Age of Empires II: Definitive Edition - InfernoGalore
Hello everyone!
Looking to see what's ahead for the next update? Try out the Public Update Preview Program for our next October Patch.
Jump in this weekend to get a sneak peek and see which bugs have been addressed. You can help make our release even better by playing the test build to find any last minute issues and lending your voice to our forums.
More information on October's Public Update Preview Program can be found here.
Please join us in strengthening the quality of Age of Empires II: Definitive Edition by sharing your voice on the official 🛠 Public Update Preview forums. (Note that you must own the game and login to Steam to access the PUP forum.)
How to participate in the PUP
Steam owners can download the Age of Empires II: Definitive Edition PUP by following the instructions below:
1. Navigate to your Steam library and right click on Age of Empires II: Definitive Edition.2. Select "Properties…" at the bottom of the menu.3. Select the "Betas" tab on the left.4. In the "Beta Participation" dropdown menu, select pup_oct.5. The build will begin downloading—once complete, you are ready to play!
We’re definitely listening, and looking for every opportunity to make this the game you love to play! :)
I'm glad to say that this update is very special. I've managed to reduce the size of the game to less than 2 GB. I've improved the performance of the game by reducing many technical aspects.
ːsteamthisː New Improvements ːsteamthisː
- Added new event for Halloween. - Zombies have pumpkins on their heads temporarily. - More lights have been added to the scene.
ːsteamthumbsupː Bug Fixes ːsteamthumbsupː
- Fixed bugs in Horde Mode. - More cures have been added to Story Mode.
Recently, besides the new towers, I've also been working on some new features that I wanted to find a way to gather feedback, but...it just didn't feel right to put out test features even though we're still in Early Access. Since Halloween is around the corner, I decided to combine these features into a special event!
Since this is mostly about gathering feedback for future content, the plan is to keep it around for maybe 1-2 updates, but that really depends on everyone’s feedback. After you play, feel free to share your thoughts or suggestions here or on Discord!
By the way, since someone asked last time, I want to mention that after an update, there will often be some smaller patches, mainly to fix newly reported bugs. Any significant changes will be updated in the patch notes!
- Refi
New Feature
Misty Graveyard - ?????
Gameplay Adjustments
Mine Tower: Changed to 2x2 and reduced firing range for better control of mine placement. Additionally, all mines will be regenerated when there are path changes outside of combat.
(To compensate for the reduced HP) After wave 25, each additional wave will increase monster movement speed by 3%.
Monsters will now have a 3-second stun immune after being stunned for more than 3 seconds.
Fixed the issue where towers could be placed on tombstones. -- PATCH 2:
Fixed an issue where the priority UI was broken in the Misty Graveyard.
Fixed an issue where the "Skeleton King's Gift" broke after approximately 200 (!?!?!???) waves.
Fixed an issue where some player icons would not display when opening the leaderboard for the first time.
Fixed an issue where the scroll speed using the mouse wheel was too slow in the leaderboard.
Fixed an issue where the random buff/corrupt Tiles would appear on monster portals.
The leaderboard will now automatically upload every 5 waves (Due to Steam's upload time limitations, it cannot upload every wave).
Gold is now capped at 9999.
Relic "Static Shocker": Now each monster has a separate 5-second activation cooldown (In Endless Mode, this effect was too easily triggered by Thunder Towers, so an additional cooldown on each monster is added to balance its output).
Fixed an issue where the relic "Chaos Transmuter" did not work on 3x3 towers.
Fixed an issue where the relic "Balanced Circuit" did not trigger its effect when obtained during gameplay.
Fixed a display error when acquiring the relic "Prophet's Crystal Ball".
We've got another massive update in the works for Barony! In addition to fulfilling our Kickstarter promises, this latest update has so much content that it's impossible to keep it a secret any longer. Without further ado, we introduce you to:
The Compendium
The Compendium is one of our Kickstarter promises, and it turned out better than we could have anticipated. Earn Lore Points by completing Achievements, and then spend those points to reveal details about every aspect of the game.
New Enemies
The slimes are multiplying! The oozy creatures now come in a variety of types, each with their own special attacks. What's more, bats now lurk in the darkness, hanging from ceilings until their slumber is disturbed. Bugbears and gnome thieves have invaded the Ruins, and are on the hunt for wayward wanderers!
Breakables
Every floor of the dungeon is now full of various containers and junk, making the environments feel richer and more lived-in. I wonder what would happen if you were to break one of them open...
Ruins Refresh
With hundreds of new rooms to explore, environment objects, and shiny textures, the Ruins looks more like its namesake than ever before!
Daedalus Shrines
Daedalus Shrines bear the mark of the builder of the labyrinth and only appear on floors where the Minotaur will spawn. What could it mean?
