Hey everyone, thanks for playing the game and giving us feedback, we are very exited for the result with one month for development. Here is our first update for the game, there were some things that we wanted to add for the release but couldn't make it in time. So here's the list.
We added the possibility to change text speed
We did some changes in the UI
We did some changes on the house
We fixed some small bugs
And the biggest change. We added achievements!!!
There are still some updates planned for the future before the second episode's release.
Hello! We have just released a new tutorial video. It's still revolves around Inochi2D like before, but now about using it for making Visual Novel sprites instead of VTubing.
I noticed a lot of users weren't sure about the portals and what it means when they are yellow or red, as well as how many portals there are left.
I added a progress bar at the top while you're in the overworld, so it gives you insight as to how many more portals need to be closed before you can enter hell!
Patch #4 is here with a host of bug fixes, improvements, and new updates! We’ve been hard at work addressing various issues and polishing the game to ensure a smoother and more enjoyable experience for everyone. Thank you for your continued feedback and support!
Visual for arcana card slots has been updated to better differentiate Basic, Signature and Standard arcana types.
Added the ability to preview the customization item before purchasing it.
Fixed an issue where the avatars of players joining the lobby were not loaded correctly.
Fixed Jabara Arena Physics issues.
Fixed Pit collision issues that enemies get stuck on the pit.
Fixed local coop issue that the second player can open map in the run summary screen.
Fixed local coop issue that enemies lost character when the map or character info screen opened.
Fixed local coop issue that the second player has no name.
Fixed local coop issue that the camera of player info panel always zoomed on the first player.
Fixed player info to show client's medallion.
Fixed and Updated SFX for Nazradin's Trial Calibrations and Medallions Selector.
Fixed and Updated SFX for Dragon Eye and Gust Volley's Variants.
Thank you for your dedication to the trials and for helping us make Wizard of Legend 2 the best it can be! We look forward to hearing more of your feedback. As always, stay magical and keep those arcana flying!
During this month I'm working on GOD PLEASE HELP with new programmer. Working on ghost town location and unity project of OFFERING APP. Found programmer for OFFERING but he leaved eventually. Spend some time (few days) and nerves for nothing again. Search continue. Refusing of launching kickstarter (I'm in doubt that we can hit 4k dollars in first days. in other ways it's pointless), now will try patreon or buy me a coffee instead. Many many of work on GPHM and OFFERING we doing now.
I can't post videos here so here's some recent enemies GIF's and trash photos from my phone. U can follow me on: inst, discord and yt. i post there a bunch of development videos. Thank u for interesting in my work. Add GOD PLEASE HELP ME in yr wishlist, it looks like this game should be release the first.