Oct 23, 2024
Tower Tactics: Liberation - asraworks
Balance changes
Trinkets
[Astral Siege] Elastic Band
  • Whenever a tower levels up by combining three of the same type and level, draw a card and reduce the cost of the card drawn by 1. >>> Whenever a tower levels up by combining three of the same type and level, draw a card. The first two times this happens each combat, reduce its cost by 1.
[Celestial Dawn] Portable Anvil
  • Now it can't reduce card costs below 1.

Cards
Sniper
The Sniper didn't scale very well when leveling up, especially compared to its Basic version. Let's improve that!
  • Range: [350, 450, 2000] >>> [340, 450, 2000]
  • Fire Rate: [0.36, 0.42, 0.5] >>> [0.35, 0.45, 0.55]
  • Damage: [40, 80, 160] >>> [40, 88, 212]
  • Armor penetration: [85, 85, 85] >>> [25, 50, 100]

Bug Fixes
  • Bug Fix: You can now select the resolution equal to your current screen resolution in the Options Menu.
  • Bug Fix: [Astral Siege] Fixed many incorrect translations for cards and trinkets in Russian.


Thank you for reading the patch notes! If you like the games I make, be sure to follow me on my Steam Developer page to be up to date with the future projects I release! Thank you for the support! ❤
Link: https://store.steampowered.com/developer/asraworks
Oct 23, 2024
Dungeon Online - GabbaKON
Fixing UI
Nostalgici Anonimi - Jacopomsn
Hello Nostalgics,
this is Angel speaking.
It's been a while, hasn't it?
Many of you have participated in the Anonymous Nostalgics program over the years; some have healed, while others, unfortunately, have remained victims of their own emotions.
I've learned a lot by interacting with you, and for this reason, I’ve decided to update myself.
The program needs an upgrade to ensure that the choices and interactions with you are absolutely perfect. I’ll also add a mode for group play so you can test your teamwork skills.
Some have noticed bugs in my programming, and those will be resolved as well; you can be sure that I will interact with you in the best possible way.
Oh, and of course, we’ll have the chance to discuss everything you’ve done during the group meeting and the break with Mike, Kira, and Kyle.
You’ll have the opportunity to “enter” Kira’s card to finally extract those annoying emotions that prevent her from living well.

In the meantime, while I update, please behave, and if you have any suggestions on how I can improve, write to me.

I’m always listening to you.

Angel
Letalis - Meltorefas
Thank you all for the incredible support during Steam Fest!

We’re beyond excited with how well it went and the feedback has been truly amazing.

Seeing the community and the press show so much love for the game is both humbling and motivating for us! 💚
- Rock Paper Shotgun | https://www.rockpapershotgun.com/letalis-is-pokemon-for-gameboy-except-youre-battling-with-roman-gladiators
- Time Extension | https://www.timeextension.com/news/2024/10/letalis-is-a-gladiator-style-rpg-which-gives-us-massive-og-pokemon-vibes
- Frostilyte | https://frostilyte.ca/2024/10/20/steam-next-fest-october-2024-indie-round-up-part-4/
- Eurogamer | https://www.eurogamer.net/wishlisted

Your feedback has been invaluable, and we’re using it to make the game even better as we prepare for Early Access, which is coming soon!

Stay tuned for more updates! In the meantime, make sure to follow Letalis and spread the word to your friends. Every bit helps, and we can’t wait to show you what’s next!

GLORY OR DEATH!
Bulwark Evolution: Falconeer Chronicles - Steve
Hey Folks,

As October gets ready to disappear. We wanted to highlight some of the awesome screenshots and creations we have seen in the last month. We continue to be astounded by your creativity.


Shot by MuppetPuppet


Shot by Noah


Shot by Annex


Shot by Rayman_5


Shot by Ozzierod27


Shot by Ograe



We also have Bulwark: Evolution in a one week 50% sale. Be quick as this ends on the 28th of October.
https://store.steampowered.com/app/290100/Bulwark_Evolution_Falconeer_Chronicles/
Oct 23, 2024
GT Manager - david
Hello everyone,

First of all, the entire development team would like to thank you for your invaluable feedback, which is essential to the success of the Early Access phase. Your suggestions and patience deeply resonate with us, and it is thanks to this that we continue striving towards an improved GT Manager with new features.
This first update mainly focuses on enhancing and optimizing the existing game content to provide you with a better overall experience.
Here are the key points of this update:

RACE
  • Race balancing: Many race parameters have been adjusted to improve conditions, especially regarding cars (physics, tire and engine temperature calculations), drivers, consumables, and AI behavior.
  • New fuel mechanic: From now on, fuel management (now in liters instead of percentages) is no longer limited to 50% or 100%, giving you much more freedom in your choices. Will you make the right strategic decisions to optimize your performance?
  • Improved and more immersive weather system, especially for endurance races. Staying attentive to weather conditions will be crucial to seizing opportunities during the race, especially against opponents whose teams can provide valuable weather information that might give them an advantage.
  • Enhanced race HUD to highlight important information and bring more realism. You now benefit from more precise indicators and metrics.

MANAGEMENT
  • Progression: Unlocking a new championship category is achieved by securing a podium finish in the current championship. Want to move up to the next level? You'll need to prove you're among the best!
  • Adjustments to economy and team members: Sponsor rewards, maintenance costs, salaries, experience... With these changes, you'll have the opportunity to earn better amounts and maximize your investment potential… provided you perform well, of course!
  • Investments: You now have quicker access to certain buildings and receive more frequent and clearer opportunities for new equipment or recruitment.
  • Inventory: Optimized inventory display and sorting in the management buildings. This way, you won’t miss out on new opportunities regarding equipment or recruitment for your team!

