BM Love Cafe - 1399987519

New content:
1.Added 10 new exclusive plots
2.Added Lina's Chinese dubbing (can be turned off)
3.Added 6 new props

bug fixed:

1.Fixed a bug that could not be read after returning the title
2.Fixed an issue where sound effects were not turned off after aborting
3. Fixed the description of Post fap clarity (this state can only be obtained after masturbating)

If you find a bug, please leave a message below, looking forward to your feedback and opinions
Trade Conquest Playtest - GrandPaw Games
Some requested Updates have been added:

-Main Tabs Hot Keys: E, R, T, Y, F, G, H or L-Shift. (Covering all 6 Main Tabs + Knowledge Tab)
-Over drafting will now have a slight red overlay to better show that you're in a negative balance.
-Up and Down Buttons for Market Tab have been added back. Able to Skip to the next Resources Type, along with Collapsing all resources of a Type. Hoping that these two options will make navigating the Market more manageable.
-Other quality of life changes and improvements.
Oct 13, 2024
Through time - Yougow_
📢 Important announcement! 📢

Hello everyone! 🎮

We are pleased to announce that the game's official roadmap is now available! You can take a look now to see what we have planned for the coming months and beyond. 🎉

What's in store for you:
- Q4 2024: Improvements to the Dark World DLC, daily and weekly rewards, and an exciting new bonus: life or death. New in-game content and events will also be on the way!
- Q1 2025: Get ready for the addition of multiplayer, exclusive Steam Achievements, and many new features, such as character customization and player leaderboards. 🎮
- Q2 2025: Discover a new pirate world, a platform mode, as well as the Steam Workshop. Enough to push your limits!

Remember that the roadmap is constantly evolving and adjustments may be made over time to ensure an optimal gaming experience.

👉 Check out the roadmap now and stay tuned for upcoming updates!

Thank you for your support and see you soon in-game! 🎮✨
FMTC Playtest - FMTC
Optimisation:
1.Footsteps optimisation
2.Shrink the team marker icon
3.Increase the display distance of team markers

Fix bugs:
1.Resurrect to underground
2.Parachute landing speed
3.Carrier refuelling problem
4. Smoke bomb vision
5. Team markers are not displayed
6.Carrier ride error
MEAT-GRINDER - NTWL


🔫 = MEAT-GRINDER ДЕМО =
[h4]THE PRODUCT IS AUDIOTEXTOVISUAL GAME-CONTAINING (0,1%)[/h4]
[h4]CONTAINS OBSCENE LANGUAGE[/h4]

https://store.steampowered.com/app/3240730/MEATGRINDER_Demo
Oct 13, 2024
Townframe - norrimo
Changelog:

- fixed some spelling mistakes
- changed the puzzle layout of Magna's level
- fixed a small house bug in Mathew's level
- fixed the display of a store item
Oct 13, 2024
Haunt N Seek: Silent Siren - MDRN
New updates on steam and quest

- new day house puzzle fix / update
- bosses fix now actually detect character
- added bosses, hid weapons and a bunch of swords from Invictus around the first town
- fixed problem where witches weren’t detecting enemies or moving on nav mesh
- fixed movement and detection of mini demon children that chompy the dog boss summons
- added more environmental sounds adding depth to the game
- added GPUinstanced drawing to help back end processing on quest headsets to increase the frame rate.
- increased resolution, because I’ve used instanced drawing I can now raise the resolution to take advantage of the freed up memory (from 0.34 to 0.7)
- fixed escape rooms glitch where 2 giant flashlights were breaking the scene
- added more enemies to first escape room and increased their health
- added death and damage sound effects(enemies will make a gush sound when they die)
- added more voice overs to make the player feel less lost(more still need to be added)
- slight reduced the dirtiness filter on the camera to increase clarity and be able to see these graphics
Bright Lord - Fooxied
Hey everyone!

