Owl Force - Bruno
đŸ› ïž Owl Force Demo Hotfix – Changelog đŸ› ïž

Fixed:

NPC population now spawns correctly around the Celestial Nebula
Cargo option removed from the level-up menu (feature not yet implemented)
Progression bug fixed, allowing access to the Fortress quest
Multiple quality-of-life improvements
⚠ Note: Progress will be reset the next time you load the game. Thanks for your understanding, and we appreciate your continued support! 🩉

Keep the feedback coming, and see you in the skies!
Dungeon Dev - Zion
Hello!
We've updated the demo version of Dungeon Dev.

For players enjoying Next Fest, this update will focus on the demo version first.
The full build, which can be accessed through Curator Connect, beta test keys, etc., will be updated at a later date.


This update focuses on improving the visual appearance of the dungeon to make it feel less empty.

The variety of dungeon floor tile patterns has been tripled, giving the dungeon a more visually diverse look.
We've also added torch objects with lighting effects.

Here are the before and after comparison images.











Thank you!
VoidBound - LonerPrime

We regularly update our timelines with some of the more "explicitly" NSFW content over at our Discord and Twitter.

Find us at:




Ahoy Spacers,

After a much refreshing breather, the team has started settling back into the groove once again.

---

The artist has returned, and is preparing to dive back into concept crafting. We’ll be aligning this with finalized scenarios to ensure everything flows smoothly.

---

The writer continues refining the subtler aspects of the Space Orc's lore. This includes exploring how bloodthirsty they truly are, their unique quirks, and their motivations behind capturing humanoids.

---

Lastly, feedback accumulation and bug fixing efforts remain underway. In addition, rough drafts are now being worked upon to lay the foundation for some of the new upcoming scenarios.

---

And that, is all for this one. More exciting updates are on the way so—stay tuned!

Kind Regards,

Cursed-Atelier Team

Find Us @ https://store.steampowered.com/app/2500710/VoidBound/
Global Farmer - Bekka [Aerosoft]
🚜 Tune in! 🚜



Friday at 2 pm we have Ivette from Thera Bytes as a guest on our Twitch channel! We will review the Early Access of Global Farmer with her and talk about the future. You are of course welcome to ask your questions.

🔗 Be there live: twitch.tv/aerosoftofficial đŸ’„
Serious Sam Fusion 2017 (beta) - THE LAW

Hey everyone! It's been a while since our last featured mod article, so today I’m excited to share an incredible mod that faithfully recreates Serious Sam 2’s versus deathmatch in Serious Sam Fusion.
This mod brings all four of the original Serious Sam 2 maps into the Fusion engine, along with nine additional maps from the latest 2.090 update. And best of all, you get to enjoy it without problematic netcode!

The included maps are:
  • Branchester
  • Brkeen Chevap
  • Catacombs
  • Chanolin
  • Cliff
  • Cockaleekie
  • Desert Temple
  • Docking Bay
  • Hoodlum's Backyard
  • Little Trouble (which also includes a custom CTF version)
  • Metropolis
  • Yodeller
  • Land Of Giants
In addition to these, the mod introduces three exclusive, unreleased Capture the Flag maps that were originally scrapped during Serious Sam 2’s development and two custom made ones! Ryason, the mod creator, has also made various tweaks and improvements to the maps and weapons for enhanced gameplay.

So what are you waiting for? Subscribe to the mod, explore the new maps, and experience Serious Sam 2’s versus mayhem without any netcode issues! But before you dive in, let’s have a quick chat with this veteran modder.


https://steamcommunity.com/sharedfiles/filedetails/?id=2993154487

BASEMENT CHATS WITH YASEN

âšȘ Hey everyone! It's been a while since I’ve welcomed you all to my basement. Today, I’m honored to have one of the veteran modders from the Serious Sam community, who is still active in the

Hello, Ryason! It’s great to have you here. Can you tell us when you first started modding for Serious Sam and what inspired you to recreate Serious Sam 2’s versus mode for Fusion?


Heya Yasen. I got my start in Serious Sam modding with Serious Sam 2 when I was a teenager. I loved messing around with game editors at the time, so when I discovered there was an update for Serious Sam 2 (2.070) that included an editor, I just had to try it out. Roughly 18-20 years later, here I am still.

