We’ve held onto this long enough and the moment has finally arrived! Intervals Subsumed—zYnthetic’s intense and atmospheric contribution to Killing Floor 3’s Original Soundtrack—is OUT NOW on all major streaming platforms including Spotify, Apple Music, YouTube Music, and more!
As you may already know, zYnthetic has played a pivotal role in shaping Killing Floor’s signature sound through music, and we’re so happy to have him aboard helping to define the future of the franchise. So lock & load your music player of choice, and let Intervals Subsumed set the perfect tone for a spooky, blood-soaked Halloween.
Hello, everyone! Welcome to our latest update, where we share the recent progress and improvements in the game.
Previously
Romantic Cutscenes
3D Turn-Based Combat
2D Character Design and Working Dialogue System
Currently Working On
New Caden 3D Model in Combat
The updated 3D model for Caden has now been added to combat scenes, giving him an improved presence and depth during battles. This new model will bring even more detail to his actions and interactions.
Tavern Background for Dialogue
Our team is working on a new tavern background specifically designed for dialogue scenes. This cozy environment will add atmosphere and context, enhancing character interactions and story moments.
Customizer Improvements
We’re refining the character customizer with new quality-of-life upgrades. Selected colors now display a marker for easier selection, and smoother zoom and movement controls have been added to make adjustments more seamless.
English ##########Content################ [Enemy]New Boss Enemy: Ghost of General Barov (He can call reinforcements. He has some unique skills.) [Final Valor Cave]The Ghost of General Barov now appears in this cave. [Item]New Item: General Barov's Blade. (Can have additional prefixes. Always +100% VS Demon effect) [Loot]Added a loot table for the Ghost of General Barov. (He drops his blade alongside other generic White Wolf Warrior items.) 简体中文 ##########Content################ 【敌人】新Boss:巴罗夫将军的幽灵 (可以召唤援军,有独特技能。) 【勇气终点洞穴】巴罗夫将军的幽灵现在会出现在这个区域。 【物品】新物品:巴罗夫将军之剑 (可以带有其它词缀。总是包含+100%对恶魔效果。) 【掉落物】为巴罗夫将军的幽灵加入了物品掉落列表。包含了他的剑,以及一些普通的白狼战士物品。
Although we support Iris and The Order, we have a treat -no tricks- for horror fans: a new update!
Before we hand out some candy-ish features, we’re also celebrating a Halloween-themed building contest on Discord. Almost anything goes, whether it’s your take on Dracula’s castle, stone-made jack-o'-lanterns, or even wooden monsters.
That said, here’s what version 0.21 includes:
Resource gathering system rework
Workers can now be increased or decreased for each resource-gathering building.
Warehouses now only increase resource storage and no longer serve as a destination for pawns.
Added a new piece to optimize resource-gathering.
Highlighting pawns shows carried resources and highlights the building of origin.
A button was added to instantly recalculate the path from the gathering building to the core.
Resource-gathering values have been rebalanced.
Removed resource-gathering improvements from Sandbox Mode. Now, resource-gathering will correspond to a normal vanilla level.
Units & Horrors
Units that are already attacking should ignore aggressive movement orders.
Now horrors from waves will be spawned in random order within a spawner
Horrors will no longer be able to traverse the borders of the Wetlands in Endless Mode.
Updated unit grouping tutorial keys.
Improving the Partisan correctly increases his HP now.
Horror dens will now gather nearby wander enemies as part of the spawned pool.
The Siren shouldn’t stay at 1HP and not die indefinitely.
Iris spawn behavior has been improved in the Level Editor.
Waves from the second tutorial shouldn’t come from unexpected places.
Unit description now auto-scrolls even if the game is paused.
Horror dens and lamps are now removed from targeting to better calculate horror area.
Increased explosive horror’s vertical radius.
The lamp from the tutorial starts as conquered.
Pieces & Buildings
Pieces rebuilt with undo will preserve the health they had when recycled.
Now when a built piece is restored using undo, it will be built instantly.
Building and Squad panel binding and behavior changes
Blueprint flow fixes.
The piece picker should work with improved entities too.
The horizontal wooden surfaces of the new roofs should be walkable and deployable.
Fixed the HP of the new roofs.
The B key should close the building menu if it’s opened.
The construction panel hotkeys now work as a combo with alt+
Fixed the blueprints menu not updating while the game is on pause.
Bridges and lanterns are available on Skirmish levels.
The collision between the recycle, undo, and piece picker buttons has been solved.
