VTBattle-VTubers aren't about the number of subscribers! It's about power! - wataritama
Reroll Cost Adjustment We've added a 10 vt$ cost between the 5 vt$ and 20 vt$ reroll options.
Before Revision: 1st: Free → 2nd: 5 vt$ → 3rd: 20 vt$ … After Revision: 1st: Free → 2nd: 5 vt$ → 3rd: 10 vt$ → 4th: 20 vt$ … This change makes it easier to take advantage of rerolling.
Profile View for the Main Character You can now view the profile of the main character.
View Profile from Card Details Profiles are now accessible from the card details.
Text Change for "Medium Magic Probability Increase Lv.〇" and "Strong Magic Probability Increase Lv.〇" Updated text from "Medium Attribute Magic" to "Medium Magic," etc.
I've released the 1.1 update for the Escape Zombie Maze Playtest. In this version, bugs have been fixed, the crash issues are resolved, and Steam achievements are now working smoothly. Get ready for the full version of the game! As new chapters are completed, they will be released through future updates.
Thank you for your continued support, and stay tuned!"
This message provides an update on the fixes and builds excitement for the full game release.
Hello all Fake Duckers! As announced, as of today the two-week-long Halloween event comes to an end and it's back to normal on “Fake Ducks: Spooky Chronicles”.
But this should not demoralize you! Because also included with this patch are some changes that bring changes to combat management.
In fact, the controls for skill selection have been simplified and some features, which are not only unnecessary, but also annoying, have been disabled!
I hope you are enjoying the game! Until the next patch!
📢 “Ahem... Are all members of GREAT TOY COMPANY ready?”
Share your epic moments, the kind worthy of being shown in the highlight reel of your gaming career! 📸
🗓️ 2024/11/5 - 11/15 23:59 (GMT)
💥 All participants will receive an exclusive profile icon! Plus, a special costume will be awarded to 7 randomly selected winners and 3 chosen by developers 🎁
Greetings Commanders, The maintenance for November 5th, 2024, is complete.
1. Playable Character "Shinganji Kurenai" Renewal!
The modeling and animations of the playable character "Shinganji Kurenai" have had a makeover!
1-1. Kurenai Celebratory Packages!
Two special packages which include a limited-time costume, a new UR weapon, and more are up for grabs! Don't miss out on the "New Fan Package" consisting of the playable character, weapon, supporter, and costume for those meeting Kurenai for the first time. As well as the "Huge Fan Package" containing Kurenai's limited costume, Demonite (UR), weapon, and "Gacha Coin Box"!
※ Sales Period: ~ December 3rd, 2024, 01:59 (UTC) ※ The playable character is only included in the "New Fan Package".
An achievement event is being held to celebrate Kurenai's renewal! Clear missions and receive items necessary for advancing, leveling up, and increasing intimacy!
◇ Renewal Celebration Missions ※ Event Period: ~ December 3rd, 2024, 01:59 (UTC) ※ Mission Details: ① Kurenai Level-Up └ Mission Rewards: Gems x 30 (Level 10), Gold x 50,000 (Level 20), Certificate x 40 (Level 30), Ore Kit x 10 (Level 40), Ore (Stellar) x 2 (Level 50), Ore (Stellar) x 4 (Level 60), Ore/Shard Box x 1 (Level 70), Crystal Kit x 1 (Level 75) ② Kurenai Advancement └ Mission Rewards: Gems x 30 (★2), Operational Plan x 20 (★3), Operational Plan x 20 (★4), Operational Plan x 20 (★5), Friend Emblem: Kurenai x 2 (★6) ③ Clear Any Quest with Kurenai └ Mission Rewards: Gems x 30 (Clear 5 times), Enhancement Stone (High) x 10 (Clear 10 times), Strategy Manual (High) x 10 (Clear 25 times), Peach Ade x 5 (Clear 50 times), Dango x 5 (Clear 75 times), Sushi x 5 (Clear 100 times), Pink Hydrangea x 5 (Clear 150 times), Love Letter x 1 (Clear 200 times) ④ Kurenai Affinity Level Up └ Mission Rewards: Gacha Coin x 1 (Level 1), Gold Ingot (Large) x 10 (Level 2), Gacha Coin x 1 (Level 3), Gold Ingot (Large) x 20 (Level 4), Gacha Coin x 1 (Level 5) ⑤ Kureani Costume Collection └ Mission Rewards: Gems x 10 (Collect 2), Gems x 10 (Collect 3), Gems x 20 (Collect 4), Gems x 30 (Collect 5), Gems x 50 (Collect 6)
※ Commanders who have already leveled up and advanced Kurenai before the mission was launched can also receive the rewards.
