Crisis Auto-Pause was added to the Settings allowing you to stop the game automatically when Crisis appears
Some cases in which Fast-forwarding AFK playtime crashes have been fixed
Fast forwarding performance issues causing virtual 'freezing' have been fixed.
A few optimizations for Fast-forwarding were done to slightly improve the deteriorated speed. (More optimizations will be needed in the future updates)
A bug was fixed which caused Combat during Fast forward to result in loss, due to many Crises spawning at once preventing player from defending in time even though they were OK if played normally.
Dismantle popup should no longer appear for clicking empty place of workshops which arent yet built
Collosus ability now actually spends the money it says it will cost.
Nemesis level is now shown before triggering it to allow player make some life-decisions.
Crisis attacks which can Kill the player will now show an warning indicator if their population is low enough to die from this attack.
Village and Diplomacy quests should now correctly decrement their Card Deck if the game is loaded furing the quest.
Because this patch contains performance optimizations and thus is slightly more likely to contain new bugs, please be sure to let me know if you spot any new defect, email to microcivilization@gmail.com or join us on discord https://discord.gg/kU5RBHWAWy
I usually try to avoid invasive performance optimizations in patches but the current state of Fast Forwarding was horrible and optimizations were necessary. Apologies for any inconvenience.
The following innovations have been introduced in this update.
Fixed the issue where the product box could not be created after the product was purchased in the shop.
Increased stability in the grid system of shop shelves.
Npc walking systems added.
Automatic door animations have been activated.
Added a button to the pause menu that resets the player's position.
German language support has been added.
Fixed bugs with tool selection in the Radial menu.
Fixed localization bugs.
Changed the background image of the game main menu.
Fixed bugs in the information system that caused incorrect text to be displayed about which button to press.
The issues in the tutorial system have been resolved. The tutorial system is now more stable and functioning correctly.
The size of the images on the label cards on the shelves has been increased.
The previous pricing system has been completely removed. From now on, price adjustments can be made by clicking on the item label. You can view recommended prices from the tablet.
If you encounter any issues or problems, please reach out to us through our Discord or Steam community. Your feedback is essential for us to address and resolve the issue as quickly as possible.
Misc - Outside of combat, such as in the loot or shop screens, right-clicking a card will take you to its corresponding page in the card collection, displaying the upgraded version. - Added an option to convert mana with "Right-click only," which can be adjusted in the settings.
Bug Fixes - Fixed an issue where the playtime in career data would display incorrectly after exceeding 24 hours. - Fixed an issue where obtaining the relic "Expansion Pack" while viewing the map would cause the card selection screen to overlap with the map screen. - Fixed an issue where rapidly clicking "Return to Main Menu" after abandoning the game could cause cards to not retract. - Fixed an occasional issue with the tags on the left side of the card collection. - Fixed an issue where cards would remain on the screen after abandoning the current game from the upgrade/remove card screen.
Localization - Corrected "the one dice" to "the one die" as "dice" is the plural form. - Updated the name for the card "Directly Take Ultimate" to "Facetank" for improved accuracy. - Fixed an issue where one of the Black Fish's intentions was not localized in the combat log.
We are thrilled to announce a 15% discount available only at launch! Please stay tuned for the specific release time. Follow us for updates, join us, and stand with the heroes of the ages to resist the invasion of the void!
Tip: When encountering stairs, approach and press the F key or the northern button on the controller (Xbox: Y) to climb – more exploration awaits you!
Create your own personalized performance space. Arrange a wide range of objects, from tables and beds to trees and lights, to design your ideal stage. Freely adjust the layout and size of objects to make it uniquely yours.
Editor mode can be activated by pressing the Level Editor button within the Options menu.
Four tools are available for your use, each represented by an icon in the upper right corner of the screen. These tools include: ・Selection Tool ・Move Tool ・Rotate Tool ・Scale Tool
To place an object, simply drag and drop it from the resource window located in the lower left corner of the interface.
The properties window allows you to directly modify an object's position, rotation, and scale.
To select and highlight a specific object, click on its corresponding entry in the object list.
To exit editor mode, simply press the Escape key.
Upon exiting, scene data is saved automatically. However, you also have the option to manually save your data using the import and export functions.
Hello, RPG fans! We are SerialProject, and we have exciting news!
First of all, thank you to everyone who visited us at Zentame! It was our first time showcasing at a two-day event, and wow, it was exhausting! Plus, being outdoors meant we had to deal with the weather, too…
But there’s no time to rest, because next up is… Kobe Game Labyrinth! We’ll be there with an upgraded and even more accessible version of our game!
If you're a fan of comical yet serious RPGs, don't miss the chance to experience Serial World at the event!