SCP: Secret Laboratory - x3j50
Hello everyone!
A few days ago marked the end of the voting period for the 2024 Art Contest.

The last month has been full of exciting news and developments. Now, we would like to turn our attention towards some of the many amazing pieces of art that you have dedicated to SCP: Secret Laboratory during this period.

Sometimes, the competitive nature of our event leaves some participants feeling like they went unrecognised. However, we are truly moved by each unique expression and deeply appreciate all of your effort. Thank you for sharing your vision, creativity, and concepts with the community.

That said, let’s get right into the showcase and look at some of your creations, together.



Art Showcase
ARG including hidden videos, links, QR codes, images, and more by wantedparts (2d, storytelling, provided materials)
This small ARG made by wantedparts tells a short story on Are We Cool Yet?, offering their depiction of them in the universe of SL. Thank you for subtly weaving the threads of anart into your submission and sharing it with us in this way.

Hiding won't do you any good either by Beastbearing (2d art)
This really cool piece made by BeastBearing showcases fantastic rendering, especially when it comes to the blood. I’m always a sucker for well-done gore within art, and the setting/artwork makes it an amazing piece.

The Insurgency has made it into real life with this sculpture made out of clay by PicoLordens (3d art/physical art, provided materials)
As an enjoyer of occasional tabletop games and miniatures, physically tangible sculptures and figures occupy a special place in my heart. The few times I formed or painted something of my own are fond memories for life. The Chaos Insurgency will surely take matters into their own hands with this one!

Here we have fantastic animated pixel art of our SCP roster by Rascal


Next up, we have an amusing artpiece drawn by ebanytbi depicting Chaos Insurgents facing SCP-173 and SCP-106.


This next digital painting was made by Sutanisurasu, and perfectly frames some of the new features of 14.0.


Next is another pixel art piece made by the talented eyeymoses. Despite not winning the competition as a whole, a lot of our staff were quite fond of this piece!


Lastly, here is an amazing drawing of SCP-939 by Bedioc.





Closing Words
There are many ways people express their inspiration from our shared experiences with SCP:SL. We would like to view ourselves as part of this ever-evolving creative ecosystem, just like so many of you are. A single piece of art can spark a deluge of conversations and ideas.

It is always an honour to feature the many amazing creations that sprout from this community. Providing a platform for your efforts and creativity is something we aim to soon handle in a more frequent fashion, beyond the scope of contests and events.

We are excited to see concepts for this project taking form, and hope to introduce meaningful practices that grant all of you the much-deserved recognition your actions truly merit.



Conclusion
This year’s art contest has been an awe-inspiring, exciting and delightful journey. It was a captivating experience to see what you have created, and to see how your imagination and creativity developed alongside the upcoming player models and our other additions in Version 14.0!

Thank you for reading, for your participation, and for all of your ongoing support.

And as always, see you in the dark.

- Northwood Studios






Escape Zombie Maze Playtest - veli.arik89
Hello survivors!

I’m releasing the 0.8 update for the Escape Zombie Maze Playtest. In this update, I’ve made some changes to the menu, and about half of the achievements are active. I'm not sure if the Steam Manager will cause any errors in this version; we'll find out after the update is live. When you start the game and return to the menu, in-game movement will now be paused.

I’d appreciate your feedback, especially if you notice any issues with the Steam Manager!

Thanks for your support, and happy gaming!"

This message informs players about the update and encourages them to share feedback, particularly on potential issues.
Abnormality - RodRuss
Added

  • Early Access Player Customization, this is a feature that there will be added more to in the future like unlockable cosmetics, etc. You can customize your hats right now by entering the clothing rack in the lobby by the campfire.
  • A new obtainable overkill challenge trophy
  • First set of 5 weekly tasks available for money & XP.

Player Customization

  • All players have received 9 free hat cosmetics. More unlockable cosmetics will be added in the coming days as we expand this system.

Changes

  • Removed Halloween Decoration

Improvements

  • Added a XP section under your level where you can see how much XP you currently have and how much more you need.
  • Updated the general laptop widgets to have a larger screen.
  • Dead players can now open hiding spots.
  • Added more hunting sounds for the ghost.
  • Redesigned the look of the geddit locations forum.
  • It now shows above the start expedition button how many players that needs to ready up.
  • Made Crazy Clown Carnival less dense with the fog.

Bug Fixes

  • Fixed a bug with the leveling system not resetting XP so it was easier to level up.
  • Fixed a bug where certain achievements could not be obtained.
  • Fixed a bug where at certain scenarios the journal wouldn't save the text.
  • Fixed a bug where the insects roaming the house might have been lagging and rubber banding for clients.
  • Fixed a bug where leveling up multiple times at once could reset your XP instead of accumulating it correctly.
  • Fixed a bug where the Crazy Clown Carnival map would be way too dense to see anything.

We are aware of an issue that may cause drastic FPS drops after adding a large number of different items, and we are actively investigating it.
Nov 4, 2024
Swords 'n Magic and Stuff - Kindred
Hey adventurers!

