SMITE 2 - HiRezIsiah
Bug Fixes

General
  • Fixed an issue with all gods being locked in the Match Lobby

Amaterasu

General
  • Fixed an issue where Amaterasu's Basic Attack chain did not do proper damage on all hits

Anhur

Desert Fury
  • Fixed issue where ability misses smaller gods at point blank range

Danzaburou

Dishonest Duplication
  • Fixed an issue where the description did not properly indicate how much bonus damage the clones were taking.

The Morrigan

Changeling
  • Fixed Cast Mode Ability 4 setting in Gampeplay being overriden from Global

Sol

Disapparate
  • Fixed ability from destroying Danzaburou’s money bags

Death’s Toll & Death’s Embrace
  • Fixed an issue where these items were proccing the Passive effects on Structures

Gods Balance

Hecate Buff

Triplicate Form
  • Decreased Cooldown from 9s at all ranks to 9/8.5/8/7.5/7s

Loki Nerf

Vanish
  • Decreased Damage from 35/50/65/80/95 + 20% STR to 30/45/60/75/90 + 15% STR

Agonizing Visions
  • Increased Cooldown from 12s to 13s

Ra Buff

Divine Light
  • Increased Damage from 60/110/140/190/240 + 60% INT to 70/120/150/200/250 + 70% INT

Solar Blessing
  • Increased Damage Scaling per tick from 20% INT to 25% INT

Sobek Nerf

Sickening Strike
  • Cooldown Reduction now only granted when hitting gods

Lurking In The Waters
  • Increased Cooldown from 90s to 100s

Zeus Nerf

Chain Lightning
  • Decreased Damage from 80/130/180/230/280 + 80% INT to 80/125/170/215/260 + 70% INT

Item Balance

Avatar’s Parashu
  • Decreased Active Cooldown from 180s to 120s

Dreamer’s Idol
  • Decreased Active Cooldown from 180s to 120s

Berserker’s Shield
  • Increased Buff Duration from 5s to 8s
  • Decreased Passive Cooldown from 15s to 8s

Amanita Charm
  • Increased Health from 200 to 300

Prophetic Cloak
  • Adjusted Recipe from Engraved Guard to Sage’s Ring + Captain’s Ring
  • Removed Health
  • Added 20 Cooldown Rate
  • Reduced Physical Protection from 30 to 25
  • Reduced Magical Protection from 30 to 25
  • Increased Max Stacks from 15 to 20
Nov 4, 2024
Tenement - gaz
- fixed likes his streakin' achievement
Nov 4, 2024
Civil War: Atlanta 1864 - Hunted Cow Games
We've just updated the game to the latest version of the HexWar Engine. This includes various bug fixes and performance improvements!
Tales of the Uncanny - Brucever
Hey everyone, thanks for playing the game and giving us feedback, we are very exited for the result with one month for development.
Here is our first update for the game, there were some things that we wanted to add for the release but couldn't make it in time. So here's the list.

  • We added the possibility to change text speed
  • We did some changes in the UI
  • We did some changes on the house
  • We fixed some small bugs
  • And the biggest change. We added achievements!!!

There are still some updates planned for the future before the second episode's release.

Thanks everyone!
Mannequin Character Generator - helloar14
Hello! We have just released a new tutorial video. It's still revolves around Inochi2D like before, but now about using it for making Visual Novel sprites instead of VTubing.

Nov 4, 2024
Gnomes Playtest - rodrigo oot
Systems
  • Introduced the shop, replacing the upgrade system with a cash shop
Balance
  • Much balance affected by the addition of shop
  • Sunflowers nerfed to 3g cost, cheap to buy at shop
  • Sawmill nerfed to 8
  • Cactus cheaper to build
  • Coffee now stacks
Content
  • Added Garlic, the crop that reduces nearby enemy armour
  • Added Peppers, the crop that gives nearby gnomes +%10 crit chance
  • Stingray Barb, crits deal 300% damage
  • Goblin Ear: +5% crit and +1g from crit kill
  • Fruit Basket: Gnomes +$1/day when adjacent to trees
Other
  • Polished menus
  • Polished sounds
  • New sounds introduced
  • Gnome name generation added
Mexico, 1921. A Deep Slumber. - Macula_Interactive
Join us to play Mexico, 1921: A Deep Slumber as part of Save & Sound 2024
Goat Massacre - stankeddy774
Progress Bar!

I noticed a lot of users weren't sure about the portals and what it means when they are yellow or red, as well as how many portals there are left.

I added a progress bar at the top while you're in the overworld, so it gives you insight as to how many more portals need to be closed before you can enter hell!
Wizard of Legend 2 - raven
Greetings Wizards!

Patch #4 is here with a host of bug fixes, improvements, and new updates! We’ve been hard at work addressing various issues and polishing the game to ensure a smoother and more enjoyable experience for everyone. Thank you for your continued feedback and support!

  • Visual for arcana card slots has been updated to better differentiate Basic, Signature and Standard arcana types.
  • Added the ability to preview the customization item before purchasing it.
  • Fixed an issue where the avatars of players joining the lobby were not loaded correctly.
  • Fixed Jabara Arena Physics issues.
  • Fixed Pit collision issues that enemies get stuck on the pit.
  • Fixed local coop issue that the second player can open map in the run summary screen.
  • Fixed local coop issue that enemies lost character when the map or character info screen opened.
  • Fixed local coop issue that the second player has no name.
  • Fixed local coop issue that the camera of player info panel always zoomed on the first player.
  • Fixed player info to show client's medallion.
  • Fixed and Updated SFX for Nazradin's Trial Calibrations and Medallions Selector.
  • Fixed and Updated SFX for Dragon Eye and Gust Volley's Variants.

Thank you for your dedication to the trials and for helping us make Wizard of Legend 2 the best it can be! We look forward to hearing more of your feedback. As always, stay magical and keep those arcana flying!

Nov 4, 2024
BURN THE WITCH - Kesha White
During this month I'm working on GOD PLEASE HELP with new programmer. Working on ghost town location and unity project of OFFERING APP. Found programmer for OFFERING but he leaved eventually. Spend some time (few days) and nerves for nothing again. Search continue. Refusing of launching kickstarter (I'm in doubt that we can hit 4k dollars in first days. in other ways it's pointless), now will try patreon or buy me a coffee instead. Many many of work on GPHM and OFFERING we doing now.

I can't post videos here so here's some recent enemies GIF's and trash photos from my phone.
U can follow me on: inst, discord and yt. i post there a bunch of development videos.
Thank u for interesting in my work.
Add GOD PLEASE HELP ME in yr wishlist, it looks like this game should be release the first.







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