Oct 30, 2024
An Other Golf Game - waxycaps
Hot Fix for sprint input bound with quick look.
NO STRANGERS - No More Xeirel
Hello!
Sorry for flooding you guys with updates, but I have good news, I REALLY fixed the spawning of weapons. Yes, my friends and I tested it many times and everything was great. Please forgive me, I'm trying to keep up with everything all day long on my own. I also want to thank everyone in the community for their moral support, you guys are like family to me.

The version has changed, so some of the servers may remain on the old version, they will be migrated to the new version.

Love you all <3
Oct 30, 2024
Light de deux - Shreibikus
- fix bug with blinking
Peacequarium Playtest - Gamer To Game Developer
Hello! I've added a new colour scheme called Custom Colours 1 and once you've researched and bought it, you'll be able to change the water body, water crest, and primary light colours to any colour in the colour wheel. If you click or drag outside the colour wheel then black will be the colour returned!

You will need a quintillion dollars to buy it though and perhaps one of the faster ways to get that much money is to keep upgrading the green income multiplier, increasing worms to summon the treasure chest and gold fever fish, and not deplete worms too much so as to ensure a fast worm recharge rate, and upgrading species levels!

Sins of a Solar Empire II - [SD] redskittlesonly
Sins of a Solar Empire II: A Deep Dive into Strategy and Tactics
In the vast expanse of the galaxy, where empires rise and fall, one game stands out for its seamless blend of real-time strategy (RTS) and 4X gameplay: Sins of a Solar Empire II. From commanding fleets as a Battle Commander to orchestrating grand strategies as an Emperor, this game offers a rich tapestry of tactical and strategic gameplay that keeps players engaged from the first colonization to the final conquest.




Seamless Strategy and Tactics
Sins of a Solar Empire II masterfully intertwines tactical combat with overarching strategy. Players navigate a galaxy divided into gravity wells connected by phase lanes, where each colonized world serves as a vital source of industrial and economic output. The size and efficiency of your economy directly influence your military capabilities, creating a dynamic interplay between economic management and tactical prowess.

Victory in this game is not merely about defeating enemy fleets; it requires a comprehensive understanding of economic, diplomatic, and territorial conditions. Tactical victories weaken opponents and open their worlds to invasion, while economic supremacy enhances your military might. This intricate relationship between strategy and tactics is what makes Sins of a Solar Empire II a compelling experience.

In this blog, we’ll explore the strategic and tactical challenges players face throughout the game, from the early skirmishes to the climactic late-game battles.

Early Game: The Race for Expansion
As the game begins, players are thrust into a race for expansion. With war looming, quick decisions on colonization become paramount. Scouting neighboring gravity wells to assess defending forces and planet types is crucial. Your choice of capital ship will significantly impact your expansion strategy, particularly if it lacks colonization capabilities as you'll need to bring along a colony ship too.

Early tactical battles against planetary guardians are often straightforward, but losing ships can make you an attractive target for rival empires with larger forces than your own. Striking the right balance between fleet size and efficiency is essential for securing territorial gains while maintaining a lean force capable of rapid expansion.

Military research choices in the early game shape your fleet composition. Access to Corvettes can provide an edge over slower frigates, but savvy opponents may counter with the right strategies. Investing in defensive structures can safeguard valuable colonies, while civilian research options can boost your economy and provide critical advantages.

Don’t overlook Minor Factions; their tier-one options can significantly enhance your early game performance. Acquiring neutral cruisers or boosting colony output can set you on a path to industrial dominance. Meanwhile, keeping tabs on rival movements is vital as you transition into the midgame.

Midgame: The Tides of War
As players settle into the midgame, the landscape shifts dramatically. With neutral worlds claimed, territorial ambitions ignite rivalries. If an aggressive neighbor declares war, building Military Research Stations to access mid-tier technologies becomes essential. Upgrading shielding, armor, and weaponry can help level the playing field against numerically superior foes.