1-3. Balance Adjustments!
The performance of "Shinganji Kurenai" has been adjusted as follows:
- The visual effects and animations of some skills have been changed. - A new unique effect and debuff has been added. └ Unique Effect: When using a skill attack, inflict Wind Scar on the enemy └ Unique Debuff "Wind Scar": Take a significant amount of damage when stacked 3 times and reduce HP restoration effects by 50% for 5 seconds - The attack range of the skill "Shinganji Dual Wield Style" has been increased. - The attack range of the skill "Tornado Rend" has been increased. - When using the skill "Deflecting Wind", players can now dodge when pressing the attack button during the counter stance. - The attack range of the skill "Storm Zone" has been increased, and the delay after using the skill has been decreased. - A slot effect of the skill "Howling Wind" has been partially changed. └ Assist Set 3: Increase critical damage by 250%▶Increase critical damage by 250%, gains Super Armor while attacking - The attack range of the skill "Gale Slash" has been increased. - The attack range of the skill "Spiral Rend" has been increased, and the delay before using the skill has been decreased. - The effect and slot effect of the skill "Storm Fang" has been partially changed. └ Basic Effect: Throws a dagger that forms a tornado that continuously attacks the target.▶Throw a dagger, creating a tornado on the enemy hit dealing a sustained attack that sucks them in. └ Protect Set 2: Tornado pulls the enemies in▶Decrease enemy defense by 20% for 10 seconds └ Suppress Set 2: Particle charge by 3%▶Increase speed by 20% for 10 seconds
2. November Season Event!
2-1. Login Event #1 Commences!
Gifts for all users who log in daily! A chance to obtain Crystal Kit, and "Thanksgiving Present"! Log in for 7 days out of 14 and receive various rewards!
※ Event Period: After maintenance on Nov. 5th, 2024, ~ Nov. 19th, 2024, 01:59 (UTC) ※ Users who logged in before the maintenance will be processed starting from Nov. 5th, 2024, 15:00 (UTC).
Surprise missions and campaign will be held during the Season Event! Take advantage of the perks during the Campaign period to clear missions and receive rewards!
※ Please check the exact schedule for each week in the game.
◇ Surprise Missions ※ Event Period: ~ Nov. 12th, 2024 01:59 (UTC) ※ Mission Details: ① Clear Event Quests └ Mission Rewards: Ritual Bell x 10 (Clear 10 times), Phantasmal Dye x 10 (Clear 20 times), Crystal Fragment x 3 (Clear 30 times), Blank Emblem x 5 (Clear 50 times), Operational Plan x 10 (Clear 70 times), Ticket: UR Magatama x 2 (Clear 100 times) ② Acquire Supporter "[Violent Witch] Sanada Homura" Once └ Mission Reward: "Enchant Booster (20%)" x 1 ③ Awaken Supporter "[Violent Witch] Sanada Homura Twice └ Mission Reward: Rotation Gacha Coin x 1
Clear various missions for a total of 7 days, and receive the limited Commander Mark and various rewards including "Su's Small Gift"!
※ Event Period: ~ Dec. 3rd, 2024, 01:59 (UTC) ※ If you join the game before maintenance on November 5th, 2024, your mission event will start after November 5th, 2024, 15:00 (UTC). This does not affect the mission progress, please be advised. ※ Be warned that the Mission Event will be available for 7 days after the start, and after 7 days it will be closed.
