Run From Mummies is officially playable on Steam Deck!🎉
Run From Mummies is so compatible that we've been playing on the Steam Deck for over a year, in fact, it quickly became one of our main ways of testing. We've made sure that out of the box you can jump in with your Steam Deck and play Run From Mummies with no remapping - just install!
And of course have fun with Run From Mummies from anywhere you are!
English ##########Content################ [The Black Frog Cave]Added a Black Frog Royal Chef at the Black Frog King's court. [The Black Frog Cave]The Black Frog Royal Chef can butcher your pets. [The Black Frog Cave]Added some dialogs for the Black Frog Royal Chef. [The Black Frog Cave]If you give a human pet to the Black Frog Royal Chef to butcher, your relationship with the Black Frog King will improve. [Wiki]You can find more details about the Black Frog Royal Chef on the game's wiki's butchery page. 简体中文 ##########Content################ 【黑蛙洞穴】在黑蛙王的宫廷加入了一个御厨。 【黑蛙洞穴】黑蛙御厨可以屠宰你的宠物。 【黑蛙洞穴】为黑蛙御厨加入了一些对话内容。 【黑蛙洞穴】如果你给黑蛙御厨一个人类宠物进行屠宰,你和黑蛙王的关系会提升。 【维基】你可以在游戏维基的屠宰页面上找到更多的细节。
Attention Vanguard, The war is coming to EVE Vanguard from 28 November – 12 December, as warclone testing concludes and the Vanguard get ready for their first full-fledged operation: YC126.11.28 Groundbreak. As before, this deployment is open to all Omega clones, but will now offer greatly expanded access with new opportunities for Alphas as well as newcomers to the EVE Universe to jump into the fray. The time has come to choose your allegiance. Descend to planet surfaces and ascend to greatness, as you make your mark in New Eden. Your footsteps may be small, but your next shot will topple empires.
If you want to show your support for EVE Vanguard’s development make sure you wishlist on Steam and join the conversation on Discord.
Go Original and experience the beginning of Apex Legends. Again. Relive the first drop in Launch Royale with original Legends, Weapons, and more. Charge your loadout with overcranked weapons and abilities from Rift Relics. Get active with Lifeline, revived with new abilities. Sharpen your arsenal with the Raptor’s Claw Universal Melee Cosmetic and conquer an all-new Battle Pass!
Our latest update is now on the beta branch! This update includes a brand new point of interest: The Sea Fortress. These fortresses can be found scattered across the world and have multiple massive dungeons beneath them for you to explore. We've also added in a character avatar system so you can now customize your character and see what you look like in the equipment screen Note that if you already have a character created, you'll need to find a mirror in the world (often at outfitter or merchant shops) and interact with it to update your appearance.
In addition to that, we've implemented multiple bug fixes and balancing changes. Behind the scenes we are also continually working on multiplayer and will have some more updates on that soon.
If you'd like to opt into the Steam Beta branch and help us test the update before public release, you can find instructions on how to do so here.
Patch Notes
Added sea fortress islands.
Added visible player avatar in the inventory window. You can set your appearance when starting a new game or by interacting with a mirror in the world.
Improved some translations.
Added a hotkey to unequip items from the equipment window.
Fixed some inconsistencies in quest texts.
Added level and max level information in the stats window.
Increased the chance for the Queen's Emissary Spider to drop an adventurer's key.
Moonrock ore now continues to glow after being broken.
Fixed not being able to leave Hunter merchant dialogue without going through his ship menu.
Increased the duration of some basic meal buffs.
Fixed some exploits in caves and dungeons where you could get out of the level bounds.
Fixed some visual issues in caves.
Added the Ship Supplier merchant to some more POIs.
Fixed not being able to enter the world if crashed for forced quit before a new game had a chance to save.
Deleted save files now save immediately that they are deleted.
Added light and handheld slots to the equipment screen.
Fixed siren's signet item name.
Added subtle camera animation when equipping handheld items.
Fixed an issue where some wood saplings were respawning every time you entered and exited a cave.
Fixed name of coral chest.
Fixed the name of a number of different chests improperly showing as "Storage Chest"
Fixed missing confirmation text when abandoning a quest.
Fixed motion blur setting not being respected in a number of caves and dungeons.
Fixed Master Craftsman achievement requiring the wrong skills to be maxed.
Increased how often you can find NPC ships at sea.
Reimplemented appearance of side quests while tracking a quest. Side quests will also be categorized as short or epic. Short side quests are a new type of quest which only have 1 task. Short side quests can be failed outright.
Long form quest generations now have an option to specify the objective as being the end goal rather than the initial plot hook.
Corpse/revival mechanic
NPCs and enemies will now become a corpse when they die. The corpse disappears after 3 turns, and the character may be revived within that time frame. It is up to the story generator whether the recently deceased character will be described as revived or never having died in the first place. For NPCs, there will be a visible corpse you can interact with. For enemies, the corpse won’t be directly interactable, but the mechanic remains similar under the hood.
Combat minor overhaul
Collapsible combat view: You can now collapse the enemy view while in combat, which allows for more combat actions such as interacting with nearby things
Using item/ability on enemies outside of combat is now allowed. If you defeat an enemy in this way, the XP will be nerfed.
Added out-of-combat charm check
Turned off loot for charming an enemy
Reinstated story-based run away for non-insane difficulties, which is feasible now that combat can be player-confirmed
Added roll check logic for running away with item/ability
Added cheat code “run” in case you prefer escaping the enemy with no checks
AI-detected enemy strength: The AI now decides based on the story whether your attacker is normal, elite, or legendary. Only applies to new entities.
Added cheat codes ene2 and ene3 to spawn an elite or legendary enemy respectively.
Revised task completion mechanic
When you’re on the last step of a task, the event check switches to a different prompt to make it less likely to trigger a task completion false positive
Misc
Added player confirmation for mentioned location
Fixed item epicness detection
Fixed bugs with conversation dropdown
Revised item depletion logic to allow losing items that weren’t directly used that turn
Added level-up logic to set your HP and survival bars to their original ratios when leveling up
If you visited a locked place via the story, it now becomes unlocked
We love interactive storytelling – but we’re not the only ones who do. AdventureX, the Narrative Games Convention, is all about celebrating stories in video games. We’re super excited to announce that CLeM is taking part in this year’s edition of AdventureX, along with a bunch of other incredible narrative-driven games!
To celebrate the occasion, CLeM is 40% off for the duration of the festival. But that’s not all! You’ll also have the chance to catch some behind-the-scenes glimpses into the making of the art of CLeM. We’ll be streaming some gameplay along with stunning speeddrawing videos recorded by Mango Protocol’s Art Director, Mariona.
You can catch the stream on AdventureX’s Steam page on the 8th of November at 2pm CEST / 4am PT.