The game "The Righteousness: SanGuo" which I developed with my father, will now be participating in the October Steam New Product Festival!
The visuals of "Three Kingdoms: Honor and Justice" are inspired by Chinese comic books and Chinese 90s textbooks, with meticulously hand-drawn character designs to restore Chinese charm. Join us in "Three Kingdoms: Honor and Justice" and step into a 2.5D Metroidvania world inspired by Chinese comic book art!
Intriguing Storyline
You will play as a mysterious assassin on the battlefield of Chibi, attempting to assassinate Cao Cao. Why do you lose your memory later? During the journey to regain your memory, you will travel through heaven and earth, meet various heroes, and discover the calamity that threatens to destroy the world. Can they save the world together?
Magnificent Landscapes
The main storyline will visit more than 10 diverse scenes, from picturesque countryside to brutal battlefields, from solitary desert outposts to vast snowy forests, giving you a unique glimpse of Chinese scenery!
Treasures to Find
As the game progresses, players can obtain treasures by exploring and defeating enemies, continuously improving their abilities, reaching previously inaccessible scenes, exploring more unknowns, obtaining treasures, and defeating new enemies!
Varied Enemies
Hand-drawn enemies exceeding 80 unique characters, from heroes of the Three Kingdoms era to rare beasts from the Shan Hai Jing. Truly, the world is vast and full of wonders!
Diverse Gameplay
Not only will you walk on foot in the Three Kingdoms, but you'll also ride solo into enemy camps or battle enemies in the air. These unique gameplay elements integrated into the storyline offer a fresh gaming experience!
"Three Kingdoms: Honor and Justice" is my first work, so it surely has many flaws. I hope you can speak freely after experiencing the demo, and I will continuously improve it! If you like the game, please add "Three Kingdoms: Honor and Justice" to your wishlist; this will be a great encouragement to me!
5 years ago, on October 10th, 2019, we celebrated Radio Commander's release on Steam. We can't believe you've been with us for so long, and we're grateful for such a dedicated community. The game wouldn't be the same without your support and feedback.
Radio Commander's journey
Since Radio Commander's release in October 2019, the game has seen significant updates and improvements to refine its unique blend of strategy and communication mechanics. Early patches focused on fixing bugs and enhancing features based on player feedback. For instance, we introduced improvements like more detailed reports on unit strength and updated voice commands. These updates also fixed mission-related issues, saving errors, and localization bugs.
In the following months, the team continued enhancing the game with new content, including custom mission tools, and more flexible unit management options.
Additionally, we have actively engaged with the community to implement requests, such as introducing new units and enhancing the mission editor. Overall, Radio Commander has evolved thanks to a dedicated community and a responsive development team. We thank you all from the bottom of our hearts.
What's next?
If you loved the original Radio Commander and its intense wartime strategy, we’ve got exciting news for you. The Radio Commander: Pacific Campaign demo is now live! Get ready to step into the command tent once again, but this time, the Pacific theater of World War II awaits your leadership.
In Radio Commander: Pacific Campaign, we’re taking you to the vast and treacherous Pacific front. Much like the original, every order you give is crucial, and every radio transmission can shift the tide of battle—but now, you're facing an entirely new set of wartime challenges. From air raids to amphibious assaults, you’ll need to command like never before.
What You’ll Experience in the Demo
Familiar Mechanics, New Battles
Dive right back into the mechanics you mastered in the first game, but now with new strategic elements tailored to World War II’s Pacific theater.
Mission on Nauru Island
Take command of a thrilling mission on Nauru Island. You’ll coordinate operations against enemy forces, direct air, and ground units, and navigate the chaotic unpredictability of battle.
Why Play the Demo?
Your Expertise Matters
As a fan of the original game, we value your strategic insight. Your feedback after playing the demo will help shape the final game, ensuring it delivers an even better experience.
Get a Taste of the Action
The demo offers a glimpse of what’s to come but remember, the game is still in development, and things may change. Also, note that progress from the demo won’t carry over to the full game.
Don’t miss this chance to return to the frontlines. Download the Radio Commander: Pacific Campaign demo, put your command skills to the test, and help us create the best war strategy experience yet.
We look forward to hearing your thoughts, commander! Radio Commander team
Hello, Thank you for your support all along the way! I'm collecting your feedback and bug reports on Discord and Steam community hub to fix potential bugs, so don't hesitate to join us!
By the way, don't forget to activate hardware auto detection when you launch the game, to avoid performance problems 👌
Feel free to share your review if you like Simulakros, it's the best way to show your support 💖
🔫 Patch notes 📄
Fixed collision issues with some doors in the third biome
Fixed enemies sometimes not moving
Fixed second boss ai sometimes getting stuck
Fixed enemy spawning during second boss
Fixed drones shooting from above the player
Fixed challenges not unlocking: beat 1st boss in hard mode / beat 2nd boss in hard mode / complete a run with an S rank.
Fixed final boss not performing some attacks and improved balance of the encounter
Fixed incorrect behavior with teleport ability and final boss
Fixed some spots in second biome that would not respawn the player when falling down
Fixed secret ending not loading correctly
Fixed incorrect camera fov in ultrawide aspect ratio
Fixed "Frenzy - Homing" and "Tactical Shot" powerups that were not working
Rebalanced health drop chance and healing amount
Flying drones projectiles are now a bit easier to avoid
"Efficiency" neural connection has been buffed
Improved visibility of health pickups
Minor fixes to some powerups
Improved auto-detect of recommended graphic settings
Improved biome 2 music
Smoother music transitions when out of combat
Stay connected for more Simulanews and thanks for the support!
When you wake up in a world overrun by zombies and incomprehensible creatures that seem to have been thrown together in this bizarre place, the only thing you can do is survive. Scavenge for resources, work with other players who could be your allies or enemies and face unpredictable environments with each boundary you cross. You'll have to adapt quickly, whether it's a city, a forest, or something even stranger. But remember, the zombies won’t stop hunting you down until you kill them or they kill you.