MapleStory Fest is this weekend, on Saturday, October 26th! While tickets for the event are sold out, those not attending the event will still be able to enjoy some of the festivities and earn some rewards as well.
Work has been taking place on the milestones for the next few months! The Attenmoors zone is mostly blocked out and is available for exploring in this build. Repeatable quests are available via the quest board, and will be a source of village reputation rewards, group hunts and new profession recipes
Windows and Linux staging build has been updated to v0.0.450 with the following changes:
New
Sitting, available via keybind, /sit command or clicking on stools/benches
Attenmoors zone (work in progress)
Quest boards in villages for repeatable quests
Quit button on title screen
Reworked crafting UI (and probably not for the last time)
I can't believe it, but release day has finally come! I hope you all enjoy Digbeat and don't encounter too many bugs!
v.1.3.1 Patch Notes
Unfortunately, the Mac build has been removed for now. I had the hope that Godot would just handle the export without issues, but it looks like I won't be able to get a build working without a Mac (which I just don't have access to). Maybe I can circle back to this in the future
Steam leaderboards are now working!
Leaderboards can now be viewed from the settings menu
Activation Waves are now a 5x5 to make it a bit more interesting, but this might break the expected behavior of some chunks
lots of bug fixing, including one game breaking softlock
What's next?
As of now the game is complete!
I don't really have further plans for the game right now. I'm not selling it for money, so after I make sure the game runs decently I'll be off to my next project (one that I can hopefully make money off of, lol)
Fixed the count for the Bathroom (bugged from last update) Fixed some visual bugs with soaps and medicines (bugged from last update) Warping will remove toy from tub and give you it's bonus.
Dear storytellers, thank you for your patience. After a long preparation, the public Demo is now launched! You can now immediately access the demo on the storepage!
Please note that this differs from the demo previously released on itch.io. We've made many updates, including new levels, dramatic battle, and now you can save your stories into storybooks! ːsteamhappyː We will keep updating the demo. Your feedback is invaluable to our tiny team!
it’s almost time for an all new Rollin' Rascal Rundown! This Rundown will focus on new content coming soon to the free demo and show progress for the full game.
📅 October 24 2024, 9:00 AM PT ⏳ Roughly 10 minutes in length
I hope this message finds you well. I want to start by sincerely apologizing to all of you who have been eagerly awaiting the release of "NABI." During the final stages of development, we encountered a series of unexpected bugs that need more time to fix than we initially anticipated.
To ensure the best possible gaming experience, we’ve made the difficult decision to delay the release until sometime in November. I know this is disappointing, especially after we’ve already postponed the release once before, and for that, I am truly sorry. Your patience and support mean the world to us, and I deeply regret any frustration or inconvenience this delay may cause.
Rest assured, we're working hard to address all issues and deliver the game in the best possible condition. I will keep you updated on the progress, and we will continue to communicate transparently with everyone during this time.
Thank you for your understanding and unwavering support. We can’t wait to share "NABI" with you very soon, and I promise it will be worth the wait.
Update to the work in progress build. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown.
Improvements:
Added separate UI elements for remaining resource asteroids & jump status.
Fixes:
Removed bad AI target leading settings affecting the Freebee, Dragon, Swordfish & Raven.
Potential fix for the AI turret rate of fire persisting after a player takes control of the ship.
Infinite Mode:
Mining mission: Enemies now spawn in closer and more frequently, resource deposits spawn farther away.