Oct 29, 2024
SCARY MAGIC ZOMBIE - OP37K
Player movement speed increased
Player footstep sound pitch lowered
Player camera movement sway updated
Espresso Tycoon - joanna_dreamwaygames
Fix related to the change of material while changing the colors of walls and floors.
Oct 29, 2024
Summoners War - GM_ELLIA
Greetings from Com2uS!

v8.5.2 has been updated on Steam today, and an auto update will be held to install the new version.

The process won't take long, but you may experience a sudden crash if you are logged in when the update begins.
Please make sure to come back to the Village and end your game safely to save your game data before the update starts.

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[Update Schedule by Server]
Global - 12:45 AM PDT
Europe - 8:45 AM CET
Asia - 3:30 PM TST
Korea - 4:00 PM KST
Japan - 4:30 PM JST
China - 3:30 PM CST
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※ You won't be able to enter [World Arena and World Guild Battle] during [12:00 AM - 12:45 AM PDT], and other content can be played normally.

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v8.5.2 Update Details
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▶ v8.5.2 Update
- Check out the update details from the [Developer’s Note].
[View Details]

▶ Rune/Artifact Score System
- You can check the score of Runes and Artifacts from the detailed info screen.


- The Rune/Artifact Score shows how high the stats are on a given Rune or Artifact, converted into a score.
: For Rune Score, the stats of sub properties and prefix property are considered. For Artifact Score, the stats of sub properties are considered.
- A sorting option has been added to sort by Rune/Artifact Score in the [Rune Management / Artifact Management].

▶ [Rune Management] Rune Advanced Settings Feature
- You can get recommendations for the optimal Rune combinations by selecting the Monster, the desired Rune sets, main property for slots 2/4/6, and target stat value.


- Multiple Rune combinations are created based on the setups, and you can sort the combinations by various conditions and apply the one you like.


※ Please refer to the [Developer’s Note] for more info.

※ Additional changes from the details previously shared in the Developer's Note
: To prevent an excessive number of Rune combinations from being displayed and to provide more meaningful results, the combination results list will display up to the top 300 combinations based on the sorting criteria.

▶ [Community] Deck Recommendation Feature
- Press the Deck button from the list to request a deck recommendation to your friends, guild members, and mentors/mentees.
: You can write a message about what you want to be recommended.


- [Deck > Received] When you receive a deck recommendation request, you can build a deck using the requesting user’s Monsters and reply with the deck. You can also recommend Rune/Artifact setups for their Monsters using their existing Runes and Artifacts through the [Rune/Artifact Settings] feature.
※ Please note that we will first verify the stability of each feature related to friend recommendations and then prepare an update to allow the use of Advanced Rune/Artifact Settings when recommending Rune/Artifact compositions.


[Deck > Sent] When you receive a response to your sent request, you can review the recommended deck and directly apply the recommended Runes/Artifacts setups to your own Monsters.


※ Please refer to the [Developer’s Note] for more info.

▶ MAX Slots for Runes, Gems/Grindstones, Artifacts, and Engraved Conversion Stones Increased
- You can check the expanded slot count in each management screen. Additional slot expansions are also available from there.



- Please refer to the table below for details on the free slot expansions and additional expansions available using Crystals.



▶ [Rune Management/Artifact Management] Rune/Artifact Marking Bundle Save Feature



- Here is an overview of the feature based on the Rune Management screen. The same feature applies to the Artifact Management screen.
: You can change all markings of Runes/Artifacts currently equipped to Monsters to a specified marking at once using [Assign Monster Rune Marking in Bulk].



: You can select multiple Runes and change them to the designated marking at once using [Assign Rune Marking Individually].



