The library is being worked on, there are 210 empty bookshelves that need to be filled, so I am making 5 variations of book lines to fill the shelves, 3 out of the 5 are done. Each line has 2 books that can move (the others are a solid block glued together), these two books will be used to let the player know they can interact with the bookshelf, each day about 5% of the shelves will have books you can read to gain free skill experience or critter/fish knowledge. This update is quite simple, but it will still take a while because we are very busy with the other work.
It's finally here: The Good People (Na Daoine Maithe)'s first major release since the original demo all the way back in 2022! We're going to keep this update short and sweet since we already went over what new things to expect in our update last week, but here's the gist:
This update consists of the first five chapters of Shae and Maeve's routes (Vol. 2-3).
Don't let that chapter count fool you, though: In total, this update is about 100k words long! Featuring 175 choices, multiple scene variations, and plenty of romantic/platonic relationship developments, you'll have loads of content to chew on while we're finishing up part 2.
The current price of the game is $14.99 USD, to account for the amount of content available. Over time, the game's price will increase as new updates are added, but you'll only have to buy the game once! Meaning, if you purchase now, it's going to be a lot cheaper than it will at the end of development.
That's basically all for now, except: If you play the update and ideally enjoy it, make sure to rate and review! It'll help us with the algorithm, and also make us smile! :D
Slán go foill! (Bye for now!)
- Clotho
P.S. Want to talk to people about the update? Join our Discord. We're 300 strong!
Complete your Saim-Hann Craftworld collection now with amazing new booster bundles! Find the new cards in booster packs and theme your profile in the guise of a Phoenix Lord! Do not miss this chance to get:
> 8 Saim-Hann booster packs and the 'Phoenix Lord' title > 15 Saim-Hann booster packs and the 'Veteran Guardian' avatar > 35 Saim-Hann booster packs and the 'Storm of Silence' card back
These exclusive cosmetic items will only be available for a limited time. Customize your profile and lead the Wild Hosts of Saim-Hann to victory!
Multiplayer has always been problematic, and a major goal of 1.15 is to try to fix it as much as possible. In particular the synchronization of player edit actions has been completely reworked in 1.15, with a new, more reliable design. Fixing these issues also surfaced problems in other game systems, like undo and stations. Combined with how stations have been quite limited in their design and features for years, it was time to revamp them. 1.15 will introduce a new station system which replaces the legacy "platforms touching" way of building stations with a new, explicit series of player actions. Read more in the devblog:
greetings and a happy late halloween! thanks to Splattercat's lovely video, the demo has seen a big uptick in players! with this uptick came another, this time with the amount of bugs! this update is a small one to address these -let's get right to it.
Update v0.30g:
General:
-Added a new special room that has a pretty high chance to spawn. I'll leave it as a surprise!
-You can no longer cast spells to interrupt the 'Taking Damage' animation, which also fixed some annoying bugs causing players to be stuck in an animation
-Small font color change to indicate to players they are able to Middle Mouse Click to instant place/remove potions from Hotbar
Bug fixes:
-Fixed Icefloor permanently slowing players if several were stacked on top.
-Fixed Icefloor slowing enemies for incorrect lengths of time
-Fixed Twohanded weapons not saving certain modifiers (Spellcasting speed, increased DMG range)
-Fixed a bunch of issues with Item names. As before, an item which generated in the previous patch will have its name fixed if you drop it out of your inventory. There also might be some changes in how an item description is phrased, since all item descriptions have been prepped for localization.
-Thunderdisks now properly disappear on loading
i have been receiving and looking through all feedback, ranging from potion droprates, to a possible "belt" component in the hotbar, to reducing the UI size, all the way to streamlining how Combat Arts are used - I encourage you to write your thoughts even if you feel like they have been mentioned. Your feedback helps the game improve and i welcome your thoughts on even things you believe do not require a change. I will spend the next month or so looking through any possible changes based on this new wave of feedback.
thanks again for playing and for your interest in the project