Oct 27, 2024
PANICORE - MysteryLol
Panicore Release Version 1.1.2 (from October 27th 2024)

Additions:

  • Added "Own Echo" selection back into Audio Settings, it was removed due to some bugs it caused, now it works fine

Changes:

  • Changed general AI patrolling behaviours too make them run around less, resulted in the AI randomly walking into the player too often

Bugfixes:

  • Fixed a bug where AI Voice Recognition Gain partially didn't affect the Voice recognition sensitivity
  • Fixed a bug where Depth Of Field would make Submarine Codes too blurry to read
  • Fixed a bug where Quick Time Events didn't have cooldowns
Ninano: Dream Ranch - Nabi
Optimization
Fixed the occasional brief lag in the game. If you are still experiencing this issue, please leave a comment with your CPU, GPU, and RAM specifications.
The lag that occurs when there are many animals in the ranch is still being resolved.

Improved convenience
Changed the UI so that you can purchase multiple items in the store in units of 10 or 100, not just 1. You can change the number by pressing the button with the mouse, or by using WASD based on the basic control keys.

Reduced difficulty
When you faint from hunger, you lose a fixed amount of money, which I judged to be a factor that greatly reduces motivation in the early stages of the game when you are not yet familiar with the game. To prevent this, you will now lose a certain percentage of your holdings, and an upper limit has been set. The percentage and upper limit vary depending on the difficulty and the year of the game. For example, in the Year 1 of the Managable difficulty, you will lose the smaller amount of 10% of Jelly or 1,000 Jelly.
Below is an example based on the Managable difficulty, Year 1, and have 5,000 Jelly.
Previous: 5,000 - 3,000 = 2,000 Jelly left
Current: 5,000 * 90% = 4,500 Jelly left

Translation
Some texts that were translated by a translator have been replaced with texts translated by a localization company.

Discord
I plan to open a Discord server in November to smoothly receive users' opinions, bug reports, etc. It is also intended to create a space for users to communicate with each other. Once I create a Discord server, I will post it on the Steam store page.

New features
- You can buy drinks from vending machines.

Changes
- When you create a new game, after the intro ends, you start inside the house instead of the ranch.
- You can go outside after picking up the bag inside the house.

Bug fixes
- Fixed not able to unlock new animal in the animal shop (Plucky) when you don't have certain amount of Jelly.
- Fixed that villagers go to awkward locations right before moving to other locations.
- Fixed that some villagers move to unintended locations.
- Fixed that the actual number of materials needed and the number of hints don't match when opening a processing tool.
- Fixed a typo where the price of a single lottery ticket at the general store (Brown) was 1,000 Jelly but was displayed as 10,000 Jelly.
- Fixed that the game options didn't move when using the left-handed control keys.
- Fixed the awkward image of the aquarium exit border.
- Fixed that the shadow of the animal was drawn over the animal.
Oct 27, 2024
Last Stance: A JuVentures Game - SpielmannSpiel
JujiBla is drawing a new Boss for Last Stance, but for the Steam Workshop.

Join her on twitch.

Oct 27, 2024
DACHstudio Jigsaw Puzzle Box - SpielmannSpiel
JujiBla is drawing a new boss for Last Stance, but for the Steam Workshop.
Join her on twitch.

https://store.steampowered.com/app/2237460/Last_Stance_A_JuVentures_Game/
NIMRODS - Havi
Greetings, NIMRODS community!

This is it. Dawn of the final day: 24 hours remain.

At times like this, it's natural to get introspective and look back at where we came from and forward into the future.

This project was never meant to be as big as it is now. Back when we first started, we had a shoe-string budget, and we decided to prototype a Bullet Heaven because the genre was popping off. We figured the premise was simple enough that we could crank out a game in six months and use it as a springboard to make a bigger, more epic game.

In retrospect, that's almost funny.


An early prototype with art from an asset pack

We had a working Demo four months into the project that we posted on Itch.io. We all thought it was pretty fun, and players did too. But then, one feature at a time, we said "This game would be so much better if...<insert feature>" It started when we went through and overhauled all the augments to get rid of the old "defense only" augments. It continued when we expanded the map from a small square arena to a giant world the players could explore. People liked their drone, so we expanded the drone's role to be a constant companion instead of a high-powered "summon".