▶ Rune/Artifact/Monster Marking MAX Count Increased from 5 to 8

▶ [Artifact Management > Sub Property Detailed Search] MAX Selective Sub Properties Increased from 4 to 8

▶ [Crafting] Rune, Artifact, Grindstone Crafting Improved and New Content Applied
- The [Rune] menu has been revamped to a [Rune/Artifact] menu.
- When crafting Legend Runes from [Rune/Artifact > Craft Legend Rune], you can now select the Rune set, slot number, and main property using Rune Essences.



: The cost of crafting Legend Runes is as follows.



- [Rune/Artifact] You can now craft Legend Artifacts.



: Similar to Legend Rune Crafting, you can select desired properties using Artifact Essences.



※ What is Artifact Essence?



: Artifact Essence can be obtained at random when selling Rare+ Artifacts. Selling one Legend Artifact guarantees 10 Artifact Essences.

- [Special] Ancient Gem/Ancient Grindstone Crafting
: Ancient Magic Stones and Rune Ores obtained from each dimension area are used as material.



▶ [Battle Training Ground] Mock Battle Revamped
- Instead of turn limits, you will now have a [battle objective], which offers additional rewards when completed.
- You can modify the Monster placements on the battle preparation screen.
: You can adjust the leader skill based on the placement.
: Some battles will allow you to choose specific Monsters from a set based on your strategy.
※ You can also check Rune/Artifact setups for each Monster as in regular battle preparation.



- Mock Battles 1 – 20 have been redesigned, and all previous mock battles have been removed.

▶ [Dimension Hole] Drop Rate for High-grade Ancient Runes Increased
: In Dimension Dungeons (Level 5), only 6★ Ancient Runes will drop with an increased chance for higher-grade Ancient Runes.

▶ [Dimension Hole > Lumel Remains > 2nd Awakening Dungeon - Harpu] New Menu
- A [Ranking] menu, which shows the best clear record within the server, has been added.

▶ [Crafting] Homunculus Crafting Improved
- The default attribute of the Homunculus before selecting an attribute has been changed.
: Homunculus (Attack Type): (Before) Fire > (After) Water
: Homunculus (Support Type): (Before) Light > (After) Dark

- [Homunculus > Skill Evolution] Skill Preference Feature
: You can now check the skill preferences based on data from Summoners.
: Use the checkbox to toggle the feature ON or OFF.



※ The same information is also available from the skill evolution pop-up from the [Monster] menu.

▶ [Shop > Suggested > Rune/Artifact] 3 New Artifact Packages



▶ [iOS] The minimum macOS version required for devices with Apple M1 or later chips has been increased from 11.0 to 12.0.

▶ Other Improvements and Changes
- [Gem/Grindstone Enchantment > Rune List] A new sorting option, Sub Property Before Grinding, has been added.
- [Craft Building > Rune] The Mid Rune Crafting menu has been removed.
- [Monster Info > Debate] The BEST comments will no longer appear when you sort by recent. (NEW BEST will remain.)
- A confirmation pop-up will notify you when premium items are in stock when you refresh the Magic Shop.
- [Check-in Pass/Trial of Ascension Pass] A notification to inform you of available rewards upon purchasing the passes has been improved. Some in-game designs have been improved to better indicate whether a pass has been applied.

▶ Game Bug Fixes
- Fixed the description of the 2nd Awakened Wind Harpu's [Shriek].
: (Before) Inflicts Continuous Damage to all enemies and stuns them for 1 turn with a 50% chance.
: (After) Inflicts Continuous Damage to all enemies for 3 turns and stuns them for 1 turn with a 50% chance.
- Fixed an issue where the attack bar reduction effect of the [Frozen Field] skill for 2nd Awakened (Water) Harpu was displayed on defeated enemies.
- [Siege Battle > Support Monster] Fixed an issue where it wasn’t possible to deselect all registered Monsters if at least one Monster was registered.
- [Normal Monster Sealed Shrine] Fixed a sorting issue where the same Monster was sorted separately based on its default star grade.
- Fixed an issue where a Mana Stone collection effect appeared when using temporary Monsters in Guild Battle Research after Secret Dungeon battles.​

