The event will start shortly after the update is released on most platforms. It will include Operation "E", in which you can earn the latest Data Pads. You can progress through Operation "E" by completing Event Tasks.
Here are the new items and features that will mysteriously appear in War Robots during the Autumn Update:
New robot build: Dux + Smite (Light) + Discipline (Medium) + Pilot Willa Owe + Webby Drone
New ultimate editions: Minos + Squall (Beta)
New pilot: Oona Glow (Minos)
New mothership: Frederick
New Feature: Specializations (Passive Module system rework)
New Feature: Battle Crates (Battle Chest system rework)
New Title: Overlord
Seasonal map version: Arcane Castle
Follow our social media during the update for more information and giveaways:
Complete the event to earn this collectible Title for your account:
OVERLORD
DUX: NEW ROBOT BUILD
Dux never goes into battle alone. The robot is accompanied by three hovering attack bots at all times. The bots focus their fire on the same target as Dux and reload together with their host. The Mastermind ability allows Dux to send its bots into overdrive, gaining both offensive and defensive bonuses. While not adequately equipped for close-range brawls, Dux is extremely dangerous in prolonged mid-range fights, where the bots help the robot outlast most of its opponents.
DUX
Maybe we can try to negotiate with the Swarm now.
Mastermind: Companion bots go into overdrive and receive combat boosts depending on their class. Gunner bot: +40% damage, +100% Defense Mitigation for the built-in weapon (the target’s Defense Points won’t reduce damage from the bot’s weapon). Shield bot: applies Aegis and a movement speed bonus to Dux. Support bot: gradually repairs Dux. Mastermind effects only remain active for the duration of the ability.
Weapon Slots
1x Light, 2x Medium
Durability
190,000
Movement Speed
50 km/h
Bonus for MK2
Support bot restores more Durability (10% → 12%) Shield bot provides a more durable Aegis (180,000 → 250,000)
Bonus for MK3
Support bot restores more Durability (12% → 14%) Shield bot provides a more durable Aegis (250,000 → 320,000)
The above stats are for a maxed out item. The figures are valid for this release and may change in future updates.
SMITE
I will smite thee!
Weapon Slot
Light
Special Effect
BLAST
Damage Type
Explosive
Range
500 m
Damage per Particle
1,330
Particles per Shot
9
Shot Interval
1 s
Ammo
90
Reload Interval
4 s
Reload Amount
90
The above stats are for a maxed out item. The figures are valid for this release and may change in future updates.
DISCIPLINE
A weapon that demands some trigger discipline
Weapon Slot
Medium
Special Effect
BLAST
Damage Type
Explosive
Range
500 m
Damage per Particle
1,700
Particles per Shot
9
Shot Interval
1 s
Ammo
90
Reload Interval
4 s
Reload Amount
90
The above stats are for a maxed out item. The figures are valid for this release and may change in future updates.
WILLA OWE
Bots, obey my command!
Puppet Master: Dux’s companion bots receive passive bonuses depending on their class. Gunner bot: Built-in weapon deals 10% more damage. Shield bot: Upon activation of the Mastermind ability applies Stealth in addition to Aegis. Support bot: restores 12% more Durability to Dux while the Mastermind ability is active.
WEBBY
A very picky drone
Ability 1: The drone has a built-in cannon with the BLAST effect.
Ability 2: The drone increases the robot’s damage output. The effect is always active.
Ability 3: When the robot is moving fast enough, Webby’s built-in weapon applies SLOWDOWN.
Ability 4: When the robot is under the Extra Defense Mitigation effect, Webby’s built-in weapon applies RUST.
MINOS: NEW ULTIMATE BUILD
The horned Titan is once again ready to go head to head with any opponent! By skillfully steering Ultimate Minos during the charge, Commanders can apply EMP to the target and shut off its retreat. The fourth track of upgrades makes Ultimate Minos immune to LOCKDOWN, SUPPRESSION and EMP, so that nothing can stand in the way of the charging bull.
ULTIMATE MINOS
Coming through!
Charge: The Titan accelerates and activates a destructive magnetic field around itself. Enemies that get in the way are damaged and knocked back. Each hit of the magnetic field accumulates the EMP effect (Cooldown: 10 sec; Effect radius: 100 m).
Reflector: For the duration of the ability, the Titan gains protection that partially blocks any damage received and redirects it to the opponent dealing it. Reflector doesn't fully protect the Titan, but it can't be mitigated (Cooldown: 13 sec).
