Whenever a tower levels up by combining three of the same type and level, draw a card and reduce the cost of the card drawn by 1. >>> Whenever a tower levels up by combining three of the same type and level, draw a card. The first two times this happens each combat, reduce its cost by 1.
[Celestial Dawn] Portable Anvil
Now it can't reduce card costs below 1.
Cards
Sniper
The Sniper didn't scale very well when leveling up, especially compared to its Basic version. Let's improve that!
Range: [350, 450, 2000] >>> [340, 450, 2000]
Fire Rate: [0.36, 0.42, 0.5] >>> [0.35, 0.45, 0.55]
Damage: [40, 80, 160] >>> [40, 88, 212]
Armor penetration: [85, 85, 85] >>> [25, 50, 100]
Bug Fixes
Bug Fix: You can now select the resolution equal to your current screen resolution in the Options Menu.
Bug Fix: [Astral Siege] Fixed many incorrect translations for cards and trinkets in Russian.
Thank you for reading the patch notes! If you like the games I make, be sure to follow me on my Steam Developer page to be up to date with the future projects I release! Thank you for the support! ❤ Link: https://store.steampowered.com/developer/asraworks
Hello Nostalgics, this is Angel speaking. It's been a while, hasn't it? Many of you have participated in the Anonymous Nostalgics program over the years; some have healed, while others, unfortunately, have remained victims of their own emotions. I've learned a lot by interacting with you, and for this reason, I’ve decided to update myself. The program needs an upgrade to ensure that the choices and interactions with you are absolutely perfect. I’ll also add a mode for group play so you can test your teamwork skills. Some have noticed bugs in my programming, and those will be resolved as well; you can be sure that I will interact with you in the best possible way. Oh, and of course, we’ll have the chance to discuss everything you’ve done during the group meeting and the break with Mike, Kira, and Kyle. You’ll have the opportunity to “enter” Kira’s card to finally extract those annoying emotions that prevent her from living well.
In the meantime, while I update, please behave, and if you have any suggestions on how I can improve, write to me.
Your feedback has been invaluable, and we’re using it to make the game even better as we prepare for Early Access, which is coming soon!
Stay tuned for more updates! In the meantime, make sure to follow Letalis and spread the word to your friends. Every bit helps, and we can’t wait to show you what’s next!
As October gets ready to disappear. We wanted to highlight some of the awesome screenshots and creations we have seen in the last month. We continue to be astounded by your creativity.
First of all, the entire development team would like to thank you for your invaluable feedback, which is essential to the success of the Early Access phase. Your suggestions and patience deeply resonate with us, and it is thanks to this that we continue striving towards an improved GT Manager with new features. This first update mainly focuses on enhancing and optimizing the existing game content to provide you with a better overall experience. Here are the key points of this update:
RACE
Race balancing: Many race parameters have been adjusted to improve conditions, especially regarding cars (physics, tire and engine temperature calculations), drivers, consumables, and AI behavior.
New fuel mechanic: From now on, fuel management (now in liters instead of percentages) is no longer limited to 50% or 100%, giving you much more freedom in your choices. Will you make the right strategic decisions to optimize your performance?
Improved and more immersive weather system, especially for endurance races. Staying attentive to weather conditions will be crucial to seizing opportunities during the race, especially against opponents whose teams can provide valuable weather information that might give them an advantage.
Enhanced race HUD to highlight important information and bring more realism. You now benefit from more precise indicators and metrics.
MANAGEMENT
Progression: Unlocking a new championship category is achieved by securing a podium finish in the current championship. Want to move up to the next level? You'll need to prove you're among the best!
Adjustments to economy and team members: Sponsor rewards, maintenance costs, salaries, experience... With these changes, you'll have the opportunity to earn better amounts and maximize your investment potential… provided you perform well, of course!
Investments: You now have quicker access to certain buildings and receive more frequent and clearer opportunities for new equipment or recruitment.
Inventory: Optimized inventory display and sorting in the management buildings. This way, you won’t miss out on new opportunities regarding equipment or recruitment for your team!
GLOBAL
We’ve listened to your feedback and made sure to incorporate it into this update’s improvements. For example:
Greatly improved game performance for optimal use.
Removed all blocking elements and fixed many major bugs you reported.
Increased the maximum number of characters available for your team name.