2-4. Celebrating the release of the "Killer Doll Package"!
The limited supporter "【UR】 [Massacre] Shinganji Kurenai" will be added to the Arena Store (Top Level).
※ Sales Period: Nov. 19th, 2024, 01:59 (UTC)
3. The new event "Halloween Ghosts Gone Missing!" is now open!
Clear event stages to obtain event gacha tickets, and roll the event gacha for various rewards!
※ Event Period: ~ Dec. 3rd, 2024, 01:59 (UTC) ※ Event Gacha Period: ~ Dec. 10th, 2024, 01:59 (UTC) ※ Event Gacha Special Reward: Supporter "【UR】 [Violent Witch] Sanada Homura" ※ Please refer to in-game explanations for detailed information about the event. ※ Event-exclusive materials cannot be used in the next event.
4. Pickup Gacha is Live!
Pickup Gacha with an increased drop rate of weapons and supporters is open! Roll the Gacha a certain amount of times to get a guaranteed reward!
※ Each Pickup Gacha is separate and does not share the gacha progress bar. ※ "Limited Gacha Coin" can be used in the "Kichi Azusa" Pickup Gacha ※ "Gacha Coin" and "Rotation Gacha Coin" cannot be used in the "Kichi Azusa" Pickup Gacha, and Pickup Gacha rewards cannot be obtained from normal gachas (Premium, Ticket, Rotation gachas).
◇ Pickup Gacha 1 (Limited): Supporter "【UR】 Kichi Azusa" ※ Period: ~ Dec. 3rd, 2024, 01:59 (UTC) ※ Supporter "【UR】 Kichi Azusa" can be purchased in the Shop of Desires.
◇ Pickup Gacha 2: Kurenai Exclusive New Weapon "【UR】 Twin Sword IR & UV" ※ Period: Dec. 3rd, 2024, 01:59 (UTC)
5. Private Room Improvement Update!
Various features of the Private Room have been improved. Move Character mode, Purchase All feature, Select and Control Character Parts feature, and more have been added.
Thank you for participating in the Action Taimanin 4th Anniversary Survey Event! We have sent out the following rewards. Please check your Mailbox!
Grand Prize (100 users) : Gems x 1500, Love Letter x 5, "Enchant Booster (100%)" x 3, "Ticket: 4th Anniversary Limited Weapon" x 1, "Ticket: 4th Anniversary Limited Supporter x 1" Gold Prize (200 users): Gems x 800, Love Letter x 2, Enchant Booster (50%) x 3, "Ticket: 4th Anniversary Limited Weapon" x 1, "Ticket: 4th Anniversary Limited Supporter" x 1 Silver Prize (300 users): Gems x 444, Doki Doki Present x 44, Enchant Booster (10%) x 4, Emblem Kit x 4
9. Improvements and bug fixes └ Improved some Club Features. Now the Club Login Bonus will go straight to the Mailbox when opening the Club Page, and the number of items remaining will be displayed when donating to the Club. └ Fixed an anomaly where the Club Application List wouldn't display properly. (As a fix all existing application lists have been reset.) └ Fixed an anomaly in the Battle Arena where the skill effect of supporter "[Choir] Phantasma]" was applied to characters who don't have the supporter equipped. └ Fixed an anomaly where the skill "Shadowless Kick" of the playable character "Saika" dealt abnormal damage in certain situations. └ Fixed an anomaly where an error code would appear during certain steps when using Special Activity facilities. └ Fixed an anomaly where the damage of clones from skill "Momochi Style: Scorpion" of the playable character "Nagi" was applied abnormally in certain situations. └ Updated the reward image on the Store page for the "Halloween Vampire Package". └ Fixed an anomaly where characters would appear incorrectly in some scenarios. └ Fixed typographical errors in certain languages. └ The window of time for all skills that activate "Dodging immediately after the attack" has been increased. └The damage calculation for the debuff "Puncture" has been adjusted from the base ATK value to the final ATK value. └ Fixed the system so that the function to send and receive FP(Friendship Points) cannot be used when FP is full.