Ultimate Anticontrol: Automatically removes Lock-down, Suppression and EMP effects and provides temporary protection against them. Reloads after activation. The maxed-out ability provides permanent protection against Lock-down, Suppression and EMP effects (Base cooldown: 25 sec).
Weapon Slots
3x Beta
Durability
643,000
Defence Points
150
Movement Speed
46 km/h
The above stats are for a maxed out item. The figures are valid for this release and may change in future updates.
ULTIMATE SQUALL
A very big and powerful shotgun
Weapon Slot
Beta
Special Effect
N/A
Damage Type
Kinetic
Range
500 m
Damage per Particle
1,252
Particles per Shot
25
Shot Interval
1 s
Ammo
14
Reload Interval
1,8 s
Reload Amount
1
The above stats are for a maxed out item. The figures are valid for this release and may change in future updates.
OONA GLOW
A ray of sunshine in the gloomy darkness of the autumn
Oona's Dexterity: The Durability of Minos is increased.
Glowing Speed: After the Reflector ability is activated, Minos gets a significant bonus to Movement Speed.
Additional Defense: After Charge is activated, Minos gains additional Defense Points.
OTHER ADDITIONS
FREDERICK
Full speed ahead!
Attack Wave: After a short delay, the robot receives a powerful damage and Movement Speed bonus. It starts off as 10 stacks of 10% bonuses. 1 stack goes down every X seconds, so the robot’s bonus constantly decreases.
SPECIALIZATIONS
Passive Modules are now replaced with Specializations, which provide deeper options for tailoring robots for a specific combat role. You can upgrade the Specializations of a specific robot in your Hangar to unlock passive bonuses and Module Slots.
Apart from the Basic Specialization which provides access to some primary bonuses and the Active Module, there are three Advanced Specializations: Offense, Defense and Class. Each of them includes bonuses and Modules of a specific type. The smaller bonuses are always active, while the Modules only boost your robot if you activate their respective Specialization. Only one Specialization can be active at a time. Switching between Specializations and the Modules within them is instant and free.
When the feature goes live, the existing Passive Modules will be deleted and you will receive a message in the game containing the details of your compensation.
BATTLE CRATES
Battle Crates are the new version of the additional battle reward system. As you earn Honor Points in battles, you progress towards Battle Crates, which now refresh on a weekly basis. Three Crates are available to you each week. It takes progressively more Honor Points to unlock each consecutive Crate, but they also offer increasingly better rewards. Once you have collected rewards from all three Crates, you need to wait for them to refresh to start getting Crate progress again.
In addition to the updated UI, there are two major updates to the system:
Crate rewards will no longer contain Components. The primary rewards will be various resources.
Only the Crates corresponding to your League will be available to you. Higher-league Crates will offer significantly better rewards.
ARCANE CASTLE
Dark clouds are hanging over the Castle. The mountain resort is under the influence of an inexplicable phenomenon supposedly caused by the Warp. Deploy on this map at your own peril!
TECHNICAL FIXES
Fixed a bug where robots would become invulnerable when at 0 HP instead of being destroyed.
Fixed a bug where the stacks of Cleanse from the Avalon mothership would not prevent the application of Rust from Mauler with Pilot Nina Kessler.
Fixed a visual bug where weapons were placed incorrectly on Skyros.
Fixed a visual bug where Arachnid Invader's legs would sink in the terrain when the robot was standing still.
Fixed a visual bug where the weapons Vendicatore and Anguisher had incorrectly sized icons in Storage.
Fixed a visual bug where Pilot tags were displayed incorrectly or missing in Hangar and Offers.
Fixed a visual bug where the current Memorium balance wasn’t displayed in My Pilots and the Training Center.
Are you in the mood for some out-of-this-world kinky fun?
Join the sexy Diva Mikami on a wild adventure through a galaxy where pleasure knows no limits! Dive into a universe where your fantasies come alive and things get xxx-tra dirty. Get ready for some lewd moments, hot h-scenes, and rewards you won't want to miss. This is one journey you definitely want to be a part of!
Cosmo Sensual: The Erotic Interdimensional Voyage: October 27th 05:00 ~ November 9th, 05:00 EDT.
My name is Alex, and I’m thrilled to finally announce Zombie Tower Survivor here on Steam! After countless hours of solo development, I’m excited to share my vision for a blend of tower-defense, survival, and roguelike elements.
The final version will feature even more content and additional features, like a meta-progression system, as I receive feedback from the community during the demo stage. In the coming months, I’ll share more about the mechanics, upcoming features, and some behind-the-scenes looks at what I’ve been working on.