Defensive strategies may involve constructing Starbases, providing a formidable bulwark for your fleets. The introduction of advanced cruisers and capital ship upgrades opens new tactical avenues. Players must adapt their strategies to counter diverse fleet compositions, employing classic tactics like flanking maneuvers and feigned retreats.

In this phase, alliances may form, allowing players to focus on economic growth. A TEC player might bolster their trade economy to compensate for resource shortfalls, while a Vasari player could establish a network of Phase Gates for rapid fleet movement. Meanwhile, the Advent may quietly build their power, ready to unleash devastating PsiTech abilities when the time is right.

Late Game: The Final Showdown
As the midgame wanes, the late game begins, often marked by the elimination of weaker players. This phase is where strategic mastery is put to the test. Players must assess the remaining contenders, identifying powerful alliances and potential game-ending technologies.

The emergence of Titans or strategic weapons like the Novalith Cannon can dramatically shift the balance of power. However, a well-entrenched TEC Enclave or a duo of agile Vasari empires working together to take down larger foes can pose significant threats too. Players must navigate these complexities, employing tactics that leverage their strengths while exploiting the weaknesses of their opponents.

As the game approaches its climax, players need to secure additional colonies for research stations and ensure they have the right offensive and defensive tools. Late-game battles can be chaotic, with advanced fleets clashing in epic confrontations. Mastering counters for various threats and timing your strategies can turn the tide in your favor, even against larger forces.



If your strategic efforts align and you’ve honed your understanding of the game’s mechanics, victory in tactical combat will be within your grasp. Sins of a Solar Empire II offers a rich and rewarding experience, where every decision counts, and the interplay between strategy and tactics defines the path to galactic supremacy. Whether you’re a seasoned veteran or a newcomer to the genre, the challenges and triumphs of this game promise to keep you engaged in the battle for the stars.
Aerotopia Old Sky - Hexone_Gaming
Zero Factory Patch 0.1.5 – Halloween Update! 🎃

Happy Halloween to all survivors! Get ready to dive into the spooky season with some new and exciting content. Here’s what’s new:

🎃 Halloween Content:

6 New Decorations – Craft spooky decorations to give your base the perfect Halloween vibe.
6 New Soundtracks – Set the mood with eerie tunes while exploring.
2 New Lost Tapes – Discover these mysterious tapes hidden across the islands.
2 New Monsters – Face brand new enemies lurking in the shadows.
1 New Food Item – Treat yourself to something special this season.
1 New Island – Explore a brand new island filled with secrets. Use the teleporter from the village and find the new portal to get there!

⚙️ New Gameplay Setting:

Keep Inventory After Death – Now, you have the option to keep your items upon death! This setting can be enabled during game creation for a more forgiving survival experience.
🔧 Balance & Fixes:

Reduced Crafting Costs for Early Machines – Making it easier to kickstart your industrial journey.
Fixed Hunger Value for Fish – Adjusted to provide the correct amount of sustenance.

Enjoy the new content, stay safe, and keep an eye out for those spooky surprises! 🎃
Oct 30, 2024
The Prison - Bionic Ape Studios
Hotix Crash
Eco - SLG-Dennis
Hey Citizens,
we have just released Hotfix 11.1.1 to address the following issues:

