Master of Pieces © Jigsaw Puzzle - tau
https://store.steampowered.com/app/3295280/Beyond_Stories_Jester/

I want to tell you a story… story about the Jester. Can you break free from the trap set by the strange Jester, who is always laughing? What encounters await you in the Jester's world? What will you remember, and what adventures will you experience? Piece together the puzzle bit by bit and emerge victorious in the battle.

A mix of dark story with intriguing twists and a puzzle, where all the pictures support the atmosphere of the story.

Features:

  • Reveal 6 puzzle chapters including 1 Bonus Chapter, full of atmospheric pictures
  • Incredible different themed pictures – Dark Arts, Fallen Memories, Music of Autumn, Fright Stories, Haunted Phantoms and more.
  • Reveal the dark and heart touching story with thematic 132 puzzle pictures
  • A lot of options to adjust puzzles - rotation, size, cutout shapes etc.
  • Great puzzle sizes - up to 1000 pieces


















Lost Eidolons: Veil of the Witch - ODS Kangaroo
Dear Taciticians,

Welcome to the Early Access release of Lost Eidolons: Veil of the Witch! This version includes the complete experience from Act 1 through Act 3, with all three boss battles ready for you to take on! We’ll continue refining and adding new features as we progress through Early Access and will keep you updated every step of the way.

Here is what Early Access release contains:

Content
  • Complete game from Act 1 to Act 3 with all 3 boss fights
  • Up to 8 unlockable permanent characters
  • Base Camp Pelikos with:
    • The Lodge - conversations and promotion content
    • Personal Quarters - expedition records and class change content
    • Altar of Fire - see below
  • Fully Unlockable Market District - magic workshop and shop enhancement content
  • Fully unlockable Altar of Fire system
    • 3 tiers of Altars, each with 7 levels of blessings (persistent stat boost)
    • 3 types of blessings (Judgemental, Miraculous, Guardian)
  • Promotion system for all characters
  • Class Change system for main character, Ashe
    • 9 total available classes
  • Partnership system between Ashe and other characters to permanently boost stats and unlock new classes for Ashe
  • 33 battle scenarios including the prologue
  • 65 Forked Road events/encounters including the Shop
  • 207 skills across all characters
  • 50 unlockable Relics
  • 56 Expedition Challenges to complete and claim Challenge Points to exchange for Embers (for Altar of Fire) and Runes (Promotions)
  • 22 BGM by Clark Aboud
  • Multi-language support:
    • English, Korean, French, German, Italian, Japanese, Portuguese (Brazil), Chinese (simplified), Spanish (Spain)
    • Please note that languages other than English and Korean are still in the process of LQA throughout Early Access. Thank you for your understanding.
And these are what we added since you last saw the game during Steam Next Fest:

New Features, Changes, and Improvements
  • Codex for: Skill, Equipment, Reliquary
  • Addition of unlockable Magic Workshop and Shop Enhancement in Base Camp
  • 50 Steam Achievements
  • Game optimization
  • UI Improvements
    • Added UI when changing artifacts
    • Improved the UI of the Helmet visibility
  • New enemy illustrations
Bug Fixes
  • Fixed many areas where unlocalized text was showing up
  • Fixed many areas where code was showing within the text. An example of this issue was reported by the community.
  • Fixed the issue of read conversations showing as “Unread”. This issue was reported by the community.
  • Fixed the issue of duplicates of text would show in conversation. This issue was reported by the community.
  • Made equipment description text boxes larger for better text visibility
  • Fixed the issue where HP bars sometimes showed on top of the battle icon in a battle map
We appreciate all of you for sharing your bugs and suggestions during our closed beta and demos. Your feedback is essential in shaping the game, so please continue to share any thoughts through the Steam Discussion Boards or our Discord channel.

- ODS Team

DISCORD | X | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH

https://store.steampowered.com/app/2530490/Lost_Eidolons_Veil_of_the_Witch/
Man I Just Wanna Go Home - gingerblast
The game now has Chinese language thanks to Cencil!
Mutual Assured Destruction Simulator - Tytan
Prevent firing missile during EMP scenario
Dethroned - Irid Games
This is the month of Frostvale, an entirely new biome! It's the biggest update so far and introduces the winter-themed realm, where you'll encounter new ice-cold Units, Locations, Environments, and Music. There's more, including a new Beginner Difficulty. Read more below 👇


New biome - Frostvale
Frostvale is a harsh land of ice, mountains, and brutal creatures. Only the toughest survive here.

[h4]7 new units[/h4]
🆕 Kobold
🆕 Goat Berserk
🆕 Harpy (Pushback ability)
🆕 Ice Golem
🆕 Hydra (Wide Attack ability)
🆕 Werewolf (unique unit, Fury ability)
🆕 Dragon of Frostvale (boss)

📈 Now there are 38 different units in the game!