Bells
These majestic noisemakers won't spawn until you're deep in the dungeon. That dangling rope sure is tempting to pull.
We hope you're as excited about this update as we are! The FREE Keep Your Secrets update is in final stages of testing and will be released before Halloween so keep your eyes peeled for our next announcement!
Knights of the Chalice 2 - HeroicFantasyGamesDotCom
Hello everyone! Version 1.77 of Knights of the Chalice 2 has landed.
It adds the Aviara Elf subrace, two Wizard familiars, and for module creators the possibility for items to be cursed or restricted (see details below). It also fixes a bunch of bugs and adds a saving throw bonus or penalty on flying creatures for wind-based and ground-based spells.
New Subrace: Added a new Elf subrace, the Aviara Elf (or Winged Elf), who has the ability to fly. The Aviara penalties are -2 Dex, -5 Speed, and 50% vulnerability to Sonic damage. Also updated the help entry for Elves.
Flying Creatures: Added a -2 Reflex saving throw penalty for non-prone flying creatures against the effect of wind-based spells (Gust of Wind, Greater Gust of Wind, Vortex of Doom, Tornado Blast, Sirocco, Whirlwind).
Flying Creatures: Added a +2 Reflex saving throw bonus for non-prone flying creatures against the effect of ground-based spells (Stomp, Greater Stomp, Earthquake).
New Familiars: Added two new Wizard familiars, the Rat and the Parrot. The Rat grants a +1 bonus on Spell Penetration checks and the Crawling Familiar skill, while the Parrot improves your Colour Spray spell and grants the Rogue Pick Pocket skill and Flying Familiar skill. Also added five new 64x64 item icons for the new familiars (two for the Rat and three for the Parrot), and updated the help entry for familiars.
Epic Toughness Feat: The bonus from the feat Epic Toughness will increase by five points if you have the Toad Wizard Familiar or the Toughbone Half-Giant subrace.
Module Editor: Added the 'restricted' status and 'cursed' status for weapons, armour, and other items. These can now be set in the Item Editor and Weapon Editor. The system is quite flexible. Items can now be restricted to a character class, a class specialisation (or Cleric domain), a race or subrace, a combination of race/subrace and class/class specialisation, a specific character, or a comma-separated list of any of the above. When a restricted item can't be used by a character, it will be marked with a blue square in the Inventory Screen. The character won't be able to equip the item or activate it. Cursed items can't be unequipped by the player. They could be removed through a story script, or through the item's script.
Interface: Restricted items that can't be used or equipped by a character will be marked with a blue square underneath the icon of the item, in the Inventory Screen.
Interface: When typing special characters in multi-line text boxes, pushing one of the Alt keys will have the same effect as pushing one of the Shift keys. This may be useful for the macOS version, as I've been having trouble inputting the special characters using the Shift keys only. Also, pressing Alt+M will input the question mark character.
Bug Fix: Fixed a bug with skill checking for the Aquatic Familiar skill (Water Familiar skill) provided by Toad and Snake Wizard Familiars.
Bug Fix: Fixed a bug with a duplicate entry of the feat 'Widened Colour Spray' in the Help Search screen.
Bug Fix: Fixed a bug in the Help Entry system when using the Help Search screen several times.
Bug Fix: Fixed a bug with items inside a container not being activable out of combat when they should be.
Bug Fix: Fixed a display bug in the Creature Editor when displaying Centaur sprites in the Creature Properties screen. Also fixed a minor display issue in the Weapon Details screen and Item Details screen.
Enemy AI: Fixed a minor enemy-AI issue with flying spellcasters when considering the use of a wind-based spell.
Help Entries: Improved the Help Entries for Intelligence, Skills and the feats Spell Penetration, Greater Spell Penetration, Epic Spell Penetration, and Spell Resistance.
Character Creation: Fixed a bug with character sub-types (such as 'Stable') when changing the race in the single-screen character-creation interface.
Character Creation: Improved the display of character skills during character creation.
Weapon Enchantment: Fixed an issue with weapon icon selection when enchanting a weapon with a unique/custom icon located within the WeaponIcons folder of a module.
Please don't hesitate to email me at enquiries@heroicfantasygames.com if you find any bugs and annoyances, so that I can fix the game quickly.
Thank You So Much, Legendary Heroes of the Realm!! Enjoy :-)
After four months of development the game is now available in full form. This here is chapter 1 and it would be a complete remastered of Exploration in My Body while future chapter 2 will be the remastered of Server Your Goddess, in this game there are two Onni lesbian goddesses of which Shade creates these two games by putting them in one game and especially in these games Astra can talk to Pixel Jeff. For future updates I will plan on adding voice acting to bring the female characters to life for the male characters I will try to do a long research however expect lots of updates and lots of fun extras. Conclusion if you like the game you can leave your review if you don't like it you can still leave a review but negative enjoy. Last but not least I'd like to thank the artists who created those fantastic images thank you very much.
