Oct 18, 2024
Meme Mayhem - 太仓郎朗
Custom Mode Update
  • Added the trolley switch and the hardcore badge. The start relic now has a limitation of 20.

Weekly Challenge Update (starting next week)
  • Wave 1 stops increasing difficulty at ascension 40 instead of 30.

Bug Fixes and Performance Improvements
  • Fixed a bug where clicking too quickly before entering the shop could cause the game to get stuck.
  • Improved performance when players have a large number of perks and relics, specifically reducing lag caused by Roach.
  • Optimized missile logic for better late-game performance and addressed some combos that could lead to deadlock loops.
  • Added sliding functionality to the Magazine and Attribute panel, allowing players with even 200 emojis to see all attributes.
  • Improved some text for better clarity.
Oct 18, 2024
Heroic Kingdom: Origins - LS_Duffmaster
Fixes:

  • Fixed an issue where gold/silver chunks were not proccing off mining.
  • Fixed an issue where Dreadblade Marrowfiend was not spawning.
  • Revamped infested cellar (this area was just a bit too tight fit; needed an update).

New:
  • Reduced the bleed damage from bartrem's rock blast from 300% to 20%. This was doing a bit more damage than we liked after taking a large amount of damage up front.
  • Reduced the bleed damage from bartrem's shockwave from 300% to 20%. This was doing a bit more damage than we liked after taking a large amount of damage up front.
  • Reduced the bleed damage from bartrem's raging spikes from 300% to 20%. This was doing a bit more damage than we liked after taking a large amount of damage up front.
  • Reduced the bleed damage from butcher's rock blast from 300% to 20%. This was doing a bit more damage than we liked after taking a large amount of damage up front.
  • Reduced the bleed damage from butcher's shockwave from 300% to 20%. This was doing a bit more damage than we liked after taking a large amount of damage up front.
  • Reduced the bleed damage from butcher's raging spikes from 300% to 20%. This was doing a bit more damage than we liked after taking a large amount of damage up front.
  • Reduced the fel burn damage from Ravager's Corrupted blast from 500% to 20%. This felt too strong after surviving a huge hit, the burn was a bit much.
飛天歷險國際中文版(Dream Of Mirror Online) - jesse_hung
活動時間:2024/10/19 00:00 ~ 2024/10/31 23:59 截止
活動辦法:於活動期間中,凡只要遊戲帳號累計消費達指定金額,即可獲得相對應獎勵,消費越多回饋獎勵也將越多!



活動期間累計消費

滿500元以上,加送「轉生經驗值丹」*25、「消費福袋」*1
滿1,000元以上,加送「衣櫃空間擴充卷(十)」*1、「消費福袋」*2
滿3,000元以上,加送「2024禮盒兌換券II」*1
滿5,000元以上,加送「造型服裝改造移轉卷」*1 、「消費福袋」*5

※2024禮盒兌換券II使用後,可指定兌換清單中一個禮盒
(影武者、玉兒、武神、妮雅、玉兒II、武神II、影武者II、影武者III、影武者IV、武神III、饕餮子、饕餮子II、
青銅獸、熊貓、北極熊、青銅獸II、小野熊禮盒、山岩怪、愛心菇、
術靈、火魅、火鳳、妖狐、化蛇、火鳳II、術靈II、術靈III、火鳳III、妖狐II、火鳳IV、
木甲獸、月兔、黃金鼠、小白豬、米格魯、拉不拉多、哈士奇、柴犬、
小乳牛、夜影狼、小雪、小雪II、達克、靖仇、靖仇II)

※造型服裝改造移轉卷,將A造型服裝的改造屬性與數值,移轉到B造型服裝覆蓋原有的改造屬性與數值,
移轉後A造型服裝消失,B造型服裝為不可交易

注意事項:

1.活動獎勵將會在2024/11/22前完成配發。

2.例:遊戲帳號A在活動期間中,累計消費了1,200元,將可領取「轉生經驗值丹」*25、「消費福袋」*3、「衣櫃空間擴充卷(十)」*1的活動獎勵。

3.消費累計以遊戲帳號計算,除了3,000元獎勵外,所有獎勵都只能領取一次。

4.滿3,000元獎勵說明,例如玩家遊戲帳號A在活動期間中,累計消費了8,200元,每累計滿3,000元就可以獲得一個2024禮盒兌換券II獎勵,所以該玩家遊戲帳號A在活動期間累計消費了8,200元,共可獲得2個2024禮盒兌換券II獎勵。