Join on Discord – I'd love to hear your feedback and chat with you about the game!
Also, did you check out the announcement trailer? It’s been a journey to put it together, and I hope it gets you excited for what’s ahead!
Spooky time is here! All the dwarves in Below the Stone are ready for the haunting experience that lies in the depths below!
End of year plans
As the year comes closer to a close, and we have most of the foundation we want with Below the Stone complete, we're now looking at doing a series of quicker, content rich updates for players to dig into. This includes fleshing out layer 2 content, with the team discussing what sort of NPCs we'd like to add next, and how we can expand on the lodestone/"Caves Awakening" shadeling timed difficulty event for dwarves who spend too long in the caves. We'd love to hear what players have to say, so please join our Discord and comment here to let us know what you look forward to most, we are constantly reading through your messages :)
Abbreviated Changelog:
-👻Haunted biome added to layer 2 -🎃New "Pumpkin Patch" structures spawn - New Halloween dungeon -🍬🍫Added new limited-time candy items with buffs! -🦇Pumpkins with candy spawn in the caves -🎃Limited time "pumpkin mask" item added -🕙🎅Added "timed event" logic to game to allow for more future seasonal content -🐛Various bug fixes
Thank you miners for your constant involvement in our community, now go get some sweet candy and ores while it still lingers in the caves!
It's been a long three months but here it is; Finnish Cabin Mayhem is launching today.
I decided not to release the game into early access since I don't want to feel obligated to "finish" the game. Though the game might be a bit raw, this does not mark the end for the development process. I'll be adding maps, weapons and other content in the future as well as adding QOL updates and polishing the existing maps. All content updates will be free, but there might be some price increases in the future to better fit the amount of content in the game. The demo will also be downloadable from the store page indefinitely and will receive updates along the main game. The core gameplay loop is something I feel everyone should be able to experience with their friends.
What does the future hold for now?
I have something planned for the winter so stay tuned! There might also be a new map for the zombie mode coming in the (very) near future but first I'll be taking a short break from development; I am in serious need of a cold beer.
Lastly, I hope everyone has as much fun with the game as me and my friends have had in our playtests. The game truly shines with a couple of friends and some cold beverages.
We've improved the searching algorithm so that it handles approximation better. For example searching for "and" or '&' yields same results and other improvements for providing better relevance in search results.
Changes to some logic so that it is possible to search for comics where their name is just one letter, for example the series 'X'.
Comic series that only contain one comic is now counted as a Series in the search results.
Comics of type Issue are now sorted in their own section in search results.
Performance improvements
Important Fixes
Ducttaped an issue with the Steam Overlay causing rapid flickering on some monitors. Due to how the rendering system for the InkyPen app works together with the Steam Overlay, it is not entirely solveable currently. We've managed to avoid the flickering issue occuring in the part of InkyPen where we are actively using the Steam Overlay, which is the subscription flow. But the issue may occur if the user opens the Steam Overlay manually on other pages in InkyPen currently.
Fixed an issue where an InkyPen Subscription change event could be uncaught in our system under certain circumstances.
Added a practical button to flip sorting of comics in a series in series view. Handy when reading Strips!
Fixed an issue where some series that contains one or more Free comics to read, was not labeled correctly with the Free label.
If you clear your reading progress or remove comics from My Comics we're now clearing the cache properly so that your client updates correctly.
Updates for cross-platform logic to inform user that they need to manage their subscription on the platform they first signed up on.
Fixed a bug that could cause scrolling to not work after exiting the reader.
Minor Fixes
Fixed an issue with the directional arrows in the reader sometimes getting their scaling messed up.
Mouse drag support for the carousel on the Discover page.
Improvements to breadcrumb navigation in the carousel on the Discover page.
Mobile: Fixed an issue with interactive tags in the carousel on Discover not navigating and displaying correctly.
Mobile: Fixed an issue where rapidly scrolling the carousel on Discover could cause it to disappear.
Fixed an issue in the reader where switching between reading modes, your reading progress would not carry over.
Reading mode now carries over correctly when going to the next volume in a series by clicking the next volume button on the endcard.
Changed wording on the "Start Reading" button to "Read" instead so it's more generic.
Mobile: Fixed an issue where comics of type Issue were mislabeled on the frontend as "Chapter Null".
Mobile: Fixed a missing close modal button in the login\signup flow.
In the credits section on a series, implemented a maximum displayed amount, and folded any additional credits items into a See More button.
Improved wording in the subscription flow.
Mobile: Applicable wheels now display View All button.
Added a fancypants parallax background image in the Account Page. Cozy!