Early Arena-style map in the prototype

When we released the Demo back in March, it looked like we were almost done. Then, we flipped a table. You see, we wanted to really let the players make incredible guns, but the game just couldn’t handle some of the more impressible builds without slowing to a crawl. The problem was that we had already optimized about everything we could optimize, and it still wasn’t enough. In the end, we decided to sink months into refactoring our underlying engine to use Unity’s new lightning-fast data-oriented technology stack (DOTS) featuring ECS and the Burst compiler. We had to recode over half the game, but the time spent was worth it; now the craziest guns you build can run at a respectable framerate instead of degrading the game’s performance into a slideshow. The game wouldn't be complete without some way to gain power in the metagame, so we added the genetic system, the drop pod system, and the drone customization system. Trying to balance this all took a lot of math and a lot of educated guesswork, and we spent hours pouring over spreadsheets and fiddling with numbers.

Meanwhile, we decided that having minibosses that were simply scaled up versions of already existing enemies wasn't enough. Our artists went on an rampage, designing some of the coolest enemies I've ever seen him make to replace the old minibosses, and our programmers coded all the new behaviors in the new engine to bring them all to life.

And then came the bug hunting. Oh, the bug hunting...

Turns out, when you reprogram half your engine, you pick up a few bugs along the way. Our QA pulled very long hours to make sure that all the new content was at least as bug-free as the old content, and did so in a legendarily short amount of time. We also have to give a huge shoutout to our alpha testers who brought up hundreds of more issues! Without them, who knows how many more bugs would have snuck through to the early access release!

And now, after two and a half years of stretching that shoe-string budget further than any of us thought possible, with a development time five times longer than the six months we thought this project would take, we stand at the precipice of the NIMRODS release at last. Everything's locked in at this point. We can't change the game without the risk of introducing some last minute bugs. We can't change our store listing because there's no time to go through Steam's approval process again. We're just holding our breath and waiting in the quiet of the early morning before a new day dawns for our beloved game.

So what comes next? If you've looked at the "Why Early Access?" portion of our store page, you probably already know:

The jury's still out!

It's at this point that a lot of companies would post a Roadmap, saying which new features they plan to add in each upcoming patch during the Early Access process. We're specifically not doing that. We want to give it a week to let you all play the game so you can really absorb where NIMRODS is at now. After that, we'll let you all tell us what you think would be most fun to add. We want this game to be as fun for you as possible, so when we think of what should come next, who could possibly be better to ask than you!

Oh, sure, we've got some small little polish things we'll do as we wait for your feedback to come in - a few minibosses that didn't quite make it into the game in time, some bug fixes that were too risky to patch mere days before release, polishing up the UI to make sure you've got all the information you need - but mostly, NIMRODS is venturing into uncharted territory, and we're as excited to see which direction it goes as you are!

But enough about the future. What about now?

If you want to help, here's what you can do:
  • Buy the game - Obviously. We really appreciate it, because it keeps our lights on and feeds our families! We can't make this game without you!
  • Leave a review - Steam determines what games it should promote based in large part on how many reviews a game gets. If you leave a review for us, it'll help increase our reach in a surprisingly powerful way.
  • Play the crap out of NIMRODS! - Steam also determines what games it should promote, in small part, based on a game's peak concurrent player count, so even playing our game will help get NIMRODS in front of more eyes!
  • Leave feedback! - When the game is released, we'll re-open the bugs and feedback portion of our Discord server! We will monitor the Steam comments and forums as well, but the discord server is the fastest way to catch our eyes.
  • Tell us what you want to see in NIMRODS - More Biomes? Augments? Chassis? Or is there some additional polish you want to see in what we've already got, like a new information screen of some kind?
  • Spread the word - Tell your friends, or maybe even buy them a copy!
  • Encourage your favorite Creators or Streamers to look into playing NIMRODS - Streamers and Content Creators have a huge impact on the success of a game, and if you can talk a streamer into playing NIMRODS, that would be awesome for us and our community!
Who knows where this journey will take us! We hope that when the full version 1.0 is released, the game will have grown tremendously, we'll look back on this week with the same fondness that we're looking back on our ancient little itch demo today.

