Commander Quest - CommanderGM02
Hello, commanders!

We have finally completed the build we were preparing for the Steam Next Fest.

I would like to express my gratitude to all the users who provided valuable feedback and reported bugs.

We will repay you with an even more polished game. Thank you!



[Additional Content]
  • Supports Brazilian Portuguese Beta.


[User Feedback and Polishing]
  • Fixed some instances where the language overflowed the UI.
    • Russian. Sorry... The words are too long...

[Bug Fixes]
  • Fixed the issue where the attack range of 'Huhu's Companion' in the 'Feast of Beasts' stage was too wide.
  • Fixed the issue where the 'Feast of Beasts' stage did not function in Ascension Stage 11.
  • Fixed the issue where effects were applied multiple times to a ghost card already in hand when using 'Ethereal Blessing.'
  • Fixed the issue where 'Spiritus Vodka' applied 'Invisibility' to some structures.
  • Fixed the issue where some effects were unintentionally stacking.
  • Fixed the issue where the game would freeze if the settings window was opened during a game loss.
  • Fixed the issue where 'Jar of Fire' applied 'Aflame' to 'Flaming Arrow' and dealt 3 damage per tick while owned.
  • Fixed the issue where 'Zhuge Liang Mastermind' received double damage from 'Spear Wall' units.
  • Fixed the issue where the 'From Coin to Steel' card could be used even when gold was below 9.
  • Fixed the issue where 'Disgrace' locked the tile that summoned the 'Ethereal Body' unit.

[Balance]
  • Reduced the stat change amount for the artifact 'Bronze Hand.'
    • +2/+2 -> +1/+1
  • 'Bleeding Ascetic+'
    • Unit count 2 -> 1
    • Mana cost 1 -> 0
  • Kindlet
    • Attack/Health: 4/10 -> 5/15
  • Gyrocopter
    • Health: 70 -> 50
    • Range: Level 2 -> Level 3
    • Attack Speed: Level 2 -> Level 1
  • Gyro Bomber
    • Health: 100 -> 80
    • Range: Level 2 -> Level 3
    • Attack Speed: Level 2 -> Level 1
    • Steel consumption on attack: 10 -> 5
  • Adjusted the difficulty of some battles in Chapter 2.
  • Increased the health of the Battering Ram in the 'Retreat Order' stage from 180 → 300.
三国仁义传 The Righteousness: SanGuo - ccg0211steam
Hello everyone, thank you, friends!

The game "The Righteousness: SanGuo" which I developed with my father, will now be participating in the October Steam New Product Festival!

The visuals of "Three Kingdoms: Honor and Justice" are inspired by Chinese comic books and Chinese 90s textbooks, with meticulously hand-drawn character designs to restore Chinese charm. Join us in "Three Kingdoms: Honor and Justice" and step into a 2.5D Metroidvania world inspired by Chinese comic book art!

Intriguing Storyline
You will play as a mysterious assassin on the battlefield of Chibi, attempting to assassinate Cao Cao. Why do you lose your memory later? During the journey to regain your memory, you will travel through heaven and earth, meet various heroes, and discover the calamity that threatens to destroy the world. Can they save the world together?



Magnificent Landscapes
The main storyline will visit more than 10 diverse scenes, from picturesque countryside to brutal battlefields, from solitary desert outposts to vast snowy forests, giving you a unique glimpse of Chinese scenery!



Treasures to Find
As the game progresses, players can obtain treasures by exploring and defeating enemies, continuously improving their abilities, reaching previously inaccessible scenes, exploring more unknowns, obtaining treasures, and defeating new enemies!



Varied Enemies
Hand-drawn enemies exceeding 80 unique characters, from heroes of the Three Kingdoms era to rare beasts from the Shan Hai Jing. Truly, the world is vast and full of wonders!



Diverse Gameplay
Not only will you walk on foot in the Three Kingdoms, but you'll also ride solo into enemy camps or battle enemies in the air. These unique gameplay elements integrated into the storyline offer a fresh gaming experience!



"Three Kingdoms: Honor and Justice" is my first work, so it surely has many flaws. I hope you can speak freely after experiencing the demo, and I will continuously improve it! If you like the game, please add "Three Kingdoms: Honor and Justice" to your wishlist; this will be a great encouragement to me!



