The Grand Archive preserves and exhibits the most valuable artifacts we have collected throughout the galaxy. Reserved within is also a dedicated Vivarium for live Space Fauna containment and observation.
Constructing the Grand Archive allows for the exhibition of specimens you have found, as well as the containment, breeding and ultimately cloning of captured space fauna in the Vivarium.
New Discoveries - Specimens
Specimens are rare and valuable objects that you collect while exploring the galaxy. Each Specimen has a Display Effect, providing small modifiers to boost your production across a wide variety of metrics, with their effects scaling based on the rarity of the specimen in question.
Specimens also provide additional information about the discoveries you have made, adding new details and information about events in the galaxy.
New Spaceborn Life
Cutholoids
Cutholoids are massive organisms that inhabit asteroids in order to provide suitable protection for their otherwise soft bodies. This creature swallows its prey whole, using radioactive digestive fluid to slowly consume its prey.
Cutholoids are ambush predators that disguise themselves as asteroids. They will ambush and devour lone ships - these ships can be rescued by either capturing the Cutholoid or defeating it in battle. When cloned from Hatcheries by the player, these creatures can steal enemy ships by swallowing them whole.
Voidworms
Voidworms are parasitic organisms that must deposit spores on inhabited worlds with suitable biomass in order to reproduce. Mature individuals form mating trios, known as "Troikas", and will construct nests near black holes to shelter and raise their young.
Voidworms are aggressive parasites and will often bombard colonies in order to increase their numbers back in their nests. If their population is left unchecked, they will attempt to take over the galaxy in the new Voidworm Plague mid-game crisis.
Mid-Game Crisis - The Voidworm Plague
The Voidworm population has reached a critical mass. The parasites no longer spare the planets they feed from. A breeding frenzy on the galactic scale is upon us.
This Mid-Game Crisis can be triggered if Voidworm populations reach a critical mass in the galaxy. Swarms of Voidworms will invade colonies and bombard them with abandon, adding to their numbers.
Origins
Primal Calling
Masters of animal handling and ranching, their relationship with fauna has grown according to their ethics. How will this bond evolve on a galactic scale?
This mechanically-driven origin introduces a new Wrangler job, which changes based on the player's ethics and choices. Primal Calling empires also start with the ability to build Voidlures, and is ideally suited to support a creature-focused playstyle.
Treasure Hunters
Armed only with a mysterious map, race across the stars to secure a legendary pirate treasure.
This narrative-focused origin follows the trail of a forgotten pirate legend in search of her hoard. The Black Needle stands in your way, a long-standing pirate organization that will do anything to secure this treasure. On your journey, you will face deadly threats, memorable characters and maybe even the Pirate Queen herself.
Civics
Galactic Curators
The meticulous collection and preservation of historical artifacts has always fascinated this civilization. But now, with the mysteries of the galaxy at their doorstep, there is everything left to learn.
Galactic Curators empires start with a set of three specimens and get a head start on building their Grand Archive thanks to insight into Galactic Archivism technology and a reduced cost and build time. Additionally, Galactic Curators gain bonus unity when completing an Archaeological Site or finding a Specimen.
As fellow Curators, they have increased starting opinion with the Curator Order and receive a discount on their services.
Beastmasters
Coming to full technological maturity in a system that serves as a feeding ground for Space Amoebas, this society has acquired a deep knowledge of their life cycle. They now work to nurture, raise, and ultimately clone these creatures for mutual benefit.
Start with the ability to capture Space Fauna and a fleet of Cloned Space Amoeba instead of Corvettes. Standard military ships use 3x naval capacity, so you must learn to harness the power of Cloned Space Fauna in order to succeed.
What's the matter? You look like you've seen a ghost.
Ghostface, from the iconic Scream franchise, joins the #MK1 roster for Early Access on November 19. Full release November 26. Available with Khaos Reigns Expansion, Bundle, or Kollection.