Here's to a new day!
From all of us at Fiveamp, Thank YOU so much for your continued support! 💖

Join our official Discord server for more news and updates!
https://discord.com/invite/mdbCsgnsS7
ONE WAY HOME - r
Hi,

in the run-up to STEAM SCREAM FEST we will launch a broadcast showing a small part of the updated gameplay for 15 minutes.

Click “Remind” so you don't miss it.

You will be among the first to see the updated gameplay of the game and evaluate it. We also plan to start sending out playtest accesses soon, don't miss this moment.

P.S. The recording was made on the game's engine, after a little testing, so details may still change, but the general atmosphere will be preserved.
Oct 27, 2024
The Holy Gosh Darn - gsolvberg
- Fixed a crash caused by an unintended consequence of the previous patch, relating to schedules and fast forwarding. It's not easy making Puriel appear in act 2 apparently.
- Fixed an issue where Frank would not be visible when admitting souls to hell.
- Fixed a case where the player could get soft locked when Metatron summons Jittrey.
Oct 27, 2024
Brothel Tycoon - Danny
November 14, 2024

That's it! After months of very hard work and testing, we are proud to announce that the game will be ready for release on November 14th, 2024.



Brothel Tycoon is a simulation game where you are in the role of Yvonne, a young entrepreneur who wants to turn a small cafe into a luxurious place for adult entertainment.

And right at the beginning, I warn you not to expect to finish the game in a few minutes. It takes hours and hours of gameplay to see all the possible combinations of staff and all the possible scenes that are included in the game.

Also, a dose of planning is required because female employees can do several different jobs. Choose carefully in which position you will put a certain employee, because not all are equally good at all jobs.

The game, especially in the beginning, is not easy and if you are not careful, you can very easily go bankrupt, and bankruptcy is: the end of the game.

EMPLOYEES

After Yvonne buys the cafe, it is necessary to find employees. This part starts with choosing the assistant (which is a kind of game AI) and after that you need to choose the waitresses for the cafe.

During the game, when conditions are met, Yvonne can expand her business by hiring female dancers and opening a dance club.

Further development of the business enables the employment of additional employees such as security guards, nurses, hookers and maids.

MANAGEMENT

It is possible to determine working days and shifts for employees, hire new ones and give notice to existing ones.

In addition, the basic task is to determine the prices of the services offered by the facility (in the range from -50 to +50% of the base prices).

GAME ENGINE

Although the game engine is Ren'Py, this is not a visual novel. This game is a business simulation.

There are elements of a visual novel in the game, but they are in the function of management and the selection of further actions and tasks.

"LIVE MODE" AND SEXUAL EVENTS

In addition to the conversations between the game's characters (which is performed in the form of a visual novel), the game also has a "Live Mode" where the player follows the events in various parts of the facility (café, dance and/or night club) and has an insight into all the actions that the employees do.

It is possible to see the waitresses while they serve the guests, but it is also possible to see how the nurses conduct a medical examination or what they do in their free time.

Please note that all female employees, at some point, have the opportunity to have sex with guests. Assistants and waitresses can have casual sex (booty call) with guests in the maintenance room, dancers have a make-up room for that purpose, and hookers have their own sex rooms anyway, as this is their main activity. Maids can have casual sex with guests while cleaning the rooms.

PICTURE GALLERY

The game contains a gallery with all the images of sex scenes that can be seen in the game, with the fact that the images can only be seen after you see the scene live in the game. After that, you can see that scene again whenever you want.

In addition, please note that all sex scenes have more images made than those you see at a certain moment in the game, and the engine itself displays the image by random selection. This means that the sex scene of a certain employee with the same guest is not always the same because the images are shown randomly.

GAME CONTENT

In addition to Yvonne, the game has forty-seven active characters that you can hire and over forty non-playable characters that are guests in the facility, which brings us to a total of almost hundred different characters visible during the game.

It was necessary to make a lot of pictures for all these characters, so the number of pictures included in the game is close to 9000.

All pictures are made in HD resolution, ie 1920 x 1080 pixels.

The game has no videos or animations except for very short transitions for the needs of some events during the game.

As for audio, the game has basic background music, sounds that can be heard inside the object, and certain sound effects for some parts of the game.