Thank you for your support!

QQ Group: 1016824586
Oct 14, 2024
KLETKA - Callback
You were waiting for it, ain't ya?
Oct 14, 2024
Blockworks - elasticsea
What is new in 0.21:
- Tools (Paintbrush, Palette, Jellify Gun)
- New Blocks
- New "Slime" animal build
- Interactive Paitings in the Lab

Minor Features:
- Many bugfixes and improvement
- Ability to rate items in workshop
Radio Commander - nathalie.ross
Attention, Commanders!
5 years ago, on October 10th, 2019, we celebrated Radio Commander's release on Steam. We can't believe you've been with us for so long, and we're grateful for such a dedicated community. The game wouldn't be the same without your support and feedback.

Radio Commander's journey
Since Radio Commander's release in October 2019, the game has seen significant updates and improvements to refine its unique blend of strategy and communication mechanics. Early patches focused on fixing bugs and enhancing features based on player feedback. For instance, we introduced improvements like more detailed reports on unit strength and updated voice commands. These updates also fixed mission-related issues, saving errors, and localization bugs​.

In the following months, the team continued enhancing the game with new content, including custom mission tools, and more flexible unit management options.

Additionally, we have actively engaged with the community to implement requests, such as introducing new units and enhancing the mission editor. Overall, Radio Commander has evolved thanks to a dedicated community and a responsive development team. We thank you all from the bottom of our hearts.



What's next?
If you loved the original Radio Commander and its intense wartime strategy, we’ve got exciting news for you. The Radio Commander: Pacific Campaign demo is now live! Get ready to step into the command tent once again, but this time, the Pacific theater of World War II awaits your leadership.

In Radio Commander: Pacific Campaign, we’re taking you to the vast and treacherous Pacific front. Much like the original, every order you give is crucial, and every radio transmission can shift the tide of battle—but now, you're facing an entirely new set of wartime challenges. From air raids to amphibious assaults, you’ll need to command like never before.

What You’ll Experience in the Demo
Familiar Mechanics, New Battles
Dive right back into the mechanics you mastered in the first game, but now with new strategic elements tailored to World War II’s Pacific theater.

Mission on Nauru Island
Take command of a thrilling mission on Nauru Island. You’ll coordinate operations against enemy forces, direct air, and ground units, and navigate the chaotic unpredictability of battle.

Why Play the Demo?
Your Expertise Matters
As a fan of the original game, we value your strategic insight. Your feedback after playing the demo will help shape the final game, ensuring it delivers an even better experience.

Get a Taste of the Action
The demo offers a glimpse of what’s to come but remember, the game is still in development, and things may change. Also, note that progress from the demo won’t carry over to the full game.

https://store.steampowered.com/app/3232770/Radio_Commander_Pacific_Campaign_Demo/

Take Command Now!
Don’t miss this chance to return to the frontlines. Download the Radio Commander: Pacific Campaign demo, put your command skills to the test, and help us create the best war strategy experience yet.

We look forward to hearing your thoughts, commander!
Radio Commander team

Oct 14, 2024
Simulakros - Yuuka_DV
Hello,
Thank you for your support all along the way! I'm collecting your feedback and bug reports on Discord and Steam community hub to fix potential bugs, so don't hesitate to join us!

By the way, don't forget to activate hardware auto detection when you launch the game, to avoid performance problems 👌

Feel free to share your review if you like Simulakros, it's the best way to show your support 💖

🔫 Patch notes 📄

  • Fixed collision issues with some doors in the third biome
  • Fixed enemies sometimes not moving
  • Fixed second boss ai sometimes getting stuck
  • Fixed enemy spawning during second boss
  • Fixed drones shooting from above the player
  • Fixed challenges not unlocking: beat 1st boss in hard mode / beat 2nd boss in hard mode / complete a run with an S rank.
  • Fixed final boss not performing some attacks and improved balance of the encounter
  • Fixed incorrect behavior with teleport ability and final boss
  • Fixed some spots in second biome that would not respawn the player when falling down
  • Fixed secret ending not loading correctly
  • Fixed incorrect camera fov in ultrawide aspect ratio
  • Fixed "Frenzy - Homing" and "Tactical Shot" powerups that were not working
  • Rebalanced health drop chance and healing amount
  • Flying drones projectiles are now a bit easier to avoid
  • "Efficiency" neural connection has been buffed
  • Improved visibility of health pickups
  • Minor fixes to some powerups
  • Improved auto-detect of recommended graphic settings
  • Improved biome 2 music
  • Smoother music transitions when out of combat

Stay connected for more Simulanews and thanks for the support!