Healing pieces by undoing shouldn’t work any longer.
The roof corner with support and the roof with support can now be saved as blueprints.
Solved an error causing players to exit building mode with deplanized pieces without any confirmation pop-up.
The waves panel was broken in the SavesEditor prefab.
Smoke should be disabled if a piece isn’t conquered.
UI & UX
Horror units and dens and human units limits UI implemented for Level Editor
An exclamation mark particle was added to notify an aggressively moving unit that an enemy had been detected.
Changes in UI to better indicate whenever resources are not being produced/consumed during the night.
Added UI scaling (experimental).
The camera position will be restored after skipping events when needed.
The execution text will no longer be visible in-game when the UI is disabled.
Solved the errors caused by opening the menu just before the final UI fade on level The Defense of Hogar.
The icons of different tools from the Terrain view in the Level Editor shouldn’t remain highlighted after deselecting them.
Balance
Changed the level flow in The Defense of Hogar to lessen player frustration after listening to our community.
Small adjustments to Pallid Bay.
Improved the spark buff.
Miscellaneous
Removed the speedrunning achievement.
Added accessibility settings (UI scaling, background for subtitles…).
Subtitle background can be enabled for animatics from the options menu.
A new setting allows the player to start a load a save file with the game paused by default.
Improved feedback for capability action buttons.
Added the option to key bind the bug reporter.
Dither distance slider has been added to the options menu.
Added a perla escape tutorial to the tutorials menu.
The pop-up asking for player confirmation (exiting/loading a game and whatnot) can now be confirmed by pressing the space bar.
General Bug Fixing
Added custom error message to handle missing maps trying to be loaded.
Adjusted Wetlands to restore ambient music after an event starts.
Fixed tactical buff soft lock in the tutorial.
The bug reporting panel now hides correctly after pressing Escape.
Fixed soft locks on the first level.
Fixed weird behaviors in the terrain editor.
The cursor is set when leaving the Entity Editor.
Revised the amount and frequency of notifications to reduce noise.
Fixed memory leaks.
The game shouldn’t stop working anymore if GameAnalytics initialization fails.
Fixed infinite loading screen when returning to the war table in some cases.
The “restart level” option shouldn’t be shown upon victory anymore.
Explosion range modifications.
Fixed an issue causing some behaviors to miscalculate the occupied tiles.
Time Anchors in custom levels now have a correct diurnal thumbnail.
Fixed a soft lock situation caused by players holding the click button when loading a level from the war table.
Updated InitialSave on level Mistfuel Firepower.
Fixed weird deploy problems and overlapping exploits.
Fixed pause not being triggered during the victory screen if the last chain was skipped on The Defense of Hogar.
The camera height button colliders have been revised so they can be easily clicked.
Bug reporter now should close when pressing Escape.
Other bugs related to the Bug Reporter.
Drag deployment should obey the CTRL key to apply aggressive movement.
Removed the ProsperityProgressBlocked notification.
Players can select a block underneath the Elite’s Quarters when clicking in the middle of it.
Thanks for your feedback
That’s it! As always, thank you for your tireless support. Your feedback on the Steam forums and reviews, as well as on our Discord server, has been priceless. Let’s keep improving Cataclismo together!
Windstorm: Start of a Great Friendship - Remastered - MarlonMindscape
The "Winter Wonderland" DLC transforms Kaltenbach Ranch into a magical winter landscape. Help set up the winter fair, go on thrilling sleigh rides, play around in the snow, and discover all kinds of beautiful places throughout the frosty environment.
Ride with Windstorm through a beautiful winter landscape
24 new main missions and 12 new side missions, like sleigh and snowball missions
Special winter outfits for Mika and Windstorm
Find new hidden collectibles
Earn 10 extra achievements
There will also be a ''Complete Edition'' available from the 7th of November with both the base game ‘Windstorm: Start of a Great Friendship Remastered'' and the ''Winter Wonderland'' DLC.
On the occasion of Halloween, we have prepared free updates for you - for the basic version of the game and for the Elysian Fields DLC!
Succubus owners - check out the new, powerful weapon whose rotating blades will make the location run red with blood.
However, the roguelike expansion - Elysian Fields DLC - has just been updated with a new, hellish setting. It will depend on you whether you prefer to murder in a beautiful and peaceful meadow, or it is better to return to your roots - to hell.
On the occasion of Halloween, we also updated another game with Vydiya - Nymphomaniac is also getting a free update today, which introduces, among other things, the ability to kill... And a new ending to the game.
