A lot has been happening since my last update! As you might already know from the Shred & Tear development roadmap, I've decided to break down the massive main game into four manageable mini-games. This way, I can level up my indie dev skills and gain enough XP before tackling the final boss: the main Shred & Tear game project!
So, the current mini-game in development features one of the core gameplay mechanics of S&T: the infamous Tunnel Race section. A LOT of you shared your frustrations with the Tunnel Race in the S&T prototype demo from 2022. Believe it or not, I've redone the Tunnel Race gameplay from scratch three times now—third time's the charm, right?
I initially tried making it a QTE (Quick Time Event) game, but it ended up being more boring than easy, let alone enjoyable or challenging. So, here's the third iteration: a mix of fast-paced QTE action and tunnel racing maneuvers. Think of it as a blend of the rail-riding gameplay from Ratchet & Clank and the tunnel sliding from Stella Blade!
Guess who the protagonist of the next mini-game is? Nope, not Kajun-chan! cwl It's her sassy, fierce rival - the one and only Shark Girl, Saki-chan! Check out these WIP screencaps of her in the early stages of development.
I've also made some improvements to the skin shader in the game. Now, you can adjust the "budge" in real-time! Want thigh budges, chest budges, arm budges? You name it! I might have spent a bit too much time playing around with this feature, haha. But trust me, it's going to be super handy during the reward gameplay section in the next mini-game! I am thinking of a massage relax room for Saki-chan where you can massage different part of Saki-chan's bodies!
While I am at it, I've sprinkled some extra zest onto Saki-chan's body texture and shader. You know what's coming up in the next mini-game's reward module? A massage session for Saki-chan! Yep, after all that hardcore tunnel racing training, she needs to chill out. And where should we start? The armpit, obviously! Now, I haven't found a massage method that specifically targets armpits (yet), but if you've got any ideas, hit me up before Saki-chan decides to end us for tickling her.
Big shoutout to my Discord crew for dropping the gems from Senran Kagura Intimacy Mode. That's some next-level massage inspo right there! Gonna dive deep into that rabbit hole.
Now, onto the meat of our game – the tunnel race! We're in the prototype phase of the chase mechanism. Picture this: you're hot on the heels of that traitorous Tentamon, who's sprinting for his life from your wrath. Maybe next, I'll have him drop bombs or other fun obstacles. Who knows?
I've also polished up the spawning sequence. Looks familiar, doesn't it? Yep, big nod to my all-time favorite, the Megaman series. It's got that X spawn vibe, but with our own twist!
And finally, sneak peek at Saki-chan's personal quarters aboard her massive momma spaceship en route to Earth. I'm thinking of calling it the 'Shark Pit' – because why not? She's not at the ship's helm; that's Tentamon's gig. Saki-chan's there to chill, maybe order some snacks, and boss around while keeping an eye on things.
Thanks for being part of this wild ride, and keep those suggestions coming – they're gold!
The Midnight Walkers Playtest - TheMidnightWalkers
Hello, Survivors.
The first public playtest of The Midnight Walkers has finally begun! We've worked hard to prepare for this moment, and it's truly meaningful to have you join us. Please note that this test is being conducted with 50% of the game's development completed, so there may still be areas that need improvement. In particular, character animations and combat experience are still being refined, so you may find that they feel a bit raw. We appreciate your understanding as you take part in the test.
Server Optimization and Network Environment Notice
In this test, server optimization work is ongoing, and unexpected network delays may occur in certain sections. Depending on the network environment, there may be some discrepancies in hit detection, but we want to assure you that this will be addressed in the next test version. Playing in a stable network environment will provide a smoother experience. Our team is working hard to fix these issues quickly, and we promise that many improvements will be made in the next test version.
Your Feedback Helps Improve the Game
We will continue to grow and develop based on your feedback and suggestions. Please feel free to report any bugs or areas that need improvement during your gameplay through the The Midnight Walkers Official Discord. We also welcome your creative ideas and suggestions at any time. Your feedback, no matter how small, helps us make the game even better.