As you can imagine, Serious Sam 2 is one of my favorite Serious Sam games, though of course it has its problems—particularly the netcode. The online experience wasn’t the best, especially in Deathmatch. I never really played Deathmatch in Serious Sam 2 all that much, but I got more into Versus stuff with Serious Sam 3 and Fusion (typically on modded maps), as by then the netcode had improved significantly.

The first Serious Sam 2-related map I did for Fusion was in Procedural Skyways, a set of procedurally generated maps with different tilesets, weapons, and items, one of which was themed after Serious Sam 2's Kronor. Later on, I made two discoveries: One, the Steam version of Serious Sam 2’s editor was able to export AWF files (basically a list of all the entities on the map) that could be used with a custom editor script in Fusion.
And two, someone made a Blender plugin that could import meshes and such from Serious Sam 2, which had previously been a problem due to a lot of file types missing "edit data" in Serious Sam 2, so you couldn’t export them normally. These, combined with the 2.090 update for Serious Sam 2, which included the previously unreleased Deathmatch maps, pretty much jumpstarted this project.

âšȘWhat an incredible journey—thank you for sharing it! You’ve done an excellent job with the Serious Sam 2 Versus mod, and you even managed to obtain some unreleased Capture the Flag maps. Could you tell us more about how that came about? Also, do you have any plans for future updates to the mod?

Pretty much I just asked if I could have the unreleased Capture the Flag maps for the sake of porting them, and 2 very cool fellas at Croteam responded. It took a while, but eventually they got into my hands. Funny thing: I did ask about all of the unreleased maps way back when Serious Sam 2 was more recent, but the response was "We might do something with them later", which was technically correct with the Deathmatch maps, but you know. I probably wouldn't have done the maps nearly as much justice back then though.

Currently the mod has 3 of the 5 unreleased Capture the Flag maps covered; I hope to get the remaining 2 done up eventually. As for the Deathmatch maps, I have 13 of the 16 done, and it's possible I'll do the remaining ones, though one of them is very rough, and I feel it'd be better to remake it entirely if I were to do it at all. In theory I should take a break and work on something else, but we'll see.

âšȘAs a veteran of the Serious Sam modding community, could you share some advice for other modders, particularly those who are just starting out? Additionally, do you have any plans for future Serious Sam modding projects you might work on?

Well, in general, it helps to look at what other people have done, whether it's from Croteam or other modders. There are guides and tutorials out there for various things, such as 7Smoke's Serious Editor Tutorial videos. If you really want to get into the weeds with scripting, there’s NSKuber and nano's Scripting Guide—which is for Serious Sam 4, but a lot of concepts still apply to Fusion, and to lesser extents, 3 and HD. And, if anything, you can always ask for help in modding spaces like the Croteam or 7Smoke Discord servers.

I have a couple of ideas for potential mods, but nothing concrete. We'll have to see what both interests me and what I can envision being able to complete.

âšȘThank you so much for visiting my basement, Ryason. It was a pleasure having you here. I hope we get to see many more mod releases from you in the future, as they’ve always brought me a lot of joy. To wrap things up, feel free to share anything you’d like with the readers!

The only thing is that I hope, at some point in the future, we’ll get a more recent Serious Sam game that supports Versus with bots. But yeah, thanks for having me!
Across the Wonderlands - Covenant.dev
Slugs got you down in Across the Wonderlands? Fear not, Star Seekers! Here’s your quick guide to handling those slimy pests:

1. Shrink Them
One of the best ways to deal with slugs is by shrinking them. Throw a dish packed with Electricity (supplied by Cotton Candy) at them! That’s why you’ll notice so many Rabid Candies running around the Sanctuary. ;)


2. Blow Them Up
Place a Popping Poppy near a slug and watch it explode! But be careful—the blast can hit you, too. If you throw a Waterberry at the Poppy before it detonates, the explosion will be even more powerful!