Explore new warfare capabilities in Arma 3 with the upcoming Expeditionary Forces Creator DLC. Prepare your Marines for action on the Amphibious Warfare Ship, assault enemy shores with AAV-9 Mack IFVs and Combat Boats, bring supplies ashore with the LCC-1 Landing Craft, perform raids behind enemy lines with new Hunter reconnaissance vehicles, and take part in the invasion of Altis from a new perspective.
Key Features:
AAV-9 Mack - The AAV-9 Mack is an amphibious Infantry Fighting Vehicle capable of ferrying a squad of 13 Marines from ship to shore at high speed. It is equipped with either a 30mm or 50mm autocannon and a 7.62mm coaxial machine gun. It features an extendable periscope for the commander and hatches in the back to allow troops to turn out and return fire.
Combat Boat - The Combat Boat is a 17 meter long multi-role vessel. Its high speed, combined with a versatile design, makes it suitable for amphibious assaults, maritime patrol, and fire support. It can carry a squad of 16 troops plus crew, and can be fitted with a variety of weapons.
LCC-1 Landing Craft - The LCC-1 is a landing craft used to ferry equipment and vehicles from ship to shore. Its design allows it to change between a slow-speed shallow draft ship and a high-speed catamaran. It has a maximum payload of 200 tons and is capable of reaching speeds up to 35 knots (or 65 kph).
Amphibious Warfare Ship “USS Takmyr” (LPD-36) - The Amphibious Warfare Ship is the core of Marine Expeditionary Units. Acting as a floating barracks, it allows MJTFs to deploy all the assets required to sustain operations abroad. Named after the Takistani capital following one of Operation Arrowhead’s fiercest battles, the LPD-36 USS Takmyr is the ship assigned to carry the 29th MEU to Altis and execute Operation Resolute Cyclone. Its design features a flight deck with hangar for launching helicopters, and a well deck to launch landing crafts or amphibious assault vehicles.
One New Faction - The Marine Joint Task Force has arrived. It is a self-contained expeditionary unit capable of operating independently from amphibious warfare ships and specialized in fighting in littoral areas. It comes with a variety of new equipment, including helmets, vests, uniforms, night vision devices, and scuba diving gear.
Hunter Reconnaissance Vehicles - Taking advantage of the capable MRAP chassis, the Hunter Reconnaissance Vehicles greatly expand on their firepower and sensors. Three new variants are available: Fire Support Vehicle (featuring a 30mm rapid-fire autocannon and Titan missiles), Anti-Tank (featuring a dual Titan-NLOS launcher and 7.62mm coaxial machine gun), and Low Altitude Air Defense (featuring a 30mm rapid fire autocannon, SAAMI missiles, and short-range radar for drone detection).
AH-99J Python - At the request of the Marines, an upgrade for the AH-99 was developed in the late 2010s. Named AH-99J Python, the helicopter trades some of its stealth capabilities for long-range datalink antennas, more powerful radar, and external stores allowing it to carry a wider array of weapons, including AGM-122M Sidearm anti-radiation missiles and Titan NLOS pods.
Resolute Cyclone SP Mini-Campaign - On the eve of the NATO invasion on Altis, Marines from the 29th MEU are tasked with securing the western part of the island. Join the MJTF in this single player mini-campaign, use stealth to infiltrate enemy territory, cut the enemy off from reinforcements, and liberate Kavala from the AAF.
Rope In Hand MP CO-OP - A platoon from Light Armor Reconnaissance is tasked with clearing the road for the Marines who are rapidly advancing towards Athira. Hop in a Hunter FSV or Hunter AT with your friends in this multiplayer co-op scenario and strike deep into enemy territory.
New Features:
Airburst Munitions: The Hunter LAAD's autocannon is loaded with Airburst munitions which, when combined with radar targeting information, can easily destroy fast aircraft or small drones with just a few shots.
Enhanced Drone Detection: The Hunter LAAD features radar that trades detection range for higher sensitivity, enabling it to even detect small quadcopter drones up to a distance of 4 kms.
Titan NLOS: Long-range anti-tank missile that requires a datalink to gather targeting information, and can engage both laser and vehicle targets. Using ground following radar, it can fly past terrain obstacles and engage targets with no line of sight at launch up to 32 kms away.
AGM-122M Sidearm: The AGM-122M Sidearm was developed as a cheap alternative to more expensive and sophisticated AGM-88C HARM anti-radiation missiles. Converted from stocks of Falchion-22 short range air-to-air missiles, the Sidearm takes advantage of already existing mounts to give most western-made aircraft basic SEAD/DEAD capabilities.
