Across the Obelisk - oxonomia
Team up with your friends and experience roguelite deckbuilding like never before!
Craft decks of enormous power and lead your party on a thrilling quest to rescue a realm in turmoil.
Choose wisely; your decisions have consequences. Dare you go Across the Obelisk?

Download the game now!

PlayStation 5 - Playstation: https://store.playstation.com/concept/10010214/
Xbox Series X/S - https://www.microsoft.com/store/productid/9P6S46PLH464




1.4.5 Patch Notes
  • Free skin pack "What if..?" including 12 new skins;
  • New Broken Barriers cardback - enabled when logged in to a Paradox account;
  • Cross-Play now available when signed in to a Paradox account.
Now, when a user joins a coop game, we have included a new button in the chat window. This button will open a popup that will show the different users that are inside the game, with the possibility to mute/unmute each of them. The mutes last for the session. A user will not receive the chat messages or in-game pings of those muted users.

If you’re experiencing any difficulties with multiplayer on Xbox, please try reinstalling the game and accepting all terms of use and conditions.
Sophie's Dice - SophieHoulden
This update has some important fixes and features, but the biggest part of it is all the new dice shapes so lets get into it!

Spinners
I think most people my age and older used to make spinners when they didn't have dice on hand. Just cut out a cardboard disc, write some numbers around it, stick a pencil through the middle. tbh it's fun and I recommend doing it, but NOW YOU DON'T HAVE TO!


Teetotums
Of course, historically, people have put more effort than that into their spinning dice. Teetotums are a fascinating topic that I recommend checking out if you are a dice nerd. I've included two types in the app, what I consider the 'standard' teetotum, and a 'fall-flat' teetotum (which you'll be familiar with if you've ever seen a dreidel - apologies to all the Hanukkah-celebrating dice fans that it took me so long to include this shape!)


Weighted-Void Spheres
Okay so these are COOL. On the outside, it's just a ball with numbers on it, but when you roll it you'll see it come to rest exactly on one number. And it's fair! In real life, these work by having an empty void in the middle of the sphere, and a weight that rolls around within. The shape of the void has just the right number of points for the weight to rest in for the number die you want. I've only ever seen d6 sphere dice IRL (which have an octahedron void inside), but theoretically a bunch more fair sphere shapes are possible, so I included them!


Prisms
Okay so now we're REALLY getting into the weeds... Many people have tackled the problem of fair prism/cylinder dice (which is simply summarised like this: if a tall shape is more likely to land on a side, and a flat shape is more likely to land on its top or bottom, what is the in-between point where it is equally likely to land on any side?). I had always been convinced that such things can never be ideally fair dice... but for a while this year I became uncertain! I spent a lot of time looking into it and doing a bunch of tests to get a better grasp of the problem and the conclusion I have come to is that they are not fair after all... but they are also not-not fair! This category of shape has a fairness type that I'm calling "conditionally fair" - that is, they are fair but only under very specific circumstances. If you change the circumstances, these dice stop being fair. Realistically, there are no circumstances where you can expect one of these dice to be completely fair (the same is true for ALL physical dice, but the unfairness is much more pronounced with prisms/cylinders)


Anyway, sorry if you read all that. It was a lot to say, I couldn't find completely fair prism shapes so I just eyeballed it and then added them to the app. They will roll fair here so long as you don't enable the "realistic bias" option (and even then, most aren't so bad)

Other Shapes
Okay so I find most of these interesting but if you've gotten this far you've already endured enough of an info dump, here's the rest of the dice that were added in 1.6:


New Features
There are a couple of features worth pointing out, both have been some of the largest requests I've gotten since launching the app. One is being able to spawn multiple dice to your hand before you roll any of them. Whenever you are dragging dice, you can now add more dice the the pool by right-clicking them on the hotbar or pressing the hotkeys for those dice (reminder: You can set hotkeys for your dice when you edit them!)

The other remarkable feature is being able to copy your roll results in text. I know this is small consolation for people that want online-multiplayer for this app (sorry, I'm no closer on that front!) but it can be used to quickly get the roll result into your group chat with proper formatting. To copy the result you can press a shortcut or right-click the result in the roll history. You can change the copy formatting by going to Settings>Results if it doesn't suit your group chat.

A minor feature that was only ever requested once, but I added because it was easy to do and I thought it was cool: go to Settings>Dice and change the Time Rate. You'll be able to roll lots of dice much quicker (if you're looking to save time) or roll dice in slow motion (if you want to increase the tension!)