9. Suspension of cheating users
To create a healthy gaming environment, we have imposed disciplinary measures on accounts found to be cheating in the game. The following 18 accounts have been suspended due to disciplinary measures.
To protect the users who play the game fairly, GREMORY GAMES will continue to respond strictly to unfair advantages acquired through improper means and actions.
Ark of Charon is officially launching this Thursday on November 7 (JST)! We're planning a major v1.0.0 update and a launch sale. While we’ll reveal full details of the update on the day, here are a few highlights:
Update Highlights
Addition of the final stretch of the journey
The journey is finally complete, and you can now play through to the ending. Gather new resources, face new enemies, and head toward the World Tree's nursery to bring new life to the world. What awaits you at the end of this journey…?
A new forbidden energy..?
Introducing the “World Tree Energy Extractor,” a device that allows you to harness a new form of energy. Along with this, several other related devices are also being added. These devices extract power from the World Tree sapling to fuel new weapons. However, using this device will slowly weaken the World Tree.
Evolving Tower Defense
New "wall-mounted weapons" that can be installed on indoor walls are being added. These weapons, which can attack through walls and tiles while being shielded by buildings, will unleash a satisfying rain of arrows into the night sky. In addition to the wall-mounted weapons, new weapons, enemies, and adjustments to game balance and enemy formations will make battles even more complex and engaging in v1.0.0.
We are so excited that Ark of Charon has reached this milestone, and we're truly grateful to everyone who has played up to this point. Hope to see you all on Thursday!
We’re MJ and SH, the creators of Graytail. Nice to meet you! 🤠
We’re a two-person development team, and we’ve been working on this game for two years. We’re planning to release it in early access in the first half of next year. For those who are eagerly awaiting the game, we’d like to occasionally share our development journey through our official Steam channel here.
Alright, let’s get started! Here are the key updates we've worked on since the last update to our Steam page.
A bike has been added! 🛵
As the world map has expanded, we needed a fast travel option. You can unlock it after clearing Chapter 1. It allows for quick travel and you can also use a booster for a short period. Additionally, you can use kicker ramp to reach higher places!
The design for Chapter 1's field is complete! 🌊
Inspired by the Nan Madol region of Micronesia, we've created a coastal area with mangrove trees. We’ve also added shallow water areas and made shaders to make the water effects appear natural.
A sub-boss has been added in Chapter 1! 🔥
He’s a character that unleashes powerful fire-breathing attacks. The graffiti he’s left on the walls is quite intriguing!
We’re currently designing the field for Chapter 2! 🪜
Chapter 2 features a high mountainous region with cliffs scattered throughout. We’re adding devices and gimmicks to make the exploration more interesting!
You can use bombs and pickaxes! ⛏️🧨
You can use them to break lightweight blocks or attack enemies. You can also pick up bombs and throw them from a distance!
We’re creating mobs for Chapter 2! 🕷️
We’re creating enemies with distinctive gimmicks. Each one behaves differently, making the encounters enjoyable as you face them one by one!
The shop system has been completed! 🏪
The items at the shop are sold out once purchased, and they will be restocked after a certain amount of time. If you visit the shop at night, you might find different items for sale. While this shop primarily sells bombs, we plan to add other shops in the village that will offer different products in the future.
There will be hidden spaces! 🗿
There will be hidden spaces throughout the map that are not easy to find. While you won’t need to discover them to progress in the game, we’ve prepared special rewards for those who do!
You’ll need to select all of the protagonist’s dialogue! 💬
Depending on your choices, NPCs will respond differently. Some decisions will have long-lasting effects in the game!
Many other additions and improvements have also been made. You can check out the rest in the early access build! 🤠
We’ll prepare more and see you in the next development update!
For anyone wondering, the tagline for this update is definitely not a reference or acronym for anything ;) For real though thank you UWIP for the video, a few of us had a Discord watch party and we enjoyed watching you guys experience our game.