5.參加消費活動Steam帳號需有大宇會員帳號,且綁定飛天遊戲帳號,否則將因無大宇會員帳號,獎項無法派發。

※官方將保有最終修改權力,並可依實際情況予以增刪、修訂或變更活動辦法,敬請隨時注意官方網站公告訊息。
REMORE: INFESTED KINGDOM - REMORE


Hello, survivors!
Today, we'd like to introduce some exciting new content related to stages.
In the previous dev note,
[Stage System Overhaul], we introduced a major change where each map is the "smallest unit of experience," and allows players to freely move between them. This change creates a sense of "free movement," making the exploration of REMORE more immersive and ensuring that the overall game tempo remains engaging and not sluggish.



However, compared to the previous system, where each map had a clear "start and finish," the new freedom of movement introduced a challenge: it became less clear when to place a pause—or even a full stop—on expeditions. In other words, the sudden increase in freedom led to a loss of clear markers or milestones for exploration.

To address this and prevent players from feeling lost, with this new freedom, we’re introducing two systems that act as temporal and spatial landmarks: World Time and Map.


World Time: Bringing Expeditions to Life
World Time is a new system that dynamically changes the state of each map as the expedition progresses. However, since basing it on "real-time" could create unnecessary pressure in a game where strategic movement is key, the passage of time will instead be linked to the number of movement tiles in the free movement state or the number of turns during combat.

As a result, enemies on each map now have a "respawn time." If you revisit a map shortly after clearing all the enemies, it will remain empty. But after a certain amount of World Time has passed, enemies will respawn. Furthermore, if a map is left unchecked for a long period, more enemies will spawn. We'll delve deeper into this "Dark Shroud System" in a future dev note.

In addition to the introduction of World Time, the state of each map will now be saved. For instance, if you revisit a map where you previously opened a door, that door will remain open, and looted chests will stay empty. Through these changes, we aim to deliver a more immersive experience, making Remore feel like a truly interconnected world rather than just a series of isolated stages.



World Time serves as the temporal progression marker for expeditions. If you've spent too much time on an expedition, the maps will gradually fill with enemies, while the number of items you can gather will noticeably decrease. At that point, it might be time to return to the safe haven for some rest and regrouping.


Map: Providing Direction for Expeditions
We’ve briefly shown an early version of the map in a previous developer note. The initial goal was to create a basic structure that connects maps, distinguishes special maps, and portrays the general geographical features of each region. With these minimal elements, we put together the first draft of the map and conducted internal testing.



After testing, we received a lot of feedback that the previous map was only fulfilling the most "minimal" role. Its only functions were to prevent players from getting lost and to indicate whether a special event would occur in the upcoming map.

As a result, we re-evaluated the information that should be included on the map. Instead of just focusing on what is “possible” from a UX perspective, we aimed for what would be "convenient." We redesigned the map’s structure, revised the labeling methods, and enhanced its aesthetic appeal.



First, we adjusted the icons and sizes of the map symbols. The goal was to make the distinction and importance of each map type immediately clear. To achieve this, we categorized the icons into three types and scaled the icon sizes according to their level of importance.

For the map where the player is currently located, we highlighted the icon's border to make it more visible. This allows players to more easily identify their current location and the next map they will encounter, enabling more "strategic" decisions.

We also marked "safe return points" on the map with icons, as these are key points for the player's journey. Additionally, if important objects are added later, they can also be indicated in a similar icon format, making it easy to see which objects are present on each map.

The result was much easier navigation and the internal testing results were positive too. The fun of free exploration and the appropriate tension were well-balanced, and with the introduction of clear markers for the journey, players could make more strategic choices. Some players might push the boundaries of safety on their expeditions, "Just a little more...!", while others may cautiously reveal the map, making careful progress.

Anyway that’s it for today, we'll be back next week with more exciting news!
Thank you, survivors!
REMORE
Countess in Crimson - Digital Seductions
We're happy to unveil Cockwork Industries Complete v5.0, also known as the 5th Anniversary Edition, which is now available as a free update to the game!