[h4]New Frostvale Locations[/h4]
🆕 Manor
🆕 Elemental Trouble
🆕 Werewolf Rescue
🆕 Frostvale Altar (boss)

[h4]Also[/h4]
🆕 New Frostvale music
🆕 New Ice-cold environments

[h4]Map generator[/h4]
🆕 With the addition of our fourth biome, the map generator has been updated to keep runs fresh and exciting. Each run now features three randomly selected biomes, leaving one biome unused. This ensures consistent world sizes while making every experience unique. Additionally, biomes will only include units native to their environment, though all units remain available for your use.



[h4]New difficulty - Beginner[/h4]
🆕 To make starting easier, we’ve added Beginner difficulty, where the Buckle Up effect is reduced from 10% to 2% increase per stack, letting new players explore and learn at their own pace.

[h5]Damage Type Multipliers System (preview)[/h5]
🧊 Added Damage Type Multipliers System, which introduces resistances and vulnerabilities
🧊 Added arrow up, down, and exclamation point icons next to damage numbers for hits affected by the increased, reduced, or critical damage.
🧊 Currently only used by the new Ice Dragon and Ice Golem units, with plans to be expanded in future updates

[h5]Quality of Life changes[/h5]
🆕 Added a shadow to the cursor to make it easier to see on light backgrounds
🆕 Units with a special ability now have a bolded title to hint at what the unit does without reading the details

[h5]Balance changes[/h5]
♻️ Lizard Warrior: Health 60 -> 80
♻️ Viper: Base Damage 12 -> 14
♻️ Cyclops: Health 450 -> 480, Exp value 60 -> 100
♻️ Hobgoblin: Health 180 -> 200, Gold value 25 -> 26
♻️ Radiant Beetle: Gold value 15 -> 13, Exp value 13 -> 12
♻️ Increased Book of Experience reward
♻️ Slightly reduced maximum map size

[h5]Other[/h5]
♻️ Arrived Heroes border is now golden in the win stats
♻️ Updated attack SFX for many units
♻️ Updated force applied after a kill for some units
♻️ Added a floor for Alchemist Merchant and the Crazy Alchemist
♻️ Updated some of the Tutorial texts

[h5]Bugfixes[/h5]
🪱 Fixed the game over & victory stats UI
🪱 Fixed issues caused by removing the shield granted by Nobles Shield.
🪱 Hiden Abyssynth damage info (since it was misleadingly 0)
🪱 Fixed issue with saving some events inside the Location area
🪱 Fixed Portal's bridge model not being aligned properly
🪱 Fixed additional spell slot having full alpha initially despite not having an assigned spell
🪱 Fixed upgrade icon not showing at Artifact Merchant
🪱 Enabled mipmaps for Blind and Debuff status effects
🪱 And more

[h4]Final Thoughts[/h4]
Please consider sharing your thoughts and feedback or simply click the thumb up/down button below. It truly warms our hearts.

Thank you for playing!
Michał & Ada - Irid Games
Warhammer 40,000: Inquisitor - Prophecy - oeregharcos
Inquisitors!

The Hierophant Class DLC for Warhammer 40,000: Inquisitor - Martyr will arrive very soon to Steam, precisely in one week, on November 12! This final blog post will reveal some of the new features.

Of course, the main attraction of the new class is the Retinue system, namely that the Hierophant is able to unlock up to four Acolytes that will follow him into missions. However, the Hierophant Inquisitor himself has a wide range of abilities and tools that will aid him in his sacred quest - namely purging enemies of the Imperium.



  • First, the Hierophant Inquisitor utilizes Blessings and Spells. Blessings have an area of effect or apply directly to the target. Even with some of their drawbacks, with positioning and timing them correctly the Hierophant will gain an edge on the field. The Hierophant Inquisitor can have two active Spells, however, by utilizing the Holy Censer he can use an additional Spell Slot. Some Spells will require either a Libram or a Dialogous Staff to be equipped. Hierophant Spells include various buffs and spells, some of them downright macabre, such as Flagellation - the latter will apply Bleeding to all Retinue to grant Devotion to the Hierophant. No sacrifice is too great for the emissary of the God-Emperor!



  • Second, the Hierophant has a new type of Belt Gear available, namely the Curio. These Curios are unique items that grant passive Auras with differing effects and ranges, and they have an on-use effect. Basically, by using the Curio, one effect will trigger instantly and it will also apply a temporary Aura with various properties. By combining these effects with the Hierophant's Spells and Orders, you will have a wide array of options for dealing with various threats. Curio Belt Gear reserves a percentage of your Devotion - something you can draw from Perks.

Also, remember that the various Subclasses have different starting gear, and you should also utilize Retinue Orders for maximum efficiency. The Hierophant also has a new, class-specific resource, Devotion, that can be boosted from various sources, such as your artifacts and Passive Skills.



  • Finally, the Hierophant Class comes with 14 brand new perks, designed to fit in with various builds to utilize maximum class replayability and build variety. The Perk system has been revised for this class, now each of the perks have a secondary effect applied to your Retinue Members. New Perks will unlock with various levels throughout your journey.



