Ragnarok Online - CM Buwaya


Hello adventurers!

We'll be performing maintenance to adjust our clocks for daylight savings. Changing our time-zone to PST from PDT

As such, we will conduct a brief maintenance on Sunday, 2:00 AM PDT, November 3rd 2024 for approximately 1 hour.

Please keep in mind this will NOT affect regular maintenance schedules. We do apologize for the inconvenience and thank you for all of your supports!

 
So I'll Just Run Playtest - That1MuteFrog
there was a glitch(?) where players could fast forward the game by holding one of the interact buttons (z or enter or maybe space). i took it out. sorry speedrunners.

oh yeah also i think i fixed a quest not showing up, but who cares about that lmao


look how sad she is
Oct 30, 2024
Project SJHG - bu30808dev
Bug List
  • Issue where the ESC key frequently stops working.
  • Issue where the item displayed in the inventory differs from the actual item used.
  • Issue where the fog wall does not disappear when returning during a boss battle.
  • Issue where the game crashes occasionally in sea rifts.

Planned Improvements
  • Skeleton nerf: Removal of super armor for Skeleton Warriors when hit, reduction of Skeleton Warriors’ attack hitbox duration, and reduction of overall Skeleton attack power.
  • When closing the menu with the ESC key, the navigation menu will also close.
  • Removal of obstructive trees on the ground.
  • Addition of a tutorial regarding SP depletion while sprinting.
  • Addition of a tutorial for registering items in the quick slot.
StellarPlans - Whale
Hello everyone, and Happy Halloween! 🎃 As the creator of StellarPlans, I want to take this opportunity to thank each of you for your support and let you know that if you enjoy StellarPlans, please consider adding it to your wishlist. It makes a huge difference and keeps us motivated! Thank you all!

Now, here’s a bit of an update on the development progress for version 2.0, which I’ve been working diligently to bring to life. I’d like to explain why it’s been a while since our last content update:

1.Currently, we haven't received significant new feedback.

2.Since I’m building version 2.0 directly on the 1.0 foundation, rushing updates could lead to unexpected bugs, which is why we’re planning a comprehensive major update rather than incremental releases.

3.Most importantly, our goal is for version 2.0 to deliver a polished, immersive, and exciting experience that meets our high-quality standards.

While I would have loved to release a special Halloween version, limited resources and the fact that I'm currently developing this game alone have led me to focus entirely on making version 2.0 the best it can be.

Here’s an early look at some exciting features you can expect in version 2.0:

1.New human base battle map
2.Expanded dragon habitat
3.Enhanced melee weaponry
4.New firearms
5.Independent mech talent system
6.New skill talents
7.New humanoid Boss
8.New dragon AI and Boss
9.Updated story progression routes
10.Optimized map performance

The tentative release date for version 2.0 is January 10, 2025 (subject to change as we refine the game).

Thank you all for your incredible patience and support! I’m always reachable on Discord and X (Twitter), so feel free to drop by and share your thoughts.

https://x.com/StellarPlansVR
https://discord.gg/yhC7CmXQqQ
Oct 30, 2024
[REDACTED] - D1100111101
Bug Fixes

  • Fixed an issue where the player could take damage during Rival intro sequences due to lingering projectiles.
  • Resolved an issue where only two projectiles fired from the final corpse when using the Murder Missile Mortar schematic.
  • Fixed a bug where the death camera could go out of bounds when a Sentient dies during the tentacle wall attack.
  • Fixed an issue where the sludge suit's final upgrade caused bosses to drop level-ups instead of experiments.
  • Fixed an issue with aggressive start not working correctly in Rival Arenas.
  • Rot explodes twice now requires at least 1 experiment that can rot.
  • Fixed an issue where the pause menu doesn't open when using the keyboard in the upgrade screen.
Other

  • Mouse & Keyboard Controls Improvements: GRP and melee attacks can now be aimed with the mouse. Fixed an issue where turning with the mouse was harder during a charged attack.
  • The game now displays in Windowed Fullscreen on all handheld devices across all modes
Alterium Shift - Mottzy
Additional patch to fix a visual issues.

  • Fixed: Generic controllers and PlayStation controllers would cause large visual prompts to show due to the wrong assets being used for user prompts.
Nevergrind Online - Nevergrind Online
693: Release Version 1.2.22
October 31, 2024 12:01 AM EST
• Rok, Rath, Cros, and Phar runes had their bonuses slightly changed for charms only. Instead, they share the armor bonus for those four runes.
• Updated both Chinese translations.
• The minimum level to receive the King's Reward from hell difficulty was increased from 75 to 80.
• There are now special rules for the Lord Szarthax mission in hell. Due to its special reward, you must be at least level 85 to join from the mission counter. This measure was added to prevent spamming the mission with multiple accounts by joining only for the last fight to farm high runes. Spamming the King's Reward is a valid way to enjoy the game, but we needed to make it a bit harder 😉
• Made a minor adjustment to how the mailbox loads the send tab.
CATO: Buttered Cat - 艾卡_Eika
Halloween Skins Added

Ghost Kitty and Pumpkin Toast mak their grand debut! Remember to update the game before redeeming! (Redemption codes can be found in the comments and posts).



Save File Switch Function Now Available

The save file switch feature is now officially live. You can switch save files from the start menu after entering the game!



Enjoy your journey with CATO, and happy Halloween!

https://store.steampowered.com/app/1999520/CATO/

Oct 30, 2024
LoveBeat - GMLove
Behold. Your majesty has arrived.