In addition to all of the above, the game also contains twenty-four Steam achievements and includes over twenty Steam statistical data, as well as the ability to save the game to the Steam cloud.

CONTINUATION PLANS

Although the game already has enough material for hours and hours of entertainment (I would dare to say several days), we believe that there is room for additional upgrades.

In line with that, the plan is to have a Staff Expansion Pack (it will be free, don't worry) which will add a dozen new employees and the addition of new events that the player can arbitrarily choose and activate in the game.



Into The Grid - mainframe
In around 5 hours from this post we will close the Feedback Survey.

[h5]⚠️ You will still be able to play for a few more days, and discuss in our Discord Server or here in the Steam Forums ⚠️[/h5]

[h5]🙏 We are amazed by the participation and already went through over 70 surveys, and we keep getting a new one every few minutes! 🎉

At this point, we have a very clear understanding of the next steps leading towards the demo launch.

In the upcoming days we will share some of the insights we found from this process for those of you which are curious.

On behalf of the entire Flatline team, our most sincerely THANK YOU![/h5]
Strawberry Punch - 🎃Eleanor🎃She🎃PolyfragSystem🎃
so here'S the deal besties and swag gamers,
while we might be putting a brave face in our announcements and on the steam page,
we are not, or have been, in fact
doing fucking okay
!! =w= !!

and have been working really hard to get access to healthcare
and struggling to eat and drink properly every day
and getting the support that we need

thank you so much to the friends who have been there to support us
and there to help us through all of this
and have been there to console us and make us feel safe

in our attempt to become a person
and not just an amalgam of automated trauma responses and shutdowns
and not just a machine pushing itself harder than it can
and constantly being in a state of anxiety and in a daze, in a fog

its been very difficult to finally start discovering and experiencing who we are
facing a lot of denial from ourselves and from people around us
its been very difficult to finally be aware of how poorly we are treated
and how impossible it is to ask for and access help
how entire support network and friends all gone and abandon and cause further trauma
when in distress and need help
being in distress makes people uncomfortable
and so we try all different types of way to say things without making people uncomfortable by being vague and then they'RE not uncomfortable since they dont get the message and we dont get help
it has been so fucking weird to become aware of, they start thinking, oh, we'Re having one of our tantrums or bad times, and may use bad words, and it will pass, with no one attempting to understand the meaning, have to figure out how to talk to people in a way that it doesnt bother them, they can ignore, and then they stop complaining, and you stop losing your fucking mind with anxiety about being abandoned for saying the wrong thing again, same pattern same trauma over and over again, have to learn how to be completely invisible, while in a state of constant anxiety and panic and sense that everything is fucked and done and over and you fucked everything up at all times

and be like, a person, able to make mistakes, be mentally ill, to exists, without bothering those around us,
being told over and over, that it'S fine, that we dont have to apologize, and to find out who we are under all that trauma and all of those defensive mechanisms, and how far from done we are, and how much work there is to be done, but to finally like, be a person, at least, in the eyes of a few, as who we really are, and those people, not disliking what they see, and not proving all of our fears correct, and being patient and understanding, giving us the space and the time we need, to stop making our fur big and hissing, by not putting us into a cage when we do hiss and make our fur big, and giving us some space, and realizing that we don't bite and do calm down

whoops, sorry for trauma typing !! it comes out sometimes !! >w< !!
existing really is like walking on a metaphorical minefield at the moment

so um
so sowwies
game delayed
teehee ~
no consequences, pweeze ?
!! >w< !!
will keep working on game of course !!!
its very important to us !!!
but um yeah
mommy's been have a pretty hard time sweethearts
thank you for being so swag and so patient !!

can'T wait to show everypony the results of all of our hard work
and and that people will like it (our game !! >w< !!) and have a good time !!
!! >w< !!
but also will be patient with us and allow us to recover
game will obviously be better as a result of all of this
teehee !! >w< !!

bye bye take care !!!
hope you are becoming a swag person, we've changed a lot over the past few years, and we expect, so have you, and the world around us. good luck out there
Hope you drink water and eat enough food, and find people who really care about you for who you are
and cherish them

srry again for game delay !! >w< !! pweeze no upset !! >w< !!
byebye see you later !!
...