Story Crafter - DesignCrafter

We are honored to inform you that Story Crafter invites you to participate in our AI tabletop RPG game!

Thank you for signing up for beta testing. Recently, we have made significant improvements to the game's content, flow, and visuals. We have also launched four uniquely styled stories for players to explore.

From October 14th to 21st, as part of the Steam Next Fest, players who log in will receive Story Tokens worth $6 USD.

At the same time, we are eager to hear your feedback about our game. Feel free to contact us via email or leave a comment on Steam. We truly appreciate your support of our game!!!

Email: storycrafter.ai@gmail.com
Web version: https://storycrafter.ai/about
Velev - dave_chaf
Hello, Explorers!

We are thrilled to announce that Velev will be participating in the upcoming Steam Next Fest: October 2024! As part of this exciting event, we will be hosting our Second Alpha Playtest, giving you an exclusive chance to dive deeper into the world of Velev and experience some brand-new features.

๐Ÿ”” Add Velev to Your Wishlist and Follow Us!
As a small and independent game studio, we need your support. Please add Velev to your wishlist and follow us. It will mean the world to us. Your support helps us reach more explorers like you, and ensures youโ€™ll be notified of all future updates!


๐Ÿ“… Alpha Playtest Dates:
October 14th 10:00AM (PST) - October 21st 10:00AM (PST)

๐ŸŒŸ Whatโ€™s New in The Demo:
  • WASD Controls & New Vision Mechanism: Experience improved navigation and dynamic vision in the game.
  • New Character Class - Priest: Support your team with healing and powerful divine abilities.
  • 3 Players per Team: Strategize and conquer with your squad.
  • New variation of the Map: Explore fresh terrains and challenges.
  • Higher Rank Items (Up to Epic): Equip your character with more powerful gear.
  • Monster Essence System: Absorb the essence of monsters to enhance your abilities.
  • Between-User Trade System: Trade items with other players to boost your in-game progression.
  • Overall UI Update: Enjoy a sleeker and more intuitive interface.
  • In-Game & Launcher Voice Channel System: Communicate seamlessly with your teammates.
  • Introduction to the Level Boss - Treant: Face the formidable Treant in epic battles.
  • Groggy & Revival System: Get back into the fight with this new feature.
  • New HP & MP Recovery Items and Utilities: Keep yourself in top shape with new recovery options.
  • New Soundtracks: Immerse yourself in the world of Velev with brand-new music tracks.
๐Ÿ”ฅ How to Participate:
  • Simply download the Demo build from the Steam page during the event.
  • Join our community on Discord to report bugs, provide feedback, and discuss strategies with other players.

Thank you for your continued support! We look forward to seeing you in the world of Velev during Steam Next Fest!

Best regards,
The Velev Team

Warlordocracy - brianlancaster45
Added new Defecate ability so you can make your pet parrot shit on a target so they move a couple tiles, useful if you wanna steal something from a shelf, etc.

Also added an innate fire breath ability for when you reach Jawala's Tower in Ch.4 and you can upgrade your pets with special powers.




Complete list of changes:

-New pet abilities: Defecate, Fire Breath.
-Fixed bug with music script where you couldn't play for benefits.
-New Izari boss scripts for Ch.4: Ice Cleric, Fire Cleric, Wild Cleric, Dream Cleric.
-Party members can now talk to henchmen, just not the main party (so they can collect pets).
-Increased Hamchop's skills and base melee damage, changed encyclopedia description to say "expendable".
-HUD now displays "Inventory Disabled" for animals, etc. (instead of max load=-1).
-Fixed dropping pets from inventory (should run use script).
-Improved Ch.3 dialogue (Wahu gives hint about Bone Dagger).
-Feluco now goes auto-berserk sometimes if below 50% health.
-Berserk status effect now increases movement speed.
-Fixed Meta recharge from cancelling Defensive Stance.
-Reputation window now always displays player pic.
-Fixed bug with "objMissile" command.
-New pet sounds for parrot and cat.
Oct 13, 2024
Fortress Forever - azzy
We just pushed a minor patch to the SDK2013 branch:

  • Rebuilt Linux binaries with Steam Runtime Sniper and GCC10. This should improve compatibility with older distributions
  • Fixed some cases where the killfeed would not render properly on Linux
  • Fixed some cases where the the grenade throw delay would not match between the server and the client, resulting in ghost grenades
  • Demoman Pipes now automatically explode on their own when stuck in func_door entities
  • Fixed cl_chat_colorize & cl_chat_color_default, which were non-functional before.
  • Chat color now correctly terminates at a caret that is not followed by a number.
  • Team Auto-Assign or Spectator can now be selected via the respective number keys in the Team Selection menu
  • Restored a skingroup on Engineer's player model
  • [LUA] Implemented SetJetpackState and GetJetpackState CFFPlayer functions, for disabling Pyro's jetpack ability
  • Updated map credits for ff_cornfield, ff_ksour, ff_monkey, ff_palermo, ff_schtop, ff_shutdown2 and ff_waterpolo
  • Removed Coplay functionality as we investigate some further issues
We are aware of an issue causing crashes upon selecting a class on Linux. We'll be working on resolving it as soon as possible

Note, servers will need to update for most of these changes to take effect

If you have any questions or player feedback, join our community on Discord!
Suggestions and bug reports are welcome on our GitHub.

Happy fragging!
The Final Breath - ่ทฏๆ˜“ๆ–ฏๅฎ‰ๅจœๆฑชๆฑชๆ•™
Good afternoon, everyone! We're excited to announce that The final Breath is coming to the Steam Next Fest!
The content of this trial includes the content of the prologue of the game, and the open map Ayu's house, courtyard and rabbit apartment, including nearly thirty intricate rooms.
The prologue is about 1 and a half hours long, and while feeling the horror atmosphere and style of the game, you can experience most of the gameplay including stealth & decryption & combat!!

While exploring the map and uncovering the truth, face all kinds of weird monsters...

Will you be able to overcome the odds and find your way out of your apartment?

Amid the flickering images accompanied by the sound of thunder and lightning, there is a sharp knock at the door, and your adventure has just begun.

We welcome all players to give us feedback on what they think of the game. You can face the developer directly on the game's official community, and we will reply as soon as possible. Any suggestions you have are very important to us.
Finally, if you like "The Final Breath ", please be sure to add a wishlist to support us! Thank you for trying the game!


Oct 13, 2024
Hydra - Poseidon's conspiracy - FM Simple Games Studio
I added a film grain effect and an on/off option.


Unfeigned Depths Playtest - Void Weaver
- Initial load time optimization for shader warmup
- Optimizations for begin/continue scene loads
- Fixes for invalid autosave triggers firing
- Changed method for playing audio for dialogue sequences
An Amazing Wizard: Prologue - MeTheKisa
We are looking for Prologue players who agree to participate in a 20-minute game feedback interview via text on Discord.
๐Ÿ™ˆIf you participate in an interview we will give you Discord cosmetics from the latest Halloween collection๐Ÿ™Œ
What? it is Spooktober. We need to celebrate it somehow๐Ÿ‘ป

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We are participating in DevGamm contest
>>Vote for us<<

Winning the Community Awards prize of 2k USD could get us an extra artist to draw more enemies. You just need to register your email and pick An Amazing Wizard ๐Ÿ™‡

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Prologue Demo is finally on GOG
We experienced some issues with GOG's requirements for the MAC version and DRM-free build. If it is your platform of choice, we welcome you to play Demo there too (it is the same version as on Steam).
Prologue Demo on GOG

Gobo
Idle Hero TD - Tower Defense - Tbiz5270
New Content:
  • New upgrades in the Prestige menu unlocked at wave 10k.
  • New upgrades in the Ultimus menu unlocked at wave 10k and 15k.
  • New purchasable Ultimus token packs.

Changes:
  • Buffed the Land Mines spell to account for each hero's crit chance/damage, significantly increasing this spell's damage output.
  • The 'Gem Bonus' event (+50% gems in the store and +50% gems from daily tasks) now automatically occurs every other weekend, rather than being part of the normal event rotation.
  • Increased rank exp required to level up after rank 1000.

QoL Improvements:
  • Advanced setting to pin the 'level all' button to only use max milestone.
  • The Prestige button displays the next map selected to remind you of what map you're prestiging to next.

Bug Fixes:
  • Various minor bug and UI fixes.
Nevergrind Online - Nevergrind Online
682: Release Version 1.2.11
October 13, 2024 11:55 PM EST
โ€ข Furor's Order now indicates its dexterity values at the museum from lowest to highest.
โ€ข Vagrant's Slab now guarantees a Druid talent instead of picking from all possible talents.
โ€ข Fixed Museum's indicated required level values.
โ€ข There were two Locust Bows, so one was changed to a Chimera Bow. This also fixed issues with displaying the unique items in the museum.
โ€ข Asaph's Girdle now properly drops again. It was broken in the loot table. ๐Ÿ˜ข
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