Oct 29, 2024
ENDLESS DAYS Z - Gabriel Rodrigues da Silva
° - Update 3.0.8 - °

• Fixes - Tree and Mesh Collisions
• Fixes - Backpack Pendants
• Fixes - Reloading and Headshot Voice
• Fixes - AI Improvement
• Fixes - Map Introduction
• Fixes - Menu
• Fixes - Weapon Icons
• Fixes - Fog Distance Mesh without Textures

° - New Add-ons - °

• Inspection Stickers - Extra
• Extraction Helicopter
• New Weapon - Revolver and AK
• Ethan - Mansion Map
• New Zombie
• Physics on Zombie Body
• Climbing on Top of Ambulances

(New Updates Coming Soon, Improvements, Implementation, Optimization, New Enemies)
A.V.A Global - jeehyojun


Mercenaries!

For this Halloween Week Promotion, All Special Shop Capsules during the below event schedule, you will enjoy 20% capsules sale!

[Event Schedule]
*Time (UTC): 2024. 10. 30, 06: 00 AM ~ 2024. 10. 31, 06: 00 AM

Click the coupon icon on the top right of the game lobby and type:
-----------------
COMETOHALLOW
------------------

[Reward]
> Witch Box*20

[The coupon can be redeemed during this schedule]
> Time (UTC) : ~ 2024. 10. 31, 00:00 AM

Thank you.

Sincerely,
Your AVA Global Operation Team
Oct 29, 2024
Project SJHG - bu30808dev
Parts that also apply to the demo are underlined.

Update


A beginner option has been added. When activated, the following features apply:
  • Damage received is reduced by half.
  • SP consumption is set to zero.

- Tutorials for executions and activating the beginner option have been added.
- Fixed an issue where certain attributes’ queues were not applying correctly.
  • Missing queue values are now properly saved.


- An NPC in charge of reward exchanges has been placed.
  • An NPC to be used temporarily.
  • Joins when you defeat certain bosses in the Twisted Forest.


- Bring the boss's soul to them and they will exchange it for a reward.

List of Exchangeable Items
  • Ring of Rapid Regeneration
  • Poison Cloud
  • Natural Harmony
  • Impale
  • Ring of Greed
  • Tracking Crystals
  • Moon Ring
  • Core : Wolf
  • Full Moon

- Dummies have been added to the base.
- Casting animations have been added to certain abilities.
- Specific abilities (such as multi-hit) are now set so that HP recovery attributes do not apply when dealing damage.
- Missing translations have been added.
- Updated the demo to match the early access version.


Kraken damage ratio reduced:
  • Slam: 1.05 -> 0.8
  • Sweep: 0.8 -> 0.35

Lowered maximum HP for most bosses:
  • Wolf: 325 -> 275
  • Troll: 275 -> 250
  • Elder: 325 -> 300
  • Goblin: 350 -> 325

Reduced damage ratio of skeletons.

Bug Fixes
- Fixed an issue where save slots with different numbers were overwriting each other’s content.
- Fixed a cemetery area brightness issue.

For suggestions or issues regarding the game, please contact at bu30808dev@gmail.com.
SRPG Studio - SapphireSoft
Hello, everyone!
We have now released version 1.303.

New Feature:
  • Added setActiveMusicTime to the script method to seek the current BGM to a specific time.
    // The following code shows an example of seeking to the 12 second position:
    // var minutes = 0;
    // var seconds = 12;
    // var time = (minutes * 60) + seconds;
    // root.getMediaManager().setActiveMusicTime(time);
  • Added getActiveMusicTime to the script method to get the playback time of the current BGM.
    // var time = root.getMediaManager().getActiveMusicTime();
    // var minutes = Math.floor(time / 60);
    // var seconds = Math.floor(time % 60);
    // root.resetConsole();
    // root.log(minutes + ' : ' + seconds);
  • Added custom-storysettings.js to the official plugin. Exclude unreviewed data from the list.
  • Added other-gradedshopitem.js to the official plugin. Items that cannot be purchased due to lack of money are displayed in gray.
  • Added battle-backgroundanimation.js official plugin to animate during events.