The 5th Anniversary Edition is a soft remaster comes with improved animations and sex scenes, a reworked gallery and unlockables system and many other improvements under the hood.

On top of that, the game is now available two additional language versions: Simplified Chinese and Polish.

Full list of changes can be found here.


Have fun!

Digital Seductions Team
The Die Is Cast - Canary
0.20

Content

  • The Cataclysm patch is the last one during the Next Fest for now. After this patch until the 21st, we will focus on bug fixes.
  • After clearing the game, the next difficulty level is unlocked, allowing you to challenge more difficult battles (maximum difficulty 3).
  • Difficulty 2: Monsters' stats and behaviors become stronger!
  • Difficulty 3: Enemies that appear become stronger every turn!
  • Two new challenges have been added.
  • Now, the character's basic skill (heavy hit) deals damage equal to 100% of attack power instead of 140~200% of attack power.
  • The name of the basic skill has been changed from (heavy hit -> Basic Attack).
  • Accordingly, all allied characters' attack power increases by 2, and maximum health increases by 5.
  • As a result, early-game monsters have become slightly weaker.
    - Slime Health 20 → 18, Attack 5 → 4
    - Goblin Warrior Health 16 → 15, Attack 6 → 5
    - Wolf Health 32 → 28
    - Goblin Mage Attack 9 → 8
    - Stump Health 50 → 45
  • Forgotten King: All phase health -5
  • Black Dragon: Phase 3 attack power -1
  • Now, the skill and trait selection windows open much faster during multiple level-ups.

Bug Fixes

  • Fixed an issue where the health display during level-up and item selection showed more health than the actual maximum health when increased maximum health%.
  • Resolved a bug that prevented certain jobs from learning legendary skills.
  • Now, burn effects are removed when burn stacks reach 0.
  • Magictrooper no longer casts Shield Push and Resurrection.
  • Fixed an issue where Russian content appeared in the Traditional Chinese translation of skill descriptions, and Russian descriptions were empty.
ARK: Survival Ascended - ARK: Survival Evolved

There's a lot going on behind the curtain at Wildcard as we gear up for one of our favorite events of the year, Fear Ascended, and a cause that's close to our hearts at the Studio, Extra Life. We've seen lots of excitement about Fear Ascended in the community so let's jump straight in and share the date! 



Download in full resolution

The shadows are creeping closer... Fear Ascended is set to sink its claws into ARK from 10/30/2024 to 11/13/2024, unleashing a dino-sized dose of eerie delights and primal frights. As the night closes in, get ready for a spooky season that’s more bone-shaking than bone-breaking. Keep your ears to the ground, Survivors—there’s more lurking in the next Community Crunch!






Download & play new custom content created by players, including new maps, creatures, items, and game modes, through a dedicated new Mod-browser directly within the game. Enjoy an endless stream of new ARK content as the creativity and talent of the community is fully unleashed for the first time across gaming platforms and stay tuned as we spotlight more Cross-Platform Mods each week!

This video features:





It’s that time of the year again and we’re gearing up for another Extra Life stream to support children’s hospitals through games and the strength of gaming communities.

We are excited to be going live from our Seattle office Saturday November 2nd at 10AM Pacific for 24 hours of entertainment, amazing giveaways, and much more! 

If you are interested in donating, click on the button below! All donations go to the Extra Life organization and contribute to raising the Official Network rates for 24 hours!


We will announce all the final details in a future Crunch, but here's sneak peak of what you can expect:

  • Reveals of upcoming game content, such as ARK Extinction and Bob's Tall Tales Part 3
  • Preview of 'ARK Ultimate Mobile Edition' from Grove Street Games
  • First Looks at ARK The Animated Series Part 2

Stop by on November 2nd and hang out out in our Twitch stream or Discord for an opportunity to win a cool giveaway!

Alternatively, you can join the Studio Wildcard Extra Life Team and help raise money for children in need! By teaming up with us on Extra Life Gameday, not only will you be part of 24 hours of epic reveals, giveaways, and entertainment, but you'll also be giving back to those who need it most!