Arma 3 Creator DLC: Expeditionary Forces is scheduled for release soon and will be priced at $7.99 USD (€7.99 EUR / £6.99 GBP). To be notified of the release of Expeditionary Forces, you can add the CDLC to your Steam wishlist via the store page.
In addition, on the day of the full release of the CDLC, Tiny Gecko Studios will publish a compatibility data pack for non-owners to the Arma 3 Steam Workshop. Subscribing to this Workshop item will allow those who do not own Expeditionary Forces to still play on multiplayer servers that use the assets from the CDLC. Restrictions on in-game use of CDLC assets by non-owners also apply. More information can be found on the Community Wiki.
Creator DLC is a label for original Arma 3 projects made by third-party developers and published by Bohemia Interactive. This program enables external talent to earn a financial reward for their work, while players get to enjoy more new quality content. So far, six other Creator DLC projects have been released: Global Mobilization - Cold War Germany (April 2019), S.O.G. Prairie Fire (May 2021), CSLA Iron Curtain (June 2021), Western Sahara (November 2021), Spearhead 1944 (July 2023), and Reaction Forces (March 2024).
🎃 Happy Halloween everyone, my dear immortal players 🎃
Today in honor of the holiday I bring my gift - a new build 0.4 🎁 This version has a variety of changes, both cosmetic and important! Also I prepared another gift for you - Special FREE Wallpapers on Halloween theme!
Halloween will come tonight: Don’t be frightened — it’s all right To see witches in the air — They wish luck and do not scare!
And now I'm going to tell one creepy story about Alicia, our sexy witch 🩸
1692. There's a Salem witch hunt underway. Our Alicia was in trouble: she was living in New England in those days, and the hunters decided to come for her soul. They knew that Alicia was a really dangerous witch, as opposed to many of the other innocently injured women in that court.
October 30th. Evening. She sees seven thugs approaching her hut. There is no retreat. She will have to use her power again... not to create, but to protect. That's the fate of witches: to destroy other people's lives to save their own 🔪🔪🔪🔪🔪🔪🔪👩🏻🦰
🔪 👩🏻🦰 👻 = 💀
🔪 🦉 🦇 = 🥀
🔪 👩🏻🦰 🔥 = 🕯️
🔪 🔪 💃 ⚔ = 🪦 🪦
🔪 🧛🏻 🩸 = ⚰️
🔪 👩🏻🦰 👉👌 = 🖤
“So, you, gentlemen, come to a lady without a present. You shouldn't spoil the mood on a holiday. Otherwise you'll end up in the bloody garden”
Today is the start of Diwali and we wanted to celebrate with you! For a whole week in Coloring Pixels, we have added a brand new Seasonal Effect to enjoy as you celebrate this festival of lights.
The Seasonal Effect will run from the 1st of November to the 7th of November. Despite that the dates for Diwali are subject to change each year, this event will run on the same dates in Coloring Pixels each year to avoid conflicts with the Halloween seasonal effects.
Please ensure the "Seasonal Effects" is turned on in the settings to see your new pixel art lights!
Happy Diwali!
New Bonus Book Image!
Today also marks the release of the next Coloring Pixels Collection 5 on the Nintendo Switch! To get excited about this, we have added a free bonus book image for you all to enjoy!
Available now! (Time zone dependant) Buy Coloring Pixels: Collection 5 on the Nintendo Switch to play a curated collection of Autumn and Halloween books on the go!
Click me to find out more.
Coloring Pixels V1.20.0 Patch Notes
New Features
Added a new Diwali-themed Seasonal Effect
Added a new bonus book image to celebrate the release of Collection 5 on the Switch!
Added support for the upcoming Isometric 3 Book
Check out our new Creature Collector: Skystead Ranch!
We have confirmed Skystead Ranch will be releasing here on Steam on the 17th of January 2025! 🥳 Mark this date in your calendar and wishlist Skystead Ranch to stay up-to-date with all the news on our cute Creature Collector on magical Sky islands!
On the occasion of Halloween, we have prepared free updates for you - for the basic version of the game and for the Elysian Fields DLC!
Succubus owners - check out the new, powerful weapon whose rotating blades will make the location run red with blood.
However, the roguelike expansion - Elysian Fields DLC - has just been updated with a new, hellish setting. It will depend on you whether you prefer to murder in a beautiful and peaceful meadow, or it is better to return to your roots - to hell.