3. Let Them Float
Got flash-banged by a big slug’s detachable tentacle? No worries! Stun them back by shooting Colorful Sprinkles at them. You can collect these from Flying Fish. Either
 you know
 ahem harvest the fish quickly, or feed them Slug Meat and wait until they poop it out. ;)


4. Make Them Fall
If you’ve built the Puff Propeller, use it to send smaller slugs flying into the air and watch them bounce joyfully. Then, recall your Briefcase while they’re high up. It’s not the most humane method, but it’s highly effective!


5. Distract with a Rabid Candy
Slugs don’t like those pink Rabid Candies. Just place one nearby to distract them. You can even throw a Popping Poppy with glue onto a Rabid Candy near a slug for a makeshift kamikaze attack!


6. Take Down Their Armor
Mix up some ingredients that reduce a target’s armor and throw it at the slug. Then bash away while they’re weakened. #TheBoringMethod


7. Suck Them Into the Vortex
Got a Briefcase Vortex? Use it to suck in the slugs, but beware—they’ll still be alive, roaming inside your Briefbase, so stay alert! It only works on small and tiny slugs, though.


P.S.
Fire makes slugs grow—great for harvesting their shell fragments (very sharp)! Combine the Burning status with a Surprise emotion to make a bigger slug spawn loot without needing to fight!
Sea of Thieves: 2025 Edition - a-faddison

Pirates of Mischief
Ready to get stealthy? Season 14 delivers tools, weapons, tricks and abilities that open up ingenious new ways to achieve your aims on the Sea of Thieves! For an overview of this Season’s furtive new features, head to our dedicated Season 14 page.

Grapple Gun
  • The Armoury now stocks the Grapple Gun which players can choose for one of their two loadout slots, replacing a combat-focused weapon with a new traversal tool. This tool comes with five arrowheads and can be reloaded at any Ammo Crate.
  • Players can grapple items or other players and pull their target towards them, deal damage to emergent enemy threats or grapple onto solid surfaces to be propelled quickly to that location.
  • While this tool can be used during naval combat in inventive ways, there are some restrictions when it comes to ship boarding. Players will be unable to grapple directly to the Sloop or Brigantine from the sea, but sneaky routes onto the Galleon are possible. A player fired from a cannon will also find they are unable to grapple directly onto a ship and their line will break.
Blowpipe
  • This sneakily versatile new weapon can be equipped from the Armoury along with a selection of darts, each with its own unique characteristics, and can be reloaded at an Ammo Crate.
  • Darts can be fired with a quick breath for a less accurate shot, or charged with a full breath for a longer-range and more accurate shot.
  • Darts will stick into any surface they hit, including enemies and players!
Black Powder Dart
  • This explosive dart can be fired into a surface, enemy or player. Once embedded, its fuse will light and after a short time it will detonate, knocking players back and even setting them on fire. Swift-thinking players can defuse the dart by dousing it with water, although any damage will detonate it.
  • The explosion will not damage crewmates or the player who fired the dart, and the explosion is small enough to leave ship components undamaged. Chained explosions can be achieved with multiple darts and even Gunpowder Barrels for maximum effect!
Poison Dart
  • This venomous dart deals a small amount of damage to its target on contact, followed by lingering damage over time. Darts can be damaged to remove them, halting further poisonous effects.
Lure Dart
  • This distracting dart can be fired at a location to entice players with the subtle glint of nearby treasure, ready for a well-planned ambush. Nearby enemy threats will also be drawn to the location and will ferociously attack a target hit with a Lure Dart, even if it’s one of their own comrades!
Merfruit
  • Players can now acquire Merfruit, a rare food item found in storage containers. While this fruit can be eaten like any other food to recover health, when cooked it is imbued with special properties.
  • A Merfruit cooked to perfection will become enchanted, glowingly brightly and stored in a separate inventory to prevent accidental eating. When eaten, Enchanted Merfruit will suppress the aid of friendly Merfolk for a few minutes as shown on-screen. As the effects wear off, players can consume additional Merfruit to reset the duration and extend the effects as required.
Commendations and Rewards
  • With new tools for unbridled hijinks now at players’ disposal, a range of new Commendations have been added within the Reputation tab. Explore the challenges under Pirates of Mischief to unlock new cosmetic rewards.
  • Players can become masters of disguise by unlocking new types of chest to hide within, from the simple Treasure Chest all the way up to rarer and more coveted looks.
  • Using the suite of tools within Season 14 to pull off sneaky plays will unlock new cosmetics for the Grapple Gun, blowpipe and throwing knives, along with the stealthy Shadow Tide ship set.
Stealth Features Temporarily Disabled
  • Some of the new additions to the sandbox announced in the recent Season 14 Content Update Video have been temporarily disabled following the discovery of issues with potentially high player impact. These include crouching, disguises, traps and hanging from ledges.
  • While these features are disabled, a range of Pirates of Mischief Commendations are unable to be progressed and some rewards are prevented from being unlocked. For specifics, please see our Support site articles on Traps, Hanging from Ledges and Crouching and Disguises.
  • For further information on the changes described and our intended schedule to restore these features to live play in the weeks ahead, please watch our latest Developer Update video: An Update on Season 14.
Mimic Dart – Coming Soon
  • The Outpost weaponsmiths have begun teasing an elusive new dart for the blowpipe that will allow players to hide in plain sight and confuse their enemies. While this new dart type is not yet ready to be stocked by the weaponsmiths, a delivery is expected to arrive later in the Season.
Gameplay Improvements
Locked Crew Armoury
  • The Armoury found on board player ships will now only be accessible to that ship’s crew, and rival players from other crews will be denied access. Armouries found on Skeleton Ships or even the Burning Blade will continue to be available to all players even when the ship has been seized.
Selling Storage Crates
  • Crews can now cash in a Storage Crate with The Reaper’s Bones or Merchant Alliance representatives in return for gold. These Storage Crates can be sold either empty or with items inside.
Skeleton Awareness
  • Skeletons have somehow become a little less perceptive and will no longer uncover players using a hide emote or the new disguises to hide in plain sight. Players being chased by skeletons will now be able to hide if they can escape the line of sight and complete their sneaky manoeuvre before being found.
Season 14
Another Season means 100 new levels to climb by raising your Renown, with racks full of rewards to snag along the way – and an optional Plunder Pass adding even more. Emissaries aren't forgotten about either, with new rewards for those who perform well for their Guilds!