Other Stuff
This update also has a few new face image options (including tally marks from 1-10), and some fixes to issues that have bothered me and a few of you until now, in particular the issue with testing the stats of newly made dice is gone. No need to restart the app whenever you're evaluating probabilities for your game's custom dice!

That's pretty much it for now! I'm sorry it's been so long since the last update, I have very little control where I put what little focus I have, so finishing any single project can be really tricky. I'm super happy to get this one to you though, hopefully you enjoy it!

Thanks for the support, I love you, and I wish you happy rolling!
Wartales - Dynamo
Hello everyone,

Thank you for taking the time to answer our survey, which has proven to be quite insightful for the whole team here at Shiro Games. The survey is now closed.

We have been pleasantly surprised by the overwhelming interest from the community and are currently planning the next steps ahead of the beta.

To keep things manageable for all of us, we won’t be able to welcome everyone this time around. Our goal is to welcome around a hundred players to gather feedback on the upcoming DLC and to track-down remaining bugs with the help of our QA team.

Those of you that will be selected to take part in the beta will receive an email sometime next week confirming your participation along with instructions detailing the final steps. We can’t wait to kick off this beta and hope you will enjoy a sneak peek of the upcoming DLC!

We would like to thank everyone else that has applied to join the beta. This larger format is a first for us and we hope to organise more of them in the future. In the meantime, the DLC reveal will take place some time this month, and we cannot wait to show you what we have been working on.

Stay tuned!
Retro Abyss : Last Wish Of The Game - Ben Big Game Studio


Based on feedback from beta testers and those who upload videos and reviews from around the world, we've released a patch that increases the difficulty of boss fights to the initial level and increases the rewards.

Here are the details

2.0.32 Balancing / New Game Plus Improvement

All bosses have been rolled back to their initial launch difficulty, with the exception of Traitors and Cerberus Dragon.

The Sunken Pirate King now uses chopping pattern more often in second phase.

Increased the health of the final boss to the level we initially envisioned.

The final boss's defense against Lasthale is increased in the third phase.

class / upgrade balance Rolled backed to 1.4.x.

Increased the cost of reviving in the second area.

Increased the amount of keys awarded for clearing each difficulty by 1

Increased coin drops on Normal and Hard difficulties by 25% and 50%, respectively.

Potion of Health and Meat Of power have been changed to increase their base level in addition to the maximum level of their amplification upgrade.

Characters will no longer be deleted at the start of new game plus.

The rewards in the first area will be changed in the second round and will be awarded immediately without the need to spin the roulette wheel, and the amount of coins in the first area will be increased.

The Secret Shop is now immediately accessible from new game plus.

The Magician's card explosion effect has been changed to be smoother.

Various other bug fixes

Please note that some of the above updates will only take effect after you pass the current round of new game plus.

If you happen to find any bugs in the new update, please leave a comment or send an email to BenBigGameStudio@Gmail.Com and we will fix them as soon as possible!

We hope you're having a great time and thank you !
Nov 6, 2024
WGT Golf - hari.kodungallur
* Bug fixes
Run From Mummies - timbre
TODAY’S THE DAY!

Run From Mummies is out now!

Matt and I have spent almost four years creating Run From Mummies, so it is with excitement, joy, and relief that we can finally say it’s available!!



Starting today, you can grab Run From Mummies on Steam for PC, Mac, Linux, and Steam Deck. Join the tour solo, or with up to 3 friends in couch co-op or Steam Remote Play.

Tie your shoes, grab your camera, and explore a long forgotten pyramid with over 100 unique levels full of challenging action. Unlock 12 characters with their own special abilities to help combat dangerous mummies and even deadlier large-scale boss battles. Try your hand at speedrun and challenge modes, or chill out on easy mode. And take plenty of breaks at the fun house with 10 minigames to find and play!

Like our dear friend and tour guide Charles says: Buy it!



From the bottom of our hearts to all those who backed us on Kickstarter, played the demo and playtest, gave feedback, and joined us on this journey to Run From Mummies - THANK YOU! We couldn’t have done this without you.

And if you did play or plan on playing in the future and enjoy RFM, don’t forget to leave a review letting us know how you feel. We are a very small indie team of two and every review goes a long way. This game was self-published, which in hind-sight, was pretty crazy to pull off!

Happy touring!

