DCS Core In the latest update, weapon systems received valuable optimizations including to the AIM-120 guidance system. Further enhancements focus on a long list of AI improvements, air defence unit effectiveness, as well as various needed bug fixes. We sincerely extend our gratitude to the Closed Beta Test members and the community for their valuable contributions. Other improvements include an Arleigh Burke class weapon selection panel and a general air defence unit update that avoids unrealistic identification and engagement without clear line of sight to target.
DCS: F-16C Viper The F-16C Viper now features independent MFD brightness controls, saved master modes for Missile Override, and fixes for TMS/FCR functionality and CCIP steering. Automatic steerpoint sequencing now functions correctly, and the 152nd livery typo is corrected. Several radar improvements are also included. Work progresses on the Sniper ATP, Flight Model, and FLCS tuning.
DCS: F/A-18C The F/A-18C receives the ability to dual-rack carriage of GBU-32s and various fixes for radar and navigation functions. Radar tuning and Multi-Sensor Integration (MSI) enhancements are ongoing, aiming to elevate its combat performance and versatility.
DCS: AH-64D Air Targeting Mode of the Fire Control Radar was introduced, along with updates to mission and fuel functionality. Avionics and targeting bugs continue to be tuned, and we continue to improve stability and yaw control.
DCS: CH-47F Updates include automatic turn coordination, Longitudinal Cyclic Trim (LCT), and initial Differential Air Speed Hold (DASH). These all greatly enhance stability and control. Significant improvements to radios and cockpit functionalities, along with AFCS tuning, are underway.
DCS: WWII Asset Pack & Other Aircraft Modules New animations for WWII soldiers, damage model fixes, and aircraft adjustments across modules enhance immersion and realism. Notable updates include fixed brakes and visuals on aircraft such as the Fw 190 and Bf 109, and improved Yak-52 lighting for night flights.
DCS: Supercarrier Airboss view fixes and logic for AoA repeater lights, with new deck crew animations approaching launch.
Afghanistan
Development Report
Work continues on both the Afghanistan Southwest region and the entire Afghanistan map. The ground mesh resolution across Afghanistan has been improved along with optimisation and bug fixes across the Southwest. The road network has been enhanced, especially the mountain roads. Additionally, ground geometry artefacts have been corrected. Object model inaccuracies have been fixed and unique airfield objects have been added to diversify the scenery. We are also pleased to inform you that the Normal Map textures across the entire Afghanistan map have been refined for improved low-altitude visuals. Our team is mainly focused on finalising the East region of the Afghanistan map. Work on the airfields of Bagram, Bamiyan, Gardez, Ghazni, Jalalabad, Kabul, Khost, Sharana, and Urgun is going well and the final stages of creating unique scenes for these airfields and their operational logic within the DCS Core is underway. We have achieved significant progress on new roads, rivers, and lakes, as well as unique object models for the capital city of Kabul. We look forward to your feedback.
F-16C Dragon’s Fury
Campaign by SorelRo
In this 15 missions campaign you will fly the DCS: F-16 Viper as part of the 23rd Fighter Squadron at Andersen AFB in Guam. You will take part in an escalating conflict between US forces and Chinese PLN and PLA forces that are attacking the Mariana Islands under the pretext of helping the Chamorro Nation gain independence.
The campaign is designed around large strike packages, and you’ll fly alongside F-15Cs, F-15Es, F/A-18Cs, B-52Hs, E-3As, and KC-135 while trying to repel Chinese forces.
Key Features:
15 story-driven missions
Over 4000 voiceovers
Large variety of missions: CAP, SEAD/DEAD, CAS, and Precision Strikes
Detailed briefings, kneeboard files, and supporting documentation for each mission
We hope you enjoy the new DCS: F-16C Dragon’s Fury and AH-64D Outpost campaigns!
This weekend you have more to do than ever! Hurry up and take the long-awaited level 220 to enter the Twilight Underworld and upgrade your armor to Twilight armor!
On your path to greatness, you will be aided by good magic as always.
Right now and until tech on Monday: 🍁 server buff gold medal
Saturday: 🍂x2 drop 🍂x3 varnish
Sunday: 🍂x3 experience 🍂x3 varnish
Stay focused on the extra and grab the rares before they run away!
It’s almost time! Planet Coaster 2 is coming to PC and console on November 6th and to celebrate, we’re delighted to release our launch trailer:
There are only a few days left to pre-order and receive the Bonus Ride Collection, which includes three extra rides – the ‘Outamax Water Coaster’, ‘The Cube’ thrill ride, and rotating ride ‘FD Vision’.
Want to be one of the first through the gates when they open on November 6th? Check out the global release times for Planet Coaster 2 below:
Come and join us for the ride!
Create a splash in Planet Coaster 2 on November 6th.
Very soon, we’ll be sharing the first details about the game, starting with the soundtrack: on November 4th, we’re taking part in Save and Sound, an annual event dedicated to sound design and soundtracks in video games.
We know the wait has been long, and we want to thank you for the warm reception of the announcement. Today, we’d like to clarify a few points that we often see coming up in community discussions about the Pathologic 3 announcement.
So, let’s get started!
Q: What happened to the route for Pathologic 2? Has it evolved into a sequel? A: Yes, that’s exactly what happened: the game simply grew beyond our concept of DLC—it will have different gameplay and entirely new features. Instead of one game with three playthroughs using the same gameplay but different storylines (as in the original 2005 release and the Classic HD remaster), we’re creating three fully developed games with distinct gameplay and significant differences in narrative.
Now, these are truly three separate protagonists with unique worldviews, perceptions of reality, and distinct tools. From a gameplay perspective, this means three different approaches and a complete rethinking of the original scripts.