This is a small update that removes Witch's Eve and fixes a bunch of bugs. Nothing too crazy. We're diving back into a few missing features from the Delver's Pass update, so expect some new content coming up soon!

Patch Notes:

New:
  • Removed the Witch’s Eve event

Fixed:
  • Late Archdruids now have the proper names
  • Sheathed melee weapons and wands are now in the correct locations
  • Ebbon’s tower collisions fixed
  • Can no longer loot buried treasure until it’s fully dug up
  • Fixed a wardrobe issue that removed your outfit whenever you remove your hat or mask
  • Fixed a wardrobe issue that forced you into a combat stance when changing your look
  • Can no longer lure Deckan’s skeletons into the hallway
  • Deckan now attacks you properly when you talk to him
  • Verity the ferry captain has a name again
  • Hopefully fixed an issue with the explosives crate in Farmlands
  • Fixed some snapping issues with housing plots
  • Fixed an issue with a secret door in Windless Woods not working correctly in multiplayer
  • Naz properly vanishes now
  • Fixed some lazy villagers who didn’t want to give out candy (for next year’s Witch’s Eve)
  • Fixed a visual issue with a couple trinkets that were saying +20 instead of +4 for buffs
  • Fixed a floating plant in the Ravari village


Improved:
  • Talking to Kelch in the tutorial will remove your makeshift lockpick if a friend used theirs to get you out of the cell
  • Inventory search can now filter based on buffs/enhancements, item class (sword, consumable, ammo, staff, etc) and more
  • No longer log into the game in combat stance
  • Bears no longer spawn in tricky to maneuver locations
Stratagem Lost - hybridfictiongames
Hey everyone, welcome to the end of week 3! We've got just about one more week of this Kickstarter!



Hope everyone had a great Halloween last week! Fall is one of my favorite seasons, and part of it is that all of the holidays are really fun. Halloween fits right in with the game too.

Work has already begun on the next update, in the time that we've had between managing social media and the campaign! We've taken note of experiences that people have had with the demo, and we're using them to revamp and adjust mechanics and game balance, as well as developing assets needed for the future! You can expect more on this after the Kickstarter!


Sneak peak of upcoming visuals, subject to change.

Also, we're happy to say that we're going to be doing an Ask Me Anything on the r/JRPG Reddit on Wednesday, November 6th starting 9 AM EST! You'll be able to ask us questions about the game alongside other users!

We've been wanting to do something like this for a while, to really open the dialogue between us and the players, so I hope you stop by!

Last thing, the Kickstarter ends in a little over a week, so be sure to make sure your pledges are correct before then! You can message us if you have questions!

As always, you can follow us on our social medias for updates!

Last week I hoped that we'd be funded by now, and we are! Like I always say, we're grateful for your support! I'm confident we can close out this week nicely—only about $3,000 until the next stretch goal!

Thank you for your time,
-Smithy, Hybrid Fiction Games
Nov 4, 2024
Escape Hades's jails VR - tech.atica
The bench is now correctly include in the teleport area.
The teleportation system does now work on both joystick (left and right), same for the snap turn
Nov 4, 2024
Cascadence Playtest - proxAcor
Cascadence playtest has now started!

Anyone who has signed up previously on the Cascadence store page will have immediate access to the playtest!

Playtesting is scheduled to go to November 10th 2024 but this could change to be shorter or longer depending on need.

*This playtest is limited to those who have already signed up, no new sign ups are being accepted.
Cracking the Cryptic - NickCarney94
November 4th, 2024
1.2.17

Cracking the Cryptic Approachable Sudoku
10 new puzzles! All puzzles are out now!

Bug Fix
• Removed the calculator button for puzzles that have it disabled on mobile
Zenkcraft - Jayann
Zenkcraft Remastered has once again been updated to add the "Delve From Chat" import feature. You can now import items by delving the item in game. This feature will allow for you to quickly add items such as RoGs while also allowing you to vault the item after the delve.

To use this feature:

1. Ensure the path is pointing to your DAoC chat log path. This should be set by default but may need to be manually set.
2. Have the slot selected in Zenkcraft that you would like to be auto populated.
3. In the game client, begin chat logging by typing /chatlog.
4. Do shift+I on an item (or click info) to open it's stats and then type /chatlog to disable the logging.
5. The item's information will be populated into the Zenkcraft client.



With this new feature release, Zenkcraft will complete all major planned updates. Starting December 1, 2024, Zenkcraft’s price will increase by $1.00 to reflect the enhancements and ongoing server costs associated with Zenkcraft Remastered and its new features. This adjustment allows us to continue delivering top-tier features and content for a stronger, more reliable Zenkcraft experience.

Thank you for your incredible support over the past four years. We’re committed to keeping Zenkcraft innovative and functional for our community for years to come!
Nov 4, 2024
Vector Bias Playtest - wiseandevilgames
Loadout UI fixes
Options menu in-game
Enemy damage tweaks
...