Next week, be prepared to command your squad of Acolytes into the Caligari Sector, as the Hierophant Class DLC will be released on November 12 on Steam. But before that, look forward to an exclusive developer interview, and we will also be streaming gameplay with the new class, showing off everything the Hierophant will be able to do from Level 1 to Level 100. So, check back soon and often! Until then, please wishlist the DLC!
Warhammer 40,000: Inquisitor - Martyr - oeregharcos
Inquisitors!

The Hierophant Class DLC for Warhammer 40,000: Inquisitor - Martyr will arrive very soon to Steam, precisely in one week, on November 12! This final blog post will reveal some of the new features.

Of course, the main attraction of the new class is the Retinue system, namely that the Hierophant is able to unlock up to four Acolytes that will follow him into missions. However, the Hierophant Inquisitor himself has a wide range of abilities and tools that will aid him in his sacred quest - namely purging enemies of the Imperium.



  • First, the Hierophant Inquisitor utilizes Blessings and Spells. Blessings have an area of effect or apply directly to the target. Even with some of their drawbacks, with positioning and timing them correctly the Hierophant will gain an edge on the field. The Hierophant Inquisitor can have two active Spells, however, by utilizing the Holy Censer he can use an additional Spell Slot. Some Spells will require either a Libram or a Dialogous Staff to be equipped. Hierophant Spells include various buffs and spells, some of them downright macabre, such as Flagellation - the latter will apply Bleeding to all Retinue to grant Devotion to the Hierophant. No sacrifice is too great for the emissary of the God-Emperor!



  • Second, the Hierophant has a new type of Belt Gear available, namely the Curio. These Curios are unique items that grant passive Auras with differing effects and ranges, and they have an on-use effect. Basically, by using the Curio, one effect will trigger instantly and it will also apply a temporary Aura with various properties. By combining these effects with the Hierophant's Spells and Orders, you will have a wide array of options for dealing with various threats. Curio Belt Gear reserves a percentage of your Devotion - something you can draw from Perks.

Also, remember that the various Subclasses have different starting gear, and you should also utilize Retinue Orders for maximum efficiency. The Hierophant also has a new, class-specific resource, Devotion, that can be boosted from various sources, such as your artifacts and Passive Skills.



  • Finally, the Hierophant Class comes with 14 brand new perks, designed to fit in with various builds to utilize maximum class replayability and build variety. The Perk system has been revised for this class, now each of the perks have a secondary effect applied to your Retinue Members. New Perks will unlock with various levels throughout your journey.



Next week, be prepared to command your squad of Acolytes into the Caligari Sector, as the Hierophant Class DLC will be released on November 12 on Steam. But before that, look forward to an exclusive developer interview, and we will also be streaming gameplay with the new class, showing off everything the Hierophant will be able to do from Level 1 to Level 100. So, check back soon and often! Until then, please wishlist the DLC!
Candle Wood - BrunoGatCar
Second attempt to fix the bugs with the achievements
King of Kinks - NtkuLover


Greetings, Kinky Kings!

Your next hot adventure is here ~ Join the gorgeous Crystal on the Journey of Opulence and get ready for some xxx-tra lewd fun.

This is your shot to unlock Crystal, along with exclusive H-scenes, hero selection boxes, and a stash of spicy rewards. Don’t let this one slip by!

Crystal’s Opulence Journey period: November 6th, 05:00 ~ 20th, 05:00 EDT.



The King of Kinks team
Starship Simulator - Fleetyard Studios
• Fixed some items on the holo display not layering properly with the glass panels around the bridge.

• Renamed the "Display Order" category box to "Sensors UI" on the Medium Range sensors, and added a new toggle button for Display Order.

• Renamed the "Display Alignment" category box to "Holo Display" on the Medium Range sensors, and added a new toggle button for Display Alignment.

• Added a button to toggle the Temperature Regions on/off on the Medium Range sensors.

• Created a new material for rendering the temperature regions on a 2D plane. This will be for a future "flat" mode on the Orrery Map.

• Renamed the range category boxes (again) to "Sensor Range" in the hope that it causes the least amount of confusion.

• Fixed a math error on the Medium sensor range, and increased the display range to 30,000AU to match the hardware limit. It also now shows as LY over 0.1 LY.

• Added a visual effect to the dotted sensor target line when an active scan is taking place.

• Updated the sensor target label to say "SCANNING" when an active scan is taking place.

• Added a progress bar to the Long Range sensors when conducting a survey.

• Updated the Holo Display so that it cycles through the objects being scanned when conducting a Long Range survey.

• Updated the Holo Display so that it cycles through the objects being scanned when conducting a Medium Range survey.

• Greatly improved how visibility is managed for the space labels visible from the bridge windows.

• Updated the Long Range detail mode to have the star targeted by default.

• Added some AVA voice lines for the Long Range survey.

• Started replacing the WIP greybox geometry around D/E decks with proper framework pieces.

• Replaced the old Ring 0 framework geometry on F Deck with the new properly segmented version.

There seem to be some collision issues with the geometry around C/D Decks where the lift runs, preventing the use of the lift. I'll be fixing that today and putting out a new build in a few hours, along with a few other small tweaks.

...