Building The Midnight Walkers Together
This public test is not just a trial, but an important journey in which we build The Midnight Walkers together with you. Every experience you have while surviving in this dark and intense world will be a key foundation for improving the game's completeness. Since the game is still under development, there may be some shortcomings, but our development team will work quickly to address and improve them.
Everything you experience and the feedback you provide during this test will be crucial in shaping the future of The Midnight Walkers. We wish you the best of luck surviving in Liberty Grand Center, and we look forward to your feedback to help us create a better game. Thank you.
Crypt 2024 is here! For more in-depth event information about gang rewards and rules for this year's competing gangs, view the announcement over at our Discord!
About
Crypt is a gang-based event, where anybody can form a gang and team up to take down hordes of zombies in rounds called "Waves". Every set number of waves cleared, your entire gang will earn a reward for surviving onto the next wave. The event is located within Holiday Island. Purchase a Crypt furniture and place it down in your house with all gang members present. Grabbing it will start the event. Rewards this year are as follows:
Wave Rewards
Wave 51: Royal Bone Metal Storm Skin Wave 81: Cryptic M4 Skin Wave 111: PBP AR Magma Skin Wave 141: Vampiric BAR Skin Wave 171: Pumpkin Ghost Mount (Can ride over water and can be traded!) Wave 201: Dual Foices Melee (Comes with a gas mask and can be traded!)
Availability
Crypt will open from now until November 14th at 11:00 AM EST. The unranked testing period will run from today until October 28th! From October 28th to November 14th, official scores will start being tracked for gangs looking to compete for this year's gang rewards.
Gang Rewards
1st Place
Custom gas mask and choice of gun skin or custom melee
15 EC per member
30000 Gralats per member
1st place Crypt profile animation
2nd Place
Custom gas mask
10 EC per member
20000 Gralats per member
2nd place Crypt profile animation
3rd Place
Custom hat
5 EC per member
10000 Gralats per member
3rd place Crypt profile animation
RPG and OG scores are separate! Three gangs per game mode will place this year. Best of luck to all gangs!
- Bug-Fix: Card Zone faces - Bug-Fix: Merging Stacks on client - Game-Play: deckPlayCards and gameStartDecks - Game-Play: Support for card back faces - Select backs folder in Game Editor Menu - Select back from dropdown in Card Creator Menu and Set Import Menu
Your whispers have reached us from the depths, and we've listened! The first patch is here, focusing on enhancing your ritual experience, particularly the sacred carving minigame.
Patch Notes:
Carving Instructions Reworked - More clarity, more precision. Your devotion deserves nothing less.
Camera Rotation Speed Increased (keyboard) - Smoother navigation for a deeper immersion into the abyss. (WILL WORK ONLY AFTER YOU START NEW CHAPTER OR RESTART THE MAP!)
Increased Zoom - Get closer to the madness. (WILL WORK ONLY AFTER YOU START NEW CHAPTER OR RESTART THE MAP!)
Bugfix: Dreamspires Options - Both choices now properly selectable with the PAD.
Continue offering your feedback on Discord or Steam Discussions, and may the Great Old One favor your journey!
This mode is for 4 to 12 players. Solve (or cause) the events that unfold in <O Village>, a fictional town with an impressive clock tower. Take on a different role each time and try to pull off a victorious ending or create a spectacular scene with your impressive acting!
The protagonist wins by banishing all antagonists or completing a certain number of missions placed throughout the village. Antagonists and Variants will prevent you from winning easily, so keep an eye on your surroundings!
Antagonists win when the combined number of Protagonists and Variants is equal to or less than the number of antagonists. Try to eliminate everyone but the Antagonist, but always be careful or you'll get kicked out!
Each Variants has special victory conditions. Hide your identity and fulfill the special conditions to win alone!
Featuring new visuals, audio, and gameplay, experience Xolotl like never before! This FREE update is out now for everyone! What secrets will you find next?