It took us a bit longer than expected, but we’re in the final stages of polishing Bright Lord. As you’ve probably seen on the main page, the Early Access release date is set for November 8th, and no matter what, the game will be in your hands by then. Some of you may have played the demo version, but this one is improved in every way—visual upgrades for the first episodes, fully proofread and revised scripts, a completely new UX/UI, and translations into 7 additional languages besides English.

We’ve also optimized the game’s code, fixed all bugs, and compressed it from 10GB down to 2.5GB without losing any image quality.

This version will include about 75% of the full game, and the final release is planned for 2025. We’re aiming to add six more chapters before the game’s conclusion. Here are a few renders from the game, and we’ll see you in less than a month!











Oct 13, 2024
Isles of Yore - MaverickMatryoshka
🚧 PSA:
This release had to come out early and a little under-cooked due to recent server issues that seemed to be plaguing the old build. As a result, these current issues are known and still present in this build:
  • After logging in, there's 5 seconds of very diminished performance while the game executes some important tasks. This is known and being worked on.
  • The new experimental vertex paint application has some last minute bugs with what appears to be replication, sometimes added paint doesn't seem to properly make it down to the client. Already being worked on but time got cut short with this expedited release.

There might also be bugs or crashes we haven't managed to catch yet, so please do report anything you come across.

With that out of the way, on to the content! The patch includes bugfixes and polish, as well as experimental climbing for Deinonychus. Details below.

Public service announcements:
  1. Your settings might be jumbled with this move, due to changes in the codebase. Reapply your graphics preset and double check your options.
  2. Some settings around collision have changed, if you have issues please let us know.
  3. If you had a previously grown character and the skin customisation is wrong, respawn the character. Some preset settings changed in the game.

General:
  • Updated to Unreal 5.4
  • Temporarily removed admin scanner drone from the admin menu, needs rework after project restructuring.

Features:
  • Experimental Climbing - Deinonychus can now climb (press/hold glide button onto a surface). Jumping off is done with the jump button. Use at your own risk, this feature is still every experimental and unrefined.
  • Experimental material effects - Mud, sand, water, and blood material effects can now appear during gameplay on your character. There is a current known issue with reliability/replication of the effect, and it might not fully work on all animals yet. Also needs further work to polish fidelity, this is a big work in progress feature.

Performance:
  • Improved render thread performance thanks to the update to UE 5.4.
  • Optimised memory usage
  • Optimised package size

Graphics:
  • Experimental - Added Virtual Shadow Maps option, DX12 only. Currently only recommended for very powerful systems and after carefully tweaking your graphics settings. Provides much better shadows but needs further tuning to be performant.
  • Fixed flickering with transitions between day and night.
  • Fixed intermittend flickering/shimmering on grass with DLSS.
  • Slightly rebalanced lighting to be brighter in various weather types. More work on this remains, there's stills scenes where the shadows are overly dark.
  • Slightly rebalanced foliage lod bias for performance across the various graphics presets.
  • Fixed missing shadows on some meshes (mostly rocks/cliffs).

Locomotion:
  • Increased gravity to make jumping feel more realistic.
  • Fixed issue with animation movement direction sometimes feeling incongruent with the actual trajectory.
  • Aquatic motion tweaks.
  • Cleaned up sarcosuchus jump.
  • Improved smoothness of going over un-even terrain, though upgrading/adding further polish to the IK and surface alignment in general is something that we want to pursue.

Bugfixes:
  • Various bugfixes for ambient ai food.
  • Fixed termite mound attack key prompt not being accurate.
  • Fixed termite mound not being attackable for some animals.
  • Speculative fix for termite mound sometimes not spawning a larva.
  • Adjusted brightness RainDark weather preset.
  • Fixed Sarcosuchus losing textures when zoomed out.
  • Fixed a bug where dynamic shadows wouldn't come back on after sunup.
  • Fixed Coelophysis repeating the get up animation after breaking sit.
  • Fixed an issue where the loading screen wouldn't automatically end.
  • Speculative fix for getting stuck in rocks when logged out on top of them.
  • Fixed AI not disengaging when their target was destroyed.
Kovoclak - lingouf
To discover .. ;)
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