Dear Meta, Since the official release of Once Human version 1.2, we have been gathering community feedback and actively addressing your concerns. Here are the latest fixes we have implemented: 1. Fixed an issue where the Bright Cloudlight outfit had clipping problems under certain conditions. 2. Fixed an issue where the Bear Adventure Headwear headpiece caused hair to disappear. 3. Fixed an issue where players couldn't successfully invite friends to the H37 Unstable S-Vessel event. 4. Fixed an issue where melee executions would occasionally fail. 5. Fixed an issue where the Snowfield Adventure avatar wouldn't unlock after collecting all Lightforge Collection items from the Cloud Command Lightforge Loot Crate. 6. Fixed an issue where RPG7 and MGL ammo were blocked by water, preventing attacks on underwater targets. 7. Optimized the experience of opening season goal crates in the Prismverse's Clash scenario. The Legacy of Conflict crate no longer contains non-cosmetic rewards like grenades. 8. Optimized unbuildable areas in Public Crisis Events and around teleportation towers to prevent players from exploiting them, which would affect other players' experiences. 9. Fixed an issue where players sometimes couldn't relocate their territories. 10. Fixed an issue where construction prompts incorrectly displayed that structures exceeded the territory limit. 11. Fixed an issue where players could farm resources using MG Turrets crafted from the "Bullet Storm" Memetic Specialization. 12. Fixed an issue where the Wild Party - SN700 weapon skin caused abnormal spread, which would affect the shooting experience. 13. Fixed an issue where territory Deviations didn't lose Deviant Power when attacked. Now, Deviant Power will decrease accordingly, and when it's depleted, the Deviation will automatically return to the securement unit. 14. Fixed an issue where the promotional videos for The Way of Winter displayed incorrectly in the game. 15. Fixed an issue where players in the Prismverse's Clash scenario sometimes encountered errors when relocating territories in damaged states. 16. Fixed an issue where the "General" tab in the HUD chat interface didn't remember the chosen channel after sending a message. 17. Fixed an issue affecting some terrain features near the "Refinery Pollution Point" settlement. 18. Fixed an issue where the teleportation tower icon and settlement level recommendations displayed incorrectly in the Prismverse's Clash scenario. 19. Fixed an issue where materials wouldn't be returned to players if they dismantled a facility before completing its crafting queue or claiming it. 20. Fixed an issue where players couldn't reuse unlocked formulas (recipes and furniture formulas). Now, reusing an unlocked formula grants a completed item directly. 21. Fixed an issue where Leopard younglings had overly high Maturity and overly long growth periods. 22. Optimized the visual display of faction Prism Energy bars in the Prismverse's Clash scenario. 23. Added the "Battle" suffix mod for exchange in the Sproutlet Shop in the Prismverse's Clash scenario. 24. Fixed an issue where players couldn't use access cards to open doors at the Wild Dog Isle Outpost Settlement. 25. Fixed an issue where Cosmetic Tokens were awarded in the Prismverse's Clash Loot Crate when no duplicates were obtained. 26. Fixed an issue where the displayed price for purchasing the Prismverse's Clash Loot Crate didn't match the actual cost of 2,700 Mitsuko's Marks. 27. Fixed an issue where Prism Deviation spheres occasionally moved into safe zones, making them unreachable. 28. Fixed an issue where the Public Crisis Event Dig to Hell's entrance was inside a safe zone, preventing players from bringing Prism Deviations out.
Stay in the loop with our bug fixes! Please find regular summaries of recent updates on our official website and Steam. For immediate daily fixes and the latest information, please head to the official Discord. Discord X YouTube Facebook Instagram
- We discovered that in some cases, the save files could become corrupted, causing the game to crash. After the update, if a corrupted save file is detected, a new blank save file will be created instead of crashing. If you need an unlocked save file, please dm the admin on Discord (admin Sayaka or Rolone). We will provide the save file with fully unlocked skill tree and guide you through the replacement process. We sincerely apologize for the inconvenience!
- Fixed an issue where the relic "Mini Keyboard" might not grant an activated relic upon acquisition. - "Empty Layer 1" will still restore health when healing is applied. - Fixed an issue where the ascension level wasn't properly restored after a temporary adjustment. - Fixed an issue where the first shot of the revolver consumed two rounds of ammunition. - Fixed an occasional issue where cards would not return to their original position after exiting the upgrade/remove card screen. - Fixed an issue where, with multiple enemies, the death of an enemy during their action could cause other enemies to take incorrect turns. - Fixed an issue where, when abandoning the previous game and starting a new one from the main menu, the career record from the old game might not be properly saved to the corresponding career profile. - Fixed an issue in "The Block Guy" event where players could obtain the card "Ultimate Strike Block" even if they hadn't learned from the Strike Master in the current run. - Fixed an issue where the card "Apocalypse" could modify certain numbers that it shouldn't have. - Fixed an issue where the card "Breaching Hammer" occasionally did not trigger.
Misc - Temporarily modifying the ascension level will no longer be recorded as the lowest ascension level for the current game. - In the "Board Game" event, you can now preview the cards you'll receive from the start. - The trigger timing for the squirrel's intention to deal damage based on block has been changed to "at the end of your turn." - The relic "Thornmail" now grants 3 thorns at the start of your turn, once per combat (previously granted 5 thorns at the start of combat). - Fixed the localization of "Thronmail". - The relic "Airdrop" now triggers at the start of the 3rd action (previously triggered at the start of the 3rd turn). - The card "Mimic" no longer has the [Distort] keyword; the cards generated by "Mimic" will now have the [Fragile] keyword. - The effect description order for the card "Artificial Intelligence" has been rearranged. - The arrow button for moving the card in the card resolution area is now larger and more noticeable. - Fixed an issue where the revolver or squirrel sometimes didn't produce sound when firing.