- Grant and Matt

Follow the meaning - BloodRaven
Devlog 2 - Sound & Music 📻🎶



As we count down to Nov. 15th and the launch of Follow the meaning, we thought we’d keep you all entertained with some more behind-the-scenes of how the world of detective Paul Trilby came to life with unique soundtracks and sound effects! In our previous devlog we shared how the environments and characters were hand-drawn and animated, and now we’d like to show you how adding music and sound effects breathed life and atmosphere into the world of Follow the meaning!

Music

It was not long after the team at HiKing Mind reached out and started working with us that the amazing composer and musician Victor Butzelaar - well-known for handling the soundtrack for Milo and the Christmas Gift, Milo and the Magpies not to mention all Rusty Lake titles - quickly got involved. He initially lent us a hand as a first-time playtester, providing feedback and suggestions on what could be improved. Still, as soon as inspiration took over, he also started redesigning the OST for the game in a way that truly enhanced the surreal touch and puzzling mystery, as well as the game's whimsical nature! He breathed soul into Follow the meaning, by elevating the experience of playing the game through his music - something you can already experience by listening to the soundtrack present in the demo of Follow the meaning - available for free on Steam!



Sound

After many successful collaborations with the talented team at Driftwood Audio, we did not hesitate to reach out to them once again for their creative approach to crafting unique sound effects. Not only did they provide a perfect sound effect for every little in-game detail, but they also painstakingly created a language for the residents of the little town detective Paul Trilby is trying to save from the clutches of the local Hospital.

Not only did Giliam and Jorick of Driftwood Audio provide the sound effects, but they also gave us a glimpse into their creative process in a series of videos explaining how they came up with and executed their ideas.

You can see below how Jorick wanted to enhance the night environments in Follow the meaning by adding the sounds of an owl. Instead of using a real owl which would have been too dark in tone and could clash with the whimsical, slightly surreal tone of the game, he decided to recreate the sound. To achieve this, he combined a nose flute with a regular flute and somehow managed to recreate the sound of a small tawny owl that fit perfectly into the atmosphere of Follow the meaning!



As mentioned in a few sentences above, Driftwood Audio went as far as crafting and recording a new language for everyone you and Paul Trilby will interact with in Follow the meaning. They call it 🥁 the gibberish language, and as you can see in the video below, they went above and beyond to record full conversations in gibberish talk!



And of course, they also wanted everything to be as realistic as possible. So what better way to record the sound of someone falling after being slingshot than by… falling and recording the exact sounds (luckily no Driftwood Audio member got slingshot across the room nor hurt in the process)

And of course, they also wanted everything to be as realistic as possible. So what better way to record the sound of someone falling after being slingshot than by… falling and recording the exact sounds (luckily no Driftwood Audio member got slingshot across the room nor hurt in the process)



It’s been quite amazing to see how adding custom-made music and sound effects, under the diligent watch of Victor Butzelaar and the team at Driftwood Audio, has elevated the atmosphere and gameplay experience in Follow the meaning. We hope you enjoyed a glimpse into the whole process and are as excited as we are for the launch of Follow the meaning on Steam on November 15th 22nd!

In the meantime, if you’re still curious about anything else regarding the development of Follow the meaning, or have any burning questions for the team at HiKing Mind Studio, drop them in the comments for an upcoming Q&A with HiKing Mind!

Thank you and make sure to make your local 3-eyed happy by wishlisting Follow the meaning!
(👁️👁️👁️)

https://store.steampowered.com/app/2720280/Follow_the_meaning/

Nov 6, 2024
Virulent Vessels: The Legend of Gobbledygunk - StinkyDev
Beating the game as Gobbledygunk would get you the Steam Achievement, but would not count for 100%. This has been fixed.
Pathologic 3 - Supertehteh
Hey friends!

Today, we’re sharing a video from our sound design team, put together for Save and Sound.

Consider this a controlled gameplay leak of sorts, with plenty of hints and mini-teasers. We won’t be explaining everything just yet, but stay tuned for more details in December. :)

Today, we want to dive into the atmosphere we’re building. Atmosphere is nothing without sound – Ressa, Vasily, Natalia, and Arthur will walk you through the sound elements that make up the game’s ambiance, how they’ve organized the sound production from a tech perspective, and how the sounds of Buenos Aires somehow snuck into the Town on the Gorkhon.



Thanks for tuning in, and we hope we’ve sparked some discussion!

See you soon!
Age of Water - murlena

Dear players, many of you may have received emails stating that the game has been released from early access today. This was due to a technical error in the administration of the Steam page. We would like to inform you that the status of the game has not changed!

We are continuing the development of Age of Water!
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