First Release Version - v1.0.000 of Elven City Simulator is here! We've worked hard on this cozy, slightly mystical, but overall charming city-building game. Thanks to everyone who supported us throughout these 1.5 years of development! It was quite a challenge, but we hope we've managed to deliver an enjoyable experience. Although this is a release version, we are not done with the game, and new updates will definitely be coming.
We are a small, truly independent team, driven by nothing but passion and the desire to make games. We started this as a hobby game engine project ended up becoming a full game (sic!). So, please excuse any potential bugs (and kindly report them, preferably through Discord). This version contains 3 out of 5 story levels and a free-play mode, so we definitely plan to deliver updates, including finishing the story and enhancing game mechanics, and possibly the combat system.
As for our in-house IndieGo engine – it's still powering this game, and we're continuing to develop it! Dive deep into Elvish city-building, uncover the mysteries of the fog, and enjoy the fairy-tale story. Good luck!
Don't loose yourself in the fog, thundercatofdoom and CleDeSol
Demon's Mirror is taking the world by storm, and these days it's hard not to notice! It seems like everywhere you look, people are embracing the spooky vibes of the game. Earlier this month, my neighbors started putting up Demon's Mirror lawn decorations of scary werewolves, ghosts, and ghoulish creatures. Heck, even the tree in my yard is looking rather grotesque these days!
Wait. That... that might just be a dead tree in my yard. Bummer.
Either way, we've got a fresh set of Demon's Mirror patch notes coming your way. Take a look!
Patch Notes (Oct 18, 2024)
1. Card Fixes and Changes:
Competitive: Lowered its AP cost to 0.
Maniacal card: Increased the amount of the Stable buff you receive to 2(3).
Particular: Increased tile damage to 5(10) and lowered the cost to 0.
Safe Space: increased its tile damage to 8(13).
2. Other Fixes:
Added the Lotus Flower boss trinket.
Changed the Scroll of Memory so it reduces the cost of the cards by 1.
Make sure you can target enemies after resetting the game during a battle with an enemy that has Taunt.
Updated the Weak to Essence/Willpower buff descriptions to mention the "number of tiles in the chain".
Updated the Zeal buff description so it says it doesn't modify junk chains.
Fixed the One Step Ahead card so you only get the bonus from enemies that are attacking.
Fixed chain tooltips so they show the correct length when chaining void and caltrop tiles when you have Zeal.
Give money as a reward after the 3rd boss, when it's not the end of a run.
(Minor spoiler) Updated the art for the secret bosses (they’re now blue).
Changed the french translation for Trinket from Amulette to Bibelot.
Fixed the starting money for when the Materialism modifier is enabled and you start a new game as a different class than the one that was loaded (the starting money was getting set to 0!).
Modifiers, Deck, Pause button, and current Trinket tooltips all now function on Draft Relic Screen.
Cards and Trinkets are marked as encountered when they appear as rewards, shop items, or event options.
Cards spawned by gizmo cards are now ignored by the card mastery system.
Don't display cards that cannot be mastered/discovered in the Not Mastered and Undiscovered filters of the cards compendium tab of the Logbook.
Fixed a bug where tiles might overlap during the Trickster King battle by adding a delay to when all the fake tiles are destroyed.
Added a "Chain Is Too Short" error message popup.
Fixed a bug for some cases where you could Save & Quit after an event and potentially lose the relic, money, or scroll that you had gained.
Changed the font for the event description to the default/fancier font.
Reduced the wavy effect of the event mirror's material.
The Nightmare Eater event no longer immediately closes after you choose to give it a starter card.
Added a popup number for when you gain money.
Cards offered to you when playing the Breakthrough card will now properly show up as upgraded when you have the Mastery buff.
If you had the Mastery buff in a previous battle, upgraded versions of cards will no longer be offered to you when playing Breakthrough unless you properly gain the Mastery buff again.
Fixed the German translation for the Oracle Pendant trinket.
The ALL_CARDS achievement can be unlocked now.
Liquid fire tiles (the tiles spawned via the Warn Horn trinket) now chain their damage if they chain-explode each other.
Fixed the damage/power value in the description for liquid fire tiles.
Changed the Materialism modifier to give 2 HP per card, and to be worth 2 modifier/difficulty points.
Changed the Unknown modifier to be worth 2 modifier/difficulty points instead of 3.