We are honored to inform you that Story Crafter invites you to participate in our AI tabletop RPG game!
Thank you for signing up for beta testing. Recently, we have made significant improvements to the game's content, flow, and visuals. We have also launched four uniquely styled stories for players to explore.
From October 14th to 21st, as part of the Steam Next Fest, players who log in will receive Story Tokens worth $6 USD.
At the same time, we are eager to hear your feedback about our game. Feel free to contact us via email or leave a comment on Steam. We truly appreciate your support of our game!!!
We are thrilled to announce that Velev will be participating in the upcoming Steam Next Fest: October 2024! As part of this exciting event, we will be hosting our Second Alpha Playtest, giving you an exclusive chance to dive deeper into the world of Velev and experience some brand-new features.
๐ Add Velev to Your Wishlist and Follow Us!
As a small and independent game studio, we need your support. Please add Velev to your wishlist and follow us. It will mean the world to us. Your support helps us reach more explorers like you, and ensures youโll be notified of all future updates!
๐ Alpha Playtest Dates:
October 14th 10:00AM (PST) - October 21st 10:00AM (PST)
๐ Whatโs New in The Demo:
WASD Controls & New Vision Mechanism: Experience improved navigation and dynamic vision in the game.
New Character Class - Priest: Support your team with healing and powerful divine abilities.
3 Players per Team: Strategize and conquer with your squad.
New variation of the Map: Explore fresh terrains and challenges.
Higher Rank Items (Up to Epic): Equip your character with more powerful gear.
Monster Essence System: Absorb the essence of monsters to enhance your abilities.
Between-User Trade System: Trade items with other players to boost your in-game progression.
Overall UI Update: Enjoy a sleeker and more intuitive interface.
In-Game & Launcher Voice Channel System: Communicate seamlessly with your teammates.
Introduction to the Level Boss - Treant: Face the formidable Treant in epic battles.
Groggy & Revival System: Get back into the fight with this new feature.
New HP & MP Recovery Items and Utilities: Keep yourself in top shape with new recovery options.
New Soundtracks: Immerse yourself in the world of Velev with brand-new music tracks.
๐ฅ How to Participate:
Simply download the Demo build from the Steam page during the event.
Join our community on Discord to report bugs, provide feedback, and discuss strategies with other players.
Thank you for your continued support! We look forward to seeing you in the world of Velev during Steam Next Fest!
Added new Defecate ability so you can make your pet parrot shit on a target so they move a couple tiles, useful if you wanna steal something from a shelf, etc.
Also added an innate fire breath ability for when you reach Jawala's Tower in Ch.4 and you can upgrade your pets with special powers.
Complete list of changes:
-New pet abilities: Defecate, Fire Breath. -Fixed bug with music script where you couldn't play for benefits. -New Izari boss scripts for Ch.4: Ice Cleric, Fire Cleric, Wild Cleric, Dream Cleric. -Party members can now talk to henchmen, just not the main party (so they can collect pets). -Increased Hamchop's skills and base melee damage, changed encyclopedia description to say "expendable". -HUD now displays "Inventory Disabled" for animals, etc. (instead of max load=-1). -Fixed dropping pets from inventory (should run use script). -Improved Ch.3 dialogue (Wahu gives hint about Bone Dagger). -Feluco now goes auto-berserk sometimes if below 50% health. -Berserk status effect now increases movement speed. -Fixed Meta recharge from cancelling Defensive Stance. -Reputation window now always displays player pic. -Fixed bug with "objMissile" command. -New pet sounds for parrot and cat.
Good afternoon, everyone! We're excited to announce that The final Breath is coming to the Steam Next Fest! The content of this trial includes the content of the prologue of the game, and the open map Ayu's house, courtyard and rabbit apartment, including nearly thirty intricate rooms. The prologue is about 1 and a half hours long, and while feeling the horror atmosphere and style of the game, you can experience most of the gameplay including stealth & decryption & combat!!
While exploring the map and uncovering the truth, face all kinds of weird monsters...
Will you be able to overcome the odds and find your way out of your apartment?
Amid the flickering images accompanied by the sound of thunder and lightning, there is a sharp knock at the door, and your adventure has just begun.
We welcome all players to give us feedback on what they think of the game. You can face the developer directly on the game's official community, and we will reply as soon as possible. Any suggestions you have are very important to us. Finally, if you like "The Final Breath ", please be sure to add a wishlist to support us! Thank you for trying the game!
- Initial load time optimization for shader warmup - Optimizations for begin/continue scene loads - Fixes for invalid autosave triggers firing - Changed method for playing audio for dialogue sequences
๐If you participate in an interview we will give you Discord cosmetics from the latest Halloween collection๐ What? it is Spooktober. We need to celebrate it somehow๐ป
>>Vote for us<< Winning the Community Awards prize of 2k USD could get us an extra artist to draw more enemies. You just need to register your email and pick An Amazing Wizard ๐
We experienced some issues with GOG's requirements for the MAC version and DRM-free build. If it is your platform of choice, we welcome you to play Demo there too (it is the same version as on Steam). Prologue Demo on GOG
New upgrades in the Prestige menu unlocked at wave 10k.
New upgrades in the Ultimus menu unlocked at wave 10k and 15k.
New purchasable Ultimus token packs.
Changes:
Buffed the Land Mines spell to account for each hero's crit chance/damage, significantly increasing this spell's damage output.
The 'Gem Bonus' event (+50% gems in the store and +50% gems from daily tasks) now automatically occurs every other weekend, rather than being part of the normal event rotation.
Increased rank exp required to level up after rank 1000.
QoL Improvements:
Advanced setting to pin the 'level all' button to only use max milestone.
The Prestige button displays the next map selected to remind you of what map you're prestiging to next.
682: Release Version 1.2.11 October 13, 2024 11:55 PM EST โข Furor's Order now indicates its dexterity values at the museum from lowest to highest. โข Vagrant's Slab now guarantees a Druid talent instead of picking from all possible talents. โข Fixed Museum's indicated required level values. โข There were two Locust Bows, so one was changed to a Chimera Bow. This also fixed issues with displaying the unique items in the museum. โข Asaph's Girdle now properly drops again. It was broken in the loot table. ๐ข