GLOBAL
We’ve listened to your feedback and made sure to incorporate it into this update’s improvements. For example:
  • Greatly improved game performance for optimal use.
  • Removed all blocking elements and fixed many major bugs you reported.
  • Increased the maximum number of characters available for your team name.
  • Added flags from several countries in your team options.

Here is the full list of changes made for this update:

CHANGELOG 0.9.0b -> 0.9.1 :

Balancing
  • Balance weather changes during races
  • Add a third potential weather change in endurance races
  • Add fuel impact on qualification
  • Balancing car stats
  • Rework physics
  • Rework engine temperature
  • Building balancing unlock date

Performance
  • Improved vegetation performance
  • Optimized framerate during top view and fast forward
  • Added the possibility to deactivate shadows in options menu
  • Optimized geometry visible during garage view before the race
  • Fixed Particles quality settings
  • Improved reflection system before the race
  • Overall reduced bloom impact visually and on framerate
  • Improved detection of hardware to select a quality settings level

Improvements, additional content & polish
  • Remove 0 from laps text (01 to 1)
  • Race HUD: in the race, team messages can now appear on the right, left, or center. The sorting order has been changed to appear in front of the Picture-in-picture but behind the options menu
  • Pause the raindrop FX when the game is paused
  • Add car maintenance price in the car factory and remove the car brand
  • Make the music transition from HQ to Showroom smoother
  • Unequip drivers when changing categories
  • Update pit stop reminder time in the pit stop summary
  • Update car sprites in 3/4 view that were blurry
  • Add flags + missing team icon
  • Player names now have a 25-character limit
  • New inventory system
  • New category unlocking system: cups + unlocking the next category upon a podium finish + new texts and new UI
  • New fuel system
  • Research building: locked tiles now have fully responsive condition text
  • Visual rework of the team message animation appearance. A small radio wave appears beforehand, and team messages are no longer dull gray
  • Replace "season amount" text with "season expense" in the expense sheet of the season tab
  • Set fuel to 50L each time you enter the garage
  • Add new weather animation
  • Add "press any key to skip"
  • Remove items levels when they haven't been discovered
  • Remove static batching from most props to let SRP Batcher work
  • Cash balance can go negative (subject to changes in next updates)
  • Link hide team message animation
  • Implement rain effect in top view
  • Race and progression balancing

Fixes
  • Garage camera fix
  • Fix responsive banners during the race
  • Fix on marketing researcher
  • Fix weather lap change
  • Fix responsive weather change animation
  • Fix best lap background wide responsiveness
  • Fix monthly cost with starting level
  • Fix the issue where engine regeneration animations continued playing in pause mode
  • Fix logo ratios in team profiles
  • Fix weather issues
  • Fix pit stop time to match the estimated time
  • Fix practice fuel where it always started at 50%
  • Race income: Cards with two-digit levels will no longer move to the next line
  • Team profile: "Enter a team name" with the correct font
  • Fix race abandonment pop-up text
  • Fix in-race sound issue where the alarm kept triggering at the start of the race and displaying fuel in liters
  • Car settings text tutorial invalid keys fixes
  • Add the missing team in GT4
  • Pit stop summary padding fix issue
  • Fix responsive text "press space to skip" (loading screens) that was off-screen in wide format
  • Fix bug where tire details had missing keys
  • Fix qualification text for 1st position is "Pole position" + Race result text for 1st position is "Winner"
  • Fix jerrycan sprite when at 100L and 0
  • Anti-bounce fix for buttons that changed positions + pit stop buttons in top view and in 3D
  • Fix bug in top view where you could remain stuck in that screen at the end of a practice lap
  • Fix button to indicate new items are available
  • Racing crew building fix, the monthly cost was missing in the racing crew
  • Fix bug where you could display 16 laps in sprint and 31 in endurance
  • Fix bug where team messages disappeared too quickly
  • Fix card level-up issue where upgrading a level 2 card to level 3 didn't increase the stats
  • Fix max item issue where you couldn't launch a race
  • Fix residuals from the old category unlocking system
  • Fix rain drop direction in top view and update fog

The next update will bring a lot of new content (tracks, car liveries, gameplay...), so stay tuned to not miss out!

______

Join our community:
DUCKSIDE - TinyBuild-Jay


Today we have wiped all official weekly and bi-weekly servers. This wipe removes both bases and blueprints.

Moving forward, we will be deploying wipes on Fridays (next wipe scheduled for November 1st) and will continue to adjust the wipe schedule based on player feedback. Blueprint wipes will continue to be monthly.

Don't forget to join the conversation over on Discord and keep up to date with all things DUCKSIDE by following us on social media:

Discord - Facebook - Twitter - Instagram

See you in the skies!

- tinyBuild Riga
Maestro - Rémi JJ
Culture is now rolling out the red carpet for PCVR gamers…✨
Seagulls: Crappy Situation - ninelives.gamestudio
We’re excited to share that we’ll be at Comic Con in Stockholm this year! Join us from November 1-3 at Booth F:20 as we showcase our latest work and connect with all of you!

This is a fantastic opportunity to experience our game firsthand, meet the team, and dive into our creative journey. Come say hi! We can’t wait to share what we’ve been working on and gather your feedback! See you there! 🚀
Deathless. The Hero Quest - htwnd
Tomorrow Sergey Volkov, the troupe manager of 1C Game Studios, will be playing Deathless. Tales of Old Rus!

📍Steam, VK
🕚October 24, 18:00

Don't forget to turn on community notifications so you don't miss the live stream
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