2. New Options Added ・Random - Mirror - Random - B-Random - W-Random ・Transpose ・Wheel Type has been added.
3. Bug Fixes Fixed a bug where scores were not saved when autoplay was set to anything other than OFF. Updated the functionality so that the score is refreshed when a skill is updated.
We continue to strive to provide a comfortable gaming experience. If you have any questions, please feel free to contact us. Thank you for playing "Keyboard Maestro Voyage".
Commanders, get ready to meet a new mercenary! Toxic Find event will start on November 1 10:00 UTC, and it will last for just 1 week!
Trouble stirs on the outskirts once more. Now that an unknown chemical agent has been discovered in an abandoned lab, Peacekeepers have dispatched a squad to secure the leak, lest it falls into the wrong hands. But it looks like the Syndicate has beat them to it...
Commanders, meet the new mercenary, Omega! Get her in this event along with Ginny and Yumiko. Complete quests, collect tokens, and use roulettes to get mercenaries and precious rewards!
Also, here are some other great news: we've boosted Lorraine's stats and Reboot skill by 15%; and added skill leveling in the 7th Reboot.
But beware, after the end of the event, all tokens will disappear. Make the most of them while the event is on!
Trick or treat! 🎃🚀 Version 0.185.4 has just landed on Steam! – it’s packed with something extra special! This update brings Halloween spirit to the Red Planet with all-new decorations. 🎃🕸️
We took this opportunity to fix a few critical bugs that affected the gameplay significantly. Take a look at full changelog below 👇
Changelog 0.185.1 -> 0.185.4
👻Added exclusive halloween decorations💀
Fixed various issues with being unable to load save
Fixed another issues with infinite sleep
Fixed blocked interactions after loading the tipper
Fixed game taking too long to exit to the desktop
Fixed crashes when drilling meteorites
Fixed oxygen issue in the capsule
No worries, the Halloween content is just here for a limited time as a fun seasonal easter egg 🎃👻. Behind the scenes, we’re focusing on the next major update with improvements to core game mechanics and new features. Stay tuned for more exciting developments on Mars!
As always, if you run into issues or have any questions, reach out on our social channels. Links below! 🔗 Every bit of your feedback brings us closer to a smoother Martian adventure – we couldn’t do it without you! 🚀💙
Happy Halloween, and enjoy exploring with a festive twist! 🎃 Thanks for being part of our incredible community on Mars!
Today marks the second month of Memoriapolis in Early Access, and we’re celebrating with a range of new features and the first steps toward overhauling the district and faction systems. This includes notable changes to district cultural behavior.
We’re also making some adjustments to the roadmap, particularly regarding languages. While there won’t be any new language this month, you can find more details in the "November Content Update" section.
Highlights
Destruction of cultural buildings
You can now demolish cultural buildings. But be mindful of the impact on your city! Certain factions may take issue with their districts being neglected.
Additionally, you can now demolish decorative buildings in the same way as production buildings, giving you even more control over your city layout.
Building on roads
Have you ever been frustrated by a road appearing where you planned to build something important, like a Wonder? Or struggled to place a building due to a transverse road from an old cutting camp?
Good news: those days are over! You can now build wherever you wish, and roads will adapt to your changes automatically!
District culture
We’ve revised and simplified the way culture is assigned to districts! Now, each district has two cultural slots, which can be filled by cultural buildings. If the slots are full, additional buildings won’t contribute cultural influence. If a building is demolished, it will release its slot, and if a faction takes over a district, it will fill both slots, replacing the influence of any previous buildings.
These changes also impact districts plot division. They are subtle, as they are designed to bring richness on a city-wide scale and not as a feedback. But with a little practice you can guess the culture of the districts. For example, here’s what a neutral district, an educational district, and a commercial/educational district look like, respectively.
Factions arrival
Factions wishing to join your city are now visible in the factions interface, where you can accept or reject them directly. No more hunting for the POI!
Some welcome improvements have also been made to the faction panel, such as a quick overview of taxes and trust.
Customization
Finally, we solemnly apologize to all heraldic fans... This month we’ve sprinkled a little Halloween dark magic into the customization panel. We can’t wait to see your spooky creations!
November Content Update
Having resolved many of the major pain points, next month we’ll shift focus toward impactful gameplay changes. Expect major updates around factions, a new rampart creation system, and an enhanced city expansion algorithm to make urban growth feel even more authentic!
These core gameplay changes require thoughtful planning, so we’re excited to welcome a new Game Designer to the team! With his support, we’ll prioritize improvements based on your feedback and our vision, helping us strengthen the game’s foundation before progressing to new ages.
As part of this strategy, our initial roadmap is evolving.
Changes to certain features in the coming weeks mean we’ll need to delay the game’s localization for Russian and Chinese. Adding translations now, while descriptions are still likely to change, just wouldn’t be practical.
Since our team is focused on improving the player experience, we’ll also be postponing the introduction of the Renaissance era to ensure it arrives as a high-quality update.
So, just a bit more patience—we’re confident the wait will be worthwhile! We’re working hard to bring you the best possible experience and will soon share an updated roadmap with new milestones and a revised timeline for language releases.