Hello everyone, sorry for the long wait. If you haven't read patch notes 0.2.2 please at least read the paragraph at the bottom; it will give you some more context about the future update schedule of Contingency Plan. I meant every word, and thank you all so much for playing. It took longer than I expected to get internet at my new apartment and my first few months at work were very exciting. It thrills me that I get to do what I love as a job and have a game to develop for all you lovely people as well, but my 9-5 is working in Unity and sometimes when I come home, looking at more Unity is not necessarily the first thing I want to do. I hope you all can understand.
Now into the update! I've been hard at work making improvements to our existing ground enemies as well as finally making the ship turrets useful with enemy ships!
Enemies
Introducing enemy ships! There are a few different variants of these ships that will spawn in as squadrons throughout a mission and on certain mission events.
Ground enemies have been given a full rework and should play much better.
Gameplay
Added flashbang and frag grenades.
Added a temporary damage resistance powerup.
Relocated all repair panels to the tech room in the rear of the ship.
Rebalanced player health and damage values to force more methodical gameplay instead of blindly running in and shooting. Use your grenades!
The ship will take reduced damage when less than 3 players are in the lobby. (2 players -10%, 1 player -30%) This only affects ship hull damage, not shield. Also if you're playing singleplayer this may not be the best experience in the first place.
Sped up auto-dock sequence. This change is meant to encourage docking to structures and dropping off/picking up players to complete the objective while fighting off and fleeing from enemy ships.
Added a short information section to the level select menu describing the selected level before locking in your destination.
Reduced level select options to 3.
Reduced player death penalty to 10 ship hull damage.
Shop
Added the ability to purchase grabbable items (such as weapons and grenades) from the shop.
Prevented items from appearing twice in the same shop.
Gave the ship turret purchases stats to display on the purchase menu so that you may be a more informed consumer.
Added gambling.
QoL
Added settings for snap turn angle and smooth turn speed.
Added a visual indicator when taking damage.
Added an "armory" to the medbay -- it's just some shelves.
Reworked player inventory to be more reliable and user-friendly. Also added 3 more slots (total of 6).
The warp waypoint is no longer visible on the turret cameras to improve shooting visibility.
Created a new system to apply hand grab animations custom for an individual object.
Bugfixes
Fixed grabbable items in docked environments disappearing when docking to or undocking from the environment. Please report any bugs or issues you find with this new system, as well as any objects that consistently still disappear after this fix.
Hopefully fixed weapons sometimes not firing when you pull the trigger.
Improved weapon hit registration.
Known Issues
Grab hand animations are not properly synced across the network.
Grab hand animations are only applied to a few items.
Grab hand animations sometimes only apply when grabbing an item for the second time.
Ship health falling to 0 teleports you into space to watch your ship explode. It should also rotate you towards the ship, but currently does not.
After you lose you are placed back into the lobby map. There may be some issues with continuing to play after this point. We recommend restarting the lobby, but please report any bugs you encounter if you choose to not restart the lobby.
If the host disconnects from the lobby, sometimes clients will not return to lobby map. They will instead remain in gameplay map but nothing will work.
On game startup you may be in the floor and will need to run your headset software's recenter/recalibrate routine.
Planned
Movement stick deadzone settings to be added to the settings menu
Settings to Invert certain axes of ship controls
Better client experience for rover training level
Ship radar
More missions, many more missions
Gradually phase out our old placeholder assets for better ones (rip cube playermodel)
And more!
Finally, with this update comes the announcement of pushing back our stated end of end-of-early access date to the end of 2026. Let's be honest, we were never going to hit our October 2024 deadline; that's already passed now, let alone for 1.0. With this update, I have been able to gauge how much work I can do while having a career, and it's not much, so I have decided to drastically push back this date. How will this affect you? It won't. Updates have, and always will, come when they are ready. This is a small project run by only a few people who have primary jobs we must attend to. I just want to let future players properly know what to expect. We apologize if this announcement brings some disappointment but we hope you can understand.