The Hungry Lamb: Traveling in the Late Ming Dynasty - 零创游戏
大家好,我是零创游戏的制作人嵇零。
《饿殍:明末千里行》发售已过半年,今天,想给大家分享一些关于新作的消息。
零创游戏的第四部作品《黑巢:蛇之契约》将在2025年蛇年上半年发售,今天会公布第一篇杂谈,会讲讲这个游戏的立项,也充分让大家明白《黑巢》大概是一个怎样的游戏。
《黑巢》的立项是非常早的,早到了几乎只比我们的第二作《二分之一》晚几个月,大概是在2022年年中就立项了。



立项之初,《黑巢》并没有经过太多的考虑。
当时我们在制作《二分之一》时,团队的部分人员工作不饱和,我们为了有效分配工作室的时间,便立项了《黑巢》这个副项目。
《黑巢》的题材和世界观是我一手设计的,也是我负责了主线剧情的文案工作。
我设定了一个异世界,这个世界里由被称为“蛇人”的智慧生物主导,“蛇人”与人类长相近似,男性全都长着蛇头,女性全都长着蛇尾。
玩家将扮演这个世界仅有的一位人类。
玩家因为永生的寿命、高超的智慧和帅气的长相受到所有蛇人的尊重,被称为“人类老师”。



“人类老师”会以一年为周期清空记忆,他被一种使命感推动着,每年都会去寻找蛇人,成为蛇人的老师,帮助蛇人实现梦想。
整个游戏大概就是玩家扮演的“蛇人老师”帮助“蛇人”制定能实现她们梦想的计划,并且见证她们实现梦想。





听起来这个世界观很不符合我们工作室定下的“国风”和“黑暗风”风格,我当初为什么设计呢?
其实很简单,纯粹是因为——我很喜欢蛇,觉得蛇这种动物非常涩。
我一共养了两种宠物,猫和蛇。
猫一共养了五只,蛇一共养了七条,全都是母的。
我期待着我的猫能变成猫娘,也期待着我的蛇能变成蛇娘。
我喜欢猫毛发的柔顺和温暖,也喜欢蛇鳞片的光滑和冰冷。
我喜欢猫瞳,也喜欢蛇瞳,喜欢猫的手掌,也喜欢蛇的蛇信,觉得都很漂亮可爱。
猫有极其丰富的种类,蛇也有极其丰富的种类,每个种类都各不相同,常令人感到惊艳。

当然,我对于蛇的喜爱,不只是由于蛇的外形,更是因为喜欢与蛇相关的很多文化。
人类在远古时期,无论是东方和西方,各国都创作了很多关于蛇娘的神话故事。
希腊神话的美杜莎、日本神话中的清姬、中国神话中的女娲。
近代更是有《白蛇传》这样一个很美丽,且很世俗化的爱情故事。
不过,到了现代后,关于蛇的文化、特别是二次元文化却变得极其匮乏。
在人类漫长的历史里,原本的蛇文化简直要被猫文化代替了。
二次元市场里有大量猫娘的设计,甚至快成了一个萌属性了,却很少看到蛇娘的设计。
那么,是时候文艺复兴了。
我想建立一个属于蛇娘的游戏,想输出热爱蛇娘的文化。
如果有“猫娘乐园”的话,那么也该有“蛇娘王国”!



在《黑巢:蛇之契约》中,我们会将四十多种现实中存在的蛇全部娘化,赋予她们各异却结合现实原型的身份和性格,向大家充分展现蛇娘的魅力。
比如说黄金蟒,现实中的黄金蟒体型庞大而温顺,因此,在游戏中,她会被设定成一个温柔、逆来顺受、坚毅的女仆骑士的形象。
比如说猪鼻蛇,现实中的猪鼻蛇看起来憨厚而贪吃,也有喜欢装死的可爱一面,我们会设定成很可爱、很贪吃却很努力的形象。
比如说眼镜王蛇,现实中的眼镜王蛇以其他蛇类为食,狡诈、霸气而高傲,我们会设定成黑帮千金的形象。
至于白素贞,她是我们游戏中最重要的角色,也是最推荐玩家体验的一个角色,如果玩家选择白素贞作为养成对象,将在游戏中扮演许仙的转世,帮助白素贞和她的妹妹小青在异世界开医馆,用西方的炼金术炼制药品,悬壶济世。
这个角色,也会把我们这款游戏变成一个“许仙模拟器”。



……

好了,我讲了这么多,大家也可能会好奇,《黑巢》的玩法是怎样的呢?