Civics:
  • Fixed: Under specific circumstances disabled civics would revert to draft state after a server restart.
  • Fixed: Civics were displayed as invalid and nonfunctional when the settlement system was disabled.
Balance
  • Added: Added new recipe for Reinforced Concrete using Sulfur instead of Cement.
  • Changed: Removed Crushed Sulfur from Cement recipe, as it stopped progression on migrated worlds.
Interaction:
  • Changed: Explosives now fully destroy trees.
  • Fixed: A server restart happening during the detonation sequence of an explosive could make the explosive undetonatable.
  • Fixed: It was possible to recolor shop carts the player didn't own.
  • Fixed: When connecting multiple mining charges to one Remote Detonator the error "Fuse already started." would wrongly pop up multiple times.
  • Fixed: When simultaneously selecting a tool and mounting a vehicle the avatar's hands were incorrectly displayed in a position as if it was holding the tool while driving.
  • Fixed: The painting ui could show for objects that don't support painting when they were unowned.
  • Fixed: It is no longer necessary to stand on the deed to be rated, interacting with the plaque object is sufficient.
Gameplay:
  • Added: Tables with broken parts now display a smoke effect.
  • Fixed: Shoji Door and Wooden Sliding Door couldn't create closed rooms.
  • Fixed: Stump Bed couldn't be used for sleeping.
  • Fixed: Plastic Outdoor Bench couldn't be mounted.
  • Fixed: Moving in a two block high space with a mounted wood cart was no longer possible.
  • Fixed: Selling vehicles via the integrated "For Sale" feature wasn't possible.
  • Improved: The default price for listings in stores is now "0" for buying and "999 999" for selling, avoiding potential abuse of accidential misconfiguration. (Thanks to @Spouke)
Miscellaneous:
  • Fixed: A graphical issue with the Powered Cart model.
  • Fixed: When dynamite started to explode but was prevented by a law, the fuse stayed lit.
  • Fixed: The server list didn't show servers with enabled exhaustion by default.
  • Fixed: When an object that had crafting orders for items that require blueprints was moved to the void storage, the blueprints were still consumed.
  • Fixed: Oil layer data was still accessible through the WebUI when it was supposed to be hidden due to Oil Drilling not having been discovered yet. (Thanks to @JulianMa)
  • Improved: The server list now supports filtering servers by "Any Exaustion Setting", "Exhaustion Enabled" and "Exhaustion Disabled".
UI:
  • Fixed: The parts tab of world objects showed a placeholder icon.
  • Improved: Economy viewer now remembers the selected tab as well as selected filter and sort options.
  • Improved: Repairs tab on economy viewer now has a checkbox to only display repairs the player can fulfill.
  • Improved: Repairs tab on economy viewer now has a column showing the durability of the part to be repaired.
Oct 30, 2024
Age of History 3 - Łukasz Jakowski Games
Military Academy nerfed: reduced attack and defense per level.
AI now prioritizes more upgrading Military Academies and Capital Building.

Arms Factory - Sea access is no longer required, Fix.

Tannu Tuva WW2 - Border fix.
Translation fixes.
Song of Farca - Amber Jam
Are you ready to unleash your inner martial arts master? Karate Survivor is live, ready to throw you into the gritty, fast-paced world of 80s street brawls!

In this survivor-like roguelite, every corner of the city is your battleground. Fend off relentless thugs using fists, feet, and anything you can get your hands on – from mop handles to plastic flamingos! Your surroundings are part of your arsenal. Push over scaffolding, swing microwave doors, and turn the world into a weapon.


What awaits you in Karate Survivor:

  • Improvised Combat: Use whatever you can get your hands on to dismantle your enemies. Even a toy hammer can be lethal!
  • Environmental Warfare: Manipulate the streets to your advantage. Push objects at enemies, bring down scaffolding, or slam them with a microwave door.
  • Dynamic Combos: Mix and match dozens of attacks into unique six-move combos. Find the most devastating combos to suit your style.
  • Progression and Mastery: Unlock and master techniques that stay with you across runs. Every fight brings you closer to martial arts mastery.
  • Fast-paced Runs and Boss Battles: Face fierce bosses across gritty locations in epic, high-speed showdowns.
Also, we’ll be adding a new challenge mode as a New Game+ with increased difficulty in an upcoming post-release patch for those eager to test their skills.

Stay tuned and grab Karate Survivor now with a 10% launch discount. Don’t forget to leave a review to support us!

https://store.steampowered.com/app/3027930/Karate_Survivor/
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