One storyline was released in 2019, centered on the Haruspex. It was a large game that took much more time and work than initially planned. For publishing reasons, it was titled Pathologic 2.
Pathologic 3 is a new, full-fledged game focused on the Bachelor. The title was chosen to avoid confusion, making it clear that this is not a DLC but a complete game with a similar playtime.
Q: What about the Changeling? A: Finally, there’s the Changeling, but we’d prefer not to make promises prematurely, so we’ll return to her when there’s more to share.
Moving forward, we plan to stick to this approach. We understand that premature promises about the previous Pathologic led to unfulfilled expectations. We apologize for that and don’t want to mislead you in the future. The developer should not be an unreliable narrator—unlike his characters.
Q: How do Pathologic 2 and Pathologic 3 differ? A: The protagonists! And that’s only half-joking. The main idea and reason for dividing these games is that the Haruspex and the Bachelor are very different characters. The further we developed the Bachelor’s story, the clearer this became. We didn’t want to compromise by making the game a “safer” rework of the original script, so we reimagined the core gameplay loop:
The Haruspex needed to survive, fight, scavenge, rummage through garbage for scraps of bread, and try to save those he held dear along the way. The Bachelor is a man of intellect. Survival is not his primary concern; his goals go beyond what one lifetime could contain. He needs to think, formulate theories, and gather evidence. Ultimately, he must issue commands and observe the results. This distinction will be emphasized through gameplay, mechanics, objectives, soundtrack, and so on.
After Save and Sound, we plan to return later this year to show you what we mean. As they say, "Show, don’t tell."
Q: Who will receive game keys? A: We remember our commitments to those who supported us during the fundraising stage nearly ten years ago, so we will provide keys to:
Kickstarter backers and other platforms where support for the game was available during the fundraising stage
Backers from 2014 and 2015
Also, backers entitled to two copies will receive two keys. We’ll share details on how to claim keys closer to release.
Q: Will the new game have its own artbook? A: At the moment, we’re not planning a physical one, but we might create a digital artbook for the Supporter Pack. We're not sure yet!
Q: Which languages will the game be localized into, including text and voice-over? A: We definitely plan to localize into English and Russian, and we’re considering Brazilian Portuguese, German, and Simplified Chinese. We’ll confirm languages closer to launch.
Q: Will the Russian title of Pathologic 3 remain? A: Yes, we’re still considering options. Current ideas include “Finally,” “See, You Didn’t Believe Us,” and “Sorry for the Long Wait.”
Q: Will the game be available on GOG and other stores? A: We’ll know closer to release, but it’ll likely be available on all platforms where Pathologic 2 can be found.
Q: Will preorders be available? A: No.
Q: What platforms other than PC are planned for release? A: We’re planning releases for PS5 and Xbox S/X, likely following the PC release.
Q: What engine is the game being developed in? A: The same engine as Pathologic 2: Unity.
Q: Will the same voice actors return for Pathologic 3? A: Yes, we’ll bring back the same actors from Pathologic 2, or at least, we’ll do our best.
We’ve prepared a big surprise for you in the coming months, so please add us to your Steam wishlist!
Hope you enjoy the major update we brought to you! Here is a small patch to fix some issues specifically for the major updates:
Bugs Fixed
- Fixed a bug where when Red Form's Ability "Endless Wave" was triggered by avatars and clones, the shockwaves would be incorrectly launched from the player - Fixed a bug where Red Form's Heavy Attack range couldn't be buffed by Ability "Dual Stance" and " Lotus Blade" when having "Sky Sunder" - Fixed a bug where the skill indicator of Miss Lee Form's Ability "Strategic Spread" and Dr. Suen Form's Ability "Feather Array" would display a incorrect range when having increased Magic Circle range - Fixed a bug where the buffs of Miss Lee Form's Ability "Strategic Spread" wouldn't properly take effect under certain conditions - Fixed a bug where Grace Form's Sublime state when having Ability " Ink Essence" would be consumed by Wood Clone summoned by perk "Spirit Charm" - Fixed a bug where when having two Azure Inks of different rarities, the Legendary Azure Ink's permanent Azure Dragon Avatar would disappear occasionally - Fixed a bug where the Wood Clone summoned by perk "Spirit Charm" could not correctly replicate Monk Jin Form's fully charged Heavy Attack - Fixed a bug where the Wood Clone summoned by perk "Spirit Charm" would stop moving if its target is defeated - Fixed a bug where perk "Shadow Mask" wouldn't summon Momo clone in Animitta's Sanctum - Fixed a bug where "Shiny Perks" talent could not be triggered when picking up Epic Perks in the first room of Snowy Sanctuary - Fixed a bug where the damage displayed by wooden dummies in shops is much less than the actual damage dealt - Fixed bug where food could be bought repeatedly in shops under certain conditions - Fixed a bug where the Resolution setting couldn't be correctly adjusted when using controllers - Corrected some textual errors
Optimization
- Adjusted how A'kuan Form's Bamboo Point is acquired. Now Bamboo Points can be acquired through Azure Ink's Azure Dragon Avatar - Adjusted General Gor Form's Unarmed Mode light attack when having both "Frost Fist Power" and "Earthbreaker Slash", so that light attack can de used during dash - All Heavy Attacks' VFX will be replaced with a special version when effected by Abyss Ink's Ink Skill - Now regular dashes can also break jars - Self-damaging effects of Cursed Perks "Thunderbolt Mirror" and "Cursed Prayer Beads" can also trigger Dash Dodge and the corresponding effects
Balance
- Dr. Suen Form's Light Attack base damage + 20% - Dr. Suen Form's ability "Whirlwind", marked enemies take an additional 20% Light Attack damage