Season 14 Rewards and Plunder Pass
  • Progressing through the 100 levels of Renown in Season 14 will reward players with the Shadow Tide clothing set and unique Season 14 rewards, alongside time-limited Shadow of the Fox collectibles. Head to the Seasons profile page to browse the new rewards and check your pirate’s progress!
  • Pick up the latest Plunder Pass to gain access to a plethora of additional unlockable cosmetics from the Inner Sanctum set, including a ship set with Collector’s items and a selection of themed clothing, all available to earn by raising your Renown. Purchase a Pass in-game through the Pirate Log or Pirate Emporium, or via the Pirate Emporium webpage or Steam Item Store.
Season 14 Emissary Ledger Rewards
  • This Season, the Guild Emissary Ledgers offer the ‘A Study in Sunset Piratical Patience’ Painting, ‘Death by Star’ Ornament and Guild of Mischievous Mates Title to Guilds who represent them well and perform proudly in the Ledgers.
Chest of Fortune
  • For the duration of Season 14, the Chest of Fortune has been locked away in the Vault of the Fort of the Damned, and can only be obtained by triumphing over this formidable encounter.
  • Crews who retrieve Chests of Fortune can now earn the next Grade of the Fortune’s Favour Commendation, unlocking access to the Regal Fortune Figurehead, Hull and Sails.
Reaper’s Chests
  • Crews chasing down the telltale beacon of the Reaper’s Chest or Reaper’s Bounty can earn the next grade of the Reaper’s Riches Commendation, and start unlocking access to the Regal Fortune Pistol, Cutlass and Double Barrel Pistol.
Pirate Emporium
Show off your personal style with purchases from the Pirate Emporium! Pick up exclusive cosmetics such as ship liveries, costumes, weapons, pets and emotes using your Ancient Coins, purchasable with real money. Head to the Pirate Emporium page to browse and buy the latest additions!