《黑巢》的玩法主体是养成,不过也结合了很多RPG游戏的丰富系统。
举例来说,游戏玩法比较像是《美少女梦工厂》《火山的女儿》《兰岛物语》,玩家通过在限制的时间内,合理地制定养成计划来让角色不断成长,帮助角色实现养成目标。



为了丰富游戏系统,我们还加入了“比赛”“探险”“炼金”三种不同的副玩法,并且把这三种副玩法结合进了三大养成角色的主线之中。
除此之外,游戏中还夹杂了各种各样的小游戏,另外,玩家也可以把这款游戏当做GALGAME来玩,能带着养成蛇娘提升几十个其他蛇娘的好感度,解锁有趣的剧情。
……

《黑巢:蛇之契约》就是我们对玩法游戏的第二次探索,希望大家多给一些建议,我们也会在上线前进行多次测试,根据大家的建议反复改进,争取能做好!
我们会努力将一个有趣的“蛇娘王国”的世界带给大家!
敬请期待!
https://store.steampowered.com/app/2825330
The Fox's Way Home - hoshino
We’ve prepared a variety of community items, including an exclusive illustration of the main character, the “Fox Shrine Maiden,” allowing you to immerse yourself even deeper in the world of The Fox’s Way Home!


・Badge (6 Type Available)

▲ Example Badge
A new badge featuring a SD version of the Fox Shrine Maiden is now available! The design is a surprise—you’ll have to earn it to see it!


・Trading Cards (5 Types Available)
 
▲ Example Trading Card
The Fox Shrine Maiden makes her debut as a trading card! Collect and enjoy her adorable expressions from the game!

・Profile Backgrounds (3 Types Available)

▲ Example Profile Background
In addition to the key visual background from "The Fox’s Way Home", we’ve prepared an exclusive, elegantly designed profile background available only as a community item!


・Emoticon(5 Types Available)

▲ Example Emoticon
Items worn by the Fox Shrine Maiden are now available as unique emojis! Feel free to use these charming emojis in your profile and comments!


Be sure to grab these items and enjoy!
Granvir - Airborne Games
After a long delay to regular updates due to multiplayer development, a regular demo update has finally arrived! Multiplayer development has come a long way and now that more stable sessions than unstable sessions are being played, attention can finally be given to other aspects of the game. This update pushes out a swath of changes that piled up during multiplayer development and focuses on polish items like UI improvements and tweaks to existing parts.



To celebrate multiplayer development finally winding down, a public playtest where anyone can give it a try will be made available soon. This test is primarily to root out any sneaky bugs or oversights that undoubtedly exists so expect a slower roll out starting with invitations distributed through the official Discord server and full blown public access shortly afterwords.

0.14.0
Gameplay Features
  • Replaced the tune-up option in the Industry region with the expert tune-up, a stronger version.
  • Added the Smuggler to canyons. The Smuggler will sell high value cargo that can be sold for a profit in another region.
  • Added a 30-50% mounted cannon reload speed bonus to the Banded, Destroyer, Hatchling, Crocodile, Quadro, Samurai, Ronin and Grenheiser torsos.
  • Added shoulder mount variants of the FL01 Pheonix torso.
  • Destroying the satellite dish array now disables the orbital bombardment during the finale escape.
  • Increased the size of the laser claymore's blade.
  • Increased the loot level of the CR01 Wraith.
  • Reduced the parry break strength of the Shortsword stab attack and Stoutsword overhead attack.
  • Reduced the mass and durability of the AR01 Locust legs.
  • Added a 1 hour time to selling items on the black market.
  • Increased repair costs on higher difficulty.
Quality of Life Features
  • Reworked the rest UI layout to communicate more information in a more appealing manner.
  • Replaced the buy button in many shops with a buy button on each item's panel.
  • Deepened the contrast of the UI color palette.
  • Combined inspect and specifications menu.
  • Dropping items in the gaps between slots will now add it to the closest slot instead of the first available slot.
  • Added a patterned background to the part buttons in the builder to help communicate their purpose.
  • Added more details about repairs to their purchase panels.
  • Reworked campaign start menus to more clearly display information about selections.
  • Changed the insufficient funds color to an orange to better match the UI style.
  • Renamed the Grendes cannons to the Galewind cannons.
Bug Fixes
  • Fixed the BD01v Torso lacking a special module port.
  • Fixed groundbreaker recruitment recruiting dead groundbreakers.
  • Fixed small enemies spawning far too frequently and not consuming threat budget.
  • Fixed a game-breaking bug when massively exceeding the available spawn budget for a region.
  • Fixed ships stats being calculated incorrectly when upgrading a part while it is equipped.
Oct 30, 2024
ServiceIT: You can do IT - Michau
Hello everyone!
Thank you for your reports and your feedback

In this hotfix:
  • Improvements to the Equip mission
  • Fixing a bug with the screen in Server Hero
  • Minor improvements to the appearance of the cables
  • Minor bugs fixes

See you soon!
ServiceIT Team
Anna's Summer Splash - brendandacool
This is the V1.1.2 update:

Due to feedback I have added a New input options.
-You can now use right trigger to use the dash as an alternative button.
-You can now use left trigger to use the hover move as an alternative button.