Mortal Kombat 1: Khaos Reigns expands Liu Kang's New Era with a new story campaign and an all-new cinematic experience. Discover how Liu Kang rallies his champions and puts faith in his enemies as he battles the ruthless Titan Havik, who threatens to plunge the realms into khaos. If they fail, the New Era will be reduced to anarchy.
We’ve collaborated with the folks over at TinyBuild and we’re excited to announce that the Herbalists Bundle is now available!
Bundling up with Potion Craft just made sense to us. In both games, you run a shop helping locals with their supernatural needs.
Potion Craft is an alchemist simulation game where you engage hands-on with tools and ingredients to create potions to help the population of your small town. You manage every aspect of the shop from inventing unique recipes to drawing in customers!
The potions you brew pair perfectly with the dark mysteries you’ll encounter in Strange Horticulture, our occult puzzle game in which you play as the proprietor of a local plant store. Find and identify new plants, pet your cat, speak to a coven, or join a cult. Use your collection of powerful plants to influence the story and unravel Undermere’s dark mysteries.
[h5]Grab the Herbalists Bundle now at 15% off:[/h5]
As we head towards launch, we're starting a new series called "Road To Launch".
We want to highlight all the cool features and improvements Songs of Silence has received in DETAIL throughout the many updates. Meaning "Behind the Scenes" info, the "Why's" and the "How's"...
This is the first instalment of the Road to Launch series. It's a special moment ✨ as much of this was driven by YOU, our dedicated community! Today and in the coming weeks - we’ll take you through the significant milestones we’ve achieved together, thanks to your feedback, ideas, and support.
⚔️ An Overview of the Road to Launch! ⚔️
Long ago, the Chimeras lived together in harmony. Then everything changed when we went into Early Access... Wait what?
Yes. That's where the story starts. The moment we went into Early Access, the day where we started talking to the Community Non-stop.
You see, the moment we released, there was a small moment of hype. We celebrated, drank some apple juice, and were happy.
😱 Then the reviews came in... 😱
Some negative - Immediately, we got our toolboxes out. What was the issue? We are checking, reading, party mode long forgotten. There it is. Japanese Characters in unrelated translations. Oh no. How did this happen? Doesn't matter. What does is to listen. Immediately we make a post about it. https://store.steampowered.com/news/app/2195410/view/4182234368465978335?l=english 2 hours later we deliver the fix. But the damage was done. We struggle with the visibility. What a bummer. People have questions. Why the negative reviews? What's up with the price? Why is the Crusade so overpowered?? Why did we lock everything??? All valid questions. Questions we answered the next day. https://store.steampowered.com/news/app/2195410/view/4186738601581408974?l=english And for everyone coming in after that, we made an edited version together with our Creative Director Alex, and our Publishing team. https://www.youtube.com/watch?v=tWqqsceBy9I
✨ Encyclopedia Revamp: We improved the UX/UI, offering clearer explanations for how to unlock content in Skirmish and Multiplayer. No more guessing—you’ll know exactly how to access your favorite heroes and armies!
✨ Unlocks from the Start: We made sure that from the get-go, every faction starts with two hero vocations unlocked and the 4min Chess Fate is now available to all. No more slow starts—get into the action faster!
✨ Speed Up Battles: Yes, some battles felt slow. We understand. So, we added the speed up option! Now you can engage in combat at 2X and 4X speeds, so you can swiftly outmaneuver your enemies or experience quicker, more intense clashes!
✨ Exit & Load During Battle: This one almost everyone complained about. We didn't even think of it, before you voiced it - but you showed us why it made sense. So we’ve added the ability to exit and load games mid-battle for ultimate flexibility.
🛡️ Hotfix 3: Movement, Maps, and Deeper Immersion
https://store.steampowered.com/news/app/2195410/view/6041096475587860516?l=english The next phase of fixes was all about perfecting the flow and feel of the game. Especially Map 2 received a lot of backslash. The stealth mission we had invisioned did not work as intended, as the Map Terrain did not support it very well. So together with some bugs, we started a big rework.