New Items – Now in Stock!
  • Coral Coven Ship Collection
  • Coral Coven Weapon Bundle
  • Coral Coven Clothing Bundle
  • Skeleton Owl and Skeleton Fox
  • Skeleton Pets return (time-limited for Halloween, will return next year)
  • Graveyard Grim Pets return (time-limited for Halloween, will return next year)
  • Grapple Gun designs including Lodestar, Motley Mariner, Dark Warsmith, Crimson Crypt, King’s Ransom, Deadlock Jailer and Iron Turtle
  • Blowpipe designs including Lodestar, Dark Warsmith and Crimson Crypt
  • Crystal Ball Emote
  • Sting Tide Blunderbuss (free!)
Outpost Cosmetics
New Outpost Stock!
  • The Outpost shops now stock new items from the distinctive Lucky Hand set. Visit the shipwright and weaponsmith to pick up these ship parts and weapons in exchange for Doubloons.
  • The clothing shops have also refreshed their stock, and now offer salvage-themed Rusted Skulls clothing and new wrap-style shirts to all players with gold to spare.
Season Seven Legacy Cosmetics
  • Cosmetics previously available during Season Seven have arrived in Outpost shops and can now be yours in exchange for Doubloons!
  • Players can now purchase the Courage of Captaincy clothing set, along with a range of unique one-off items first available during this Season. Pirate Legends can also pick up Merrick’s Jacket and Cutlass.
  • The time-limited Perilous Seas items, however, remain exclusive to players who participated in Season Seven.
Updates
Text Chat Monitoring
  • Messages sent to players through text chat will now pass through an improved profanity filtering system that can be updated outside Sea of Thieves’ regular updates, for a faster response to inappropriate language being reported by players.
  • As part of this update, this system will be running behind the scenes and not directly filtering any text chat seen by players, but will allow the team to begin monitoring the filter rules and begin configuring the strictness of the system using real chat data. This will help ensure a safe but fair chat experience when it is fully enabled in the live game at a later date.
  • In addition to the ability to protect players through profanity filtering, our Player Support team will now have access to reports that flag players who exhibit high levels of inappropriate language for direct enforcement to take place.
Disrupting Stream Sniping
  • Improvements have been made behind the scenes to further protect our players, including creators, well-known community members and anyone who is vulnerable, by disrupting techniques used by people with malicious intent to search for specific players on the seas.
Pirate Emporium Browsing
  • There is now a ‘Browse All’ button at the bottom of the screen when landing in the Pirate Emporium, allowing players to navigate directly to this menu. This new shortcut is in addition to the tab found in the top menu.
  • When browsing costumes, players will now find that some show an improved 3D representation of the pirate. Costumes that are sold as part of a bundle will not use this new view.
Fixed Issues
Gameplay
  • Crews diving to an Hourglass of Fate battle or Voyage should no longer experience a scenario where they remain underwater and are unable to surface.
  • Equipping a weapon from the Armoury no longer closes the menu on selection.
The Burning Blade
  • After disconnecting and rejoining a session near a defeated Burning Blade, players will no longer automatically find themselves pledged to the Blade and in control.
  • After harpooning barrels from the Burning Blade, the release of a barrel no longer causes players to be pushed backwards.
  • The Cannoneer of Mast Mayhem Commendation now progresses when shooting at a player-controlled Burning Blade.
  • Crews participating in the Skull of Siren Song Voyage will no longer be returned close to a player-controlled Burning Blade when defeated, and will now be placed further away.
User Interface
  • Players repeatedly opening Game Options and text chat in quick succession should no longer find that the Game Options menu sometimes becomes stuck on screen.
  • The loading icon on all loading screens is now correctly aligned across all screen resolutions.
Environment
  • A hole appearing in the wall of the Fetcher's Rest Vault has been closed.
  • The beacon platform at The Devil's Thirst is now completely solid.
  • ‘The Journey to MĂȘlĂ©e Island’ – Leaves found scattered on MĂȘlĂ©e Island no longer flicker when approached.
Visual and Audio
  • The Ancient Temple star chart will now rotate more smoothly when moving and changing direction.
  • Players swimming with the Root Beer Bottle will now appear correctly.
  • The Wailing Barnacle Heavy Sword now sits correctly in players’ hands when performing the Quick Draw Weapon Pose Emote.
  • The Thriving Wild Rose Jacket will now sit cleanly when worn with trousers on female pirates.
  • Players’ fingers now correctly grasp the map when performing the Completely Lost Emote.
  • The belt on the Lunar Festival Costume will now appear correctly when previewed.
  • The Roaring Grog Whistle and Fire Breath Emotes now display correctly on pirates of all sizes when previewed in the Vanity Chest.
  • Players sitting down will no longer have transparent soles on the underside of their feet.
  • ‘The Cursed Rogue’ – The final cutscene in this Tall Tale now plays as intended when handing in Briggsy's skull.
  • ‘The Quest for Guybrush’ – Murray’s voice lines during Insult Sword Fighting now play audio as expected.
Text and Localisation
  • Sybil at the Glorious Sea Dog Tavern no longer references Captain’s Voyages in their dialogue.
  • The Order of Souls Titles for promotions at 55 and 100 are now correct when playing in the Portuguese language.
Performance and Stability
  • Improvements have been made to voice chat to better support players across all platforms, resolving issues that prevented communication in cross-play encounters. Voice chat support returns on Steam Deck.
  • Further improvements have been made to game stability to reduce scenarios where players unexpectedly exit the game or become disconnected from their session.
Known Issues
Blowpipe Aim Balancing
  • In the launch implementation, the difference between the quickfire and charged shot from a blowpipe is too minor, resulting in an overpowered quickfire experience. The team are iterating on the experience and will be reducing the effectiveness of quickfire.
To learn more about known issues in Sea of Thieves currently being tracked and their status, head over to our Known Issues support site article.

