the hammer targets positions and how many appear have been reworked. Each craft will have a new 'array' of hammer targets.
Along with the new minigame arrays, each craft has had its difficulty reworked. Some are easier, some are harder. Trophies are still the hardest craft to make.
28 Crafts now have crafting sprites! 12 Will now default to a "craft" crafting sprite. The crafting sprite is the graphic you see while you are crafting an item on the anvil.
No crafts have updated models or textures at this time, many will still appear as "CRAFT"s.
Hopefully that all makes sense! To recap: the crafting minigame has new hammer target arrangements and new sprites. Hopefully nothing breaks and this update will get pushed to the public build before the weekend! Please report any bugs to the Discord. Thanks!!!
This game is a first-person psychological horror game that focuses on exploring and creating fear in the player also is a direct sequel of Blue Maiden too.
Story
You are Yuki Tachibana, an exchange student who traveled from Tokyo, Japan to New York, USA, to study a new language, but when you arrive at your apartment you notice that something is wrong with it and you decide to investigate.
Features
Immersive experience: An atmospheric-realistic graphics. Gameplay: This game is primarly a first person psychological horror walking simulator. Psychological horror: The game contains some disturbing audio for the horror experience.
We've got an update that contains a few fixes, a fun new feature, and a balance tweak. Enjoy!
PATCH DETAILS:
11/06/24 - BUILD NOTES
* NEW FEATURE: Added Day/Sunset/Night/Sunrise transitions to skirmish, challenge, survival, and multiplayer maps. Skirmish and Multiplayer match settings now allow for selecting the local ambient "time of day" (for lighting and audio) in the game lobby. In Survival, the time of day automatically advances the ambient time of day with each attack wave.
* Fixed issue where turrets and some combat units would appear to ignore firing on nearby targets when in reality they were focused on enemies that were out of range and appeared to be idle.
* Fixed issue which resulted in missing starting units and structures when restarting a mission.
* Survival Mode debrief now properly displays player names and faction icons in solo, coop LAN, and coop multiplayer. Extra player slots that were not used in the battle are no longer displayed in the list.
* Updated most all "weapon fire" and "weapon detonate" sound-effect events to each have max 3D instances of 10, rather than infinite from their presets. This will prevent cases of large groups of units in combat causing unnecessary overly loud volume levels from the audible stacking.
* 9-Bit Armies: Shrink Ray (secondary superweapon) balance update: Previously, the shrink effect duration was 10 seconds + 2 seconds for every Matter Compression Engine structure built. The new shrink effect duration is now 15 seconds + 2 seconds for every Matter Compression Engine structure built. Ultimately, this results in a 50% extension to the base shrink effect duration.
Today, we'll be taking a look at three achievements you can earn only on Tower: Unsanitary Conditions, Keeping It Polished, and the And Stay Out! achievement!
1. Unsanitary Conditions
For this one, we're focusing on our responsibility as good soldiers to clean up all the Meat monsters clogging up the vents on the broadcast Tower! Destroy a full set of these Meat Chains (about 10 of those links) stretching from one side and you'll earn the achievement! And yes, you could just keep shooting at a vent...I mean, if you want...
2. Keeping it Polished
Next up, we've got the second Tower achievement where you have to survive against the three Meat Bulbs halfway through the level. As long as you don't lose a single life from colliding with any of the yellow light pillars, you'll get the achievement!
3. And Stay Out!
Lastly, you'll want to destroy every door with a Headthrower standing in front of them. You'll find these to the left and right of the Tower. There should be four doors in total, so be on the lookout for them!
That's all for now! Check back here for even more updates!
Iron Meat is available now! Be sure to follow Retroware's developer page to stay up-to-date on all our games, news, and more!
Rideable horses have been added. While riding them your sword is much longer and you can chop things as you ride past them. Be careful not to chop your horse while you're swinging your sword around. Though eventually you need to chop it in order to fully cleanse the level. The horse slows down while your sword is turned to the side. I had to do this because sometimes the chops wouldn't register when you're moving too fast. Note you can have problems chopping if you don't wait until your sword is fully extended.