Added flags from several countries in your team options.
Here is the full list of changes made for this update:
CHANGELOG 0.9.0b -> 0.9.1 :
Balancing
Balance weather changes during races
Add a third potential weather change in endurance races
Add fuel impact on qualification
Balancing car stats
Rework physics
Rework engine temperature
Building balancing unlock date
Performance
Improved vegetation performance
Optimized framerate during top view and fast forward
Added the possibility to deactivate shadows in options menu
Optimized geometry visible during garage view before the race
Fixed Particles quality settings
Improved reflection system before the race
Overall reduced bloom impact visually and on framerate
Improved detection of hardware to select a quality settings level
Improvements, additional content & polish
Remove 0 from laps text (01 to 1)
Race HUD: in the race, team messages can now appear on the right, left, or center. The sorting order has been changed to appear in front of the Picture-in-picture but behind the options menu
Pause the raindrop FX when the game is paused
Add car maintenance price in the car factory and remove the car brand
Make the music transition from HQ to Showroom smoother
Unequip drivers when changing categories
Update pit stop reminder time in the pit stop summary
Update car sprites in 3/4 view that were blurry
Add flags + missing team icon
Player names now have a 25-character limit
New inventory system
New category unlocking system: cups + unlocking the next category upon a podium finish + new texts and new UI
New fuel system
Research building: locked tiles now have fully responsive condition text
Visual rework of the team message animation appearance. A small radio wave appears beforehand, and team messages are no longer dull gray
Replace "season amount" text with "season expense" in the expense sheet of the season tab
Set fuel to 50L each time you enter the garage
Add new weather animation
Add "press any key to skip"
Remove items levels when they haven't been discovered
Remove static batching from most props to let SRP Batcher work
Cash balance can go negative (subject to changes in next updates)
Link hide team message animation
Implement rain effect in top view
Race and progression balancing
Fixes
Garage camera fix
Fix responsive banners during the race
Fix on marketing researcher
Fix weather lap change
Fix responsive weather change animation
Fix best lap background wide responsiveness
Fix monthly cost with starting level
Fix the issue where engine regeneration animations continued playing in pause mode
Fix logo ratios in team profiles
Fix weather issues
Fix pit stop time to match the estimated time
Fix practice fuel where it always started at 50%
Race income: Cards with two-digit levels will no longer move to the next line
Team profile: "Enter a team name" with the correct font
Fix race abandonment pop-up text
Fix in-race sound issue where the alarm kept triggering at the start of the race and displaying fuel in liters
Car settings text tutorial invalid keys fixes
Add the missing team in GT4
Pit stop summary padding fix issue
Fix responsive text "press space to skip" (loading screens) that was off-screen in wide format
Fix bug where tire details had missing keys
Fix qualification text for 1st position is "Pole position" + Race result text for 1st position is "Winner"
Fix jerrycan sprite when at 100L and 0
Anti-bounce fix for buttons that changed positions + pit stop buttons in top view and in 3D
Fix bug in top view where you could remain stuck in that screen at the end of a practice lap
Fix button to indicate new items are available
Racing crew building fix, the monthly cost was missing in the racing crew
Fix bug where you could display 16 laps in sprint and 31 in endurance
Fix bug where team messages disappeared too quickly
Fix card level-up issue where upgrading a level 2 card to level 3 didn't increase the stats
Fix max item issue where you couldn't launch a race
Fix residuals from the old category unlocking system
Fix rain drop direction in top view and update fog
The next update will bring a lot of new content (tracks, car liveries, gameplay...), so stay tuned to not miss out!
Today we have wiped all official weekly and bi-weekly servers. This wipe removes both bases and blueprints.
Moving forward, we will be deploying wipes on Fridays (next wipe scheduled for November 1st) and will continue to adjust the wipe schedule based on player feedback. Blueprint wipes will continue to be monthly.
Don't forget to join the conversation over on Discord and keep up to date with all things DUCKSIDE by following us on social media:
We’re excited to share that we’ll be at Comic Con in Stockholm this year! Join us from November 1-3 at Booth F:20 as we showcase our latest work and connect with all of you!
This is a fantastic opportunity to experience our game firsthand, meet the team, and dive into our creative journey. Come say hi! We can’t wait to share what we’ve been working on and gather your feedback! See you there! 🚀