Enter the Path to Death and face The Purifier – the mightiest of all bosses in Deathbound 💀 Deathbound: Accepted by Death is now available on Steam with 10% launch discount! Grab it now and face the death!
Key Features of the Accepted By Death DLC:
The Gauntlet of Grief: Tackle reimagined battles against the five stages of grief in an unforgiving Boss Rush. Each encounter offers new mechanics and challenges, culminating in the ultimate test against Grief – The Purifier.
Essence of Power: Equip powerful new items like the Cloak of Semanthia, which enhances stamina regeneration when your health is low, or unlock the Anointed Therone skin and The Purger sword, granting an entirely new moveset to dominate your enemies.
Walk the Path of Death: Unravel deeper layers of Deathbound’s lore while exploring the new Path to Death area.
Deathbound: Accepted by Death DLC is now available on Steam!
The wait is finally over! I'm thrilled (and slightly terrified) to announce that Waffle Cone Willie is officially live on Steam. 🎉
Step into the eerie town of Sweetwater, where daylight is gone, and a sinister force hunts in the night. You’ll have to explore, solve puzzles, and outwit a possessed ice cream truck to uncover the fate of the missing children—before Willie gets to you.
Are you ready for the chase? Or will you fall victim to Willie’s relentless pursuit?
Dive into the enchanting world of "Hidden Cats - Halloween" a hidden object game where your mission is to uncover every cat hidden within stunning hand-painted artwork. Let your keen eye and curiosity guide you through this captivating journey.
"Lost Infinity" is a linear visual novel with thriller elements. Heavy, oppressive atmosphere, bleak landscapes of the future, a sense of longing and alienation, with a small and false ray of hope.
Last update we mentioned that we would be unfolding a three-part series related to overhauling offensive gameplay. Part one revealed the addition of Run, Pass Option plays to Axis Football. With part two of the series, we are pleased to announce that we have completely rebuilt from scratch the entire handoff sequence between the runner and the quarterback. In order to understand why this will be such an upgrade for the game, I have to first explain that the previous version of Axis Football (Axis 2024) was using only two different handoff animations. The process for getting the QB and RB to sync involved telling each player to run to a specific spot on the field while the QB checked for proper distance and positioning before transitioning to the handoff animation. While this worked, we were severely limited with the types of interactions we could create between the players. Additionally, the authenticity of the movements was compromised due to the generic nature of the two animations we had. After all, the movements to hand the ball off to a deep RB is much different than handing it to a FB in the Weak I or even to the same RB out of Shotgun or Pistol.
The solution is to use motion capture on two players (QB and RB) to record the synced movement in the same way that tackle or blocking animations are done. This allows for precise, authentic movement that boosts immersion and realism. Axis 2026 boasts over 40 newly recorded handoff interactions covering a variety of positions, formations, and play types. We already revealed the addition of RPO plays, but these new handoff animations also allow us to add in new play types like delayed handoffs (Draws) and play action QB keepers.
As I mentioned at the beginning of this update, today’s news is a part of a three part update. Stay tuned as we unfold more information about new features coming in the next version of Axis Football. We would love to hear from you about this and chat with you about your ideas for the future of Axis Football. Feel free to use any of the links below to get in touch with us.