Bug fixes and quality of life.
-Black bars no longer obscure view when playing on unintended aspect ratios.
-UI no longer shows red coins on secret levels.
-A new sound will play when you try to use water but have no water to use.
Guardian of the Grave - Peke of Power
  • Fixed The Saws in 8
  • Added Mouse Speed Controls
  • Fixed Skeletons looking at you.
  • Fixed Leader Boards They Should Work Now
  • Removed Splash Screen (finally)
  • Fixed the Cutscene getting skipped off quickly
Ethyrial: Echoes of Yore - Knowledge
Patch 3.3.2 is now live on Steam!



We think it feels really good, and we're super excited for you to try out free movement in-game

- Characters now move freely across the grid rather than locked to a movement from one tile to the next
- Click-to-move still uses the tile grid for pathfinding, for now
- Please let us know if you encounter any bugs or issues

World Design

- Lunarion, Dragon Brute, Turtle, and Moonspawn, Moose, & Wasp Primordial Spirits have been added
- Monsters in the 20-30 that were missing spells now have them
- Resistances and Weaknesses have been tuned for all Monsters

Miscellaneous

- Testing a fix for Resource Desync which is a bug that has re-appeared
- Enchanting should now properly spawn a slider box instead of an option box
- Mounting animation states should no longer be interrupted / broken and cause players to stand on their mount
- General and bank-related bug fixes
- New Oath Games splash screen added at login
- Chat Input no longer scales down font-size with more text
- Corpses and important Objects now have mouseover tooltips enabled
- Pop-up Notifications have been increased in size and contrast to be more visually impactful
- We've implemented fixes to ensure that the WorldMap exploration does not get over-written by a new cache file
- Talents should now be visible any time the character window is opened
- Special Currency costs will now appear in tooltips
- The "TakeDamage" animation now has a cooldown to prevent excessive repetition
- Tile Stacking logic has been adjusted to prevent monsters from remaining on the player tile for too long and to improve visual fidelity
- Logic adjustments for Vampire Hunter quest and receiving the Blood-etched key
- Fixed broken Mysticbloom plant
- Fixed missing Dragon/Lunarion Meat icons

See everyone in game!
-Team OG
SPEARHEAD - Moonshiner
A season of weight and knowledge: Fall.
Our game could use some "weight" of its own, too…

[Completed Work]

- Enemy Sprite Rework
Reworked to reduce in-game issues.



- Map Tile Set Rework
Reworked for similar reasons as above.



- Wall Transparency Vision Feature
Developed a new feature to address objects or enemies being obscured by walls. When the player is positioned above a wall, the wall becomes semi-transparent.

[Ongoing Work]

- Lighting Effects and Bullet Impacts by Material
Showcased parts of this last month. Although expected to finish this month, additional time is required due to adding different bullet fragment effects depending on bullet size.

- Enemy Destruction Animations
Working on animations for total disarmament of enemies, from disintegrating pieces to more realistic options like enemies collapsing mid-stride or losing balance after losing their head.

- Raid Map Sprites



- In-Game Concept Art
Created two concept art pieces to help outline the development direction and assist your understanding. More concept art will be showcased.





- Enemy AI
Improved AI from the previous version. Enemies now search paths faster and chase players more relentlessly than before.



- Crosshairs
Still in progress. Currently causing some bugs, so we’ll share it once stable alongside other features.

- New UI Design
Redesigned to align with the game concept. Parts of the game UI are completed, with more concept art to be shown soon.



[Next Objectives]

- Simultaneous connections in the same session across multiple players
- Adding lobby functionality
- Special enemies
- Implementing grenade explosions
- Backend work
- Enemy Body Part Destruction Feature

Questions are always welcome.
See you next time!



Just J...
Oct 30, 2024
A Symmetric Escape - sporktank
Minor fixes to audio files which caused issues on some systems.
Drunkn Bar Fight - Pomar de estrelas 🔮
Changelog
- Fixed an issue that was causing the Phone Menu button to not work properly on HTC Vive.
- A cell phone holder was added to improve the Phone Menu usability (HTC Vive only*).

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