This weekend, the Official Network will be receiving bonus rates! It will be active until Monday, October 21.
  • PVP/PVE: 2x Harvesting, Taming, and Experience, and Breeding
  • Small Tribes: 4.5x Harvesting, Taming, and Experience + 4x Breeding
  • ARKpocalypse: 5x Harvesting, Taming and Experience, and Breeding


Fan Art Gallery | Screenshot Gallery | Artist Feedback Form

Player's creativity, passion, and love for this lil' dinosaur game inspire us daily. It’s awesome to see what ARK sparks in you—be it art, mods, or stories that capture the spirit of our shared world. The talent of this community is next level, and witnessing your creations and passion reminds us why we push the boundaries of ARK’s universe.



Creator: Phlinger
Phlinger demonstrates how to get your first Rock Drake egg the easiest way possible!


Creator: Ark Trade Federation
Learn how Sir 5rM8 can automatically fertilize your crop plots, pull the crops and berries out, and put them into refrigerators for long-term storage!



Beau by wajaworld


Fan Art by glitchernl


Ice burn by @WolfTek7


Cute little dino doodle by ryuuko-ko


Fan Art by vis_infinitum


whatever, go my raptor by @NNNR65


Sakura Gigarap by @Akr_1031a




Closer and Closer by dinokiller120


Photo Mode by strides993


I dont think they saw me by grungke2


Photo Mode by @cfcsoccer36


It's Halloween month! by @GPxGP


Enjoy your weekend!
Studio Wildcard

Twitter: twitter.com/survivetheark

Discord: discord.com/invite/playark

Reddit: reddit.com/r/playark

Instagram: instagram.com/survivetheark

Twitch: twitch.tv/survivetheark

Steam: steamcommunity.com/app/346110

Youtube: youtube.com/survivetheark

Facebook: facebook.com/survivetheark

Threads: threads.net/@survivetheark

Official Wiki: https://ark.wiki.gg/wiki/ARK_Survival_Evolved_Wiki


Unfeigned Depths Playtest - Void Weaver
Fixes:
- Shader compilation screen was showing all slides for subsequent playthroughs
- Credits not showing upon ending
- Certain audio causing peaking and artifacting
- Adjusted world placement of the Journal to be easier to see
- The lock and chain on the tunnel gate not instantiating correctly for save game loads
- On screen hint for the journal not showing arrow key instructions for subsequent page navigation.
- Cellphone was not activating for loaded save games when on the charger
- Cellphone getting stuck on the charger
- Cellphone being equipped throughout multiple random parts of the map
- Canoe errors for velocity magnitudes attempting to divide by 0
- Woodshed light not instantiating at the correct time
- On screen hints for the fire and sleeping bag showing before obtaining matches or lighting the fire at the camp
- Rain audio still playing when entering the closet scene
- Retry on the 3d printer could be interacted with prior to the appropriate time
- Adapted music post bridge fall and adjusted the light dimming rate
- Inverse volumes being disbanded too early in the forest
- Thermos in the apartment zooming too close to the camera on inspection
- Added explicit save points and autosave disable points to avoid invalid load-ins
- Disabled density volumes on the ending scene
- Dialogue erroring for the ending scene
- Dialogue erroring for the post credits scene
- Credits being truncated
- Increased stalker speed
- Decreased look triggers for platforms
- Dialogue for the post credits scene was not timed correctly with the voice audio
- Implemented dirt decals to the sewer tunnels
- Adjusted audio cues for water rushing through sewer tunnel stairs.
Ink Escape: Coven Conundrum - Unlucky Planet Games
Join me as we dive into Ink Escape: Coven Conundrum!
Journey through the pages of books to discover more of your ancestry, work through interesting puzzles and enjoy the illustrative artwork in this puzzle escape room game.

During this year's Fall Next-Fest we will be live-streaming Play-thrus of our demo showing off the art and animation. We'll also be dropping hints as to what's coming next in the full release and what might be found in future books.

Now's you're chance to chat with devs live, ask questions, give feedback, and even make suggestions for the game. Hope to see you there!


Legends of Boom - joe


We're showing our new card strategy game, Legends of Boom! Come stop by and be entertained.

Download the Demo here: https://store.steampowered.com/app/3271940/Legends_of_Boom_Demo/

We're in Steam Next Fest, so if you like what you're seeing please add our game to your Wishlist!

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