We have Version 0.5 The Crafting Update Out for Release Today! And Happy Steam Next Fest (for those who have come from that).
Here is what you can now play with the new Update:
Inventory
As you can see from the picture below, your inventory is based on the amount of people you have. Each person can hold one item. So if you have 20 people, you can carry only 20 items.
Resources
Around our open world, procedurally generated map we have resources spawning in specific biomes everywhere. Here's all the resources:
Your reclaimers can mine these resources if they have the required tool available. You can craft these from the crafting system. By default you will be able to collect logs.
Crafting System
Now onto the crafting. Everything is procedurally generated, which means the required resources to make tools will always be different. Plus the tool you will get in the early stages of the game compared to late game gear will change randomly as well.
The overall idea is to make each play through of the game as different and interesting as possible, as you will most likely be dying alot!
To get going click the hammer or press 'R' to open up the shop:
Then you will be able to see what you can craft and what resources you will need to gather.
More To Come!
And that's it!
Thanks for reading this latest Update! More versions are coming so please wishlist the game and expect to see more updates in the following months!
Thanks to your feedback the first WaggaSim update is here ! If you'd like to report a bug or suggest improvements, please fill out this form: Feedback/Bug report form
Changelog:
Fixed wings shooting on launch: wings now have the correct launch velocity regardless of shape (bug #1).
Added a camera orientation indicator in the wing compass (Impr #3).
Added auto wind alignment with view button (Impr #3).
Fixed negative altitude issue when moving too far due to origin shift (bug #3).
ShelfLife: Art School Detective will be at SXSW SYDNEY next week!
If you're in the area (or have the ability to teleport) please come check out our demo!! We're going to be a part of two showcases, one on Thursday and one on Saturday.
We'll be exhibiting our 20+ minute demo at the UTS Great Hall, Building 1, 1/15 Broadway, Ultimo NSW 2007 at the following times:
Thursday 17th - 10am-2pm - at Booth #30
Saturday 19th - 11pm-6pm - at Booth #30
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Come by and visit us! We'll be dealing with the emotional aftershock of having finished two events in Melbourne and living off muesli bars and throat lozenges, so the vibes will be vibey and the game will be gamey!
Hope to see you there!!!!!! ːsteamthumbsupːːsteamhappyː
Hi all. We incorporated the most burning feedback on audio processing and updated the design. Let us know if you have any troubles, otherwise let's convert some voices! New Voice Pack is coming soon!
Thank you for your support and feedback for our last update with Thomas! For today's update, we've conducted a new round of fixes and optimizations to improve your gaming experience.
Game Optimizations
When purchasing items gifted to other prisoners, they will retain their original attributes and durability will not refresh.
You can now use the pen placed in the cabinet directly from the desk in your cell.
The contraband value of important items in your backpack will now be read correctly.
The contraband value of the items “Parole Certificate” and “Prison Letterhead Paper” has been reduced.
Added sound effects for the diving mini-game, Easter eggs, and transitions.
Corrected some traditional Chinese typos.
Reduced the brightness in the bakery and bookstore on the commercial street, removed the fog animation, added wind-blown tree effects, and toned down the grass movement.
Improved the character's standing posture during NPC interactions.
Performance optimization: animations for the white marker will now be hidden when not visible.
Bug Fixes
Fixed the issue while performing the action “Assemble a wooden bridge with a hammer in the sewer.” did not consume stamina.
Fixed the issue where the crocodile not being present on the playground on Day 8 in the afternoon would cause the ransom event to freeze.
Fixed the issue where the character animation in the laundry room for the Panther was incorrect during a certain branch on Day 20.
Fixed the issue where the game would freeze when picking up a reflective object in the kitchen club if the backpack was full.
Fixed the issue where plants on the rooftop construction site were not interactive.
Fixed the issue where the character could pass through the upper-left iron door when the screen went black upon entering the first-floor lobby.
Fixed the issue where when another NPC's diarrhea buff disappeared, the log incorrectly displayed that the player's diarrhea buff had disappeared.
Fixed the issue where the “Talk about building a pool” option still appeared after completing the in-depth interaction with the walrus, even in subsequent playthroughs with aquatic animals.
Fixed the issue where the Great White Shark poster effect continued to accumulate after escaping from prison.
Fixed the issue where using white paper from the cabinet while writing a letter would not consume the paper.
Fixed the issue where listening and moving in the fighting arena on the night of Day 12 could potentially freeze the game.
Fixed the issue where moving behind the door after opening the metal mesh door in the north corner of the sewer would cause the game to freeze.
Fixed the issue where the prisoner status icons could be dragged in the prisoner overview screen.
Fixed the issue where using keyboard arrow keys to control movement would also scroll the log page.
Fixed the issue where the audio from the TV in the Level 1 guard room at night would continue to play.
That’s all for today’s update! Once again, we greatly appreciate all your support as we continue to work on the Black Panther storyline, and we encourage you to share the game with your friends if you enjoyed playing Back to the Dawn!