🤖 Play NOW 🔫
https://store.steampowered.com/app/2067160/Simulakros/

⭐ If you like the game, feel free to share your review with us! ⭐


Oct 14, 2024
Popcorn Fever - Nidel
We've added controls for audio management.
Feel free to choose the volume of the music and sfx you like! ːsteamthumbsupː
Oct 14, 2024
GreedFall II: The Dying World - Juju_Spiders
Hi carants,

We've deployed a small patch which brings some fixes and improvements to the game. Here's the complete changelog.

Improvements

  • In borderless windowed mode, the mouse cursor is now constrained to the window
  • The camera effect setting is now disabled by default to prevent motion sickness
  • In combat, hovering over companions portraits will change the cursor’s appearance when you target an ally
  • When hidden, combat log is now the correct size
  • Removed gear types in description (light, medium, heavy)
  • Added localization
  • Increased Sulfur loot rate
  • Improved the targeting of apes in combat
  • The ‘hold button’ interaction with NPC doesn’t need to be held anymore, except to intereact with the companions
  • Added new bald choice for Character Creation
  • Improved lizards animation
  • Apes will now descend from the trees once all the other apes on the ground are defeated

Fixes

  • Fixed an issue where the characters would slide when casting a spell which requires a line of sight without the line of sight
  • Fixed scrolling on long notes in Codex
  • Fixed an issue where the tutorial window would close while using the wrong input
  • Fixed an issue where NPC would spin around for no reason
  • Fixed the jittering of hair and clothes
  • Fixed some dialogues in cinematics
  • Fixed an issue where a boss would spawn on top of players
  • Fixed the desynchronization of chest and arms during dialogues
  • Fixed an issue where the lower part of the mouth would not move when speaking
  • Fixed an issue where holes would appear in the clothes
  • Fixed an issue where miners didn’t have pickaxes in their hands or sweeping NPC were not displayed properly
  • Fixed an issue where the player’s eyebrows didn’t change colour properly
  • Fixed the companions being inactive in Autonomous Party mode
  • Fixed an issue where the close button on tutorial windows was not displayed properly
  • Fixed the Lantern skill which now works as intended and has the right icon
  • Fixed a blocking issue that could happen in the quest “Find the gold scales”
  • Fixed the Depth of Field ratio during dialogues
  • Fixed an issue where the main character didn’t auto-attack while they aren’t controlled in Autonomous Party mode
  • Fixed an issue where the loot was missing from a chest in Teer Fradee
  • Fixed an issue where the traps would reappear after fast travel or loading a save
Happy gaming!

Follow @greedfall and join the discussion:
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Dead Metro - sendsukrit.contribute
When you wake up in a world overrun by zombies and incomprehensible creatures that seem to have been thrown together in this bizarre place, the only thing you can do is survive. Scavenge for resources, work with other players who could be your allies or enemies and face unpredictable environments with each boundary you cross. You'll have to adapt quickly, whether it's a city, a forest, or something even stranger. But remember, the zombies won’t stop hunting you down until you kill them or they kill you.
Dreamwalker - jayzonbh
Just a small patch mostly to fix some minor issues, but also added a tiny bit of content.

  • Updated the engine
  • Fixed some typos
  • Fixed a small issue with plot logic
  • Fixed a bug where the game would show you being in a call with Henry after the call was ended
  • Added a new background image for cabin interior
  • Added some more dialogue explaining things to the conversation when you meet Yukiko in real life. This is the biggest addition in this patch
  • Added some new dialogue lines to Sonya's romance event
  • Modified a few existing dialogue lines to better convey the intended tone
  • Added a new (very) small scene
...