Download and Installation
Download size:
  • Steam: 3.7GB
E-FCC - P90
Fixes and Improvements:

  • Fixed an issue where a module was getting stuck on the EFCC002 map.
  • Fixed Trinity's animation issues.
  • Endgame screen bug resolved.
  • Camera at the start of the game is now correctly placed in a corner.
Eco - SLG-Dennis
Hello Eco Citizens,
we're excited to announce that Update 11.1 will launch on October 24th!

Take a peek at some of the changes:

Explosives

Painting for land vehicles

Reworked Powered Cart

Log Furniture

Repair Bounties

Full release notes will be available on release day, in the meanwhile you can already try out the new update in playtest on Steam (Branch: 11.1.0-playtest) and provide your feedback on our discord.

Thanks for your support and stay tuned on what else we got in store before Update 1.0!

- Strange Loop
Oct 17, 2024
Astra Protocol 2 - SliceBarGames
Ahoy Captains,

Patch 1.7 is now live!

This patch was influenced by feedback from the Astra Protocol 2 community, and includes additional player information, and more options to control the players’ experience.

This patch brings a mix of new features, improvements, and bug fixes:

New Features
  • DISABLE ALL command to cut power to all systems in a pinch
  • ALIAS command to allow for user remapping of commands
  • Ability to save and load ALIAS mappings
  • CONTINUE command as a variant to the UNPAUSE command

New Configuration Options
  • Ability to select feature sets of what game content does and doesn’t appear
  • Can remap the SECOND SCREEN and EXTERNAL LOG keys
  • Option to save EXTERNAL LOG to disk rather than sending to a printer

Improvements
  • Bearing towards locked on object shown in SCIENCE and ORDNANCE modules
  • Current LASER mode shown in ORDNANCE module
  • Current FIGHTER mode shown in OPERATIONS module

Bug Fixes
  • Fixed missing and incorrectly formatted user documentation
  • TARGET LOCK is cleared when out of RADIO range / RADIO is disabled
  • Can no longer highlight objects out of RADIO range / when RADIO is disabled
  • Fixed TARGET LOCK logic to relate to object to be locked on to

We hope that these new improvements and hardcore mode offer some new and improved ways for people to enjoy Astra Protocol 2.

If you have any comments, feedback, or suggestions, please post them here or via the usual channels.

We hope you enjoy the changes and have fun with the work we've done on Astra Protocol 2.
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