Dark Nest: Snake Contract - 零创游戏
大家好,我是零创游戏的制作人嵇零。
《饿殍:明末千里行》发售已过半年,今天,想给大家分享一些关于新作的消息。
零创游戏的第四部作品《黑巢:蛇之契约》将在2025年蛇年上半年发售,今天会公布第一篇杂谈,会讲讲这个游戏的立项,也充分让大家明白《黑巢》大概是一个怎样的游戏。
《黑巢》的立项是非常早的,早到了几乎只比我们的第二作《二分之一》晚几个月,大概是在2022年年中就立项了。



立项之初,《黑巢》并没有经过太多的考虑。
当时我们在制作《二分之一》时,团队的部分人员工作不饱和,我们为了有效分配工作室的时间,便立项了《黑巢》这个副项目。
《黑巢》的题材和世界观是我一手设计的,也是我负责了主线剧情的文案工作。
我设定了一个异世界,这个世界里由被称为“蛇人”的智慧生物主导,“蛇人”与人类长相近似,男性全都长着蛇头,女性全都长着蛇尾。
玩家将扮演这个世界仅有的一位人类。



玩家因为永生的寿命、高超的智慧和帅气的长相受到所有蛇人的尊重,被称为“人类老师”。
“人类老师”会以一年为周期清空记忆,他被一种使命感推动着,每年都会去寻找蛇人,成为蛇人的老师,帮助蛇人实现梦想。
整个游戏大概就是玩家扮演的“蛇人老师”帮助“蛇人”制定能实现她们梦想的计划,并且见证她们实现梦想。





听起来这个世界观很不符合我们工作室定下的“国风”和“黑暗风”风格,我当初为什么设计呢?
其实很简单,纯粹是因为——我很喜欢蛇,觉得蛇这种动物非常涩。
我一共养了两种宠物,猫和蛇。
猫一共养了五只,蛇一共养了七条,全都是母的。
我期待着我的猫能变成猫娘,也期待着我的蛇能变成蛇娘。
我喜欢猫毛发的柔顺和温暖,也喜欢蛇鳞片的光滑和冰冷。
我喜欢猫瞳,也喜欢蛇瞳,喜欢猫的手掌,也喜欢蛇的蛇信,觉得都很漂亮可爱。
猫有极其丰富的种类,蛇也有极其丰富的种类,每个种类都各不相同,常令人感到惊艳。

当然,我对于蛇的喜爱,不只是由于蛇的外形,更是因为喜欢与蛇相关的很多文化。
人类在远古时期,无论是东方和西方,各国都创作了很多关于蛇娘的神话故事。
希腊神话的美杜莎、日本神话中的清姬、中国神话中的女娲。
近代更是有《白蛇传》这样一个很美丽,且很世俗化的爱情故事。
不过,到了现代后,关于蛇的文化、特别是二次元文化却变得极其匮乏。
在人类漫长的历史里,原本的蛇文化简直要被猫文化代替了。
二次元市场里有大量猫娘的设计,甚至快成了一个萌属性了,却很少看到蛇娘的设计。
那么,是时候文艺复兴了。
我想建立一个属于蛇娘的游戏,想输出热爱蛇娘的文化。
如果有“猫娘乐园”的话,那么也该有“蛇娘王国”!



在《黑巢:蛇之契约》中,我们会将四十多种现实中存在的蛇全部娘化,赋予她们各异却结合现实原型的身份和性格,向大家充分展现蛇娘的魅力。
比如说黄金蟒,现实中的黄金蟒体型庞大而温顺,因此,在游戏中,她会被设定成一个温柔、逆来顺受、坚毅的女仆骑士的形象。
比如说猪鼻蛇,现实中的猪鼻蛇看起来憨厚而贪吃,也有喜欢装死的可爱一面,我们会设定成很可爱、很贪吃却很努力的形象。
比如说眼镜王蛇,现实中的眼镜王蛇以其他蛇类为食,狡诈、霸气而高傲,我们会设定成黑帮千金的形象。
至于白素贞,她是我们游戏中最重要的角色,也是最推荐玩家体验的一个角色,如果玩家选择白素贞作为养成对象,将在游戏中扮演许仙的转世,帮助白素贞和她的妹妹小青在异世界开医馆,用西方的炼金术炼制药品,悬壶济世。
这个角色,也会把我们这款游戏变成一个“许仙模拟器”。



……

好了,我讲了这么多,大家也可能会好奇,《黑巢》的玩法是怎样的呢?



《黑巢》的玩法主体是养成,不过也结合了很多RPG游戏的丰富系统。
举例来说,游戏玩法比较像是《美少女梦工厂》《火山的女儿》《兰岛物语》,玩家通过在限制的时间内,合理地制定养成计划来让角色不断成长,帮助角色实现养成目标。



为了丰富游戏系统,我们还加入了“比赛”“探险”“炼金”三种不同的副玩法,并且把这三种副玩法结合进了三大养成角色的主线之中。
除此之外,游戏中还夹杂了各种各样的小游戏,另外,玩家也可以把这款游戏当做GALGAME来玩,能带着养成蛇娘提升几十个其他蛇娘的好感度,解锁有趣的剧情。
……

《黑巢:蛇之契约》就是我们对玩法游戏的第二次探索,希望大家多给一些建议,我们也会在上线前进行多次测试,根据大家的建议反复改进,争取能做好!
我们会努力将一个有趣的“蛇娘王国”的世界带给大家!
敬请期待!
https://store.steampowered.com/app/2825330
...