Bug Fixes:
  • Fixed UI bug in terrain edit dialog.
  • Fixed a bug that prevented shortcuts in the Optional Skills dialog from handling skills over 1000.
  • Fixed a bug that reduced an item's durability by two if the event using the Use Item command was skipped.
  • Fixed a bug that prevented background animations from expanding when using an item on a map.
Crystal Horizons - DoubleCrescent
Hey all! Depending on who you ask, the Settings menu can be one of the most important things to get right when making a game. Who doesn't know someone who jumps right into the settings menu to tweak everything seconds after launching a new game? While it may not be one of the most glamourous things to show off in a weekly update, it's still a crucial part of the overall experience.



I'm pleased to show you an in-dev implementation of our new Pause Menu and Settings Menu. There's still a number of settings that haven't yet been implemented, and we're still creating more assets to spruce the overall design up a bit more, but I hope this is still a good look at some of the things we've included as adjustable settings.



Our Display and Audio settings are relatively standard as far as things go, but I'd like to talk a little bit about things found in our Gameplay and Visibility categories. Under Gameplay, our first setting determines what happens once the turn of a unit under the player's control begins. Currently, the cursor jumps to the new unit, and remains on the map. With this setting, it can instead immediately open the first level of the Action Menu, cutting out an initial button press. We've had some feedback on this and wanted to make sure we implemented it, so here it is! We also have settings to change which direction is north for the Grid Cursor, as well as the speed the cursor moves when holding a direction or using an analog stick (the Free Cursor).



Under Visibility, we have a selection of handy toggleable settings that players can tune to their liking. Visual aids like a grid overlay and permanent team-coloured outlines can help mitigate confusion while playing, but can also add to the visual clutter at times, so we give players the choice of how they want these to be accessed. Tactical View is a mechanic that's been in Crystal Horizons for a long time, but I just came up with a cool name for it recently. By holding the Tactical View button, you can see unit health bars, expanded information on the Tile Info Panel, and whatever else you choose to toggle on in Visibility settings!



I might be able to show you what some of those settings look like soon, but we're still working on them, so hang tight! Thanks as always for tuning in, and I'll see you next week!
Oct 29, 2024
HOLOSAGA: Invasion of the HoloX - runinzem
Bug Fixes


  • Fixed a bug where all of Yukihana Lamy's patterns, except for 'Snowstorm,' did not scale with Lamy's POWER stat.
  • Corrected a numerical error where the damage for the 'Bottle of Sake' pattern of Yukihana Lamy was incorrectly set to 200%.
  • Fixed a numerical error where the initial upgrade cost for 'Houshou Marine' and 'Shirogane Noel' units was set to 500 HOLOMONEY.

Tunguska: The Visitation - Enhanced Edition - Rotorist
- Updated the algorithm for bleeding on NPCs. Basically, I increased the chance for bleeding to happen, but decreased the duration and severity of bleeding. In the past, bleeding effect has been pretty useless because it doesn't happen very often, even though it can last a long time. Most of the time the enemy is killed way before bleeding kills him. This is most problematic for weapons with low fire rate and high bleeding value, such as the .44 magnum.

- For balancing purpose, increased the bleeding effect for ballistic knife to 0.7. This means against an unarmored enemy, there's a 100% chance of causing bleeding. The ballistic knife had been pretty useless due to its low fire rate and low range, which requires 3 shots or even more against armored enemies. The increased bleeding makes it more viable as a stealth weapon. But you need to make sure the enemy (especially human) is killed off before he bandages himself.

- Added some AI cover locations inside Jian Jun's house

- Fixed some formatting errors for Russian and German translations that causes UI bugs
...