Fame has a new set release date for 29/10/24 AEST. When the game releases it may be missing some features but do not worry, these features will be coming soon in updates. These missing features are not going to mess with your experience. Fames first side story will release shortly after the main game & will be free!
Thank you for your patience & sorry for the delay with release -TG
1. Fixed the issue that too many Dreamstones would cause the player to get stuck at the treasure point. 2. Fixed the issue that too many Dreamstones would cause the player to get stuck when obtaining Dreamstone rewards after the elite battle. 3. Digging for Dreamstones in the chest area and battle reward can be canceled now. 4. The girl will appear normally when the level surrenders and the victory is settled. 5. Sex Toy cards will now also increase Hypnotic Toy experience. 6. The event of completing the level can now be skipped.
-Fixed a bug where you could briefly enter the inventory in a place you shouldn't be able to -Fixed a bug where the game crashed if you replayed (either new game or load checkpoint) the game until the ending straight after getting to an ending previously without restarting the game first
We are very excited about this new Alpha build, which now allows you to farm wood and other resources to start building your camp in a more realistic way! That’s right, unlimited resources are gone :) More resources to collect will be added soon, but this gives you a solid foundation to start with. We’ve also removed the Starter Cabin and the nearby cars to make the survival experience more immersive. This is just the beginning, but we can’t wait to hear your feedback :)
Loading Time for Saved Games
Please note that loading a saved game may currently take several minutes. We are aware of this issue and are working on optimizations for future updates.
Major Features
Woodcutting & Resource Farming: This build introduces the ability to farm wood by cutting down trees. Players can now gather logs and planks from trees to use in construction.
Scrap Metal & Junk Collection: Explore the environment to gather junk and scrap metal, which can be used to build the first-tier metal structures.
First-Tier Building System: With the introduction of wood and metal gathering, you can now build using both first-tier wood and metal materials, paving the way for more advanced constructions in the future.
New Features and Improvements
Campfire: You can now store campfire items in your backpack as a temporary solution until full campfire building mechanics are implemented.
Inventory Feedback: Added feedback when trying to pick up items with a full inventory.
Confirmation Popup: A confirmation popup now appears when quitting the game or returning to the menu.
Starter Cabin Removed: The starter cabin and cars that were available at the initial spawn point have been removed. Players will now start with essential survival items (tent, axe, campfire), encouraging a more immersive survival experience that invites exploration.
Inventory Capacity Increase: We’ve increased the inventory capacity, both in terms of weight and volume, allowing players to carry more items and resources while exploring the world.
Fixes
Main Menu Lights: Fixed lighting issues in the main menu.
Login Screen: Fixed the visibility issue with the password lock icon during password entry.
Shadows and Lighting: Corrected shadows when using torches or vehicle headlights.
Item Outlines: Fixed outlines for items that were not appearing correctly under specific lighting conditions.
Ocean Fluidity: Improved ocean fluidity for a more realistic experience.
Tarp Collision: Updated tarp collision to make loot collection easier in certain areas.
Collision Issues: Fixed missing collisions for tents and certain rocks.
Spline Building: Fixed spline paths and materials to ensure they are correct on the roads.
Zipline Path: Refined the path leading to the zipline for smoother navigation.
Lookout Tower Collision: Fixed collision issues with the lookout tower.
Flashlight Scattering: Reduced the overpowered volumetric scattering for lamps and flashlights.
Drop Through Ground: Fixed a bug where dropped items would pass through the ground.
UI Damage Side: Fixed the issue where the damage UI played on the server side instead of the client side.
Switch Controls: Updated default key binding for switching monitors.
Backlight Issues: Fixed the backlight issue with the character model.
Miscellaneous Bugs:
Fixed the issue with the character exiting a tent with an axe in hand but with the arm stuck in chopping mode.
Fixed several decal issues on junk items.
Fixed scaling problems with certain HUD elements.
Building System Updates
Roof Building: Added new flat roof options for the building system.
The Midnight Walkers Playtest - TheMidnightWalkers
Hello, Survivors. We would like to inform you of the public alpha play test end time.
[Public Alpha Play Test End Time] - 2024/10/27 06:00 (UTC)
First of all, we would like to express our deepest gratitude to all of you who have been participating in The Midnight Walkers public alpha playtest. The time we’ve spent with you, our Survivors, during this journey has given us a new perspective on the game, and the passion and feedback you’ve shown us have become our most valuable assets.
Although this test is soon coming to an end, we believe that the conclusion of one journey marks the beginning of another. Your feedback is not just one voice; it is a lighthouse guiding us on the path we must follow. Even if the road ahead is difficult and steep at times, we believe that with you by our side, we can continue to push forward without tiring.
However, we sincerely apologize to everyone who experienced inconvenience due to frequent issues and server maintenance during the test. We encountered unexpected challenges, but we firmly believe that the lessons we learned through these experiences will serve as the foundation for a better game, just like how the sky becomes clearer after a storm.
Your feedback is not just a suggestion; it is a vital resource that will shape the future of The Midnight Walkers. The ideas and issue reports you shared have allowed us to grow and will be the driving force behind the improvements we will make in the future. We are committed to climbing the steep mountain ahead to ensure that when we meet again at the summit, we will all enjoy an even more thrilling experience.
Lastly, there is a saying I personally love: "When the clouds clear, the bright moon will appear." In the same way, we believe that by overcoming these difficult moments together, we will eventually create a fun and enjoyable game, where both the developers and the Survivors can bask in the bright light.
We extend our heartfelt gratitude to everyone who has been part of the community. The conversations, support, and feedback shared within the community were crucial to our growth. Thanks to you, we have been able to move forward, and we hope that we can continue this journey together.
We look forward to your continued interest and excitement for upcoming updates and news. We hope you continue to enjoy The Midnight Walkers for the remainder of the test period.