✨ Movement UI: We’ve improved the movement meter and added better visual cues for hero movement points on their portraits—making it easier to plan your moves.
✨ Map 02 Tutorial Rework: Eila’s Guidance, and stealth mechanics, got a makeover, together with the whole Map 2 terrain. Now, learning how to navigate Map 02 feels smoother and more intuitive.
✨ Zoom-in Battle Depth: Oh, this one was a joy to bring. We’ve deepened the zoom in battles, so you can now appreciate the finer details of your armies clashing in the heat of battle!
⚔️ Update 0.5.5: The Big Balancing Overhaul!
https://store.steampowered.com/news/app/2195410/view/4270057097450005006?l=english You may ask, why did we switch from Hotfix to Update? For clarity, honestly. From that point, we weren't running around with our pants on fire anymore. We could plan. Hotfixes were helpful to communicate the urgency that came with Early Access launch. But now things had stabilized. :)
Especially in our 0.5.5 Update, which brought in a big list of Balancing changes. We could not call that a Hotfix anymore, since we had adjusted so much. Let's also not go into details here. If checking out numbers is your think, feel free to read the Steam post, otherwise this would take a lot of space. :D
⚖️ Crusade Nerf, Old Race Buff: The mighty Crusade received some well-deserved nerfs to balance their dominance, while the ancient Old Race has gained some much-needed buffs to bring them back into the competitive scene. This of course still isn't perfect, and we're adjusting the numbers all the time. Once day, we will have it perfectly. Once day...
🏰 Garrison Aid in Sieges: You wanted it, and we thought it made sense. Your Garrison now joins the fight when you are besieged. Because why wouldn't they? This is a game-changer for early-game sieges, making defense more strategic and impactful.
🎵 Music Settings for Streamers: Love the soundtrack? Now you can choose whether the music keeps playing when you switch windows—perfect for streamers and multi-taskers alike.
⚔️ AI Army Management: The AI is now smarter when managing units—healing in safe locations and leaving garrison troops for protection. Plus, allied armies can now move through occupied locations, optimizing their movement.
🌿 Visual Overhauls: We updated the Wilderness biome on large maps with more details and procedural decoration. Whether it’s windmills or vegetation, the world feels more alive than ever!
✨ Light Veins Visual Update: Sharper, brighter, and more visible—Light Veins on the map now stand out beautifully.
🎖️ Update 0.7: Choose Your Next Hero!
https://store.steampowered.com/news/app/2195410/view/4613462277091416632?l=english Getting Erudite 3 times in a row, or never getting a Highlord when you started with the Hierophant (trust me, I speak from experience) It feels.. unfair. Especially if your enemy is putting out Arbiters one after another. A lot of you have requested to be able to choose your next hero. This was something more complicated to implement, so it took its sweet time. But for 0.7 we made it, and it enhanced the gameplay A LOT.
✨ Choose Your Hero: One of the most requested features is here—now, you can choose your next hero in single-player skirmish and multiplayer! Say goodbye to getting the same hero multiple times in a row. We agree—it’s neat!
🤼 Co-op Multiplayer: It's still in v.01, so it's not at its full potential yet. We see the vision already: Exchanging resources and Armies - that would be neat. But that system is overly complicated, it would add more resource management, and our backend is not made for it. So we delivered the first version - shared vision and friendly locations, so we can add up on it based on your feedback!
https://store.steampowered.com/news/app/2195410/view/4656248375959274623?l=english Last Update everyone! Not forever - for Early Access. That's it. Week after week we've been checking the feedback, discussed it with the team and implemented what made sense. It's been a ride - whew. But 0.8 was something important to deliver, and it brought some other great improvements!
🧠 AI Improvements: From better handling of lootwagons to making neutral AI more aggressive, we’ve improved how the AI behaves in various scenarios. They now traverse purgatories more effectively and no longer leave isolated armies wandering aimlessly.
🗺️ Strategy Map Zoom-In & UI Toggle: Whenever you want to admire the beautiful locations, you can now zoom in closer on the map!
