Welcome to all the new peeps we met at Gameforce! Thank you for coming by and checking out our game ^^
Anyway, small update from our side: we upgraded our steam store page! We've got some nice new gifs - with some moments that anyone who played the demo might recognize -, more accurate descriptions of our game, and a couple new screenshots.
The game is now better at responding in high-congestion areas, such as stages with lots of walls or enemies.
Also, scrolling up or down is now more responsive so it is easier to move around.
Opposing-Movement Weapon Updates
All weapons in the opposing-movement class (“Tail Whip”, “Star Strike”, “Sweeper” and “Magnet Mine”) as well as effects that rotate (such as Prism and Barrier) now adapt to movement in more intuitive ways. It should be much easier to orient them in the way that you want.
Minor Gameplay Tweaks
Certain stages have had their content slightly updated, such as “Dark Nebula”. Also, the double-XP power-up now lasts slightly longer.
The time has come when pumpkins glow brighter than streetlights, ghosts crash parties, and tacos become scarily delicious! 👻 We hope this Halloween brings you not just frights and thrills, but also tons of fun, candy, and unforgettable moments.
To make the celebration even better, we’ve added a little Halloween flair to the game! 🎮🕯️
Thank you for being with us! We wish you a spooky night so good that even zombies will envy your mood! 🧛♂️🍬
Happy Halloween! And remember: it's better to do the scaring than to get scared! 😈
There's a new DMM card. There's a little bit more Halloween content. There's a bit more stuff for the Enforcer. New quirks. Various other small things in different places.
You can now make supply packets and bundle items with enough vehicle stash or current stash.
Fixed a potential problem with underwear being on display when it shouldn't. Fixed the Toho sale message repeating. Fixed some typos and other minor bugs. Thanks for the reports!
-Fixed an issue where the Mail banking upgrade did not save correctly. -Fixed an issue where you could not count coins after moving the counting table.
Survivor: A 30 minute play session in 1 larger map
Time Attack: Fight rooms have a duration
Added ‘Charges/Attacks Left’ to summons’/totems’ status bar
Added new music track to level up selection screen, weapon selection screen, and merchant screen
Changes:
Unlocking Bruiser class requirements changed from “Beat Standard mode with 4 players” to “Kill 75 Elites”
Crusader now starts with Mana Regen Tick increased by 0.25s
Crusader now starts with Movement Speed increased by 0.15%
Changed pause music track to a new music track
Changed winning game over music track to a new music track.
Visuals:
Changed Vortex Blade ability sprite
Changed Ricochet Arrow ability sprite
Added VFX to Vortex Blade ability
Added VFX to Ricochet Arrow ability
Updated Nature weapon’s VFX
Quality of Life:
Current health text added to health bar display
Some celebration (vfx, audio) when beating a level
Fixes:
Localization: Added a missing glyph to Chinese simplified
Fixed an issue with Nature Aura that wasn’t displaying the spread shot count in weapon description
Fixed an issue that was preventing unlocking characters that were previously unlocked if deleting user data
Fixed an issue that was not removing the “Help” indicator when clearing a room that had a revive helper mission which still needed to be revived.
Fixed an issue that was preventing the treasure pickup spawned from Treasure Loot Enemy failing to give reward when acquired during a modifier selection screen.
Fixed an issue where weapon/player/modifier tags’ text were too dark to be seen when playing in Korean
Fixed the pistol sometimes dropping multiple times when dying.
Developer Note
I am aware of most of the mistakes you are experiencing and I listen to your complaints. I strive every day to fix it, you players are very valuable to me. Good luck!