Have a spooky Halloween, see you next month! 🎃
Changelog
New features and improvements
Coat of Arms: add 2 new shapes and 7 new glyphs
Construction: add possibility to construct building on roads
Building construction: improve culture POIs during cultural building construction
Demolition: add demolition of cultural buildings
Demolition: add demolition of decorative buildings
District rendering: change urban planning with culture changes
District selection: add cultural slots
Faction panel: factions wishing to join the city are now visible in the factions interface. You can also accept or reject them
Faction panel: display faction trust and tax rates in the faction and politics panel
Politics panel: add the level of the political authorities under their blazon in the political panel
Settings: add an option to remove codex modals, the page will still unlock in the codex
Settings: add an option to mute sound when the application is in background (enabled by default)
Settings: lock cursor in window when enabling edge scrolling
Improve save loading time for really big cities (100K, 150K inhabitants saves)
Fixes
Age transition: fix the chosen destiny could be reset at age transition if the player chose another level 1 and not a level 2 A/B/C
Buildings: Middle Age buildings now generate less roads
Building resource choice: display check mark icon if a resource has already being selected on the modification prompt of quarry or mine
Building selection: disable switch resource button if all the mine/quarry resources are empty
Filters: use base district selection in filters
Filters: simplify districts colors, no more distinction between with/without faction
Horreum: play/pause a building in the horreum no longer removes filtering
Library: available knowhow where not updated on cultural building destruction
Library: remove placeholders
Load Menu: reset Load menu to its original state after closing it while "Delete Save' prompt is displayed
Politics: fix wrong display of the decree to ease tensions in the factions interface
Politics: fix wrong amount paid for decrees with Politic 1 destiny activated
Rendering: fix flying chimneys on districts
Rendering: fix district could be created around small buildings and overlap
Save: saves made when exiting a running game are now autosaves
Settings: remove FOV modification of paint effect
Fix destruction of fields if the farm has been destroyed without destroying the fields with it and only one other field has been destroyed
Fix a crash when destroying a building restored from a ruin
Optimization of inhabitants VFX
Balancing fire and epidemic incidents (duration + spread factors)
Balancing wonders attraction of Antiquity and Middle Ages
Modification of localization and codex : add specificity and remove antagonists
Wear the cycle of life and death with these free rewards you can claim by logging in to The Elder Scrolls Online this November.
A new month is about to begin, and along with it comes a fresh assortment of free rewards ready to be claimed via the Daily Login Rewards system! Itching to discover what goodies await you this November? Check out a few of the highlights below. And if you are curious to learn how Daily Login Rewards work, be sure to read over this help article that’ll include all you need to know.
Instant All Research Scroll ×10—Days 7 Quickly Master New Crafting Traits
With these Research Scrolls, you can accelerate unlocking new Blacksmithing, Clothing, Woodworking, and Jewelry crafting traits, available on your seventh login this month!
Face Marking: Cycle Behind the Stars—Days 14 Symbolize the wind guardian’s embrace
Update your looks with the Cycle Behind the Stars face markings, ready to be claimed after 14 days of logins this month.
Body Marking: Cycle Behind the Stars—Days 15 Honor the lost with this decorative body marking
Preserve the memory of passed loved ones with these ornamental body markings. Unlock the Cycle Behind the Stars body markings after your 15<sup>th</sup> login.
Seals of Endeavor ×300—Day 21 Cash in with these Seals of Endeavor
Has a Crown Crate goodie caught your eye? Luckily, you can pick up an assortment of 300 Seals of Endeavor. These can help you acquire whatever Crown Crate item you fancy and are available after logging in for 21 days this month. Learn more about Seals of Endeavor in this guide.
This is just a preview of all the rewards you can claim this November. If you want to view a full list, head over to the Daily Rewards section of the in-game Crown Store on November 1 to learn more! Are you excited to unlock 30 complimentary rewards by logging in to ESO every day this month? Let us know via X (formerly Twitter), Instagram, and Facebook.
It is Halloween, which means today is the day the Lost Surreal Hell Second Route Update is out. This update introduces the "Second Route". The Second Route ended up turning out a little different than planned, taking place within the surreal hell instead of outside of it.
The earliest a player can reach the second route, is by the time they reach the village area. Be warned however, as entering this route will lock you in and prevent you from accessing the rest of the game until it is beaten.
- Implemented the torn tie route!
- 5 new battles!
- 11 new areas!
- Kraftia is finally in Lost Surreal Hell and implemented as intended!
Hello, Commanders! We are releasing a hotfix to address several minor and major bugs.
As we announced last week, we are currently focused on the new race and Chapter 3, but we are reviewing your feedback internally. We plan to incorporate it in future builds and will continue working to deliver a stable demo build.
Thank you.
[Bug Fixes]
Fixed an issue where the game would freeze if a card was in use when a battle ended.
Fixed an issue where the description for Ballista upgrades in English lacked differences.
[Polishing]
Corrected missing translations and mistranslations in English, Chinese, and Russian.