⚔️ Quest Unlock Adjustments: Grinding be gone! Now, you only need to win 1 game to unlock quests, instead of 3—making progression smoother and faster.
🚪 MP Lobby Exit Confirmation: We’ve added an exit confirmation popup when leaving the Multiplayer Lobby, making sure you don’t accidentally quit the game after waiting for that perfect match.
📜 In-Game News Screen: Meet our friendly Kobold! He’s here to give you the latest news and updates right inside the game, so you’re always in the loop.
❓Where is 0.9❓
Good Question! We got what we need.
We really, like really want to launch this game. And we think with all your feedback we're just at the right spot. So let's be a bit more patient, and wait for 1.0.
🛡️ The Road Ahead
As we continue our journey toward launch, we are thrilled to have you by our side. Your insights, feedback, and suggestions have been invaluable in shaping Songs of Silence into the epic experience it’s becoming. Each update marks a milestone in our shared adventure, and we can’t wait to show you what’s next.
Thank you for being a part of this journey.
Join us in our Discord, be sure to grab the Private Tester role to participate in discussions and playtests.
The development team has been hard at work on world-building, in-game mechanics, the main hall, characters, and so much more, while also keeping fans updated and answering your questions!
This peaceful, welcoming hub offers opportunities to trade with vendors, buy and sell items at the auction house, deposit money in the guild bank or personal bank, and meet other dwarves in the bustling meeting hall. You might even venture into the mines to uncover secrets within! And so much more!
Everything is still a work in progress, so if you have any suggestions or ideas, we’d love to hear them! Who knows—your ideas might even make it into the game!
If you are interested in the Mithrall Closed Playtest, please click here.
Our biggest update yet, Into the Labyrinth, is coming December 12! Players will finally be able to enter the Grey Labyrinth and begin to unveil the mysteries of Rainbow Island.
Expect more info as we get closer to the release date! As always, stay wiggly.
Today’s update brings some improvements to the Heroes based on your feedback. We’ve also fixed 2 major bugs, making your gameplay experience smoother and more reliable.
General Updates:
Locate Heroes with Ease: We've added a new "Locate Hero on the map" button to simplify tracking your deployed Heroes. One click and you'll find their exact location on the battlefield.
Streamlined Army Labels: The size of army labels on the map has been reduced, giving you a clearer view of your battlefield without clutter, while still keeping essential info at your fingertips.
Simplified Hero Tags: Hero names displayed in army tags have been shortened to make the UI more concise and easy to read.
Bug Fixes:
Hero Level Display Correction: We've resolved an issue where all Heroes appeared to be at the same level as your own. Now, each Hero will display their correct level, giving you an accurate view of both your forces and those of your rivals.
Hero Deployment Fix for Mobile Beta: We've squashed a bug that prevented Heroes from being deployed when playing on mobile with a beta account. Commanders can now deploy their Heroes without any issues, no matter where they're playing from.
For a closer look at the changes please check out the detailed list of updates and share your feedback with us on the forums and our Discord server.
We're back with a new AlbatrozDevlog video! Join the Among Giants team once again for more exclusive behind-the-scenes look at the creative journey of this backpacking RPG!
Make sure to check this episode before the launch on Friday!
Ready to rule the night skies? The Night Witches event is here! 🎃 Fly high, haunt your adversaries and unlock exclusive rewards! 😱 Use bombing and strafing runs 2.5 million times as a community before November 4th to earn these exclusive Night Witches profile items. Let the roar of your bomber engines send shivers down the enemy's spine! 💥
Earn bonus Merit for this event by also completing these event Challenges:
Air Superiority
In Singleplayer, deploy the British Incendiary Bombing Run, or the American Carpet Bombing Run 5 times.
Loiter with Intent
In Multiplayer, deploy 10 airplane loiters.
Bunker Buster
In Missions, Skirmishes or Multiplayer, Destroy 15 Bunkers.